Talk:D10

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using 2 from my inventory, first time:

As a child, you exhibited a normal of unusual talents, including the ability to Rock the Baby the first day you picked up a yo-yo. So your parents, creeped out by your paranormal abilities, enrolled you in Febreezia Wizard School. Before long, you earned your Epsilon of Gold and could set out to make your fortune.

You gain 78 Enchantedness.

As luck would have it, you found yourself wandering through the sleepy village of Deaf Chicken just as the village people (you know, the construction worker, the cop, the Indian) were beset by the evil Devil Lord Baaaal, who had poisoned the town's hissing cockroach population. Against your better judgment (and with the hope of fat loot to come), you agreed to try and bring the villain to justice.

You were rocking the house up until the part where you found yourself trapped between a lava pool and a succubus, with a bulette bearing down upon you. That strawberry was pretty delicious, but it's didn't really make up for the damage to your solar plexus.

You lose 144 hit points.

However, you managed to overcome the odds (and your injuries), and after a lengthy crawl through a pyramid infested with orcs, you finally came upon the lair of the Blood Witchlord Frazool, who was guarding the object of your quest. The evil fiend fell before your scythe, and the land was finally free of his foul shenanigans. You made your way back to civilization, and basked in the glory of your success (and the reward money).

You acquire an item: dungeon dragon chest

Second time:

You always knew that the village of Quirm wasn't big enough for you -- after all, it was just the one hut, and it was a small one. So, when you came of age, you decided to make a name for yourself as a Fighter. (You parents never gave you a name. You were hoping for "Gustav".)

You gain 67 Fortitude.

At the tiny tavern on the outskirts of the Village of Pittsburgh, you were trapped in a conversation with a man who had clearly had more than his fill of lager. He told you about the great plague of cows that had beset the entire region of Cavill, and of the rumor that the evil Sorcerer Englebert was the source of the unpleasantness. You resolved to find the villain and dispatch him, mostly to get the drunk guy to shut up.

It was pretty easy, until you got attacked by more gunslingers than you could handle. You were lucky to get out of there with your kidney intact!

You lose 159 hit points.

Fortunately, "giving up" isn't in your dictionary (probably because it's two words), so you persevered. You fought your way through countless goblins and gunslingers -- even a bulette! But eventually you found the lair of the sinister Shadow Barbarian Grognard, and were able to defeat him by knocking him into a gelatinous cube with a lucky critical hit. Bruised but successful, you made it back to the nearby city of Crunkleford and claimed your reward.

You acquire an item: dungeon dragon chest

Third time:

Due to a misunderstanding, your girlfriend enrolled you in Morcestecershire Wizard School at a young age. (You were actually just interested in pulling coins out of ears.) Still, you graduated with high marks, and set out on your first adventure as a full-fledged Wizard.

You gain 65 Magicalness.

As you wandered the back alleys of Quirm (and let's face it, most of that place is back alleys), a hand covered your mouth while a blade pushed gently at your ribs. You let yourself be dragged into a pitch-dark abandoned brewery. A sultry female voice introduced herself as Ruby Crypt blade. She asked you to undertake a quest to recover the barman's lost marmoset, Mrs. Cuddleface. Reasoning it was the best quest you'd get until you leveled up a bit, you agreed to help.

It was pretty easy, until you had to fend off half a dozen lizardmen with your elbow trapped in a crocodile's mouth. Fortunately, most of them ran away when the roper showed up, and you played dead until it left. That's not very heroic, but hey, it worked.

You lose 137 hit points.

However, you managed to overcome the odds (and your injuries), and after a lengthy crawl through a tower infested with ents, you finally came upon the lair of the Black Warrior Frazool, who was guarding the object of your quest. The evil fiend fell before your magic wand, and the land was finally free of his foul shenanigans. You made your way back to civilization, and basked in the glory of your success (and the reward money).

You acquire an item: dungeon dragon chest --Erich 11:35, 12 September 2011 (CEST)

Another story:

You grew up on the dry streets of the great Diamond City, where contrary to popular belief, the streets are mainly paved with horse dung. Well, at least in your neighborhood. Small wonder you grew up to be a professional Thief.

You gain 68 Sarcasm.

As luck would have it, you found yourself wandering through the sleepy village of Dumpington just as the village people (you know, the construction worker, the cop, the Indian) were beset by the evil Witchlord Grognard, who had poisoned the town's marmoset population. Against your better judgment (and with the hope of fat loot to come), you agreed to try and bring the villain to justice.

Everything was hunky-dory until you had to fend off half a dozen orcs with your groin trapped in a meat grinder. Fortunately, most of them ran away when the hellhound showed up, and you played dead until it left. That's not very heroic, but hey, it worked.

You lose 136 hit points. 

Nevertheless, you fought your way through evil overlord's crypt, dispatching hobgoblins left and right, and finally arrived at the throne room of the Shadow Giant Arc'klor. After a long and dramatic battle, you plunged your bastard sword into his foot. The entire dungeon unexpectedly began to collapse as soon as the evil wierdo was dead, but you managed to escape with your life, and claimed your reward from the grateful people of Lurkmoor.

You acquire an item: dungeon dragon chest [use] 

Yvain 06:30, 13 September 2011 (CEST)

Another story: """ You roll 2d10 and consult the Amazing Adventure Chart. Your imagination runs wild:

At an early age, you were apprenticed to the Great Wizard Jonsey, but you grew tired of having to filter the floors and tidy the alchemical equipment day in and day out. So, you stole a spellbook and took off to become a Wizard on your own.
You gain 78 Mysteriousness.

You rode into the city of Morcestecershire, and met a shadowy stranger in a hooded cloak who was sitting in the corner of the local bar. He told you about the legendary Topaz Bumblebee of Bacon, which is rumored to be hidden in an ancient necropolis near the village of Foobar, and promised you a hefty fee if you could bring it to him. Figuring he wouldn't offer you the quest if it weren't level-appropriate, you readily agreed.

There was no drama in the LBC but you soon were confounded by a fiendish guess-which-of-these-bottles-is-poison puzzle, and by the time you figured out to solve it, you were furious as an underfed dog.
You lose 171 hit points.

Nevertheless, you fought your way through evil overlord's tower, dispatching gunslingers left and right, and finally arrived at the throne room of the Shadow Wizard Morgar. After a long and dramatic battle, you plunged your battleaxe into his neck. The entire dungeon unexpectedly began to collapse as soon as the evil hayseed was dead, but you managed to escape with your life, and claimed your reward from the grateful people of Flaxhawk.
You acquire an item: dungeon dragon chest """ --Yatsufusa 03:00, 28 September 2011 (CEST)


stat ranges

The stat gains from 2d10 scale to level. The 291 I saw was with a level 40 character, so maybe it max's at 300. --Darkwolf 21:11, 13 September 2011 (CEST)

Damage Ranges

Looks like damage also scales to level or HP; unlike some of the big numbers above or on the main page, I just did 7 2d10 adventures and lost 97, 102, 120, 89, 118, 83, and 81 HP. Level 18 Sauceror with a Max HP of 288. --Terion 04:14, 4 November 2012 (CET)

  • Oops, those last two (83 and 81) were with 288 Max HP because I had been beaten up after that 118, and had used Cocoon to heal myself (which left the Beaten Up status, of course.) Without Beaten Up, the first 5 damages were with a Max HP of 434. --Terion 04:19, 4 November 2012 (CET)

drop mechanic

  • the rng hates me. or, these are less frequent than the other dice. fifteen summons and one of each of the rest, but none of these. which isn't even unlikely given an even distribution. more spading needed. all i want is two then i'll shut up. --Evilkolbot 22:52, 12 September 2011 (CEST)
    • ok, that's one. thank you very much. --Evilkolbot 22:55, 12 September 2011 (CEST)

Rolling 5

Multi-using 5 of these does this:


You roll 5d10 and consult the appropriate table: 5 5 8 6 5 - Roll Again.

The numbers rolled seem to be random d10 rolls. --Josmul123 08:20, 17 September 2011 (CEST)

  • I did this using 3-10 die, and it was all the same. Each time, it showed x amount of numbers, where x was xd10, all within the 0-9 range.--Erich 09:11, 17 September 2011 (CEST)
  • Extended this out to 30, with no special results. If only I knew how to script the attempts... (btw, the dice are not consumed this way) --VinnyB 19:16, 21 September 2011 (CEST)

New message?

Since the Dungeon Dragon Chest got implemented, I tried to use one d10 from inventory, but I'm overdrunk, so I got "You're too drunk to fight a stationary monster, much less a wandering one.". I didn't see this on the page, so I'm adding it here.--Mstieler 17:29, 22 September 2011 (CEST)

Wandering monster table

Using 1d10 lets you fight a wandering monster; the monster has the "You roll the d10 twice..." text affixed to its combat text, but otherwise looks like a normal fight with the monster. The rolls and monsters I got -

6 5 skleleton
1 1 scary clown
2 5 gnefarious gnome
6 6 skleleton (again)
4 1 swarm of killer bees
0 1 Protagonist
1 2 scary clown (again)
9 7 Fruit Golem
0 6 sassy pirate
0 1 (again) Protagonist (again)
6 3 lihc

So we should be able to build the wandering monster table with a bunch more d10. --Johnny Treehugger 18:05, 22 September 2011 (CEST)

More data.

2 3 large kobold
0 5 sassy pirate

These are my first two. I'll try some more later. --Turing 18:09, 22 September 2011 (CEST)

Here's a list combining data I collected with the above. Fill in as needed:

0 0 MagiMechTech MechaMech
0 1 Protagonist
0 2 Protagonist
0 3 handsome mariachi
0 4 handsome mariachi
0 5 sassy pirate
0 6 sassy pirate
0 7 groovy pirate
0 8 groovy pirate
0 9 crusty pirate
1 0 crusty pirate
1 1 scary clown
1 2 scary clown
1 3 dirty hippy
1 4 dirty hippy
1 5 Orcish Frat Boy
1 6 Orcish Frat Boy
1 7 Knob Goblin Mad Scientist
1 8 Knob Goblin Mad Scientist
1 9 ???
2 0 pygmy headhunter
2 1 Possibility Giant
2 2 Possibility Giant
2 3 large kobold
2 4 large kobold
2 5 gnefarious gnome
2 6 gnefarious gnome
2 7 ferocious bugbear
2 8 ferocious bugbear
2 9 bugged bugbear
3 0 bugged bugbear
3 1 frog
3 2 frog
3 3 whitesnake
3 4 whitesnake
3 5 baseball bat
3 6 baseball bat
3 7 skullbat
3 8 skullbat
3 9 Flock of Stab-bats
4 0 Flock of Stab-bats
4 1 swarm of killer bees
4 2 swarm of killer bees
4 3 drunk goat
4 4 drunk goat
4 5 Goomba
4 6 Goomba
4 7 XXX pr0n
4 8 XXX pr0n
4 9 acid blob
5 0 acid blob
5 1 mind flayer
5 2 mind flayer
5 3 vicious gnauga
5 4 vicious gnauga
5 5 plaque of locusts
5 6 plaque of locusts
5 7 Iiti Kitty
5 8 Iiti Kitty
5 9 zmobie
6 0 zmobie
6 1 ghuol
6 2 ghuol
6 3 lihc
6 4 lihc
6 5 skleleton
6 6 skleleton
6 7 Smart Skelton
6 8 Smart Skelton
6 9 pooltergeist
7 0 pooltergeist
7 1 P imp
7 2 P imp
7 3 Fallen Archfiend
7 4 Fallen Archfiend
7 5 Hellion
7 6 Hellion
7 7 X-dimensional horror
7 8 X-dimensional horror
7 9 Brainsweeper
8 0 Brainsweeper
8 1 Yeast Beast
8 2 Yeast Beast
8 3 Grass Elemental
8 4 Grass Elemental
8 5 Weremoose
8 6 Weremoose
8 7 bugbear-in-the-box
8 8 bugbear-in-the-box
8 9 disease-in-the-box
9 0 disease-in-the-box
9 1 Bread Golem
9 2 Bread Golem
9 3 Chowder Golem
9 4 Chowder Golem
9 5 ???
9 6 white chocolate golem
9 7 Fruit Golem
9 8 Fruit Golem
9 9 MagiMechTech MechaMech

--GoldS 21:50, 22 September 2011 (CEST)

  • 7-7 and 7-8 are a Basement monster? Interesting. Does it honor the level you're on at the moment? Does it progress your current basement level by beating it? If floor x is a terrible room, such as an MP drain room that you can't pass, can you use d10s to get yourself to x+1? If that's the case, what happens if you bypass a stat floor, or worse, floor 500? --Erich 07:03, 23 September 2011 (CEST)
  • It appears to honour the current floor, it doesn't advance the floor counter, but it does advance the horror counter, so the next one will be n+1-dimensional. —Yendor 13:04, 6 October 2011 (CEST)

Observation: those monsters seem to be organised by the Monster Types. Also 00 is obviously treated as 100. --Starwed 18:13, 23 September 2011 (CEST)


Additional finds:

5 4 vicious gnauga

--granite_grizz 15:23, 02 October 2011 (PST)

5 3 vicious gnauga also
  • Added what are presumably the last two monsters to the table. —Yendor 13:04, 6 October 2011 (CEST)

discussion about the extra effect

That every single dice has a relatively neat multi-use except for this one, speculative reference to how they don't like d10? (See description of libram). Argus 09:24, 11 January 2012 (CET)

1) I think they said on the radio show that they just ran out of time, especially considering that when the item came out I'm pretty sure it just had the combat effect. 2) I think the use and multi-use abilities are pretty neat, but I'm a sucker for randomly generated content. 3) The d8 doesn't have a multi-use effect at all, so what does that say about d8s? --Johnny Treehugger 13:52, 11 January 2012 (CET)
    • that if no one finds out about this, then every investor ever will make millions on nothings?--The ErosionSeeker 23:09, 11 January 2012 (CET)