Talk:Crown of Thrones

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The untamed turtle also drops turtle wax and snailmail bits. Don't have the text yet. One days advs gave 45 snailmail bits, 42 turtle wax and 38 turtlemail bits, so that looks like 1:1:1. Still no text :( --LotsOfPhil

Message doesn't change for what gets dropped:

War Hammer pulls some detritus out from under his shell and tosses it on the ground in front of you.

Chainmail.gifYou acquire an item: snailmail bits

War Hammer pulls some detritus out from under his shell and tosses it on the ground in front of you.

Chainmail.gifYou acquire an item: turtlemail bits

War Hammer pulls some detritus out from under his shell and tosses it on the ground in front of you.

Waxblob.gifYou acquire an item: turtle wax

--Club (#66669) (Talk) 23:07, 11 May 2010 (UTC)

So does the throned familiar act more than once per battle, i.e. the seal larva dropping nuggets? --Lemon-claw 21:27, 8 May 2010 (UTC)

Does the familiar in the crown only give the extra crown enhancements or do you also get the normal familiar abilities? For example, if I put my hound dog in the crown, do I also get the extra drop %?

Also, You can take a non-underwater familiar underwater while it's in the crown. --bizjeff 16:44, 8 May 2010 (UTC)

MYSTERIOUS ISLAND WAR!! for the most part this item WILL NOT work here.maybe some of the side quests that dont require the war outfits. i.e. wont work to try this with a leprechaun in it to speed up the sisters side quest. should work on: The Organic Orchard Junkyard Arena MIGHT work on: McMillicancuddy's Farm Son of a Beach WILL NOT work on Recovering the Sisters' Meat

i"m doing the war now. will update on the side quests. Lord_nknn

Allright! Lets get to it! Can someone with a mad hatrack check this out? -slasher88die

  • The hatrack cannot be enthroned, thus dashing your hopes of wearing a hat that bears a hatrack that wears a hat. --Valliant 04:26, 4 May 2010 (UTC)
  • Same goes for the disembodied hand, so my guess is everything that ever pops up that does not have normal familiar equipment cant be put on the hat --Zweefteef 04:35, 4 May 2010 (UTC)
  • Also, Hatrack cannot equip the Crown of thrones, to my dismay.--EvilBear 07:14, 4 May 2010 (UTC)

Has different enchantments depending on the familiar enthroned, I'm going down my list now. --Valliant 04:30, 4 May 2010 (UTC)

It also give random combat effects based on familiar, in addition to the enchantment effect (which gets shown on the hat description). Rock Lobster regenned MP, Adorable Seal Larva dropped random nuggets...--Arbarbonif 04:44, 4 May 2010 (UTC)

Misc thought: this is going to make the dressing for success page maintainers somewhat irked, if any of these buffs are rare/awesome for hats. --Valliant 04:37, 4 May 2010 (UTC)

  • Better +ML than the maximize ML page has. --EvilBear 07:06, 4 May 2010 (UTC)

noticed 25% meat with hobo monkey...--Xavqwyrus 04:45, 4 May 2010 (UTC)

Ok, list of enchantments with enthroned familiars:

1-pound El Vibrato Megadrone: +10 to Monster Level

1-pound Hovering Sombrero: +2 Moxie Stat(s) Per Fight

1-pound Mariachi Chihuahua: +2 Moxie Stat(s) Per Fight

1-pound Blood-Faced Volleyball: +2 Muscle Stat(s) Per Fight

1-pound Killer Bee: +2 Muscle Stat(s) Per Fight

20 lb Sugar Fruit Fairy: +2 Mysticality Stat(s) Per Fight

20 lb Bandersnatch: +2 Stat(s) Per Fight

2-pound Purse Rat: +2 Stat(s) Per Fight

1-pound Jack-in-the-Box: +2 Stat(s) Per Fight

1-pound Frozen Gravy Fairy: +20 Cold Damage

1-pound Flaming Gravy Fairy: +20 Hot Damage

1-pound Sleazy Gravy Fairy: +20 Sleaze Damage

1-pound Spooky Gravy Fairy: +20 Spooky Damage

13-pound Casagnova Gnome: +20% Meat from Monsters

1-pound Grouper Groupie: +20% Meat from Monsters

1-pound Leprechaun: +20% Meat from Monsters

1-pound Hobo Monkey: +25% Meat from Monsters

1-pound Pair of Ragged Claws: +5 to Familiar Weight

1-pound Spooky Pirate Skeleton: +5 to Familiar Weight

1-pound Barrrnacle: +5 to Familiar Weight

4 lb He-Boulder: All Attributes +10

1-pound Crimbo P. R. E. S. S. I. E.: All Attributes +10

1-pound Fuzzy Dice: All Attributes +10

1-pound Cocoabo: All Attributes +10

1-pound Ninja Pirate Zombie Robot: All Attributes +10

1-pound Stocking Mimic: All Attributes +10

20 lb Cotton Candy Carnie: Combat Initiative +20%

1-pound Cuddlefish: Combat Initiative +20%

1-pound Levitating Potato: Combat Initiative +20%

1-pound Teddy Bear: Combat Initiative +20%

1-pound Evil Teddy Bear: Combat Initiative +20%

1-pound Teddy Borg: Combat Initiative +20%

1-pound Green Pixie: Maximum HP/MP +10

1-pound Llama Lama: Maximum HP/MP +10

1-pound Baby Sandworm: Maximum HP/MP +10

1-pound Ninja Snowflake: Moxie +15%

1-pound Sabre-Toothed Lime: Moxie +15%

1-pound Imitation Crab: Muscle +15%

1-pound Angry Goat: Muscle +15%

1-pound Stab Bat: Muscle +15%

1-pound Wind-up Chattering Teeth: Muscle +15%

1-pound Grue: Mysticality +15%

1-pound Ragamuffin Imp: Mysticality +15%

1-pound Scary Death Orb: Mysticality +15%

1-pound Ghuol Whelp: Regenerate 2-8 HP and MP per adventure

1-pound Exotic Parrot: So-So Resistance to All Elements

1-pound Pet Rock: So-So Resistance to All Elements

1-pound Star Starfish: Spell Damage +10%

1-pound Howling Balloon Monkey: Spell Damage +10%

1-pound Midget Clownfish: Spell Damage +10%

1-pound Snow Angel: Spell Damage +10%

6-pound Rock Lobster: Spell Damage +15%

1-pound Magic Dragonfish: Spell Damage +15%

1-pound Urchin Urchin: Weapon Damage +10

11 lb Jumpsuited Hound Dog: Weapon Damage +20

1-pound Mosquito: Weapon Damage +20%

It seems like weight has no effect of the enchantment, but if anyone wants to compare, weights included. Analysis in a moment. --Valliant 04:59, 4 May 2010 (UTC)

  • Have you confirmed this yet? --WarrantyVoid 20:16, 4 May 2010 (UTC)

It seems like there are set categories loosely dependent on the familiar type. The spleen familiars each got Maximum HP/MP. The potato types got Combat Initiative. Starfish thingies got spell damage, while some gravy fairy types got & weapon damage and the elemental fairies got appropriate elemental damage. The pet rock is finally useful! --Valliant 05:20, 4 May 2010 (UTC)

the messages from some familiars make me think that they attack and delevel - hobo monkey and slimeling so far found with these kind of messages --The postman 06:44, 4 May 2010 (UTC)

Too tired to do math, but brick chicken seems to increase all stats. With him in the crown, Muscle Base is 847 Changes from From 1229 To 1313,Myst base 334, from 418 to 451, Mox base 307, from 322 to 353. I wanna sleep..... --EvilBear 07:04, 4 May 2010 (UTC)

  • That makes all attributes +10% , I will add it on the page too. --Christog 10:35, 4 May 2010 (UTC)

The Misshapen Animal Skeleton is definitely incorrect, as a level 10 Disco Bandit, I've achieved higher damage several times now. Highest so far being 78 I think.HaphazardJoy 08:06, 6 May 2010 (UTC)

Not sure where to put this, the item drop effects such as the cotton candy carne only work once per fight some of the other effects like the meat from the Leprechaun only work a set number of times (3 in this case) --Uzziah 11:04, 24 May 2010 (UTC)

how does this work?

do you have a familiar from your terrarium fighting with you *and* one in the hat? or does the hat take your active familiar? --Silent Knight 05:31, 4 May 2010 (UTC)

  • The one with you can't be put in the hat. You need to select a familiar from your terrarium.--Fluxxdog 06:01, 4 May 2010 (UTC)


all the combat text is making sorting by combat action impossible. should we add another column and have both combat action and combat text, or would it be better to put flavour text on the familiar pages as is done for lucky tam, maypole and wax lips? --Xavqwyrus 16:33, 4 May 2010 (UTC)

  • I really think that the relevant information should be put on each familair's page a la the other familiar equipment. Eran of Arcadia 20:23, 7 May 2010 (UTC)
    • I would personally recommend doing something a la the Mad Hatrack, where messages are pulled off onto their own pages and the table here just gives the quick breakdown on the technical aspects. There was a push back then to put Mad Hatrack information on each hat's page, but it never got a strong enough backing. I like having centralized information, personally, rather than having it spread out over a bunch of pages (or duplicated on a bunch of pages). --Flargen 19:04, 8 May 2010 (UTC)
      • I think that the hatrack's solution is good for its page, because there are way, way more hats than there are familiars. I personally like the layout of the page as it stands. Looking at the hatrack's page, the sorting there is pretty broken too, as it sorts lexicographically, rather than by the number multipliers (so spaces float to the top, in descending order). Is sorting something that people even really use for those? It would be a very large, ugly, and sparse table to provide columns for all of the Enchantments as well as Combat Action things with their own columns where sorting would actually make sense. --RoyalTonberry 19:14, 8 May 2010 (UTC)
        • There are 209 pages at Category:Hats, of which 207 appear to be actual hats, and 142 pages at Category:Familiars, with 123 of them actual familiars. I'd say the number of familiars is pretty close to the number of hats. They're both a large, unwieldy number at least. I haven't looked too thoroughly at this page to know exactly how varied the enchantments tend to get, but a browse earlier through showed a lot of patterns/repeats. You wouldn't necessarily need one column for every distinct enchantment. Just one would probably suffice, with "+10 to stats" and "+20% Meat" for entries. Sorting should then lump all of the identical enchantments with each other.
          The Hatrack sorting thing could probably be fixed by throwing in some dummy invisible characters; we had a wiki editor at some point who was pretty awesome at dealing with sorting tables, so if you could hunt that guy down he might work up some magic. --Flargen 19:28, 8 May 2010 (UTC)
        • The only reason i did the whole sortable thing in the first place is for checking which Familiars are missing messages, but now i think it would be useful for finding certain enchantments easier--{User:Icon315/sig))

Also needed is a space somewhere that says how frequently the in-combat actions happen. Possibilities include the first 3 combat rounds, once but at an unspecified time, and occasionally but at any time. From what I've seen from the forum anyway. --Lostcalpolydude 17:49, 4 May 2010 (UTC)

I was able to make that last column sortable by adding something like <span style="display:none;">Heals MP</span> or <span style="display:none;">Does the Macarena</span> to the beginning of each message. You can see it on my User page. I can't add it to this page since it's too big - with my changes, it's 35kb and counting. --Deus Ex Machina 03:33, 11 May 2010 (UTC)

Item name

When I saw this item, it brought to mind the book from the Wheel of Time series (by Robert Jordan) "Crown of Swords" and the book from the Sword of Ice and Fire series (by George R.R. Martin) "A Game of Thrones". Coincidence? --Rintaun 05:33, 4 May 2010 (UTC)

not a coincidence, both things refer to the same previous event -- Jesus had a crown of thorns placed on his head while on the cross. --Silent Knight 05:36, 4 May 2010 (UTC)

Right, forgot about the crown of thorns, which is the more likely reference. --Rintaun 05:51, 4 May 2010 (UTC)

I would have said the Shakespeare reference (currently in the References section) was even more obvious and relevant, especially given the much more common corruption of it "heavy is the head that wears the crown". --Banana lord 06:14, 4 May 2010 (UTC)

when using the Green Pixie in the middle of combat against a black pantheri got a message that the pixie found a bottle of tequila from and it said "git yeir heid in the game" (or similar get your head in the game message) --The postman 06:33, 4 May 2010 (UTC)


"In this style 3/11" surveys the scene from atop the throne and sighs.

That's the message I get from my maxed out familiar instead of the extra xp. Can someone add it to the actual page? I'm not good at actual wiki editing, just spading. --EvilBear 06:38, 4 May 2010 (UTC)

Bander - Snarky groars and leamps into the frattle, doing a painbow of 4 (+2) (+3) (+3) (+3) (+4) damage. That was against guard turtle.--EvilBear 06:41, 4 May 2010 (UTC)


It is very much possible that blue and red combined makes magenta but does people really use that colour name? Every time I've mixed blue and red I've thought it looked like purple to me :) Winterbay 14:23, 4 May 2010 (UTC)

Depending on the ratio of blue to red you get different shades. Look at the Slime Potions. --Club (#66669) (Talk) 15:08, 4 May 2010 (UTC)
When you mix paint together you get purple, when you mix light or "rays" you would get magenta.--Halfvoid 23:08, 4 May 2010 (UTC)
People above a certain age will be more likely to use the word "magenta" as early home computers used that word for the colour. More to the point, though, this is not in any way a "reference"; what is it even doing on the page? --Campboy 02:12, 18 June 2010 (UTC)

How about Game of Thrones, it's popular enough to get referenced. --UrQuan 18:43, 4 May 2010 (UTC)

Johnny Cash reference? "I wear this crown of thorns, upon my liars chair" because of the crown of thrones and the famiLIARS chair upon? --OiBoyRoy 22:31, 4 May 2010 (UTC)

Extremely doubtful as thats actually a nine inch nails cover.--Halfvoid 23:13, 4 May 2010 (UTC)
Correct me if I'm wrong, but isn't it a "crown of shit" instead of thorns in the original version? And without the play on words I wouldn't see it as a reference, that's why it refered to Johnny Cash in my eyes... --OiBoyRoy 01:27, 5 May 2010 (UTC)

Article times out

Well, if I try to update the main article, I time out with 4 or 5 database errors... Anyway:

--DerMagus 01:20, 5 May 2010 (UTC)

It's timing out for me too. I tried to add the additional Untamed Turtle drops: Turtle wax and snailmail bits. --Parse 20:42, 5 May 2010 (UTC)

I keep getting timed out as well. Someone add this when they can for the bonsai --EvilBear 06:43, 6 May 2010 (UTC)

|134 || Uwbonsai.gif Underworld Bonsai || || <Name> emits a wave of palpable evil at your opponent, who takes 17 damage and is too busy palping it to attack you this round. |-

More timeouts, seems to be captcha related for me (click template adding links still?) Crimbo Elf has a slightly wrong message and has two more drops. Ancient Yuletide Troll has one more drop.

| 26 || {{InlineItem|Crimbo Elf}} || Weapon Damage +10 || <Name> reaches down and hands you some candy. He's probably just drumming up business for his dental practice.<center>{{acquire|item=candy cane}} ''or'' {{acquire|item=Cold Hots candy}} ''or'' {{acquire|item=Wint-O-Fresh mint}}</center>

| 65 || {{InlineItem|Ancient Yuletide Troll}} || Regenerate 2-8 HP and MP per adventure || <Name> sings a snatch of a festive carol, then snatches a festive gift from someone named Carol and gives it to you. <center>{{acquire|item=candy cane}} ''or'' {{acquire|item=eggnog}} ''or' {{acquire|item=fruitcake}} ''or'' {{acquire|item=gingerbread bugbear}}</center>

--Club (#66669) (Talk) 20:10, 7 May 2010 (UTC)

So far I have observed the Stocking Mimic drop only one piece of candy per fight from these:

Rcandy.gifYou acquire an item: Angry Farmer candy
Coldhots.gifYou acquire an item: Cold Hots candy
Rockpops.gifYou acquire an item: Rock Pops
Candy.gifYou acquire an item: Tasty Fun Good rice candy
Lifesaver.gifYou acquire an item: Wint-O-Fresh mint

--Club (#66669) (Talk) 22:41, 11 May 2010 (UTC)

Current familiar of the month:

| 135 || {{InlineItem|Rogue Program}} || Spell Damage +10% || <Name> hurls his disc from his throne, de-rezzing it for 15-18 damage. Looks like his conflict resolution skills are pretty good, actually.

--Club (#66669) (Talk) 22:31, 1 June 2010 (UTC)

Baby Bugged Bugbear

Any idea what this actually does? The error message is cute and all, but does it have any effect?--Fluxxdog 06:55, 11 May 2010 (UTC)

Familiar EQ

I've noticed that when you have a flaming familiar doppelgänger on the throned familiar AND one on the active familiar, you get double benefits. I'm wondering if this is true of all Familiar EQ. --Moth 09:16, 18 May 2010 (UTC)

Alternate Enchantment Table

Suggestion for a more usable table. Generated with a script from notes in my own file (much cribbed from the wiki).

Main Effect Familiar Additional Effects
+10 Hot Damage Pottery Barn Owl volcanic ash (rarely)
+10 to Monster Level El Vibrato Megadrone 10-15 MP
+15% Booze Drops from Monsters Spirit Hobo 6-15 Meat
+15% Food Drops from Monsters Gluttonous Green Ghost bean burrito, enchanted bean burrito, or jumping bean burrito
+15% Item Drops from Monsters Reassembled Blackbird blackberry
+15% Weapon Drops from Monsters Slimeling 9-16 damage, delevels
+2 Moxie Stat(s) Per Fight Blood-Faced Volleyball 15-20 Spooky Damage
Cymbal-Playing Monkey 18 damage
Jill-O-Lantern 8-10 HP
Mariachi Chihuahua stuns opponent
Nervous Tick 8-10 HP
+2 Muscle Stat(s) Per Fight Chauvinist Pig 21 Sleaze Damage
Grinning Turtle 15-25 Spooky Damage
Hunchbacked Minion skeleton bone
Killer Bee 8-10 HP
+2 Muscle Stat(s) Per fight Baby Mutant Rattlesnake 15-25 poison
+2 Mysticality Stat(s) Per Fight Cheshire Bat 8-10 HP
Hovering Sombrero 15-25 Spooky Damage
Pygmy Bugbear Shaman 5-6 HP, 3-4 MP --This is wrong; it delevels.
Sugar Fruit Fairy 20 damage
Uniclops 15-25 damage
+2 Stat(s) Per Fight Frumious Bandersnatch 2-4 damage, 2-4 Cold Damage, 2-4 Hot Damage, 2-4 Sleaze Damage, 2-4 Spooky Damage, 2-4 Stench Damage
Jack-in-the-Box delevels opponent
Purse Rat 40 damage
+20 Cold Damage Frozen Gravy Fairy cold nuggets
+20 Hot Damage Flaming Gravy Fairy hot nuggets
Mutant Fire Ant 15-25 poison
+20 Sleaze Damage Sleazy Gravy Fairy sleaze nuggets
+20 Spooky Damage Spooky Gravy Fairy spooky nuggets
+20 Stench Damage Stinky Gravy Fairy stench nuggets
+20% Meat from Monsters Attention-Deficit Demon chorizo brownies, white chocolate and tomato pizza, or carob chunk noodles
Casagnova Gnome 16-20 HP, 9-11 MP
Coffee Pixie 5-6 MP
Dancing Frog delevels opponent
Grouper Groupie 38 Sleaze Damage
Hand Turkey 7-15 Meat
Jitterbug 34 Stench Damage, X HP
Leprechaun 5-15 Meat
Mutant Cactus Bud 15-25 poison
Psychedelic Bear delevels opponent
+25% Meat from Monsters Hobo Monkey 15-25 Hot Damage
+5 to Familiar Weight Animated Macaroni Duck X damage
Autonomous Disco Ball delevels opponent
Barrrnacle 11-30 damage
Ghost Pickle on a Stick 8-10 HP
Misshapen Animal Skeleton 5-15 Meat
Pair of Ragged Claws stuns or blocks?
Penguin Goodfella damage 26
Spooky Pirate Skeleton stuns opponent
All Attributes +10 Cocoabo white chocolate chips
Crimbo P. R. E. S. S. I. E. delevels opponent
Fuzzy Dice stuns opponent
Hanukkimbo Dreidl delevels opponent
He-Boulder 5-15 Meat
Mini-Hipster 10-20 HP, 8-10 MP
Ninja Pirate Zombie Robot 10-15 HP, 8-10 MP
Personal Raincloud X HP, X MP
RoboGoose stuns opponent
Stocking Mimic Angry Farmer candy, Cold Hots candy, Rock Pops, Tasty Fun Good rice candy, or Wint-O-Fresh mint
Wild Hare 5-6 HP, 3-4 MP
All Attributes +10% BRICKO chick BRICKO brick
All Attributes -10 Black Cat lose 30-40 HP, 20-30 Meat
O.A.F. monster level increase
All Attributes -10 & +2 Stats Per Fight Baby Bugged Bugbear unspaded
Combat Initiative +20% Cotton Candy Carnie cotton candy pinch
Cuddlefish 22 Sleaze Damage
Emo Squid stuns opponent
Evil Teddy Bear stuns opponent
Feather Boa Constrictor 5-6 HP, 3-4 MP
Levitating Potato 5-6 HP, 3-4 MP
Origami Towel Crane 5-6 MP
Squamous Gibberer 30 Spooky Damage
Syncopated Turtle stuns opponent
Teddy Bear X Sleaze Damage
Teddy Borg 22 Sleaze Damage
Temporal Riftlet 5-8 Meat
Untamed Turtle snailmail bits, turtlemail bits, or turtle wax
Maximum HP/MP +10 Astral Badger spooky mushrooms
Baby Sandworm stuns opponent
Green Pixie bottles of tequila
Llama Lama 5-6 MP
Moxie +15% Clockwork Grapefruit delevels opponent
Ninja Snowflake 5-6 MP
Sabre-Toothed Lime delevels opponent
Muscle +15% Angry Goat goat cheese pizza
Imitation Crab 15-20 damage, 15-20 damage
MagiMechTech MicroMechaMech stuns opponent
Stab Bat 20-30 damage, 10-15 HP loss
Wereturtle 5-15 Meat
Wind-up Chattering Teeth 16 Stench Damage
Mysticality +15% Grue 20-25 Spooky Damage
Inflatable Dodecapede blocks attack
Ragamuffin Imp delevels opponent
Scary Death Orb 5-6 MP
Snowy Owl 5-6 HP, 3-4 MP
Regenerate 2-8 HP and MP per adventure Adorable Seal Larva hot nuggets, cold nuggets, stench nuggets, spooky nuggets, or sleaze nuggets
Ancient Yuletide Troll candy cane, eggnog, fruitcake, or gingerbread bugbear
Dandy Lion delevels opponent?
Ghuol Whelp 15-25 Stench Damage
Mutant Gila Monster delevels opponent ?
Sweet Nutcracker candy cane, eggnog, fruitcake, or gingerbread bugbear
So-So Resistance to All Elements Bulky Buddy Box nothing
Exotic Parrot 19 damage
Pet Rock 40? damage
Toothsome Rock 45 damage
Spell Damage +10% Baby Yeti delevels opponent
Howling Balloon Monkey 10-15 Stench Damage 10-15 Sleaze Damage
Midget Clownfish stuns opponent
Rogue Program 15-18 damage
Snow Angel stuns opponent
Star Starfish 100? damage
Underworld Bonsai 17 Spooky Damage
Whirling Maple Leaf 15-25 Cold Damage
Wizard Action Figure 5 MP
Spell Damage +15% Magic Dragonfish 10 HP
Pet Cheezling 5-15 HP, 2-8 MP
Rock Lobster 11-15 MP
Weapon Damage +10 Baby Gravy Fairy 3-5 HP, 3-5 MP
Crimbo Elf candy cane, Cold Hots candy, or Wint-O-Fresh mint
Urchin Urchin 28 damage
Weapon Damage +20 Jumpsuited Hound Dog 4-10 HP, 2-8 MP
Weapon Damage +20% Mosquito 5-6 MP
can't sit on throne Comma Chameleon n/a
Disembodied Hand n/a
Doppelshifter n/a
Mad Hatrack n/a

--Club (#66669) (Talk) 21:05, 27 May 2010 (UTC) (+ updated Club (#66669) (Talk) 22:27, 1 June 2010 (UTC))

I find this much more time-efficient. The "additional effects" might need to be more detailed, but overall I'd prefer this over what is currently on the page. --Gadaree 22:17, 29 May 2010 (UTC)
  • I was of two minds if that should be filled out as the current page is, or just a summary with the full details on the familiar pages. Currently the familiar pages are kept up to date with maypole, wax lips, etc, messages while those item pages are out of date. I expect this item will eventually suffer the same fate. --Club (#66669) (Talk) 05:18, 30 May 2010 (UTC)
  • I like your table, but would suggest you specify the elemental damage type (stench etc) as well as the value. As well, if you add class="sorttable complextable" to the table it will still be sortable. In any case, the current table is unmaintainable so things need to change. --Fig bucket 23:35, 1 June 2010 (UTC)
  • Sortable table parameters added. As for the "elemental damage type" I've got the damage color coded. You want more? Give an example. --Club (#66669) (Talk) 23:46, 1 June 2010 (UTC)
    • Okay, you got it. In an effort to keep the table smaller, I'm using the second format, even though the first looks better. --Club (#66669) (Talk) 17:44, 2 June 2010 (UTC)

Combat action frequency?

So. I just got one of these and stuck my mosquito in it and it boosted my MP every round, which is sexy-awesome. But some of these things would be just plain ridiculous of they were every round (Adorable Seal Larva, anyone?), and most of them don't say anything at all. Is it every round unless otherwise specified, or have people just not been putting it up?--Billybobfred 00:48, 1 June 2010 (UTC)

Item drops are random (exact per-round percentage probably needs spading), attacks also happen (or don't happen) randomly, and HP/MP restoration happens for the first 2-3 rounds of every combat (3 rounds if you get the jump, 2 if you do not. This is my experience at least with the NPZR.) These all happen after your action. --Emtu 17:27, 2 June 2010 (UTC)
On average item drops are less than one per adventure, which isn't insane, but still might be high. It doesn't take many adventures to get five goat cheese pizzas on day one of an ascension with a ubercommon familiar. And with an Ancient Yuletide Troll, I've got booze for day one and fifteen candy canes (1 fullness each) by day two. --Club (#66669) (Talk) 17:44, 2 June 2010 (UTC)

Have all of these been verified? I was just using my Casagnova Gnome and it's listed as acting the first 3 rounds, and it's definitely only restoring HP/MP once per fight, even though I'm dragging the fight out. I've tried adventuring in different locations as well.--Muroni 10:30, 29 September 2010 (UTC)

  • Muroni: It seems to act at most once per fight, and that within the first three rounds. Is that more clear? I haven't been keeping stats on frequency. Or perhaps more precisely, I haven't parsed out stats on frequency. I've got the html saved for thousands of battles with a few different familiars. (Maybe 5000 goat cheese pizzas worth, couple of thousand bricko bricks, several thousand with the Yuletide Troll, etc.) --Club (#66669) (Talk) 15:04, 29 September 2010 (UTC)

Anyone know what "rarely" means under the frequency for volcanic ash to be dropped. Is it 5%, 1%, 0.1% or something else? Also seems that the item drops are all 1 per combat max is there any that drop multiple times per combat? --Uzziah 17:54, 31 January 2011 (UTC)

  • I spent 256 turns with the pottery barn owl in the CoT and got 25 ashes. At 170 turns I had 17 ashes. Every time I got ashes, it was on the second round of combat. So it seems fairly likely to be a 10% drop that always happen on the 2nd round of combat. I added the information to the table. Feel free to test it out and contradict my results, I know 256 isn't a huge sample. Effovex 20:02, 3 December 2011 (CET)

Hunchbacked Minion drop

<Name> says, "take heart, mathter, and use your brains!" dropped a disembodied brain. it appears to be rare (got 2 out of 97 bones). please someone more skilled could add this to the page.-- --Wiseworm 12:17, 20 June 2010 (UTC)

Enthroned Stocking Mimic

I started a thread in the KoL forums recently when I noticed the Stocking Mimic not gaining candies or experience while enthroned, despite seeing the standard gains 1 experience point message. CDMoyer stated this was by design. See --Spiny Twizzler 19:51, 23 June 2010 (UTC)

Parrot Trooper

The article says that an enthroned parrot does 19 damage but mine, at 1 lb, did 27 one round and 29 the next on the 74th floor of Fernswarthy's Basement so there's apparently a range but we need a lot more data points. --Kitsunegami 01:32, 13 July 2010 (UTC)

Luckily foggy went on a data-gathering rampage at kolspading. Observed range for the parrot was 15-30. At some point someone needs to add all that data onto this page. Possibly me in the future, but not right now... :) --Starwed 18:00, 13 July 2010 (UTC)


Can someone add the details for the Mini-Hipster? - AvangionQ / August 6th, 2010

tried, but i get the error

Fatal error: Maximum execution time of 30 seconds exceeded in /home/coldfront/domains/ on line 307 ----Icon315♕ (|) 06:27, 6 August 2010 (UTC)

Might as well add the info here then ... - AvangionQ / August 8th, 2010

  • The Alternative Enchantment Table above on this page already lists the hipster. MH message while in throne listed on the Talk:Mini-Hipster page. --Club (#66669) (Talk) 20:42, 9 August 2010 (UTC)

So is someone going to add the info for the Mini-Hipster to the MAIN PAGE for this article instead of the discussion page?--Lemon-claw 16:55, 23 August 2010 (UTC)

Table too big to edit

This is ridiculous. I've seen much bigger tables on the kolwiki. How did they get those other tables to work? Whatever they did to get them to work, do the same to get this one to work. --Lemon-claw 23:16, 1 September 2010 (UTC)

So, it seems that the table is too big to edit, giving a fatal error when people try. Is there something that can be done about this? Perhaps removing the combat text and just listing what the familiar does? Having the table on the main page missing new familiars of the month kinda sucks. --CheezyBob 00:33, 24 August 2010 (UTC)

  • While I agree the table is obnoxious, I was able to easily add the rows for the two missing familiars without "error messages". --JRSiebz (|§|) 01:31, 24 August 2010 (UTC)
    • Perhaps its the use of templates. I still get the following when trying to add the other two drops for the untamed turtle: --Fig bucket 12:22, 24 August 2010 (UTC)
Fatal error: Maximum execution time of 30 seconds exceeded in /home/coldfront/domains/ on line 256
I was able to add the untamed turtle drops. Perhaps having sysop rights overrides that particular error? --Starwed 16:14, 24 August 2010 (UTC)
  • So, nothing especially to do with templates then. Rights might make a difference, and I suppose it's not surprising that there'd be different CPU limits for different rights. btw, it worked fine for me in preview, just wouldn't actually save. --Fig bucket 18:27, 24 August 2010 (UTC)


The badger doesn't just drop spooky mushrooms, it drops 2 of the three types. I can't edit the table (repeated errors) so I'm putting this here.


These need splitting out onto the relevant pages if they aren't there already.

  • The Dancing Frog's message refers to Kermit the Frog's song Bein' Green.
  • The Sugar Fruit Fairy's action text refers to the response to Jick's drawing of said familiar, and how it is commonly perceived to be a pair of breasts wearing a hat.
  • The He-Boulder's red and blue rays, combined, would actually produce a magenta ray, not a purple one.
  • The Purse Rat's action is a reference to the movie Ratatouille.
  • The Midget Clownfish's action is a reference to the movie Finding Nemo.
  • The Fuzzy Dice's message refers to various tabletop RPGs, where in the beginning of combat every participant performs an initiative check (by rolling the dice) to set the order in which everyone acts.
  • The Levitating Potato's action text about a head massage being in the same ballpark as a foot massage is a reference to the movie Pulp Fiction.
  • The Pair of Ragged Claws' action text ("...tedious argument // of insidious intent") once more references The Love Song of J. Alfred Prufrock by T.S. Eliot.
  • The Bulky Buddy Box doesn't actually give you a delicious cake, because the cake is a lie (meme).
  • The Nervous Tick's combat message is from The Tick. In one episode, the titular character faces off against a creature named Thrakazog but never calls him by the right name.
  • The Cotton Candy Carnie's message and action of hurling a bale are reference to actor Christian Bale's infamous on-set freak-out at the director of photography on the set of Terminator: Salvation.
  • The Hand Turkey's message refers to a forum thread, which suggested the idea of having the Hand Turkey (and, by extension, other familiars) ultra-rarely drop its own hatchling so that it doesn't fall prey to extinction, what with it being by far the most inaccessible IotM of the past. The "torch-and-pitchfork-wielding mobs" are, apparently, IotM investors.
  • The Sugar Fruit Fairy's emotional remark is a further play on the ambiguous familiar image and the fact that the Fairy's eyes were largely (and jokingly) mistaken for breasts, to the point of creating established nicknames in the community.
  • The Chauvinist Pig's combat message is a reference to either the film, TV serial, or the novel Sense and Sensibility.
  • The Wild Hare having a pocket watch is a reference to the White Rabbit in Alice's Adventures in Wonderland.—Preceding unsigned comment added by Evilkolbot (talkcontribs) on 7 September 2010

Bloovian Groose

I did my own spading for the Bloovian Groose. It came out almost perfectly for the 30% frequency over a coarse of 68 rounds. But I find that the "develing by 3-6" part of my findings is quite unique when compared to all the other familiar's abilities on the page. All the other familiars on the page here say they delevel by a maximum of 5. Can I get someone to double check my findings in case I spaded it wrong somehow. Thanks. --Annoying nerd 07:19, 27 February 2012 (CET)

Scratch that, I didn't notice the Autonomous Disco Ball and Astral Badger deleveling for 5-9. My Spading seems ok then. --Annoying nerd 07:28, 27 February 2012 (CET)


Against a tower monster, Slimeling did 9,999 damage, then 9,000 damage, then 8,100 damage. It never fired after the third round of combat. Note that there's no guarantee that it will fire each round, and there's a low possibility that it won't fire at all. --GoldS (talk) 21:33, 1 February 2014 (UTC)