# Talk:Cuddlefish

- I only tested two turns. However, my 21 lb. cuddlefish restored 10 HP and 12 MP above the water, and below it, 31 HP, 35 MP. Unless it has a substantial range, I'm thinking it's way more effective swimming than not. But it does work above the water too.--Sel Ibrix 07:16, 22 November 2008 (UTC)

- added combat text to main page. My 19 lb. cuddlefish gave me 22 hit points and 20 Mojo Points on the average.--Bitter Hawk 09:20, 22 November 2008 (UTC) Addendum - At 22 lbs. 24 hit points and 32 Mojo Points.--Bitter Hawk 09:32, 22 November 2008 (UTC)

- This familiar's description is almost certainly a reference to the Ween song "The Mollusk". --AlbinoRhino 14:28, 22 November 2008 (UTC)

Tested the familiar's arena specs. It's unable to perform in the Ultimate Cage Match. Weak in the Scavenger Hunt. And strong in Hide and Seek and the Obstacle Course. I used the linked pages to determine the possible range for my cuddlefish's bonus for the event, and in one or two tries was able to determine its ability level. --Flargen 10:32, 24 November 2008 (UTC)

## Contents

## Ability Spading

### On Land

#### Various Weights (w/o wallaby)

Started on low-weight cuddelfish spading without the Wallaby sign.

Weight | Combats | HP Range | MP Range | Attacks seen | Attacks blocked | Blocking % |
---|---|---|---|---|---|---|

1 | 48 | 2-5 | 2-5 | 1347 | 18 | 1.34% |

2 | 3-5 | 3-4 | 392 | 8 | 2.25% | |

3 | 3-7 | 5-7 | 671 | 20 | 2.98% | |

4 | 4-8 | 4-8 | 521 | 22 | 4.22% | |

5 | 5-7 | 4-8 | 580 | 28 | 4.83% | |

6 | 29 | 4-9 | 4-9 | 841 | 49 | 5.83% |

7 | 31 | 5-10 | 5-10 | 899 | 64 | 7.12% |

8 | 33 | 5-11 | 5-11 | 957 | 90 | 9.40% |

9 | 37 | 5-11 | 5-11 | 1073 | 112 | 10.44% |

10 | 37 | 6-12 | 6-12 | 1073 | 109 | 10.16% |

15 | 8-16 | 8-15 | 667 | 103 | 15.44% | |

35 | 20 | 15-28 | 19-30 | 580 | 241 | 41.55% |

60 | 20 | 28-48 | 32-48 | 580 | 393 | 67.76% |

80 | 20 | 47-62 | 46-57 | 580 | 523 | 90.17% |

Just a bunch of turns at 1 pound for today. Spent most of my free turns finishing off the potato. If the potato formula of 1.5*Weight extends down to the 1-4 pound range, the observed cuddlefish block rate at 1 pound is consistent with a 1.5*(.75*Weight)=1.125*Weight blockrate. At this low a weight, it's not flooring the 75% weight value, but it might at higher values. Also, the restore range is consistent with a whelp at 75% weight, this one being floored. The 50% trigger rate for the whelp function was also observed to hold. --Flargen 02:02, 30 November 2008 (UTC)

- Added some data for 2-5 pounds and 15 pounds. I hadn't compiled the exact number of turns spent at each weight, though I could find that by going back into the relevant logs if anyone needs it. So far, all data collected is consistent (at the 95% confidence level) with the cuddlefish being a floor(.75*Weight) pound Whelp, as well as having 75% the blocking rate of a potato of the same weight (blocks at 1.125*Weight%); when on land, that is. --Flargen 10:12, 30 November 2008 (UTC)

#### Low Weights (w/ wallaby)

A restore value of 0 will indicate the Cuddlefish did not restore during that combat. Combat # will denote the combat the data was obtained from, starting at 1 for each weight. The last entry in a weight is the same turn as when my cuddlefish gained a pound (dunno if that would cause the restore to act as a pound higher or not). All data was collected at Full HP, but with over 1000 MP missing. Will test a little later if it's behavior changes any when you're completely full.

Combat # | HP Restored | MP Restored | Attacks seen | Attacks blocked |
---|---|---|---|---|

1 pound
| ||||

1 | 7 | 5 | 3 | 0 |

2 | 5 | 4 | ||

3 | 3 | 2 | ||

4 | 7 | 7 | ||

5 | 5 | 4 | ||

6 | 8 | 4 | ||

7 | 3 | 2 | ||

8 | 6 | 4 | ||

2 pounds
| ||||

1 | 3 | 4 | 16 | 1 |

2 | 4 | 4 | ||

3 | 4 | 4 | ||

4 | 7 | 7 | ||

5 | 3 | 4 | ||

6 | 5 | 4 | ||

7 | 5 | 5 | ||

8 | 7 | 6 | ||

9 | 5 | 5 | ||

10 | 5 | 6 | ||

11 | 3 | 3 | ||

12 | 7 | 4 | ||

13 | 3 | 6 | ||

14 | 3 | 3 | ||

15 | 3 | 5 | ||

3 pounds
| ||||

1 | 5 | 6 | 17 | 1 |

2 | 4 | 5 | ||

3 | 4 | 4 | ||

4 | 6 | 8 | ||

5 | 7 | 6 | ||

6 | 6 | 6 | ||

7 | 7 | 6 | ||

8 | 7 | 4 | ||

9 | 6 | 5 | ||

10 | 4 | 6 | ||

11 | 6 | 5 | ||

12 | 7 | 6 | ||

13 | 5 | 4 | ||

14 | 6 | 7 | ||

15 | 4 | 3 | ||

16 | 5 | 4 | ||

17 | 5 | 5 | ||

4 pounds
| ||||

1 | 8 | 8 | 2 | 0 |

2 | 4 | 7 |

So right now it looks like it restores at the end of combat 100% of the time. At least when you're not full on both HP and MP. --Flargen 06:20, 25 November 2008 (UTC)

#### Mid Weight (w/ wallaby)

Used the cuddlefish for 23 turns at 21 pounds, gaining a pound on the 23rd turn.

- Was healed at the end of every combat.
- HP gain ranged from 10-22, MP gain ranged from 10-20.
- Only got the 22 HP value once, never saw a 21.

- Average HP restored was 15.9, average MP restored was 15.41.
- Out of 414 attacks, it blocked 125 of them. An average of 30.19%.

--Flargen 06:57, 25 November 2008 (UTC)

Used it for just 9 turns at 20 pounds. Only let it see one attack, which it blocked.

- Was healed at the end of every combat.
- HP gain range was 10-20, MP gain range was 10-19.
- Average HP was 16.56, average MP was 16.

--Flargen 06:57, 25 November 2008 (UTC)

Used it for 22 turns at 40 pounds.

- Was healed at the end of every combat.
- HP gain range was 17-36. MP gain range was 17-37.
- Average HP was 27.18. Average MP was 26.41.
- Out of 581 attacks, it blocked 294 of them. A block rate of 50.60%

--Flargen 09:56, 25 November 2008 (UTC)

#### High Weight (w/ wallaby)

Used the cuddlefish for 20 turns at 65 pounds. About halfway through both my HP and MP hit their maximums.

- Was healed at the end of every round of combat.
- HP gain ranged from 27-53, mp gain ranged from 26-50.
- Average HP restored was 41.79, average MP restored was 38.47.
- Out of 512 attacks, it
*failed*to block 130 of them. This is a block rate of 74.61%.

--Flargen 08:17, 25 November 2008 (UTC)

### In Water

#### Assorted Values (w/o wallaby)

Weight | Combats | Attacks | Blocks | Block % | HP range | MP range |
---|---|---|---|---|---|---|

3 | 27 | 783 | 28 | 3.58% | 4-9 | 4-9 |

8 | 15 | 435 | 51 | 11.72% | 8-16 | 9-15 |

13 | 20 | 580 | 105 | 18.10% | 12-21 | 15-24 |

15 | 25 | 725 | 145 | 20% | 15-27 | 14-27 |

35 | 20 | 580 | 305 | 52.59% | 28-49 | 31-56 |

60 | 20 | 580 | 518 | 89.31% | 47-88 | 62-91 |

80 | 20 | 580 | 517 | 89.14% | 63-118 | 63-123 |

The restore range is prefectly consistent with a Ghuol Whelp of weight floor(1.5*Weight). The 15 pound blockrate data cannot be reasonably explained by a 1.5*Weight potato (floored or otherwise). The 95% confidence interval for that proposed mean and with 725 trials does not contain the observed .2%. Similarly, nor can it be explained by a 1.25*Weight potato (floored or otherwise). A straight potato formula can explain the data at such a confidence level, however. I'll need more data to confirm this, but so far I hypothesize that the Cuddlefish is a floor(1.5*Weight) Ghuol Whelp and a full potato in the sea. --Flargen 10:04, 30 November 2008 (UTC)

#### Middle Weights (w/ wallaby)

20 combats at 34 pounds in the briny deeps.

- Was healed at the end of every combat.
- HP range was 29-57. MP range was 30-60.
- Average HP was 42.5. Average MP was 46.55.
- Out of 469 attacks, it blocked 243, giving a block rate of 51.81%.

--Flargen 11:05, 25 November 2008 (UTC)

25 combats at 35 pounds in the briny deeps.

- Was healed at the end of every combat.
- HP range was 29-60. MP range was 30-58.
- Average HP was 46.56. Average MP was 44.72.
- Out of 678 attacks, it blocked 392, giving a block rate of 57.82%.

--Flargen 19:41, 25 November 2008 (UTC)

### Formulas

If I had to guess the formula for the HP and MP restoring part with the data we have so far, I'd say it is a 0.75x weight Ghoul Whelp on land, and a 1.5x weight underwater (always rounding down). So the formula (for both HP and MP) for a X weight Cuddlefish would be:

On land: floor(floor(1.5X)+5) to floor(1.5X)+5

Underwater: floor(floor(0.75X)+5) to floor(0.75X)+5

All the values here fall under these ranges, taking into account the Wallaby; but some more underwater data for either low weight or high weight would help confirm this. Also, if we're lucky, the Levitating Potato part of this familiar will follow the same pattern, but that's harder to spade, and will require much more data. --Pcentella 13:49, 29 November 2008 (UTC)

- Yeah, I didn't give much thought to the potato part of its function when I first started running combats with the cuddlefish, so I was sorely lacking in block data for the lower weights. I believe I have mostly finished off the Potato's formula, only needing confirmation on the 1-4 pound range. I have just started spading the cuddlefish on a non-wallaby character. It's just at 1 pound on land so far, but it's a start. Initially suggests that its block formula on land may be 1.125*Weight, cap unknown. Potato caps at 90%/60 pounds. Since a 65 pound wallaby tater was blocking at around 75%, I'm guessing its cap is also 90%, though it'll be essentially impossible for me to test that with this character; no leash or dfss. No apparent flooring on the blockrate, else it wouldn't block at all at 1 pound. It may start flooring at higher weights, but we'll see that when I (or anyone else) gets there. --Flargen 02:08, 30 November 2008 (UTC)
- Actually, I suppose I can get the weight of the cuddlefish up to 81 pounds using: familiar equipment, empathy, sympathy, buffing spray, disintegrating spiky collars, green candy hearts, half-orchids, irradiated pet snacks, green snowcomes, a crumpled felt fedora, a bar whip, 3 +1 familiar weight accessories, all on a 20 pound cuddlefish. So I suppose I'll eventually get to spading out the 90% block rate cap, once my cuddelfish is finally up to 20 pounds base. --Flargen 03:04, 30 November 2008 (UTC)

Alright, spading should be done now. Added data for 35, 60, and 80 pounds, as well as some lower weights. The formulas are:

**On Land**- 1.125*Weight% blocking, max 90% — 75% tater
- floor((floor(.75*weight)+5)/2) to floor(.75*weight)+5 restoration — 75% whelp (floored)

**Sea**- 1.5*Weight% blocking, max 90% — same as potato
- floor((floor(1.5*weight)+5)/2) to floor(1.5*weight)+5 restoration — 150% whelp (floored)
- Huzzah, finished. --Flargen 09:37, 2 December 2008 (UTC)