Talk:Blue plasma ball

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Using this puts it in your house. Sleeping gives this message: You gaze into the hypnotic swirl of energy inside your plasma ball. Whoah. You acquire an effect: Stuck-Up Hair (duration: 5 Adventures) -Enameless 4/1/08 12:56am

needs use effect

--T.max 02:26, 1 April 2008 (CDT)

You've got nowhere to put this thing. Maybe you should buy a tent or something.

(Used without anything in my campground)<p> Talesy 03:17, 1 April 2008 (CDT)

The last line (about the fortune teller, biomechanical gun-arm and whatnot) seems to reek of reference to "Dark Seed 2" an old Giger influenced game. (Where there was a fortune teller who gives you hints about whats coming up and eventually you ended having a biomechanical gun-arm grafted to you.) Think it could be a reference to this, or just a strange coincidence? --Wolf Kain 08:04, 2 April 2008 (CDT)

Added a bunch of text; this way it's at least recorded for now. The only thing I added that I didn't personally see was Talesy's no-dwelling message; I haven't found out how to burn down your existing dwelling without replacing it with a new one (short of ascending of course.) My Loudmouth Larry Lamprey and black-and-blue light broke after the third activation, and my blue plasma ball broke after the fourth. While getting the break messages, I noticed something interesting: The furnishings wouldn't activate when I already had active turns of the effect remaining... until I got down to one turn. Resting with one turn of the effects remaining would cause the furnishings to activate. My guess is that when you rest, it decrements the turns-remaining counters for your effects, and then checks to see if you have the effects active. I don't know if this would impact anything else in the game. --Terion 02:35, 3 April 2008 (CDT)