Talk:Basic Farming

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Drop increasers and Usable items

Do drop increasers increase the amount of meat or items recieved from inventory usable items like the Penultimate Fantasy chest or old leather wallet? --xcorvis 11:57, 8 October 2006 (CDT)

  • I'm almost sure they don't. --JRSiebz (|§|) 19:36, 8 October 2006 (CDT)
    • I want to say that I've seen it happen with the chests and Warm Subject certificates, but it's anecdotal, and I can't confirm it. I also haven't done it in a while. --xcorvis 21:16, 8 October 2006 (CDT)

Cocoabo and NPZR

Is the cocoabo as effective as the NPZR at finding meat? Anyone know the stats? --xcorvis 11:57, 8 October 2006 (CDT)

Wow, for a page created today, I'm actually pretty impressed. It's general, well onganized, and doesn't suck. Sure the stuff is pretty obvious to long-time "power" players, but it's much better than the usual "farming guides" which show up saying "farm the peak" and "send me all your furs", which of course just end up being deleted. --JRSiebz (|§|) 19:36, 8 October 2006 (CDT)

  • Thanks! One of my peeves with the old page was that it was too specific. --xcorvis 21:16, 8 October 2006 (CDT)

Bullshit flag --> Itznotyerzitz Mine

There is NO WAY this is a useful meat/items farming location! I have checked this guide time and again, and it makes no sense. At best you will get 50 meat/turn. thats assume you can click and get ore on every click, never getting a different outcome. Thats impossible, you might get maybe 50% of the time, meaning 25 Ore per turn. what a WASTE! there are plenty of more lucrative areas of the game open to you by the time you get into Itznotyerzitz Mine. I think this portion should be stricken from the guide as it misleads NewBs.

As for Orc Chasm that is one of the most lucrative areas to farm, though it's item farming to get meat, scrolls & clovers sell for plenty, if you mod your item drops and get a good familiar you can really rake it in. --QSquared 11:11, 2009-04-20 EDT (GMT-5)

Orc chasm isn't particularly good to farm without a sniff man, as there are 3 or more combats that don't particular do anything for you. You do have a point with the mine. Also, I don't think you understand how the mine works, and don't understand malling. --Brion thenotgiant 18:03, 20 April 2009 (UTC)

31337 Farming at the Orc Chasm?

In softcore, I've had decent luck with farming the Orc Chasm for scrolls (not meat,) especally since the clover "enhancement" pushed clover prices up. 334 scrolls alone are going for about 2000 meat in the mall right now, but making them into 31337 scrolls gives 1-2 clovers (~2500 each in the mall) and some Worthless things that can be traded for more clover. Also, farming gives a bunch of Meat Vortexes that can be used elsewhere, as described in the article, and letter ns which seem to sell very well in the mall. (I suspect that a lot of people put them into WANGs.) After St. Sneaky Pete's day, I might have my main farm there every other day (so she has a chance to use the worthless items) unless the mall prices for clover drop again....--Dawnshadow 16:07, 24 October 2006 (CDT)

Post NS13

I am really liking the middle chamber for NPZR farming. High monster hp, Iiti Kitty drops coin purses and phone charms, and the only non combat can be skipped for no turn loss, freeing a buff slot.--Zourath 16:06, 4 July 2007 (CDT)

Has anyone tested whether The Castle in the Clouds in the Sky is still the best area for ordinary (non-NPZR) Meat farming now that there are new Level-11 and Level-12 areas? --Baltar 16:43, 4 July 2007 (CDT)

Ducks have delightfully high meat drops, but unfortunately they're limited in quantity each day. I tried poking around various areas, but so far the castle still looks pretty good to me. I'll keep looking. --Kazim 14:44, 6 July 2007 (CDT)

You can use the meat vortex on the dirty thieving brigands for an astounding amount of meat. --Iason 03:45, 19 August 2007 (CDT)

  • Ooh, good one. I'll try to add that later today. Thanks Iason! --xcorvis 15:18, 20 August 2007 (CDT)

It seems that the Arid Extra Dry Desert has pretty good meat drops, and items with pretty good autosell values. I don't know if the having to stop at the Oasis every 5 turns outweighs benefits though.--Falconinthedive 00:06, 10 September 2007 (CDT)

  • It does look pretty good, but that 1/5 turns really kills the amount of meat you get. Anyone want to do some math and make an estimate? --xcorvis 21:11, 10 September 2007 (CDT)

I've got an tactic which I haven't seen which has netted me hundreds of thousands, but I just haven't seen it, and I don't know why. I wasn't too worried about getting the Order of the Silver Wossname medal (though it shouldn't be that hard anyway), so on the hippy side, I didn't do any of the sidequests. I have done all of the quests on the Frat side, so I have a fair amount more frat orcs left than hippies. But since every adventure in the hippy warrior fatigues net one kill, I can take as much time as I want to killing frat warriors, and racking up items that I can sell back to the hippies. Then I turn around and buy nothing but fancy shell necklaces, which autosell for a grand apiece. In one day's worth of fighting (say 75 turns), I can get bare minimum thirty or forty dimes. Forty dimes gets me sixteen fancy necklaces, and autosell for $16,000. If you have Loot Lyric and a well-experienced fairy (and a NZPR would probably be even better), you should really rack up a lot more. Just thought I'd pass that on.--Saxonjf 20:40, 7 November 2007 (CST)

Boss Bat's Lair beefy bodyguard bats yield a high amount of meat with the occasionally avoidance of the boss bat.--Relyk 16:54, 11 November 2007 (CST)

On the Trail

It occurs to me that one could potentially utilize the On the Trail effect to boost Meat drops in areas where certain creatures drop lots of Meat but others don't -- for example, to increase Knott Yeti encounters at The Icy Peak. Preliminary results appear quite promising. Would anyone care to test this theory formally? --Baltar 01:27, 17 January 2008 (CST)

  • I didn't test this, but ofcourse this works. My opinion though, is that this can be moved to advanced farming, because it isn't that basic. (Another thing is that the exact effect of On The Trail is not known, maybe you want to add your results in the talk page there too) --Mercantilia 04:20, 17 January 2008 (CST)
  • Another point, you need to either farm for odor extractors or burn 40mp after getting olfaction. If you're using extractors, the 40 turns farming lucre could be used with an npzr or leprechaun at the castle and probably beats any gains from using on the trail (my common sense tells me this, i have no solid numbers). If you use olfaction, then access to mmj is probably required to make this tactic cost-effective. Bottom line? just pull out meat drops and farm castle.--Darkfeline 07:30, 13 January 2009 (UTC)

easy low level meat farming

I found an easy was for lower level people to farm meat. Beefy bodyguard bat are an easy way to make money for low level characters. Beefy bodyguard bat give 203-296 Meat. So if you have items or skills that increase you meat potential you can be making 800-900 meat per adventure, or possibly more if your completely maxed out for meat modifiers at you level. The only thing is not to kill the bat boss, just run from him because if you kill him you bat farming is over. Also what really helps if you have odor extractors, this greatly increases the amount of guards you see and therefore increases your total meat gain. Also Harold's bell works on the bat boss, so if you have one that equals 20 guard bat fights in a row.

hope this helps,


Ten-leaf clover

Is it just me, or is the clover not autosell? --YKM 13:29, 25 March 2008 (CDT)

  • Er, where in the article does it say that clovers autosell? --Bagatelle 16:39, 25 March 2008 (CDT)

McMilliancuddy's Farm

Seems like a decent place to go and level for 15 adventures, surely deserves a mention in the high level farming. --Doctor Evil 12:36, 1 August 2008 (CDT)

Because it's wrong and stupid

ok, first the page explains what noncombats are, which shouldn't be here, then it explains what a handful of pine needles does, and tells you never to use them, which is fine, and all that needs to be said.

then it tells you to use clovers.

then it tells you to use meat vortices, which are ephemeral and fluctuate, so they shouldn't be mentioned. they are 150 meat in the mall right now, and everything it says is wrong and will stay wrong. then there's a big section on npzr farming. then there's a section on the talk page explaining what the page says, but in smaller words, for people who are morons. Mar

"Potentially, adjusting the frequency of combat or non-combat encounters could lead to more encounters of a preferred kind. However, in practice this does not seem to be particularly cost effective (see below)."

"in practice this does not seem. . . cost effective" WHAT??? take just castle farming, say you have +300% meat (a +meat familiar and hodgeman outfit with a meat offhand item, puts you pretty close to 300%) and have an accessory slot left to choose between using a +25% meat accessory or a monsterbait (+5% combats):

33% of all non-combats can be avoided by using the wheel trick. The other non-combats average ~420 meat each.

+25% meat from combats is 37.5-45 per combat

With +300% meat you're making 360-540 per combat

So simply for EACH non-combat you adjust to a combat you gain the base drop as well as your 480 minimum extra. What this comes down to is you gain 480 to 720 meat instead of 420 average that's a gain of 60-240 meat per non-combat you have changed. The higher your +meat% the better this gain becomes with frequency changes. Also there are two skills to adjust to combat% the mp for which is cheap compared to the meat gains you recieve.

The only part of this that makes sense is don't buy frequency adjusters (pine needles, rock salt, etc.) use your 4 frequency adjusting skills and your two accessories ring of conflict or monsterbait for 15% frequency adjustment to your favor. --Uzziah 02:26, 9 March 2010 (UTC)

  • At +300% meat and +5% combat, the expected meat gain is 564 per adventure (600 * .8 + 420 * .2). At +325% meat only, the expected meat gain is 583 (637.5 * .75 + 420 * .25). Increasing combat percentage under these assumptions loses out until you hit +555% meat. --CG1:t,c,e 03:37, 9 March 2010 (UTC)

The advice on this page is horrible and wrong. This page would be better if it didn't exist at all. For instance, in HC, you're better off just straight farming the treasury than you are clovering for DMS's. Seriously, this page is awful and needs to die. If I were to edit it to be helpful, I would just delete it entirely. Or maybe just make it say something like "Learn math. Then do math." --P4n1q 05:12, 9 March 2010 (UTC)

  • It's the basic farming page cuz it's for noobs :P the page doesn't quite apply to other audiences. --CG1:t,c,e 03:56, 10 March 2010 (UTC)

I agree, i don't think that this page should go into much of the "Higher level" strategies. it just seems that the only "Basics" should be kept here, and if it doesn't benefit noobs than it should be left out --User:Icon315/sig

Note that there is an Advanced Farming page, too. Some of this stuff is probably bad advice, but once you get into when combat frequency modification works, I don't think you are in "basic" anymore. --Club (#66669) (Talk) 20:53, 10 March 2010 (UTC)