Talk:Black Cat

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Shouldn't this be moved to something like black_cat(familiar)? theres already a page called Black_cat, and this being Black_Cat is just plain confusing. --Kira Light 19:43, 4 August 2008 (CDT)

  • Maybe a disambiguation page?--Oddity 19:55, 4 August 2008 (CDT)
    • The monster will need to be renamed, as well, and turn "black cat" into a disambiguation page. I'm hoping we find the hatchling soon enough to do that all at once, since the hatchling will probably need to be listed as well. --Flargen 19:56, 4 August 2008 (CDT)

It probably has something to do with perming Bad Moon --Piplup 20:26, 4 August 2008 (CDT)

  • Ten bucks says it's a OAF-equivalent, and possibly only craftable in BM. And yes, it does sound like the way to perm BM, especially if you're able to take it with you into BM.--AltyMcAltAlt 02:37, 5 August 2008 (CDT)

August 04 In the spirit of friendliness and good will, we've added a way to permanently unlock the Bad Moon sign. In the spirit of the Bad Moon sign, we've opted not to tell you what it is. --Rdeluca 23:09, 5 August 2008 (CDT)

(#1114445) has it. How? I don't know. --TelcontarNuva 01:11, 6 August 2008 (CDT)

  • Interesting. But what we can surmise at least is the following: it can be obtained during the course of a single bad moon run (no prior bad moon runs necessary), it can be acquired no later than level 6 (for a disco bandit, at least). And, if there is somehow another familiar requirement, you only need a mosquito, volleyball, and/or baby gravy fairy. All this throws out quite a lot of theories on the cat. --Flargen 01:19, 6 August 2008 (CDT)
  • Forum thread where that person brings up that they got the cat. Apparently it's a new BM adventure that gives you 5 drunkenness. /hardcore is guessing it's in the Tavern, but that hasn't been tested yet. --Flargen 01:34, 6 August 2008 (CDT)
    • Okay, apparently it's a BM-only adventure in Noob Cave. Possibly requires you to have 10 or more drunkenness. That part's not clear, needs more people to try it out. --Flargen 01:49, 6 August 2008 (CDT)
    • I received one with no drunkenness. --ArtemisDove 12:46, 6 August 2008 (PDT)
    • As did I. It also doesn't require that you don't have a terrarium, and you can get it with another familiar out.--Depravity 11:12, 6 August 2008 (CDT)

Black Kitten/Black Cat

Damn , Gina. This kitten so cute!

Type:familiar Cannot be discarded Cannot be traded Quest item

You put the black kitten in your Familiar-Gro Terrarium. It curls up under a little ladder, takes a brief nap, and wakes up fully grown.

How to obtain it?

There's a Noob Cave Adventure which reads the following (please, somebody who ACTUALLY KNOWS how to edit pages put this where it's supposed to be-Gimme credit!! XD)

Surprising! (adv name)

Just when you think you've seen just about everything there is to see in the Noob Cave, you spy a tinyside tunnel leading off into the darkness. And what do we do with tunnels? We explore them!

You head down the tunnel, which gets darker as it gets deeper, and deeper as it gets darker. Eventually the darkness and the depth get to a point where you start to freak out a little, so you decide to turn back.

All of a sudden, the cavern you've wandered into is flooded with bright light, you hear many voices in unison shout "Surprise!" and a big mug of beer is thrust into your hand.

You regain conciousness some indeterminate period of time later, and based on a quick survey of your surroundings, you conclude that a fairly group of people aparently thought it was your birthday, and decided to get you drunk as a kitten. Wait, scratch that. Drunk and a kitten.

You gain 5 Drunkness You aquire an item:familiar gro terrarium You aquire an item: black kitten

Link to a image of the Adventure:[1]

there.--KydrouKair, The Pastamancer 01:51, 6 August 2008 (CDT)

  • Added. I don't suppose you kept any more information? The name for the image used in the adventure (which appears to be the same as haiku4.gif, but may not be that)? The description and image name for the hatchling? --Flargen 02:00, 6 August 2008 (CDT)

Sorry, did nor occur to me. Bad Kydrou! Bad Spader! Bad! *whimpers*--KydrouKair, The Pastamancer 03:06, 6 August 2008 (CDT)

    • Adventure Image is indeed haiku4.gif. Acquire image for the kitten is bkitten.gif. I just got mine at lvl30, stone sober. Can safely rule out the 10 drunk suggestion and the suggestions that it might require no previous combat or no familiars. I'm going with the idea that it is a standard BM adventure, no special requirements to get it.--Miststlkr 03:08, 7 August 2008 (CDT)
  • Is having received the Level 2 quest a trigger? I solely adventured at the Cave until I received the cat, consuming nothing, and got it on the 2nd adventure after I received the Level 2 quest. Has anyone received it before reaching Level 2 or before triggering the mosquito quest?--Jambosque 11:00, 7 August 2008 (PDT)
    • Definitely scratch what I said earlier. From what others have said on other pages and in the forums, having spent a certain number of adventures in the Noob Cave in the current BM run seems to be the trigger. It is at about the 25th to 30th adventure in the zone.--Jambosque 05:00, 15 August 2008 (CDT)
      • Received on 31st adventure spent in Noob Cave without ever achieving Level 2. So possibility of getting cat at Level 1 is confirmed. --Jambosque 01:41, 27 August 2008 (CDT)

Perm-a-unlock bad moon

Since the Noob Cave is a non-combat area that is available from level 1 and it has been reported that you get a free Familiar-Gro™ Terrarium, you can get this familiar in bad moon without combats. This make it seem fairly obvious how bad moon perm-a-unlock is achieved. --Darkness 01:59, 6 August 2008 (CDT)

  • My guess? ascend with a level 20 one 'o' these (whether or not during bad moon is up for question). --Tombot 06:38, 6 August 2008 (CDT)
    • um, i'd have to go with the fairly obvious and guess it's what they said it would be on the radio: 100% black cat run. i really hope they didn't wuss out and make it 95%. --Evilkolbot 06:47, 6 August 2008 (CDT)
      • I'd personally think you're both right, ascending after a 100% ascension with a 20 pound cat (this ensures you used the cat for more than one combat and didn't just go familiar-less the rest of the time. --Mudman 00:21, 7 August 2008 (CDT)
        • I'd have gone a step further and called 100% Black Cat while under BM to unlock, personally... Guess we'll find out soon enough. --Miststlkr 03:08, 7 August 2008 (CDT)
        • Since it disappears it's obviously 100% while in bad moon; also "no familiar" IS a familiar for the purposes of a 100% run, so using the cat for one combat and no familiar for the rest would be a 99% no-familiar run, not a 100% black cat run. —Preceding unsigned comment added by Madalincateia (talkcontribs) on 7 August 2008
        • Correct me if I'm wrong, but I'm fairly sure it isn't possible to do a 100% Black Cat run in BM. At some point you'll have to level at least two familiars to get through the Sorceress Tower. Even in a TT Run with the potential +10 weight you can get through skills, plus another 5 from the Lab item.... that's only +15. Unless I'm forgetting something else that'll grant you extra familiar weight, it shouldn't be possible. —Preceding unsigned comment added by Bob452 (talkcontribs) on 7 August 2008
          • Okay, you're wrong - turns spent at The Cake-Shaped Arena do not count as combat adventures and thus do not affect your familiar use percentage. --Quietust (t|c) 09:38, 7 August 2008 (CDT)
          • Aha! Well, thank you, then. Yay! I've learned something new today :) --Bob452 12:04, 7 August 2008 (CDT)
          • Even if the arena counted, you can get +10 from irradiated pet snacks, +5 from pet-buffing spray, and +5 from completing the band flyer sidequest as a hippy, for a total of +20 familiar weight in Bad Moon regardless of class.--Murmur 08:11, 8 August 2008 (CDT)
            • PM has Leash, TT has Empathy and Sympathy, SC can make two Bar Whips, so only the other three classes would necessarily even need to do the hippy side.--InvalidUser 23:26, 18 August 2008 (CDT)
      • What about turns spent before the cat drops in Noob Cave? --Missingno 12:55, 8 August 2008 (CDT)
      • Not an issue; they only count combats for familiar %, and Noob Cave is all noncombats. Eran of Arcadia 13:03, 8 August 2008 (CDT)
      • But don't you have to go through at least the two sorceress familiars? Aren't these combats, too?--Jamesmom 05:19, 17 August 2008 (CDT)

It has been confirmed that the Perma-Unlock for Bad Moon is a 100% Black Cat Familiar run. --Bubo 15:41, 21 August 2008 (CDT)

You know how you must have the cat with you during all combat adventures, what happens when you are adventuring in the Noob Cave to get the cat, and it is Thanksgiving so there IS combat adventures in the Noob Cave. Does fighting one of the holiday monsters count? I was trying to get the cat today and it happened to be Thanksgiving, I'm hoping this doesn't hurt my chances at perm-unlocking it!?!?!?! --Doofy440 1:00, 27 November 2008

  • Yep, you've lost your chance at a 100% run, and thus will not be able to permanently unlock bad moon this run. I thought after the halloween and 2 other FoB's the word would have gotten around: do NOT try to get the cat on a holiday that has monsters randomly appearing in all adventure zones. Sorry, man. Might as well do a regular Bad Moon run and go for the kitty on the next one. --Flargen 21:11, 27 November 2008 (UTC)


From what I observed, it sometimes takes items that drops with the message "You reach down to pick up an <item> off of the ground, but <familiar name> playfully bats it out of your reach and into a nearby sewer grating."

Ironically, this happened at the desert. I also got "<familiar name> spins in circles chasing her tail. It's adorable, but sort of distracting." At the end of the combat. I got 20 substat then, instead of 35.5 expected from swarm of ants. Also, I'm level 11 and got it.--Thraden 02:12, 6 August 2008 (CDT)

100% run with a negative volleyfairy. Yup, that's appropriate for a perma-unlock method.--Pantsless 02:15, 6 August 2008 (CDT)

It's been taking mp away at the end of combat for me, or items - "You reach down to pick up a <Item> off of the ground, but <Name> playfully bats it out of your reach and into a nearby sewer grating.", as well as having me attack in combat instead of allowing me to cast the spell (this is not phrased well, but hopefully I got the idea across). I suspect the chasing tail message may be related to getting less substats from that combat, but I'm likely wrong. --ArtemisDove 12:53, 6 August 2008 (PDT)

You're likely right. I have consistently got less substats with that message. About 20 substat less, so it's a significant amount.--Thraden 03:03, 6 August 2008 (CDT)

If it's anything like the OAF (and I think it is) the stat penalty is half the base substats you would have gained. --Prestige 03:51, 6 August 2008 (CDT)

Seems to strip buffs at the beginning of combat with the following message:

<Name> brushes against your ankles, purring loudly.

Definitely strips AT songs at least. Not sure if it strips everything else. Ashel 04:23, 6 August 2008 (CDT)

  • Just an O.A.F. without incredibly many annoying messages? --CG1:t,c,e 08:43, 6 August 2008 (CDT)
  • Discovered today that the cat can also strip the effect "Pie in the Face," even though I think that is not technically a "buff" (it's an effect from item use, not something you cast). --Glukthar 13:36, 2 April 2009 (UTC)

Here's an idea, try keeping the black cat hatchling until a different (preffereably non bad moon) ascension, just to see what happens.--Tombot 09:50, 6 August 2008 (CDT)

It's flagged as a quest item, so it would be lost across ascensions.--Toffile 09:56, 6 August 2008 (CDT)

It also has the ability to make you attack instead of using skills. I got this message - "<Name> jumps onto the keyboard and causes you to accidentally hit the Attack button instead of using that skill." Rather annoying when you lose a boss fight because of that. --Jcj64200031 11:24, 6 August 2008 (CDT)

  • If it also blocks combat items, that pretty much seals it as a direct O.A.F. equivalent. Extra bonus if it also neutralizes monster level increases. --Quietust (t|c) 11:44, 6 August 2008 (CDT)
  • It does block combat items. --Thraden 14:13, 6 August 2008 (CDT)

Does it destroy ultra-rares as well? That would be bloody annoying. --Eniteris 09:37, 11 August 2008 (CDT)

  • jick was asked this on the radio and confirmed, with a chuckle, that yes indeed, it could swallow up an ultra-rare. which would be something to bitch about to your great-grandchildren. --Evilkolbot 10:16, 11 August 2008 (CDT)

Calling this virtually identical to an O.A.F., is very misleading. Yes it does a number of the things a OAF does, but It does several of them quite differently. I'm running a disco bandit, so I can't comment on buffs, but when it has stolen magic points from me, it has also healed me. (A plus as far as I'm concerned, since I have excess mp's. It also doesn't give you the autosell value of items that are stolen. Thise page needs to be updated with more accurate information.

I'd like to know the rate at which this familiar stops skill use and combat item use. The only times I have tried to use a combat item, it was intercepted. (And it really hurt when that item was a Poultergeist in a jar being used against Baron von ratsworth.) I cannot spade effectively inside bad moon with so few resources, but I can give recording combat messages a shot if someone else can fix formatting and tidy things up. (I phail at coding more times than not.) --Entwhistle 16:58, 13 August 2008 (CDT)

Does any one know if the Cat has a specific Familiar item? Does increasing weight reduce the bad effects in any way? (Please don't tell me increasing weight increases bad effects :( - How does the O.A.F. work in this regard? --FishMan 19:05, 13 August 2008 (CDT)

When draining mana, the cat seems to consistently drain 10mp, but only when I'm over 10mp. If I stay at 10mp or less, I don't get this message.--SeeSaw 14:45, 8 September 2008 (CDT)

Is yours at 20lbs? I wondered whether there is a (weight/2) calc to it... --Phelyan 15:14, 8 September 2008 (CDT)
Nope, I take it back. That was just a bad sample size combined with not paying attention. It does still vary the MP drain, although it does not seem to trigger if I stay at 10 or less MP..--SeeSaw

The item loss effect does not trigger on pickpocketing. This is useful on it's own, but critical to consider if you're planning to go for a 100% Cat run as you'll really want to play a Moxie class. Two other item loss notes: 1) The cat can cause the loss of items from semi-rare combat encounters (e.g. the semi-rare combat with a Knob Goblin Elite Guard for the full uniform in the kitechens), so you'll want to think about how you use those semi-rares and 2) The cat can cause the loss of more than one item at the end of a combat (although this seems to happen pretty rarely). --SeeSaw 14:45, 8 September 2008 (CDT)

A thought about the stat loss ability. It seems to me, over halfway through a cat run, that my stat gains have been unusually skewed towards my offstats. Like, a lot. It doesn't seem to match up with the tail-chasing message, though this is a contest run so I'm not about to stop and spade it. Also, I just noticed it tonight. Just a thought for anyone who is incredibly bored and and has a cat in their terrarium.--Ephesos 05:19, 11 November 2008 (UTC)

I wonder if the black cat really is able to swallow up all kind of items. I've just completed the Island War Quest (frat boy side with no sidequest), and it didn't waste any of the 6 hippy hero items. For a 50% chance each time, I'd have been taking a 1.5% chance, way more lucky than the rest of the run. It so happens these item "cannot be discarded," but then again ultra-rares can't be discarded either, so this couldn't be the whole explanation.--Foman38 08:21, 16 August 2009 (UTC)

Are those items pickpocketable (meaning do they have a trivial condition attached)? Is the Cat able to bat away conditional drops? Easiest way to test that would be in the sea, probably. - Msanychta 11:10, 16 August 2009 (UTC)
I don't think those items are pickpocketable but I'm not really sure. Is there any other unpickpocketable item I can try? Because I won't have enough patience to go down underwater, it need too much stats. I would like to ascend soon. The only common monter I found to test the kitten with undiscardable items is the toilet papergeist. Actually, my kitten didn't bat away any toilette paper. I will try more times in order to be sure. --Foman38 13:17, 17 August 2009 (UTC)


Has it actually been confirmed that the familiar disappears from your terrarium when you ascend? (Of course the hatchling would disappear from your inventory if you don't use it, since it's a Quest item, but the familiar, too?) - The Wrassedragon 12:07, 6 August 2008 (CDT)

  • this seems unlikely to me too. although, perhaps it's possession of the familiar itself that unlocks bad moon, and not doing a 100% run causes it to disappear. --Evilkolbot 13:02, 6 August 2008 (CDT)
  • This could have been discovered by someone getting one at the end of a BM run and immediately ascending, but I believe it's still a rumor at this time. --Jonrock 14:44, 6 August 2008 (CDT)

- I did this. When i ascended and got the cat again, it "remembered" it when i placed it back in the Terrarium, so I have to say that you do indeed keep it once you have it. Of course, to get it again in a Bad Moon run, you have to get it from the cave, obviously.--Promeatius 08:42, 11 August 2008 (CDT)

  • Only other familiar hatchling marked as a Quest item is the blackbird. That disappears too, when a trigger occurs. Food for thought.--Argus 04:07, 8 August 2008 (CDT)
  • Grue Egg is a quest item, Zombie Pirate is a quest item, I believe the Animal Skeleton is one as well. Obviously not every quest item hatchling is removed when you ascend.--Terrabull 15:14, 9 August 2008 (CDT)
  • Terrabull, you are wrong. Those are not quest items, and every quest item disappears when you ascend. --Pantsless 15:32, 9 August 2008 (CDT)
    • We know that all quest items disappear when ascending, but what about when you use them first? How did we come up with the fact that this familiar (not the hatchling) disappears at ascension? Where did we even get this idea from (just blackbirds?), because last I checked, mosquito larvae are quest items, yet we all still have one... - Asinine 14:41, 16 August 2008 (CDT)

Here's my theory.

You have to do a 100% Black Cat run in BM. When you ascend you get to keep the cat IF you've done that run in that manner. Otherwise it vanishes. Possession of the cat is what triggers the choice of the BM run if the 100% flag has also been triggered.--Ashallond 17:28, 6 August 2008 (CDT)

I would hope that it disappears after ascending, otherwise there goes all value the OAF had as anything other than a collectible. --Missingno 16:14, 7 August 2008 (CDT)

The OAF has value as anything other than a collectible? -MarcyRoni 16:17, 7 August 2008 (CDT)
Of course it does. It's OPTIMAL. --A Naked Jew 16:32, 7 August 2008 (CDT)

I can confirm that it is a permanent familiar and does not disappear - I saw a player with a black cat and he was not in bad moon (he had recently ascended from a bad moon run, of course). --Monod 05:58, 8 August 2008 (CDT)

Pandalet just ascended out of Bad Moon, with a cat, and kept it. So the initial report was a lie. I'm sorry I believed it and edited the front page based on it. --Greycat 08:21, 8 August 2008 (CDT)

I saw the black cat on a player who had dropped bad moon --ArtemisDove 09:21, 8 August 2008 (CDT)

Is There Familiar Equipment?

On the Bad Moon Talk page, someone said that Jick was asked if there is a specialized piece of familar equipment for the black cat. Jick reportedly replied that you'd have to find that out if you want to unlock bad moon (or something to that effect).

This has me wondering if there might be a hidden piece of familiar equipment for the Cat that could be found in a one-shot adventure somewhere outside of the Arena. Possibly something along the lines of the elemental Gravy Fairies, all of which get their equipment from places other than the arena.

In the spirit of Bad Moon's give and take, it would be awesome if there was familiar equipment for the Cat which made it into a useful familiar (or at least toned down the negative effects). Per Jick's comment, finding it could also be key to permanently unlocking Bad Moon.--SeeSaw 10:55, 14 August 2008 (CDT)

You might be able to find it in the Heartbreaker's Hotel, not sure.--Larryboy 18:21, 17 August 2008 (CDT)

Total wild guess here, but is it possible the equipment only drops on Friday the 13th? Would fit the bad luck theme. Of course I've never done a Bad Moon run, so I'm not sure how it works on Friday 13. --Phantomreader42 23:24, 20 August 2008 (CDT)

Just until Ralph is freed?

So, has anyone had the balls to test if you can switch familiars after you break the prism and still get the perma-unlock? --Fxer 02:36, 7 September 2008 (CDT)

  • AFAIK, the percentage is across your whole ascension, and kills after ralph count too. --Evilkolbot 03:57, 7 September 2008 (CDT)
    • Yeah that is how familiar runs are calculated, but I wondered if anyone has actually spaded it has to be a 100% cat run until ascending, or only until freeing Ralph. --Fxer 21:41, 7 September 2008 (CDT)
      • I would think it obvious that you couldn't after freeing the king since then it wouldn't be a 100% run. --Chunky_boo 22:30, 7 September 2008 (CDT)
        • Though has this been re-tested, since that update where a run effectively "ends" (as far as the ascension history is concerned) after the prism is broken? --Jimfromtx 04:22, 2 April 2009 (UTC)
          • not been tested, but i remember jick saying on the radio that it still used the "whole ascension" figure, i would imagine for fairness. if you would like to test it, go ahead. you could look at the ascension database for people who have 100% pre-ralph but less after and ask them if they still got the unlock, that would be somewhat less soul-crushing. --Evilkolbot 11:13, 2 April 2009 (UTC)

MP reduction amount and trigger

I've been hearing that the cat doesn't reduce MP if your MP is below a certain threshold. From what I've seen, it doesn't trigger if MP is 10 or less. This is with a character who has between 26 and 32 max MP. Also, with that character, each MP drain was 7-8. --Prestige 08:10, 17 September 2008 (UTC)

Now a few more days into my black cat run, it seems that the MP drain is definitely only occurring when my MP is over 10. The amount drained is always in the range of 5-10. I'll do a little more observation before adding these numbers into the article. --Prestige 10:16, 22 September 2008 (UTC)

Unintentional Spading

I'm sure others have done unintentional spading they could add to this, but I got killed by my shadow without the cat on (thought I was already at tower familiars). Oops. Re-equipped cat and ground 2 more levels to 15, brutal. In any case Bad Moon did not perm unlock because of that single mistake. Thought I'd share for others to see, maybe we can form a help group. --Fxer 05:32, 22 September 2008 (UTC)

Ultra-Rare batting

The forum thread mentioning the Black Cat batting away an ultra-rare provides no proof of said batting. I strongly doubt the validity of this forum claim. At the very least, I'd like to see the line in this article reworded to reflect the unconfirmed nature of this claim. --Atheoss 22:55, 16 January 2009 (UTC)

  • Um, the forum thread was a radio transcript in which Jick himself said in no uncertain terms that ultrarares can be batted. How in the RNG's name does that qualify as "unconfirmed"? Putting it back in. Dryhad 11:07, 12 August 2010 (UTC)

Debuffing vs. Ed the Undying

Has this been worked out yet? My black cat didn't cancel out my buffs during the entire course of the Ed the Undying battle. I could have been lucky, but I wonder if this means that the debuff effect will only trigger (if it does at all) at the start of the first "battle" with Ed?--Jett 15:10, 18 March 2009 (UTC)

Forced Attack instead of skill use

I attempted to use a skill vs an apathetic lizardman, but the cat forced me to attack.

However I did not receive the apathy debuff - Can anyone confirm that forced attacks don't create any of the usual penalties expected? If so then the description page should be updated.

--Googly 04:21, 21 May 2011 (UTC)