Talk:Crimbo P. R. E. S. S. I. E. (familiar)

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the buffs

A question occurs to me: can the pressie buff you on any round against the Naughty Sorceress, like the Sweet Nutcracker can? I fought the NS 2 days ago and didn't get buffed at any point, but since it's a low activation rate it's hard to conclude anything from that. --Flargen 13:51, 7 December 2007 (CST)

  • Not any round, no. The buffs can only be given on the first round of combat. They may be able to work once on each form of the NS, but 10% is a pretty significant boost, and I'd imagine they'd have not allowed those effects to fire against the NS. --Squi 05:14, 10 December 2007 (CST)


Are the buffs in anyway related to class? I'm a DB and I seem to get Nueromancy way more than the other two... out of about 260 combats, I've gotten Cybernetic Muscles twice, Can Has Cyborger 4 times, and Nueromancy 7 or 8 times. --IsPeP1982 03:40, 13 December 2007 (CST)

actions

Nother few strange messages... fighting a Green Ops soldier

He gets the jump on you.

Bessie extends a hose and sprays an oil slick in from of him. He slips and misses you -- you should drop by more often!

Bessie extends a needle-tipped robotic arm and injects you with performance-enhancing nanobots. You acquire an effect: Neuromancy (duration: 8 Adventures) --Denarius 23:49, 30 November 2007 (CST)

  • Hmm, I've never seen an oil slick message yet. Anyone else gotten this message? --Flargen 01:48, 1 December 2007 (CST)
    • I've seen the oil slick message a couple times, but in the Thugnderdome, I believe. --Keristars 17:43, 1 December 2007 (CST)
      • Did it occur only when you lost initiative? I've never seen a slick message, but I pretty much always get the jump on monsters. --Flargen 18:08, 1 December 2007 (CST)

Recieved an Odd message, going to post on the Protagonist page as well

Under the effect of Neuromancy and Can Has Cyborger with an 8 lb Crimbo P.R.E.S.S.I.E. fighting a Protagnist, innstead of item drops I saw this:

INVISIBLE SUPER-SPIKEY HAIR GEL

--GaustVidroii 13:24, 30 December 2007 (CST)

This is a standard effect of the Can Has Cyborger effect. --Flargen 20:24, 30 December 2007 (CST)

New Actions

Is this new? I didn't see it on the page. "Grinch 2000 wraps a robotic tentacle around him several times, then spins him like a festive Hannukkimbo dreidel. He looks confused and dizzy." Ershatz 22:39, 3 January 2008 (CST)

Not just that one - "Bessie extends a robotic tentacle tipped with acupuncture needles, and inserts them into key pressure points on your opponent. It slumps over, weakened." Looks like a few new de-levelling messages? --Denarius 23:15, 3 January 2008 (CST)

And it looks like someone's added a new neurotoxin injection method. If we're lucky, they're as Denarius said and are just new messages for the delevel effect, with absolutely no other changes to activation rates and with no new mechanics. I won't be able to spade any of these for several months, so hopefully someone else will take up that torch. I just started a Bad Moon loop. At some point I need to finish off my last 3 oxy runs, too. --Flargen 23:36, 3 January 2008 (CST)

Frequency Stats

I've started keeping track of my combat rounds and what action my pressie is taking. A mere 60 rounds and 13 combats for today, and I'm pretty certain that at least the number of tesla attacks was an aberration. I'll collect again tomorrow. I received no oil slicks (I always got initiative).

Stat Number of Occurrences
Combats (got initiative) 106
Rounds 444
Tesla Coil 23
Nanobots 2 Neuro, 1 Muscles
Chainsaw 67
Smoke 74
Taser 70

With this, I'm fairly confident in saying that the attacks each occur 15% of the time (for a total chance to act of 45%). The chance for a tesla coil to attack (if you got initiative, at least) is about 20%. This could use more data. The Nanobot chance is apparently very small. I'm guessing in the neighborhood of 2-3%, with each buff equally likely (about .6% to 1% each). But that's nothing more than a guess. --Flargen 01:51, 4 December 2007 (CST)

Oh, and this was with a 20 pound pressie (base), buffed up to anywhere between 40-54 pounds. I hadn't considered the possibility that the pressie's activation rate could be based on weight, so I figure I should mention that. For now I will continue to assume it is not. --Flargen 13:54, 7 December 2007 (CST)

MP Restore/Tesla

I don't know if it's just my imagination, but it seems that he does the MP restore more often when i am lower (or not at max) on my MP. The closer to my maximum that i am, the less often that it seems he does the restore. Anyone else want to back me up on that?--Duke33 07:14, 24 December 2007 (CST)

I was left with a similar impression when gathering my stats (I'm in bad moon now, so I won't be doing anything else with a pressie for two months or so), but this may have just been a biased impression. Much of the data came when I did a little bit of power leveling against the elfborg. I was one-shotting them with moxious maneuver, but my pressie was still giving me a surplus of MP, which I spent on hearts. The bias being that I was paying much more attention to my turn-by-turn MP gains as I approached whatever threshold I had set for heart summoning. The Wizard Action Figure certainly indicates that there's precedent for a correlation between your current MP and the activation rate. Since the pressie's activation is random regardless, I would doubt it has such a mechanic. Most likely we are simply biased in our observations. And we're probably using MP so regularly that we are more often low on it than not. I'm fairly confident I've had my pressie restore more MP than I was missing (with a maximum of over 800) before. I suppose someone should get around to checking it, though. --Flargen 07:59, 1 January 2008 (CST)

Tidbits

In case anyone was wondering:

  • The pressie can do a Tesla coil attack against Ed the Undying in fights 2-7. I only received one Tesla coil in total when I took him out.
  • The MP restored by the tesla coil is completely independent of the damage dealt. In particular the pressie will still restore the usual range when this ability triggers against a physically resistant monster (the damage is still 1, as would be expected).

--Flargen 00:51, 3 December 2007 (CST)

More Tidbits

Just started testing its delevelling feature...at 50 pounds, it's delevelling from 16-22ML so far, which is really high (I think the best familiar previously was weight/3, which would be up to 16 pounds at this weight). More to follow.--Foggy 08:39, 3 December 2007 (CST)

Finished testing at a number of different levels. If anyone would like to see the results, let me know, but its a lot to post on the page.--Foggy 09:10, 7 December 2007 (CST)

Wow, that's some crazy good deleveling. Your indicated minimum is nearly as good as a Barrrnacle, and the pressie could conceivably delevel multiple times. I guess it's a little less reliable, at least. --Flargen 13:54, 7 December 2007 (CST)
The NPZR is still the best at delevelling (a constant weight/2), but this is now the second best....which makes sense. The barrrnacle is pretty easy to get compared to the other delevellers.--Foggy 14:57, 7 December 2007 (CST)
I suppose so. Although the pressie should delevel a little more frequently than the the NPZR. My data thus far (I'm temporarily not taking any as I'm gathering up clingfilm right now) indicates the pressie delevels 15% of the time, and the NPZR delevels 11% of the time. This actually makes the pressie better on a level loss per round basis. And per-combat basis provided your combats last longer than about 6 rounds (otherwise a Barrrnacle type wins out at mid weights on up, as it's a virtually guaranteed action every combat). --Flargen 17:30, 7 December 2007 (CST)

Incorrect References

In Runaround, SPD 13 actually runs around a volcanic vent, not back-and-forth. The full text of Asimov's Runaround is here.

I think the obstacle course message probably refers to those early wind-up robot toys that turned around whenever they bumped into the walls. --unsigned post added by Judebert

Yes, the reference is bunk. Fixed in the article. And remember to sign your posts. --Flargen 18:27, 13 December 2007 (CST)

Lower Familiar Equip Drop Rate?

Last ascension I had to spend 60 adventures in the arena before I got the familiar-specific equipment; this ascension, the 20 adventures that I have spent in the arena both yielded lead necklaces. Does the drop rate really seem lower for the PRESSIE, or is it just my bad luck with the RNG? --Locutus 16:23, 30 December 2007 (CST)

I got mine first 10 adventures this ascension, so it's almost definitely the RNG screwing you over. --Rabidzora 18:42, 1 February 2008 (CST)

Weirdness with another familiar?

Screenshot of pixie.

Look at the familiar I'm using and the messages I get. My main familiar that run was the Crimbo PRESSIE. Switching to the pixie gives interesting results. —Preceding unsigned comment added by Lupychica (talkcontribs) on 12 February 2008

  • Oh, ok.  :)

frequency statistics

I ran 226 adventurers, using turtle totems for rounds 1-28, and attacking on turn 29, allowing the familiar more time to act. In 3,783 rounds of combat, the familiar acted 1,876 times (49.5%). The familiar attacked 638 times, blocked 628 times, and deleveled 610 times (147 appendage, 164 syringe, 137 wrapping robotic tentacle, 162 spinning robotic tentacle). --Foggy 14:19, 7 November 2009 (UTC)

Did some additional testing to determine deleveling data, using the barehanded method. With a 24-lb Pressie, familiar deleveling 8-12 regardless of attack. I went back to look at my original data...I'm not sure why I assumed .3, as my 30-lb familiar at the time deleveled 10-15, not 9-15. --Foggy 14:49, 7 November 2009 (UTC)