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The vulgar part

So is that reference worth posting or is it just too vulgar?--Ice Jedi5 20:26, 13 March 2007 (CDT)

Switch the second "c" with the first "t" and then take a look at the name of the effect. Ehsteve 01:11, 14 March 2007 (CDT)


The effectivness of the procrastination seems to have a relationship between your lvl / some stat and the lvl / some stat of the mob you are fighting. I.E. with a lvl 18 farmer at the castle wearing an indenticle suit to a lvl 22 at the castle. The lvl 18 will miss between 5-20 attacks in a row while the lvl 22 seems hardly effected, able to make a hit in 1-3 trys. Zafoquat 11:11, 14 June 2007 (CDT)

Recieved this effect from the Procrastination Giant. It apparently lasts 5 adventures. Judging from the next opponent, and this attack message ("You decide to attack him later.") it seems I am a filthy procrastinator. --Blastphemist 13:49, 13 March 2007 (CDT)

Out of 120 turns, 62 turns I failed to attack. I'm tenatively putting this at 50% failure to attack, though further data is of course appreciated.--GoldS 14:21, 13 March 2007 (CDT)

The combat initiative you loose is quite big. Example:

  • 151 main stat
  • +55% items
  • Rage of reindeer (20%?)

And not getting the jump on Irritating Series of Random Encounters The sneeze is random (thought it was 100% chance till now) --MoreCurious 14:23, 13 March 2007 (CDT)

  • GoldS: you sure running away is an extra effect, or just a consequence of the extremely lowered combat initiative? --The preceding unsigned comment was added by MoreCurious (talkcontribs) at 14:31, 13 March 2007 (CDT).
    • I didn't put that there. It's probably due to combat initiative though.--GoldS 14:35, 13 March 2007 (CDT)
  • When I was playing in the spooky forest today, I got 10 turns of it. I'm pretty sure it was from a warwelf, but could someone verify that? --Ricket 14:53, 13 March 2007 (CDT)
  • Is there any cumulative page for all of these new effects? Seems to me giant pinky ring should help prevent against obtaining these. Excluding the positive ones. --MoreCurious 15:16, 13 March 2007 (CDT)
  • i've been trying to get this effect, but no dice. with ~900 buffed moxie he's only criticaling me once or twice in thirty rounds, but nevertheless, that's four combats (120 rounds) of nothing. is the "doesn't need to hit" a sure thing? or could elemental provide protection? --Evilkolbot —The preceding signed but undated comment was added at 15:38, 13 March 2007 (CDT).
    • Yes, that's a sure thing. First time I got it, I got the jump, double-fisted thrust-smack-dead-one-hit and it just sneezed on me. However, this was on my SC, who has comparatively low moxie, buffed at the time ~90-95 compared to 200+ buffed muscle. Chances to get it, could be moxie based. --MoreCurious 15:45, 13 March 2007 (CDT)
  • For what it's worth, I've only received the effect after I land the finishing blow on him.--GoldS 15:47, 13 March 2007 (CDT)
  • My lvl 15 DB moxie is relatively low, at 218 buffed, and I get the effect (obviously). --Blastphemist 15:54, 13 March 2007 (CDT)
  • My lvl 15 SC has approximately 238 muscle, 100 myst., and 124 moxie (increased very slightly throughout the day). In 39 encounters with the Procrastination Giant, killing it each time with a simple attack one-hit-kill, I received Cunctatitis 21 out of 39 times. This gives a probability of receiving it of 54% +/- 8%. Obviously, these are very limited circumstances and numbers of adventures, but a constant probability of 50% whenever you hit the giant seems quite possible at this point. --BaaBaaBlackSheep 23:25, 13 March 2007 (GMT)
    • Also, 62 out of 120 attempts failed works out to 51.7% +/- 3.3% for the geeks/statisticians among us. --BaaBaaBlackSheep 23:30, 13 March 2007 (GMT)
  • Something tells me the game mechanic behind acquiring this may be similar to that of getting Apathy from the apathetic lizardman. Does it also happen when spellslinging? --Quietust (t|c) 19:34, 13 March 2007 (CDT)
    • Seems that I managed to call it - according to Jick in this forum post, spellslinging and ranged weapons (and presumably combat items) are completely safe. --Quietust (t|c) 08:23, 14 March 2007 (CDT)
  • Please note -- I believe I received cunctatitis with a linoleum crossbow, despite the assertion that it does not happen with ranged weapons. Can anyone confirm getting the effect with spells or other ranged weapons? Jaylw314 09:36, 14 March 2007 (CDT)
  • A warwelf gave me cunctatitis, which I'm pretty sure is a typo in effect IDs - it should be giving Mild Lycanthropy, logically. I've put it in for now.--GoldS 13:00, 14 March 2007 (CDT)
    • Yep, definitely a bug.--GoldS 14:30, 14 March 2007 (CDT)
  • I get the message "You decide to use that item later." When I have cunctatitis, which suggests that it most definitely DOES affect item usage in combat.

    Also, The discrepancy with TS and LTS (And at a guess, Butt moves) seems to be that the skill is worked out (You work up a (lunging) thrust smack) then the attack is worked out (You club, shoot, kick, attack, whack etc for XXX damage). So double move skills (like butts and smacks) are at least twice as likely to fail with cunctatitis effective. --Baggins 04:21, 4 April 2007 (CDT)
  • It is stated in the article that the effect has a chance of making items fail. It is also stated that using combat items will not trigger the effect. --TheDotGamer 09:30, 4 April 2007 (CDT)

Combat Initiative Effect

Okay, this effect completely negates ALL initiative bonuses. With an init bonus of +260% and a main stat of 627, the fluffy bunny got the jump on me. 9 times. And there were 90 out of 90 failed attempts at running away.--GoldS 15:56, 13 March 2007 (CDT)

  • Oh, and no monster level was added.--GoldS 15:58, 13 March 2007 (CDT)

I can verify that it is possible to run away after recieving the effect. I just did it, first try after getting the effect.--Devdogg 16:05, 13 March 2007 (CDT)

  • Was that against the Procrastination Giant itself? Jick has verified that you'll never fail to run from the PG, in the same forum post where he talked about how cunctatis isn't that bad. --Emtu 17:59, 23 March 2007 (CDT)
  • yes, we know. it's just hard to run away because of -combat initiative or something... btw, for those of you with high moxie, wear a furry suit, and get beaten up to decrease moxie. --CG1:t,c,e 16:08, 13 March 2007 (CDT)

Subtract MP

the first message, "you decide to use that skill later" doesn't seem to subtract mp, but I got this message, "You work up a Lunging Thrust-Smack. You decide to attack him later." that subtracted MP. Therefore, I put it as sometimes subtract MP. However, It might be that it only did this because it calculated it twice. Once for the skill, then once more for the actual attack. I don't know if the same thing happens with saucerors/pastamancers so that's why I put it as "Sometimes subtracts MP" --CG1:t,c,e 18:43, 23 March 2007 (CDT)

  • that suggests that the effect is checking for whether to procrastinate twice when LTS and similar skills are used - once when the skill is invoked, and again when the skill is actually used. It may be because LTS and TS are physical attacks, and probably are encoded to go through the standard attack system code (where a second Cunc check then sometimes denies it.) That tells us quite a bit about how the program is coded, but also suggests that SC attacks are basically twice as likely to be stopped by this effect, and it will cost you MP if it gets stopped on the second try. Hen3ry 00:45, 5 April 2007 (CDT)
  • Update to my comment above: I can now confirm that this occurs also with the Kneebutt-Shieldbutt combo as a TT. If the message is "you decide to use that skill later", no MP is deducted. But when the message is "You decide to attack later," you lose the MP associated with the skill (in this case for me, 8 MP). Still unconfirmed whether spells do this too or not - someone else will probably discover the answer to that well before I ascend. -Hen3ry 12:04, 5 April 2007 (CDT)


Just got this effect from my hookah. Possible positive side-effects from this effect? WillParryHDM 13:09, 18 March 2010 (UTC)


"You should avoid this effect at all costs by running away, using a ranged weapon, using an attack familiar while using attack items, or not adventuring in the castle in the clouds in the sky."

I removed this, at least temporarily; it seems like it could be written better, or at least not in such a commanding tone. It's not the wiki's job to say "you shouldn't"; it's the wiki's job to say "here's what happens if you do". --Drab Emordnilap 11:50, 26 March 2007 (CDT)

  • I don't see any reason to put this back in, since it isn't true. For example, if you have high enough stats you might not even care if you get this effect. --Crowther 13:16, 26 March 2007 (CDT)

Does moxious maneuver trigger this? --sl1me 04:37, 4 April 2007 (CDT)

  • It doesn't appear to. I've tried it about 10 times and not a single one ended up with a sneeze. --'Ivan 12:20, 5 April 2007 (CDT)

Should it be noted that even if you "decide to attack later" while using a whip, there is still a chance that the Dandy Lion will attack? Or should we maybe just make a general note about familiars and their effects being unaffected?--Dorf (Talk | Contribs) 01:25, 12 April 2007 (CDT)

I'm not ENTIRELY sure, but after much farming, and many bouts of cunctatitis, I am pretty sure that the Procrastination Giant never gives you this effect if you already have it, thereby increasing the duration; although I have not done any exact testing, just casual observation.--Knobula 13:06, 1 September 2007 (CDT)

  • I recall having nine turns of it at once. --Bagatelle 15:33, 1 September 2007 (CDT)


It seems Like the more I receive this effect, The less effective it is on me? Coincidence? --Xxlee1019 13:23, 14 September 2007 (CDT)

Got the jump with it active

On my level 10 TT in softcore with stats: 191 (90)/90 (71)/67 (62). I fought an empty suit of armor and got the jump. Effects: Cunctatitis, Power Ballad, Phat Loot, Ben-Gal, Mojomuscular Melody. Equipment: extra-large palm-frond toupee, brimstone bludgeon, pilgrim shield, flaming pink shirt, liar's pants, vivala mask, navel ring, ring of conflict. Familiar: penguin goodfella with a lead necklace. I grabbed a few screen shots that should cover everything relevant if anyone cares (though I covered all of it here anyway). --Lostcalpolydude 00:15, 16 April 2008 (CDT)


-itis only actually means "the inflamation of" and never means "disease" Felinoel 04:02, 17 September 2009 (UTC)

  • Since this game is intended to be humorous, you might want to look at #2 here. --CG1:t,c,e 21:27, 17 September 2009 (UTC)

Activation Rates

Success Fail Fail Rate
Attack 42 41 49.4%
Skill 38 19 33.3%
Item 34 48 58.5%
Total 114 108 48.4%

Going to guess it's 50% failure rate for all actions, but I'll throw some more numbers at it. --TechSmurf 02:23, 31 October 2009 (UTC)

How did I spade before combat macros?

Success Fail Fail Rate
Attack 150 74 49.3%
Skill 150 74 49.3%
Item 150 73 48.7%
Total 450 221 49.1%

50% failure chance, across the board. --TechSmurf 02:27, 20 August 2010 (UTC)