Talk:Bad Moon

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I'm going to recommend that Bad Moon eventually be made a regular page instead of a redirect, once enough is known about it to put on the page. --Sparksol 05:07, 16 July 2007 (CDT)

I'd agree with this, tbh. Especially since theres a bunch of stuff specific to bad moon that doesn't occur in a normal ascension. --Eugene 05:21, 16 July 2007 (CDT)

It be nice to see the bad moon adventures gathered here. Such as the kideny one in spooky forest, panty raider in the haunted pantry, the bouncer in the sleazy ally ect... So far I dont think any of those adventures have a direct link to them -- Lightwolf 22:23, 17 July 2007

  • If most areas end up having a bad moon only adventure, it might be good to at it to the location page infobox template. Like how it shows an area's clover adventure. --JRSiebz (|§|) 23:52, 17 July 2007 (CDT)

Is it possible to take dietary paths in a Bad Moon ascension? If so, do we have any idea what the rewards might be?--Stufff 04:30, 18 July 2007 (CDT)

Do you get your familiars back after the Bad Moon ascension is done? I mean, a lot of familiars are really expensive - NPZRs, or item-of-the-month familiars... losing your terrarium doesn't permanently nuke your expensive familiars, does it? --Tearra 08:59, 18 July 2007 (CDT)

  • It's unlikely, since this would make a lot of players really, really angry. A lot of familiars are from Mr.Store, so someone paid real money to get them, Jick would never remove them permanently.--Worthstream 09:14, 18 July 2007 (CDT)
  • Is this confirmed? And if so, what will happen if you put familiars you already had into your terrarium? (also asked below) --Babyprincess 04:50, 23 October 2007 (CDT)
    • The answers you seek are already on the article... --Bagatelle 16:58, 23 October 2007 (CDT)

Is there a page with all the differences? --Blazingthunder 12:06, 18 July 2007 (CDT)

Can you mark a skill permanent after a Bad Moon run? Since this path was designed to be a totally level playing field I'm guessing you won't get access to it during further Bad Moon runs, but it would be nice to get a Hardcore permanent skill out of it. Also, if you can perm skills after Bad Moon, can you perm the Bad Moon specific skills? Also also, what about tattoos for Bad Moon runs? Are there another 12 number tattoos for 12 runs and super-duper-shiny class tattoos? I don't expect these questions to be answered quite yet, but I'm just putting them out there for when the information is available.--Yiab 01:11, 19 July 2007 (CDT)

I don't believe this has been addressed yet: is it possible to drop the bad moon sign? If yes, does it let you choose a new sign to be under?--Extremezero 10:54, 19 July 2007 (CDT)

  • You can drop Bad Moon, into no-path Hardcore, but you don't get a new zodiac sign to replace it. Here's the relevant text:

"Drop Bad Moon: "If you drop Bad Moon, the following terrible things will happen to you:

  • You will be ejected into a Hardcore Pathless run.
  • All of your familiars and hardcore permanent'd skills will return to you (as well as your terrarium, if you hadn't already purchased one this run).
  • You will not be able to reap the benefits of having a moon sign.
  • Some effects specific to Bad Moon will be removed, leaving you with a slightly violated feeling.
  • Additionally, any skills which are only learnable during Bad Moon will also be removed, reinforcing the above feeling.

"If you want to also drop Hardcore, you may do so after you have dropped Bad Moon." --Uknowforkids 13:38, 19 July 2007 (CDT)

Does consuming Lucky Surprise Eggs count as using a clover for the purpose of unlocking Bad Moon? --Emtu 02:46, 21 July 2007 (CDT)

  • Also quite relevant in the next few weeks will be the question of green beer. --Tim teh pwner 06:35, 21 July 2007 (CDT)
  • I would expect that using a clover for the skeleton key door in the NS lair would count, but since it doesn't use an adventure I'm not entirely sure. Is it known whether or not you are allowed to do this leading into Bad Moon?--Yiab 11:27, 21 July 2007 (CDT)

Does anyone know if you can perm the Bad Moon skills? If you can, I'd lay money that there's a trophy for it. Especially now with the Spookyraven trophy.--Brightbutt The Defenestrator 13:24, 21 July 2007 (CDT)

  • I actually don't think that you are allowed to perm any skills from a bad moon run since it would unlevel the level playing field that bad moon was advertised as. --Chunky_boo 23:27, 21 July 2007 (CDT)
  • It might be that you can perm the skills for use *outside* of Bad Moon.--Rikmach 00:08, 22 July 2007 (CDT)

A question for later on: are you forced to take Bad Moon the ascension you unlock it, or is it permanently unlocked? Maybe somebody has a better idea.--FrolSkobeev 21:30, 21 July 2007 (CDT)

Can someone of a Bad Moon sign or anybody with the relevant information specify the whole "Meansucker's Skill Training" thing? Is it a place in town, can you buy more than one, where is it, can you get them right away, ect, ect. Perhaps a relevant page or something? --Creamy 02:13, 22 July 2007 (CDT)

Screenshots of Bad Moon places, including Meansuckers: --sl1me 11:11, 22 July 2007 (CDT)

Message when putting a familiar you already had in a previous ascension back in the terrarium:

As you place the <hatchling> in your Familiar-Gro™ Terrarium, you feel a brief sense of deja-vu. You decide to name this familiar <previous name>.

--GoldS 03:35, 23 July 2007 (CDT)

  • So if you put a familiar you already had back in the terrarium, do you get two familiars after you complete the ascension? Or was your previous familiar just wasted? --Babyprincess 04:50, 23 October 2007 (CDT)

I think that the Bad Moon sign may be a reference to the Cream song Born Under A Bad Sign.--Redmage13 14:04, 23 July 2007 (CDT)

  • I find it more likely that "There's a Bad Moon on the rise" (or was that "a bathroom on the right"?) --Quietust (t|c) 14:55, 23 July 2007 (CDT)
  • Cream is awesome, but Born Under a Bad Sign was originally by Albert King. :P --RandomPrecision 22:41, 24 July 2007 (CDT)

Does the clover adventure for getting a big rock count? If it does, you'd only be able to reach Bad Moon from a Pastamancer/Sauceror run, as that's needed to get a Legendary Epic Weapon for the other classes.--Zeitgeist 14:28, 23 July 2007 (CDT)

  • Yes, it counts. ANY use of a clover counts (except, perhaps, Lucky Surprise Eggs and green beer). This doesn't restrict classes in any way, it just means you won't have the benifit of being able to cast most buffs for longer than 5 turns. --TechSmurf 14:35, 23 July 2007 (CDT)
  • Thanks for clarifying. And my bad - it's needed for Pastamancer/Saucerors' L.E.W too (shows how often I made epic weapons on my mysticality runs!).--Zeitgeist 14:43, 23 July 2007 (CDT)

Can some of the effects that you gain from Bad Moon Ascensions be taken off with a SGEEA? I know that you can only use them when you get to level ten but it might negate some of the bad effects. Shinitenshi

I am having trouble updating something on this page and on the linked page, and anywhere else the links might end instead of go to the right set of information, so it needs attention. (Sorry for not being good at this). The special adventure in DeGrassi Gnoll is "Flowers For [Familiar Name]" not "Flowers for Half a flower." The adventure text displays your current familiar's name. Please correct it or give instructions so I can do it without screwing up. Thanks. --Gracious Cymbals 12:53, 27 July 2007 (CDT)

I've just ascended from a Hardcore run during which time I used no Ten Leaf Clovers, but still did not have the option of taking the path. A few notes about my ascension: I received two or three clovers from the Barrels, and used the "use" button to dissasemble them. For my sixth tower monster, I lost five times in a row so as to guarantee that I'd get the Shore adventure (at least, this seems to be a mechanic). And finally I pulled a balloon monkey for it's use at the door. These are just a few speculations as to why I might not have unlocked Bad Moon, but I can say with a fair deal of confidence that I did not ever actually get a clover adventure, so... perhaps there are other restrictions? Bakapyrite 23:31, 1 August 2007 (CDT)

  • Well, if you were able to pull anything, it doesn't sound like you were in hardcore at all. --Zay 23:51, 1 August 2007 (CDT)
    • You can pull items after you've freed the king but before you step through the gash. That's what I meant there. Bakapyrite 15:16, 2 August 2007 (CDT)
Did you use an Elf farm raffle ticket or make anything with clovers? -MarcyRoni 05:54, 10 August 2007 (CDT)
It appears that the explanation for my lack of BM is due to a bug, as detailed in this thread: here
The salient details are: "::mod note: there was a bug which would disqualify you from the BM leadin *if* it was your first hardcore run after NS13. this bug was fixed sometime between Monday, July 30, 2007 and Wednesday, August 1, 2007. if your leadin BM run was started sometime before these dates *and* was your first HC run after NS13, it is very likely you will not qualify. again, this bug has been fixed, but there is no way to resolve the problem for folks who started before these dates.::" I'm not sure if this is worth including in the page itself, but it'll be useful for those who it affects to know about. Bakapyrite 17:58, 10 August 2007 (CDT)

By the way, I'm not sure where it would be best to note it in the wiki, if at all, but even though Hagnk's becomes the Waffle Haus, you can reach your free pulls by manually going to storage.php. --RandomPrecision 01:57, 2 August 2007 (CDT)

1. Does the skeleton key thing spoil your unlocking run? 2. Hasn't anyone figured out if green beer counts yet? 3. What happens if you click the Sewer with a clover but don't use it? --Tularion 07:02, 2 August 2007 (CDT)

Can skills bought in bad moon be permed for other non bad moon ascensions?--Creamy 23:33, 2 August 2007 (CDT)

Not sure which you mean here. Bad moon only skills can't be permed; any other class specific skill bought during a Bad Moon run can. -MarcyRoni 05:56, 10 August 2007 (CDT)

Hope I'm not putting this in the wrong place... the other day I saw a special adventure and effect in Guano Junction. Unfortunately I wasn't paying attention to my buffed stats so I don't know what it did to them, if anything. There were no other apparent changes from the effect but I could very well have missed something. Anyway... the adventure and effect exist and aren't yet listed. --ShaggyShaggs 07:16, 4 August 2007 (CDT)

Are all or some of the Bad-Moon special adventures one-time? --Idanyo 12:15, 6 August 2007 (CDT)

Has anyone tested whether Bad Moon "unlocks" after a run or a lead-in no-clover run is always required to enter a Bad Moon run? -MarcyRoni 05:56, 10 August 2007 (CDT)

Are there any specific Bad Moon trophies and can the Gourdcore and Golden Meat Stack trophies be obtained during Bad Moon? Shinitenshi

The page says there's no Gift Shop in Bad Moon. Can you still send gift packages from Hagnk's by other methods, such as by right-clicking in chat? If not, what is the text when you try? Commiebat 15:20, 24 August 2007 (CDT)

I just ascended and I have the Bad Moon option under my moon sign. But I know I used a clover for the big rock at the casino. Anyone else notice something like that? Is it just that the sign appears, but I can't really take it? (I have no desire to play a BM run, so I'm not even going to try it.) - Asinine 12:52, 10 October 2007 (CDT)

  • By any chance are you running KoLmafia version 11.7? One of its features is to always list Bad Moon, even if it isn't available. --Quietust (t|c) 14:02, 10 October 2007 (CDT)
    • Ah, that's it then. I feel dumb now. ;) - Asinine 05:22, 11 October 2007 (CDT)

Confirmed things that you can/cannot do with clovers for a Bad Moon lead-in

Since the actions you can take with ten-leaf clovers are somewhat limited if you want to get into a Bad Moon run, I think it's important for the page to eventually have a section telling people what they can and can't do if they want to access Bad Moon--Lostcalpolydude 10:04, 17 August 2007 (CDT)

OK to do

  • Make and eat lucky surprise eggs (here)
  • Put clovers into the mall (useful for making sure you don't accidentally use them)
  • Make and drink green beer as well as adventure in SSPD stupor--Hairy Annie 19:13, 9 October 2007 (CDT)

It's ok to use clovers after you free the king, although it might disqualify you from leaderboards. My last run I cloverlevelled to 14 and I have yet to appear on the AT board. --Shadowhntr7 09:26, 13 August 2007 (CDT)

  • Could that have been because of the broken leaderboards, which are now fixed?--Lostcalpolydude 20:24, 13 August 2007 (CDT)

It is OK to use a clover to obtain the pagoda plans. I just ascended out of a run in which I made 2 LSEs and also made the Pagoda. All other clovers were closeted. At Afterlife-Al's, after selecting Hardcore, it was noted that Bad Moon was unlocked. I added it to the main page. (I assume that it is because using the Elf Farm Raffle ticket does not use an adventure, and so it doesn't count as a "clover adventure". Although, the skeleton key door doesn't use an adventure either... huh.) --Terion 22:53, 27 June 2008 (CDT)

  • You did get the pagoda plans before freeing King Ralph XI, right? --Quietust (t|c) 23:03, 27 June 2008 (CDT)

Got the pagoda plans in my DB oxy run and was disqualified from bad moon. To the best of my knowledge I didn't use any other clovers. --Starker 03:08, 17 July 2008 (CDT)

  • Using a clover for the plans uses the text "Your clover disappears in a puff of smoke." Anything that triggers that text or an equivalent to it disqualifies you from bad moon, I believe.--MaskedLihc 07:39, 17 July 2008 (CDT)

NOT OK to do

Place your initial clover in the mall? I just completed a HC run with no clover adventures, but I began by putting my clover in my store. I never went to the Hermit for any more clovers, so that's really the only thing I can think of that could have prevented me from entering Bad Moon. Which is a shame, because selling my clover didn't give me any benefit until after the HC run was over.--Efot 16:30, 15 August 2007 (CDT)

I sold my clover in the mall and was still eligible for a Bad Moon run. -- Tenks 17:31, 15 August 2007 (CDT)
Could it be that you put it in the mall after freeing the king? --Mercantilia 18:31, 15 August 2007 (CDT)
Nope. It was before. -- Tenks 21:24, 15 August 2007 (CDT)
I have a question for you, did you start your run in the glitch because if you did that would explain why you didn't open bad moon. --Chunky_boo 21:32, 15 August 2007 (CDT)
Yes, the glitch got me. Please disregard.--Efot 04:33, 16 August 2007 (CDT)

Making a new page

Perhaps the items above should be moved? Or better yet - Most of the actual "content" from this page (and not the "discussion" should be moved to a "Qualifying for bad moon" page -

that would allow a discussion about bad-moon and a discussion about qualifying for bad moon..... In fact - I think I'll do that....

I'm going to make a page called Unlocking Bad Moon and put some content there. Please help clean up the Bad Moon article and the Bad Moon discussion page by moving relevant things to the Unlocking Bad Moon page and the Unlocking Bad Moon discussion page as appropriate. Thanks.

--DreamTheEndless 14:15, 23 January 2008 (CST)

Bad Moon Adventures

Just now I got a Bad Moon adventure instead of a semirare. (I adventured at Cobb's Knob Outskirts when my timer was zero. I wanted the Lunchbox but instead got Minioned.) Coincidence, or some deeper sinister pattern? --PlatypusNinja 23:40, 10 August 2007 (CDT)

  • I've had 5 semirares during my Bad Moon run so far, all on schedule. --Prestige 04:57, 11 August 2007 (CDT)
    • I had just gotten the Lunchbox on my previous semirare -- I guess the adventures don't like being repeated. Possibly there is a mechanic where, if you don't qualify for the semirare, you get the Bad Moon instead? --PlatypusNinja 20:18, 12 August 2007 (CDT)
      • I'm on my fifth bad moon run, and I have noticed that it isn't unusual to get a bad moon adventure on a possible fortune cookie turn. Bad moon adventures don't seem to repeat, so it happens a lot less as a run progresses, but it seems to happen more often than I'd like. The three possible fortune cookie turns I had today produced 1 bad moon adventure, followed by nothing(haunted pantry only has 1 BM adventure,so that doesn't tell me anything), and finally the three tasty tarts I was after. This suspicion is no substitute for actual testing, however, and coincidence isn't out of the question. --Noskilz 13:47, 23 October 2007 (CDT)
        • Thinking about it a little more -- if you think you're about to get a semirare, you're probably adventuring in somewhere you don't usually go. Adventuring in places you wouldn't normally go is also the trigger for causing Bad Moon adventures. I'm thinking just a coincidence. --PlatypusNinja 14:52, 23 October 2007 (CDT)

Theory: Given the number of people now in Bad Moon, it is improbable that regularly occuring adventures remain undiscovered for long. However, it has been several weeks since the path to Bad Moon was uncovered, and new content continues to show itself. Unless Jick is deliberately sneaking in new adventures every few rollover, this sugguests some sort of limiting agent. Perhaps some of the adventures may be tied in to the phases of the moons, or that only certain classes receive certain adventures, resulting in the gradual release of new content we have been seeing. --Terry2 06:00, 13 August 2007 (CDT)

  • Mm, I don't think there's anything quite that complicated going on. The ones I've been seeing, at least, have been ones in zones I've stayed in after finishing "important" content that most people wouldn't, or zones that people wouldn't bother going in at all. For instance, Vole Call! showed up the turn after getting the library key. Frost Bitten, Twice Shy showed up the first turn I went back in the Goatlet after giving the cheese to the hermit. I can't explain what the trigger might be in zones that don't have such obvious "end points" (what in the world would you call the end of the frat house in disguise?), but I've yet to notice something to blow this idea out of the water. --Araltaln 01:03, 14 August 2007 (CDT)
  • I got my potato sprout out while about level 3, with 0 opportunity to have the Haunted Gallery open. I challenge that it may be a pre-condition to open the gallery to get it in BM. (Having just opened the gallery at level 9, unless this has been changed during my slow trudge up here!). Also, I Definitely have the Loaded Dice (still level 9, nowhere near the Hidden City, simply obtained from the Non-Combat in the Hidden Temple.) This is NOT a precondition. --KidOblivious 10:12, 7 September 2007 (CDT)
  • I just checked this myself. Could people KINDLY STOP PUTTING IN FALSE INFORMATION. Just because something seems possible does not mean its true. I've removed some of the false info, I'll do my best to check the rest. (For the record, I spent ~ 30 turns with a lvl 1 in the conservatory, and got the BM adventure. Personal preliminary results suggest that not all BM adventures have triggers.)
  • I strongly believe then that while the 'pre-condition' may not HAVE to be satisfied to get the adventure, it becomes an almost a 100% chance of occurring after the 'pre-condition' is met if the adventure has not already been received. No need for this attitude some people have, this page is still very much a work in progress. --DrEvi1 16:30, 7 September 2007 (EST)

Also , Ive checked all the areas listed as having no BM adventures (except the bats, oops) and spent 100 turns in each area, after defeating the NS. Im 99% sure that they have no BM specific adventure. Ok to remove?

  • It wasn't that the information was false but rather it was put on the page when it was believed that the trigger was that so before you fly off the handle when information was added to the table it was believed to be true and nobody had any info to disprove it, this is a new thing and people are learning it as they go along with the game. This page in turn should be expected to have some information that is proved false as the game moves on. --Chunky_boo 15:22, 7 September 2007 (CDT)

Also also, the lemon party slot spits out big rocks in BM randomly. Not useful, but worth adding - wasn't sure where to put it. --Eugene 15:17, 7 September 2007 (CDT)

  • That's quite useful if your class's epic weapon is not a stringed instrument. It definitely beats backfarming a guitarrr, and probably beats choosing hippy-side and cashing in 50 dimes for a sitar. Or if, for some reason, you happen to make the wrong epic weapon... (stupid myst classes!). --Greycat 08:17, 25 September 2007 (CDT)

On a different note, the adventures are NOT regular noncombats. if they were, we'd either have no chance to get adventures such as the ones in the bat hole or we would be able to force a repeat. The page asked, so can someone else at least confirm this? --Pso lord734 23:17, 7 September 2007 (CDT)

  • They've been shown to override semi-rares. My theory is that when the precondition is satisfied, they become superlikelies (probability unknown, but very high, probably 1/4 or better). If people are seeing them before the precondition is met, then perhaps they're really low-probability superlikelies before that point. Much, much more data will be needed before we can be sure of it, though. --Greycat 08:17, 25 September 2007 (CDT)

Just a thought here, has anyone received ALL the BM adventures in a single run yet? That might be the way to obtain the BM trophy. (I would assume there is one, since all the other sign areas have a specific trophy)--Promeatius 12:57, 25 September 2007 (CDT)

I've noted that most Bad Moon content (Big Rocks and Adventures) seem to correlate to areas with clover adventures and only said areas. Might this bad luck be a deliberate parralel? This would clear up any confusion with the spading, and the adventure wasting, and the nice LAY-dee! --MrGuy

I have received all the BM adventures that are currently discovered and no trophy Akahad 15:25, 31 October 2007 (CDT)

Lack of Symmetry

Just from looking at the groupings of effects given from the special adventures:

  • There are all combinations of +50% stat1 and -50% {stat2,stat3} for the stats, except (+50% Mox, -50% Mys).
  • There are 6 +20 damage for elements and weapon, but only 5 for +10 (need +10 melee damage--maybe Re-Possessed?).
  • There are +100% and +200% meat, but only +100% items (maybe The Vitus Virus is +200%?). --Fig bucket 15:17, 11 January 2009 (UTC)

I'm fairly certain, based on the patterns, that adventuring in one of the Pirate's Cove areas in disguise would give you a Moxie +50%, Mysticality -50% effect, probably the Barrr. Someone should check for this. --I Shot the Serif 04:42, 4 May 2010 (UTC)

Getting clovers while in BM?

Am I right in presuming it's impossible to acquire clovers (via Shore, Hermit, and/or 31337 scrolls) while in Bad Moon mode? That's certainly been my experience so far, but the article doesn't mention it. --Calair 09:32, 24 August 2007 (CDT)

  • You could probably verify that to a reasonable degree of certainty by clearing out the Barrels one day. Commiebat 15:16, 24 August 2007 (CDT)

Ah, forgot that one... I've been doing 5-10 barrels a day for the last 20-odd days with nary a clover to be seen, so I'm pretty sure it doesn't drop there either, but I'll try clearing out all 36 tomorrow to confirm. --Calair 08:14, 25 August 2007 (CDT)

...and no clover in all 36 barrels. --Calair 02:34, 26 August 2007 (CDT)

Just because I haven't seen this mentioned explicitly elsewhere, it is possible to have multiple Bad Moon effects on at the same time. --Tim teh pwner 10:09, 8 September 2007 (CDT)

Responding (asking) to before the last post (which doesn't exactly belong in this topic), does the fact that clover drops are impossible for BMers mean that you can always go from 1 bad moon to another? If so, then once you get one then it's possible to never even worry about accidental clover adventures anymore! Unless you don't want to do all the BM in a row. --HikaruYami 17:59, 18 September 2007 (CDT)

I've found that clovers do drop normally from Green Rockets on Dependence Day. You can assemble/disassemble them like normal. --Woods415 (talk) 07:25, 21 June 2018 (UTC)


I know you get the brimstone items, but if you do BM Oxy, do you get more airs? or do you still recieve 3? Eniteris 20:21, 22 September 2007 (CDT)

  • There is no option to do a path when in BM so there is no BM Oxy. --Chunky_boo 20:22, 22 September 2007 (CDT)
  • Tattoos, once implemented, will be applied retroactively; you won't have to re-do that run. Confirmed by Jick on the radio show from Feb. 1 '08)--StDoodle 20:38, 1 February 2008 (CST)


I tried fiddling with the sandbox, but couldn't seem to replace the Brimstone reward items with the animated version. Anyone wanna help me? --Devion 15:38, 21 September 2007 (CDT)

  • They were uploaded yesterday. Try clearing your browser cache. --Bagatelle 20:34, 21 September 2007 (CDT)


I'm fairly sure that the BM adventures require a trigger- For example, in my run, I got Minioned the very turn after getting the Knob Goblin encryption key.

  • 1: Sign your posts. 2: The trigger would not apply to the effect, but to the adventure granting the effect. Also, it'd probably be better to include the condition right at the part that says "bad moon only" rather than adding it to Notes. --Quietust (t|c) 19:53, 27 September 2007 (CDT)
  • I got the BM adventure in the Tower Ruins without opening the Stairs to Nowhere. It was my second or third adventure there; I don't think this one has a trigger. --cthulhuette 2 October 2007
  • Got the Loaded Dice definitly before opening the hidden city - removed this trigger. --Efelo, 13/2/08
  • Just got the Loaded Dice the turn after the "At Least It's Not Full Of Trash" adventure. --Aftermath 16:17, 28 July 2008 (CDT)

What do you suppose the odds are of trigger for an as-yet undiscovered adventure being the defeat of the NS? --Sparksol 21:42, 17 March 2008 (CDT)

Just got the "Oil Be Seeing You" Adventure in the friar's gate after spending a LOT of turns there hunting a ruby W. Occurred 2 adventures after completing Azazael's quest and getting my steel margarita - Odds that this is the trigger? --Denarius 00:47, 30 November 2008 (UTC)

I'm pretty sure that you have to Haggle for the Carburetor before you can get "Say Cheese!" in the desert. 10 runs now and I've not got the anticheese before then. --Keristars 09:51, 6 January 2009 (UTC)

I got the anticheese last BM run without ever buying the carburetor. I always just open the oasis.--Alabit 18:22, 6 January 2009 (UTC)
Haggling opens the Oasis. -- sulfur 18:55, 6 January 2009 (UTC)

I've just got the "It's So Heavy" adventure without having any harem items, so I don't think the "perfume, harem pants, harem veil" precondition/trigger is right. -- DahdidahDahdit 23:31, 8 January 2010 (UTC)

Likewise. Removed the trigger notation. --SoItBegins 07:06, 21 April 2010 (UTC)

I just got "When Do We Want It?" on my 7th turn in the Post-Cyrpt Cemetery. Two turns prior I got the half-eaten brains effect. If there is any trigger for this adventure, rather than just finishing the cyrpt, perhaps it has to do with that effect, or encountering a zobmie. --Noogles 22:39, 26 February 2010 (UTC)

I'm up to the door on the Naughty Sorceress quest. I spent about 20 adventures at the hidden temple after getting to the door to try to get the loaded dice. I didn't receive it then so i made the Skeleton Key the 1st adventure after making the key at the hidden temple gave me the Why Did It Have To Be Snake Eyes? adventure. Can anybody else check or verify that its triggered by the getting the Skeleton Key? --Dragen3 18:51, 13 July 2011 (CEST)

Dropping Bad Moon

I dropped Bad Moon for Crimbo, and despite not using any clovers, I was unable to take it on my next ascension. I'm 2/3 through a HC clover-less ascension now and expecting the option to be available again. --Itsatrap 02:50, 21 January 2008 (CST)


If you got a familiar in BM that you already have regularly, and you ascend/drop BM, would you have 2 copies of the familiar? Or would you get a hatchling back? Also, if you didn't have a familiar in softcore, and got one in BM, would it stay? --Shademaster00 21:02, 24 January 2008 (CST)

  • If a tree falls in the woods, does it make a sound? No really though, if you get a familiar in BM that you already have and end up dropping BM, you only get that one familiar. When you acquire familiars in BM, its like you caught the same one you currently had. I'm unsure about the 2nd question however, I've never tried it.  :) --esko 21:13, 24 January 2008 (CST)
  • In case no one's tried it, I'll eventually find out if familiars you acquire the first time in Bad Moon are retained in subsequent ascensions. I suspect yes, and if not it's probably a bug. In any case, I'll be putting a megadrone in my terrarium (after having freed the king) soon, and we'll see if it's there again once I ascend into my next BM run (after I get two familiars and use manage familiar names). --Flargen 02:51, 20 February 2008 (CST)
    • And the answer is: yes, it's still there. --Flargen 23:51, 20 February 2008 (CST)

Just got the new Anticheese adventure- not sure how to add it to the table --Entwhistle 15:21, 19 April 2008 (CDT)

Oy, you broke the page. Be careful with indented stuff. Plus, the adventure is already on the wiki: Say Cheese!. It does need to be added to the table, though, at least once it is confirmed to be Bad Moon only (which I assume it is). --Flargen 15:27, 19 April 2008 (CDT)
It is indeed. JLE said on the forums that getting it outside of BM was a typo in the conditional for it. --TechSmurf 15:30, 19 April 2008 (CDT)

What happens if you get a Mr. Store familiar after breaking the prism?--Larryboy 22:30, 25 September 2008 (UTC) Never mind, just tried. It failed.--Larryboy 22:32, 25 September 2008 (UTC)


  • Are the Bad Moon effects occur only once per ascension? i.e. One time adventure? or some are while some aren't? if so, i think there should be a column stating which are 1 time and which ones are not.

Moreover, what are the chances of getting these adventures? --Stevetek 04:57, 4 February 2008 (CST)

I don't know the frequency, but I can tell you right now that every single Bad Moon adventure is 1 time only. --Valter 05:33, 4 February 2008 (CST)

CitB/BitB do not require clovers to assemble?

Unless I'm sadly mistaken (it's happened before), The Chef-in-the-Box and the Bartender-in-the-Box can be constructed from drops that occur without a clover adventure, so why are they listed as being forbidden to make in the HC lead-in run to Bad Moon? I realize that one can get a disembodied brain from a clover adventure, but the hundreds of brains I've farmed did not once require a clover to drop. --40ft Inc 17:14, 9 February 2008 (CST)

How do you plan on getting inside the "Fun" House to get the boxen during your lead-in then? Unlocking the "Fun" house requires your Epic Weapon, which in turn requires a big rock, which in turn requires a clover in any non-bad moon run. --Flargen 17:22, 9 February 2008 (CST)

Ah. Sadly mistaken it is.--40ft Inc 21:03, 9 February 2008 (CST)

Fixed the ambiguous reference so that this confusion does not repeat. I hope, anyway. 20:58, 17 June 2008 (CDT)

Since the introduction of Hobopolis, it's now theoretically possible to make chefs and bartenders on a Bad Moon lead-in run, since boxen can be obtained from the I_Refuse! adventure. Practical, though? No.--Ahamster 16:26, 1 August 2008 (CDT)

Actually, in BM, big rocks drop in the lemon party slot in the casino without a it is possible, even without I_Refuse!. Just thought I'd point that out. --Silenthuntr7 18:24, 4 August 2008 (CDT)

  • Ahamster was referring to a Bad Moon lead-in run - that is, a standard Hardcore run in which you must voluntarily abstain from using any clovers (and thus cannot use any box servants). The issue is not acquiring a big rock, but obtaining a box (which is otherwise only available from the fun house). --Quietust (t|c) 18:27, 4 August 2008 (CDT)
  • Umm...if it is possible to get a big rock, it IS possible to craft an epic weapon without clovers. The reason that most people need clovers to get the epic weapon is because the clover is needed to get the big rock, but if one gets a big rock and can get the worthless trinkets from the sewer, then isn't it possible to enter the fun house? Unless my logic is screwed up, of course. --Silenthuntr7 18:19, 21 September 2008 (UTC)
  • and btw, I agree with Ahamster. It's just that on the BM page, it says that getting the epic weapon is impossible. I'm just trying to show that it's not. --Silenthuntr7 18:21, 21 September 2008 (UTC)
    • As stated directly above you, that's because you're reading the Qualifying for Bad Moon section which talks about doing a lead-in. A lead-in is a normal hardcore run (not Bad Moon) where you don't use any clovers, therefore you can't get the rock. In a Bad Moon run, you can get a rock. --Melon 18:49, 21 September 2008 (UTC)
    • It's not in the context of an ascension. Sure, you can make one after freeing the king, but within the restrictions of a HC ascension, it's unfeasible enough to be called impossible-- that is to say, survive the sewers, survive the Heap, and then get a big rock from I Refuse (which, going by the list on the talk page, less than 3% or so). Viz, no epic weapon, no Clowns, no BitB/CitB until HC restrictions are lifted. --TechSmurf 18:58, 21 September 2008 (UTC)

Unless this was fixed in in the trivial update, it's also possible to get inside the "Fun" House via Teleportitis. I did this myself on my own BM lead-in run ages ago. Can someone doing a lead-in soon please test this? --ShaggyShaggs 03:52, 31 August 2008 (CDT)

Increase Semi-Rare Encounters

During this, my first Bad Moon adventure, I'm level 9 and I've already had no less than six semi rare adventures. I've never had more than one on any other ascension. I'm wondering if Bad Moon might increase Semi-Rare adventure rates while negating ultra-rare adventure rates. Seems in the spirit of things.--Mxylptlk 10:38, 7 March 2008 (CST)

Fortune cookie numbers used during Bad Moon runs disagree with the rate being increased. You do know how the semi-rare counter works, right? --Lostcalpolydude 20:54, 19 March 2008 (CDT)

Permanent Bad Moon unlocking

Since everyone's prolly thinking the same thing, I'll say it. My guess is it's permanently unlocked if you don't do clover adventures between freeing the king and ascension in a bad moon run.--Tingly 17:51, 4 August 2008 (CDT)

  • "Prolly" is never acceptable outside of AIM chat with 12 year olds. TW 15:47, 12 August 2008 (CDT)--
    • that's as may be, but the one rule here is that you don't edit the talk that other people leave. you just don't. so don't. --Evilkolbot 16:29, 12 August 2008 (CDT)

Doubtful, as all that you'd need to do to stumble upon the perma-unlock accidentally would be to jump into the gash right away. (Which I'd imagine most do, as any kind of post-prism adventuring is, for the most part, best left to non-BM ascensions.) This cute little kitty probably has more to do with the perma-unlock.--StDoodle 18:01, 4 August 2008 (CDT)

Maybe obtaining all BM adventures?--Eniteris 19:10, 4 August 2008 (CDT)

In fact, my guess is to obtain none of the BM adventures, none of the BM skills, etc. It's kinda like not using clovers in hardcore. --Shademaster00 20:45, 4 August 2008 (CDT)

  • I'm about 99.99% sure that's not the case. There are several BM adventures which occur in ascension-mandatory areas during ascension-mandatory activities. The Spooky Forest has the most well-known and virtually impossible to avoid one, in fact. --Flargen 20:51, 4 August 2008 (CDT)

Maybe going the whole ascension with 0% familiar usage? --Pantsless 20:55, 4 August 2008 (CDT)

Before the black cat idea was introduced the heart break hotel was being considered for perma unlock. I have not done a BM run myself but perhaps with the new edit the hotel will open once you free the king since the king owns it or forces the guy to open it for you or something. That could give you the cat. Or the cat have been purposely leaked to distract us from something obvious that unlocks BM. --Gotmilk 21:17, 4 August 2008 (CDT)

  • I am currently in Bad Moon and this is what is displayed: "Heartbreaker's Hotel isn't open for business yet." So, same as it was before. I will try again when I have freed the King, but I somehow doubt that this is it. --Mr Crac 03:00, 5 August 2008 (CDT)

A 100% black cat run during bad moon. I imagine the cat is like the O.A.F., it makes adventuring more difficult by making you lose item drops, meat, stats, etc. --Delekahn 08:42, 5 August 2008 (CDT)

If unlocking it is HC with no clovers, maybe permanently unlocking it is Bad Moon without using a Big Rock? --Glukthar 11:40, 5 August 2008 (CDT)

  • I dont think it would be 100% Black Cat, because you would have to get the cat first, and in that time before you get it you would give other percentages to other familiars. Unless maybe you didnt use any other familiars in combat until you get the black cat?
    • I completely disagree. As the Black Cat is gotten in the Noob Cave and comes with a Terrarium, you are not forced to take a single combat adventure before getting it. Thus it is quite possible to 100% Black Cat ascend.--MaskedLihc 11:41, 6 August 2008 (CDT)
      • I've never paid much attention to familiar percentage before. Is it calculated based on how often a familiar is used in combat adventures only? If so, do combat adventures with no familiar count into that? If I hold off on using any familiars in BM until I'm about to fight the NS, then use the Cat for that, would that count as 100% or an effective 0%? --SeeSaw 12:48, 6 August 2008 (CDT)
        • unfortunately zero. ~100% no familiar counts towards a certain pair of trophies. --Evilkolbot

Maybe it's something devilishly ironic like having to use a clover at a specific place on what would otherwise be a BM-lead in? Or maybe moon phases- there's evidently already coding to have certain things trigger during certain moon phases. --Aoi 16:58, 5 August 2008 (CDT)

Maybe ascend into BM or from BM on a day where both moons are dark?--Shademaster00 20:55, 5 August 2008 (CDT)

  • that sounds dieviously plausable i'm on my way to a bad moon run i will try itBig jim 19:56, 6 August 2008 (CDT)

It probably isn't getting no BM adventures because then you would have to use the shore for an anitcheese if you needed to use an angry goat against the NS. The getting all BM adventures is more likely.--Larryboy 11:34, 6 August 2008 (CDT)

A friend of mine brought up a possible unlock method (mirror/date/familiar). It's elaborate, but hey, it makes sense. Sort of. I'll add it to the list, if anyone's feeling patient enough to give it a doing. --Digi 01:22, 15 August 2008 (CDT)

Another idea is to completely avoid semi-rares during the entire ascension. Also, I've made a list of suggestions and test results. I think ascending into/out of a BM run with both dark moons has already been done (as that constitutes one of the eight days of the week), but I will add it to the list anyways.

Guessed Mechanics:

  • No clover adventures between freeing king and jumping through gash
  • Obtaining all BM adventures
  • Obtaining no BM adventures
  • 'Something with the Black Cat (please be more specific)
  • Ascend with a 20 lb. Black Cat
  • Ascend with a 40 lb. Black Cat (20 lb. familiar, +10 from irradiated pet snacks, +5 from pet-buffing spray, and +5 from arena/lead necklace/tiny plactics/or misc.other)
  • Ascend with a Black Cat equipped with currently unknown familiar equipment
  • 0% familiar usage
  • 100% black cat (confirmed as the unlock method, see
  • Ascending into a BM run with double dark moons
  • Ascending out of a BM run with double dark moons
  • Using a clover at a specific place, in a otherwise BM lead-in run
  • No semi-rare encounters
  • Break the mirror at the Lair on Friday the 13th, with a black cat as the active familiar (preferably the highest weight possible?)

Already tested, and do not work (add sign list items, please):

  • 0% familiar usage (unless the 0% run had to be after the permanent unlocking system was implemented, because mine was a couple of months ago.)--Euan 14:44, 11 August 2008 (CDT)
  • Ascended using no clover adventures between freeing the king and jumping through the gash (was under BM sign at the time though, might not apply to original lead-in runs) - Shadesofgray, August 13th, 2008
  • Ascend with a 20 lb. Black Cat--baneblackblade 06:33, 20 August (PDT)

A question was asked a few minutes ago on jick's show, is there a familar equipment for the black cat, to which jick replied, you'll have to find out if you want to unlock bad moon or something to that effect Big jim 23:31, 7 August 2008 (CDT)

  • Perhaps there's a hidden piece of familiar equipment for the Cat that could be found somewhere outside of the Arena (as with the elemental Gravy Fairies). Finding that could be part of unlocking Bad Moon.--SeeSaw 10:58, 14 August 2008 (CDT)
  • So, now that this has been confirmed, does someone want to add the details discussed here to the Bad Moon Page? --SeeSaw 11:01, 22 August 2008 (CDT)
    • Edit: Never Mind, I did it myself--SeeSaw 11:19, 22 August 2008 (CDT)

The message from permanently unlocking Bad Moon, verbatim:

By completing a 100% Black Cat Bad Moon run, you have permanently unlocked the Bad Moon sign for your character.

This shows up in Beyond the Pale.--GoldS 23:39, 5 September 2008 (CDT)

I was wondering, if you do a BM run without any familiar (except the necessary blackbird and NS familiars), can you still permanently unlock BM? Yug sdrawkcab eht 03:46, 19 October 2008 (UTC)

  • No, that would be a 100% "no-familiar" run. --Itsatrap 22:52, 23 October 2008 (UTC)
    • What if I do a single adventure with the black cat, then finish off the NS quest? Permanent unlock? Yug sdrawkcab eht 05:29, 3 November 2008 (UTC)
      • That would be a 99% no-familiar run. Every combat adventure affects your familiar percentage, whether you actually have a familiar or not. --Flargen 05:42, 3 November 2008 (UTC)
  • Does breaking the prism mark the end of the run, or do you have to actually jump into the gash? --Itsatrap 05:43, 19 October 2008 (UTC)
    • To complete a 100% run, you have to jump into the gash. No known ways around that, so far. --Sparksol (t|c) 08:19, 19 October 2008 (UTC)
      • Oh well, into the gash then! --Itsatrap 22:53, 23 October 2008 (UTC)
        • The recent minor change supposedly changed this so that the percentage is calculated based on breaking the prism, but I've heard rumors (through chat) that it may not work properly for %100 Black Cat. --Itsatrap 21:21, 2 December 2008 (UTC)
          • Confirmed. My records show 100% pre-Ralph and 84% total. Not good enough, apparently. Sucks muchly.--Temporary man 03:39, 13 December 2008 (UTC)

Today's question: If you have a special combat adventure before you get the kitten (I.E. from a holiday sort of thing) does this prevent you from unlocking Bad Moon permanently that run? I started a Bad Moon run during the Halloween event, and while adventuring in the Noob Cave to get my Kitten, I was attacked by a Mutant Rattlesnake. Am I out of luck for perma-unlocking BM this run? --Tiwaz 08:36, 8 November 2008 (UTC)

Today's answer: Sorry, you're screwed. Halloweek was a bad time to do that. --Bale 08:49, 8 November 2008 (UTC)

It took me 53 days of casual game play to permanently unlock badmoon. This information may be useful to others before they indulge. --Neugents 12:43, 25 July 2009 (UTC)

I don't consider myself a speed ascender and I did it in 37 days. For whatever it's worth. The speed ascenders do it in 10 to 15 days. --Club (#66669) (Talk) 22:47, 25 July 2009 (UTC)

Can someone clarify, the first turn, I had no familiar at all, but that was spent getting the terrarium and the kitten. I'm still on track for permanently unlocking, correct? (update) Ah, in reading other places, it's not 100% turns used, but 100% combat adventures (ie turns where you actually fight), so yes, I should be fine. --Elbie 14:35, 1 November 2010 (UTC)

Should we show that...

While in BM your familiars are unusable, you can still see them in the "Manage Names" part of your terrarium? And you'll get them back after ascending, so you don't have to go and use another 1000 robotronic eggs to get a RoboGoose? I'm sure worried, confused familiar collectors like me will be relieved at that. Also, i'm wondering if the same goes for the telescope. I got these facts from the forums BTW, so correct me if i'm wrong. --Trar 19:56, 21 September 2008 (UTC)

Hidden Temple BM

Certainly doesn't require you to do the MacGuffin part of the temple. I'd opened the WC and was L7 when I got it. Took quite a few turns to get it tho, was much longer than most BM adventures. Lost 34 out of a max 54 hp, as a data point. --Lordebon 16:57, 24 January 2009 (UTC)

  • Can confirm as well. Was working on unlocking the MacGuffin part of the temple and ran into it. It looks like there is probably a set number of turns you need to spend there before you get a chance at the dice, since I've been hitting the temple a fair amount this run. --Shoptroll 00:05, 9 March 2009 (UTC)
  • Snake Eyes at L4 after ~30 advs at hidden temple. Only prior BM advs: Surprising! and This Doesn't Look Like Candy Mountain. Only completed L2 quest.--Turtlegeuse 16:36, 1 February 2010 (UTC)

Semirares affect BM adventures?

  • The Harem Bad Moon adventure will not show up for me, and I've spent about 40 adventures searching for it. Previous to that I recieved the vials of scented massage oil. Did the massage oil cancel out the Once bitten adventure? -Boomies

After freeing the King

Just after freeing the king and my mr. store summoning skills returned to me, love songs and stickers. Maybe the should be put somewhere on the page, especially seeing as it specifically states that this doesn't happen. --Deconduo 22:37, 9 April 2009 (UTC)

Dropping Bad Moon Text and Effect

I think we should be explict on what happens when you drop bad moon.

This is what the account box says. --Brion thenotgiant 23:55, 15 April 2009 (UTC) Drop Bad Moon: If you drop Bad Moon, the following terrible things will happen to you:

  • You will be ejected into a Hardcore Pathless run.
  • All of your familiars and hardcore permanent'd skills will return to you (as well as your terrarium, if you hadn't already purchased one this run).
  • You will not be able to reap the benefits of having a moon sign.
  • Some effects specific to Bad Moon will be removed, leaving you with a slightly violated feeling.
  • Additionally, any skills which are only learnable during Bad Moon will also be removed, reinforcing the above feeling.

If you want to also drop Hardcore, you may do so after you have dropped Bad Moon.

Your #1 Problem

The trigger for Your #1 Problem is not having the pirate fledges. I received the adventure/effect today, and do not have the fledges. As such, I modified the relevant entry. Current status: Completed Lv1-Lv7 quests. Unfortunately, that leaves the adventure without a trigger. Maybe we have the triggering mechanism wrong? --08:45, 7 March 2010 (UTC)

  • Incorrect. I received that adventure on a multi and was wearing pirate fledges. --RoyalTonberry 11:15, 7 March 2010 (UTC)

Trigger for loaded dice

I encountered the Adventure right after defeating the Protector Spectre and opening the Pyramid. I think one of this should be the trigger, since i adventured in the temple right before and didn't encounter the special adventure. --BuZZ-T 11:11, 30 May 2011 (UTC)

Unfornately completly wrong. Received it with LVL 6 and open Boss Bat, Goblin King and Deep Fat Friars Quest. So probably no trigger, or one before LVL6. --BuZZ-T 19:24, 12 June 2011 (UTC)
  • I got it at level 6 before starting the Friars quest, and without the Nostril or even any stone wool. Almost all requirements are to open another zone or otherwise complete some quest task in the zone, and I hadn't done anything of the sort. With that plus two years of no proof that there's a requirement, I think it's safe to say there isn't one. --Guyy (talk) 05:11, 29 June 2013 (UTC)

Baron von Ratsworth

2013 January 23: Raijinili added a note about Baron von Ratsworth scaling with "needs confirmation". What needs to be confirmed? That the known scaling of the Baron still affects Bad Moon or something else? --Club (#66669) (Talk) 19:49, 23 January 2013 (CET)

No Longer Available Adventures

Going through a Bad Moon run, I'm finding there are a lot of adventures that do not appear to be available:

  • Haunted Billiard Room (no BMA in 19 turns after obtaining library key)
  • Haunted Library (no BMA in 14 turns after obtain Lady Spookyraven's necklace)
  • Haunted Ballroom (no BMA in 17 turns after encountering We'll All Be Flat)
  • Black Forest (no BMA in 21 turns after unlocking Black Market)
  • Castle in the Sky (no BMA in 29 turns on the Top Floor, 15 on the Ground Floor, or 10 in the Basement after completing quest and receiving reward from council)

In my run, I've only just gotten to level 11, so I still have several others to check, but here's my more general question

  • For a Bad Moon adventure that has a trigger, most seem to come up within a few turns (On the Whole, The Bark is Better was 8 turns, Oil Be Seeing You was 6th turn after trigger, e.g., Mistaken Identity, LOL was 3rd, Getting Hammered 1st). If an adventure used to have a trigger, and it no longer occurs in the first 10 turns after the trigger, is it fair to mark it no longer available? First 15 turns? First 20 turns?

-Foggy (talk) 16:12, 22 September 2014 (UTC)

See above. I've removed adventures if they did not occur within 20 adventures of the trigger or beginning adventuring in the zone. (In some cases, a lot more than 20.) I experienced all other BM adventures, with the following exceptions:

-Foggy (talk) 17:37, 28 September 2014 (UTC)