Talk:Cocoabo

From TheKolWiki
Jump to: navigation, search

Statistics

EraWeightCombat Rounds# Attacks (Damage)# Heals (Amount)# Meat (Amount)# Confuse Attacks# Limit BreaksSource
Era 1
(Mar/April '06)
10 LBS100085 (11-13)76 (16-18)84 (33-65)910Monochrome Jesus
20 LBS100075 (21-23)
Limit (42,44,46)
90 (26-28)
Limit(47,49,51)
93 (66-113)
Limit (135-229)
9680Monochrome Jesus

Limit in the table refers to limit break performance. Attack damage is clearly doubled, and meat gain is also certainly doubled. Just as clearly, healing is not (only being ~80% more effective than normal). What effect limit breaks have on confusion, if any, I have no idea, but confuse limit breaks do happen.--Monochrome Jesus 02:02, 21 April 2006 (CDT)

  • Would it be safe to to add to the page that healing is lB + rand(6..8), damage is lB + rand(1..3)? Meat doesn't seem to come out as pretty with the numbers. -Raijinili 17:37, 21 May 2006 (CDT)

Limit Breaks

I can confirm limit breaks happen more at higher levels. My lv. 25 Cocoabo almost always seems to get them in battles. (With the exception of the NS.) Lord Sonny 14:54, 15 May 2006 (CDT)

Obstacle Course

Could the obstacle course message have anything to do with Chocobo Racing? Raijinili 02:40, 21 April 2006 (CDT)

Damage maybe?

what if the limit break has something to do with the amount of damage you take in battle. maybe ur 20lb cocoabo was being played where you were getting hit a little harder or more often or both

XxLee1019

  • No chance. 10 and 20 lb data both come from the Icy Peak, and I had my moxie high enough to never get hit. If you're suggesting that being hit is the difference between limit breaks and no limit breaks, that isn't the case. I'd guess that it doesn't do limit breaks until a certain poundage between 10 and 20 (and since 11 is in that range, that's what I'd bet).--Monochrome Jesus 01:58, 25 April 2006 (CDT)

NPZR

Since the Cocoabo existed before the NPZR, isn't the NPZR's abilities like the Cocoabo's instead of the other way around? Minor, but still... -- 16:17, 24 August 2006 (EST)

Yes, I noticed this too. Fixxed.--Sephiroth559 17:34, 22 September 2007 (CDT)

Limit Breaks and other data

I checked out some Cocoabo data, I got LIMIT BREAKS only after level 17 and higher.--Foggy 20:33, 2 April 2007 (CDT)

As a follow-up, my initial data collection shows a LIMIT BREAK roughly 27% of the time above level 16, but not at different rates for larger weights.

WtRounds of
combat
Rounds
acted
NormalLimit Break
23 lbs2657825650175
36 lbs1553495385110
36 lbs27541241972269

--Foggy 15:15, 3 April 2007 (CDT)

I can now add 47 to this as well. It definitely acted a lot more (about 45% of the time), but it's LIMIT Break:Normal ratio was still in the same vicinity.--Foggy 10:46, 4 April 2007 (CDT)

Potential Meat Formula

I've been doing a fair amount of spading with a Cocoabo. Some of it is skewed by the fact that one of my characters is a Wallaby, and that's affected the data. Looking at the other two characters I've tested with, I'm finding a pretty reliable trend that the low for meat is 3(x+1) where x is the weight of the familiar.

The high end is pretty fuzzy though, but it is consistently under 5(x+3). (I've been working with the assumption that the high end is 5X plus something, but wasn't sure if weight affected it further.

Looking at the actual meat results, there's some curviness to it, indicating a non-linear distribution.

My hypothesis is that the meat formula is A(x+B) where X is the weight, A is a modifier from 3 to 5 and B is a random modifier from 1 to 3.

Unfortunately, I'm not sure how many observations I would need to confirm.

Here are the min and max meat for the different weights I've tested.

Weight# Rounds# Meat Drops#Min#Max#DBLd Meat#Min#Max
175753755983144175
1857938601013121192
201628926511530127230
26814468213915170274
2638922881415188249
2756830841508173278
35284530910819076222379
4012556912621520265410
47275426314525072291487
52166510815927431324523

My guess is for testing purposes, I should continue to spade at a fixed weight (likely 30), until I have more observations. The question is, how many observations do I need?--Foggy 09:31, 8 April 2007 (CDT)


I have been doing a bunch of this too. Fitting to a simple linear fit of ax+b gave a = 4.0333 ± 0.024437 and b = 7.8662 ± 0.19566 and a reduced χ² of .52 (pretty damn linear). --Univector llama 05:33, 11 April 2007 (CDT)

It might just me being unlucky, but since the NPZR Nerf, I have not seen my Cocoabo produce any meat in the Rounds after the tenth. Is it possible it got Nerfed as well? 14:09, 06 March 2008 Maitreya

Renamed?

I named my Cocoabo Cloud Strife, and he was renamed Croud Strife. Just wondering if someone could confirm before I edited the page. 19:32, 22 August 2007 (CDT)

  • I had no problems naming my coco "Cloud Strife". --Bagatelle 21:13, 22 August 2007 (CDT)
    • Maybe I'm an idiot, haha. This is why I ask things before I edit the Wiki. Thanks! The KoW 14:51, 23 August 2007 (CDT)

Wax Lips

Personally speaking, i think the message may refference the farside where two chickens are puting on lipstick and one says I guess it's true what they say, we just don't have lips. when you think about it, it makes a bit more sense than "do penguins have knees?" --El taco 00:52, 18 September 2007 (CDT)

The farside is just making a reference to the rhetorical question "Does a chicken have lips?" It's kind of the opposite of "does a bear shit in the woods?" --Starwed 01:49, 18 September 2007 (CDT)

Nerfed?

A February trivial update stated that NPZR's only give meat for the first 10 rounds of combat. Do we know if this applies to cocoabo's as well? Mixie 02:46, 29 April 2008 (CDT)

Spading Update

Did some frequency testing on the familiar, this time looking at what rounds certain action occurs.

  • Pound 14: Rate: 299/877 (34.09%)
  • Pound 15: Rate: 386/1160 (33.28%)
  • Pound 16: Rate: 371/1134 (32.72%)
  • Pound 17: Rate: 413/1184 (34.88%)
  • Pound 18: Rate: 385/1190 (32.35%)
  • Pound 19: Rate: 426/1288 (33.07%)
  • Pound 20: Rate: 1139/3349 (34.01%)
  • Pound 25: Rate: 335/989 (33.87%)
  • Pound 30: Rate: 338/974 (34.70%)
  • Pound 35: Rate: 303/918 (33.01%)

Seems pretty clear to be a 33% attack rate. Did a round by round analysis, and it was equally distributed for the first 9 rounds. From 10 on, attacks were 50% (1517 out of 3040) of all actions.--Foggy 16:37, 22 May 2008 (CDT)

Meat Vortex?

It looks to me like when I use a meat vortex while with my Cocoabo familiar, I'm getting at least 3x more meat than with my Star Starfish familiar (against the Meat Bandits in The Themthar Hills). Both are similar light weight and have their standard equipment. Can someone confirm this? Is it already noted somewhere? --PO8 10:29, 1 January 2009 (UTC)

  • The vortex has a huge variation against monsters with large Meat drops. You're gonna have to post lots of frequency data for anyone to believe this. --BagatelleT/C 15:45, 1 January 2009 (UTC)
  • Yeah, after running a little systematic trial, I'm convinced that the means are the same. However, during 4 meat vortexes out of the 20 I ran with my Cocoabo, my Cocoabo stole meat at the same time. Those four had meat drops of 919, 913, 496 and 923 from the vortex itself, giving a mean about 2x the normal mean of 400. I don't have the patience or resources to continue spading, since my Cocoaboa doesn't try to steal meat all that often. Somebody with an NPZR or Hobo Monkey might like to find out if there's anything going on here. It's likely just coincidence.