When smashed: "You haul off and smash the control crystal to powder. Your hair, which had apparently been standing on end for the last month or so, settles down as the ambient magical energy in your immediate area fades back down to normal background levels." Choras 05:30, 26 August 2009 (UTC)
- I assume this gives you the option of smashing the crystal or not.
According to the somewhat-limited given information, choosing not to smash the crystal would hypothetically allow you to continue encountering the rock monsters, and also keep the reduced MP costs for pasta and sauce spells. Thus allowing sand and lobsters to continue dropping.
Therefore I would personally keep my crystal intact in order to continue acquisition of sand, lobsters and the products thereof.
But that's just me. --TheNachomancer 09:02, 26 August 2009 (UTC)
The whole point of the event WAS the roll out of the spell reduced MP cost. There is no reason that would disappear simply from finishing the event. The new cost are a permanent part of the spell description now. --Darkwolf 14:06, 26 August 2009 (UTC)
Does this mean a permanent end to the rock monsters and lowered mp cost spells or just for this ascension? --Halfvoid 06:16, 26 August 2009 (UTC)
I didn't smash the crystal and got to fight a Clod Hopper after about 30 adventures (I'm using a charged magnet). The hopper didn't drop anything, but that could be just bad RNG. Edit: Fought a second hopper and got some sand. --Vae Victis 11:47, 26 August 2009 (UTC)
If you put the crystal in your display case, do rock monsters stop showing up? If you ascend, can it still work its magic from inside Hangk's or your case? --Noskilz 15:45, 26 August 2009 (UTC)
- Display casing the crystal does not stop rock monsters. --Club (#66669) (Talk) 20:51, 26 August 2009 (UTC)
I would guess, given the use text, that smashing this would cause the rock monsters to stop coming for that ascension. I would think that upon ascending, they would re-appear, and you'd eventually fight the Crys-Rock again. Otherwise, wouldn't you possibly make it impossible to get the rest of the crystallized memory items? --Jimfromtx 04:52, 28 August 2009 (UTC)
- Not impossible at all. There's this thing called the mall. This really would not be the first time in KoL history that the mall was necessary to complete a set of something for which each player is given only 1. --Bale 06:16, 28 August 2009 (UTC)
- Actually, I just realized. Unlike, say, the wrapping paper items, or the time trappings, the floaty fatigues are theoretically infinite, but each person can make only one of the 3 pieces of it, unless they buy a memory from someone (which means that person can't make any of them). Hmm...and considering the control crystal is a free pull from hagnk's, maybe it really is a truly one-time adventure... --Jimfromtx 06:32, 28 August 2009 (UTC)
I didn't smash the control crystal, but I don't seem to encounter any more rock monsters. Is anyone else experiencing the same situation? --Beliar Lightbearer 13:02, 31 August 2009 (UTC)
- I got one just now.--Tingly 22:46, 31 August 2009 (UTC)
Stops rock monsters post-ascension. I have adventured for 30 adventures in one place with my ascended character who used a control crystal in his previous life. Nothing. Rorybob 17:59, 7 September 2009 (UTC)
I kept mine, and now the rock monsters are gone. Think there's any point in smashing it now, or should I keep it as a collector's item? --Olaf the Hungry 05:10, 17 September 2009 (UTC)
- No point in using it. You get the same message today as you did before the monsters left on their own. --Flargen 08:12, 17 September 2009 (UTC)