Talk:Baby Bugged Bugbear

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--Shao Mi 13:44, 1 April 2010 (UTC)I think it does a little bit of all the basic familiars. - slasher88die

I'll add this here as well as on the equipment as the Bugged balaclava seems to make the baby bugged bugbear act as a volley/sombrero each round instead of random. --RebusSohal

Yeah, hears the impression I have so far:

  • Familiar equipment is obtained from the arena for free. Base version gives +10 lbs., but it can be freely transformed into the balaclava, which gives +20 ML instead and changes familiar behavior.
Not just the balaclava -- the beanie itself appears to make it into a potato, at least. Got this message: "[name] //ℵ±entangles your opponent with powerful vines, preventing him from attacking you." --acm, 10:35 (EST), 1 April 2010
I noticed that equipping the balaclava doesn't change the familiar weight in the character pane at all, just as if it wasn't equipped, while the beanie gives the bonus.--Wagawaga 11:35, 2 April 2010 (UTC)
  • Familiar is always a potato + something.
  • Without the balaclava, the something changes each combat. I've seen whelp, volley, leprechaun, fairy. It also has some small chance of turning your opponent into a frog (and possibly the other CLEESH monsters), and of dropping a random item after combat (seen a vampire heart and a seal-clubbing club so far), in addition to the other effects.
Just got a salamander, so yeah, probably all CLEESH monsters possible.--Salien 05:45, 1 April 2010 (UTC)
Got a frog, looking like it does them all. --RebusSohal
  • With the balaclava on, it's a straight potato-volley combo. Since the familiar equipment is free and gives +20 ML on top of this, seems like a pretty useful HC idea...--Salien 05:41, 1 April 2010 (UTC)
Are we sure about the potato? I got potato with the beanie, but have not gotten a single entangle since switching to the balaclava -- perhaps you trade one functionality for the other? still potentially useful... -acm, 10:57 (EST), 1 April 2010

Seeing as how people are able to spade this today, is it perchance immune to transforming into the April Fools Familiars? --TimRem 06:11, 1 April 2010 (UTC)

Yup. It isn't effected by April. --Bale 07:22, 1 April 2010 (UTC)
What about the tiny costume wardrobe? I'm in HC and can't test right away.--Fluxxdog 16:32, 1 April 2010 (UTC)
With the costume wardrobe equipped, it seems to have the normal April Fools' messages; can't wait until tomorrow to find out if it's just because it "became the doppelshifter", or it's a permanent thing. Probably the former.--Sermari 22:20, 1 April 2010 (UTC)
Just got the message "As you're about to use that skill, [name] gazes into your eyes, paralyzing you." Not sure if this is related to the April Fools Familiars Floating Eye or not. Only seems to happen when I have the Cunctatitis effect. Have to check again tomorrow. --SHJakk 20:50, 1 April 2010 (UTC)
UPDATE: The message still appears, only during Cunctatitis. Can someone confirm? 06:08, 2 April 2010 (UTC). -- SHJakk


I've seen it act as a fairy, a volleyball, a ghoul whelp, and nothing at the end of combat. Presumably leprechaun is in there too. I've also gotten toast.

With the "winks at you" message, I had just beaten the huge ghuol, and got a total of 645 meat at 18 pounds. The only meat boost I had at the time were stainless steel slacks (20%). If it did copy a Leprechaun, at 18 pounds, that would be about 92.9% bonus. With a range of 258-344 meat for the base kill, adding in the 20% (total 112.9%), we come with a adjusted range of 549-732. However, given the message makes reference to the MMG, it might be possible that they are doubling it and subtracting .1%. If only the 20% were factored, it'd leave a range of 309-412 meat. 323 doubled is 646, minus .1% (.6 meat rounded up to 1 meat) would give 645. Any conclusive evidence?--Fluxxdog 16:30, 1 April 2010 (UTC)

I was looking through logs and noticed that, although rare, I have a couple instances when my BBB did a spastic jig and no item dropped. In this aspect, it mimics the gravy fairies as it only increases the bonus drop rate without guaranteeing an item. However, the only time I got a wink message was when meat was involved. I never got a wink with meatless enemies. Also, I've gotten a finisher glitch and an item on the same combat. Mostly toast, but still...--Fluxxdog 17:17, 1 April 2010 (UTC)

I tried equipping it with the beanie on and adving in the bugbear pens, and I got only the noncombat advs I would normally get there if I was wearing the bugbear outfit (which I was not wearing)--Makarina 19:30, 1 April 2010 (UTC)

I tried zapping the bugged beanie, and got a Bugged bön±Ã©t, which could be eaten to get the bugged balaclava. Zapping the balaclava only gave me the beanie again.--Hamfish 01:01, 2 April 2010 (UTC)

"However, for this to work, you can't have a Bugged Beanie or Bugged Balaclava equipped or in your inventory (or in your closet)." Does the beanie drop in the Arena, if you have the aforementioned items in your dc or store? --Yatsufusa 06:02, 4 May 2010 (UTC)


Naming

Renamed mine "ʇןnɐɟbǝs" and it changes to "Êtimes;ÉEacute;Ç". Similar effects for "ɔıuɐd" and anything else with 'upside down' characters. If I use regular (non-upside down names) it seems to leave it alone? I'm using http://www.fliptext.org/ to flip the text over if someone else wants to try it. --Stewmoni 12:39, 1 April 2010 (UTC)

It's something that happens with all familiar names, the only exception being the upside down spartacus you get when it hatches.--Wagawaga 21:12, 1 April 2010 (UTC)

Random item drops

...for the sake of cleanliness, let's keep a nice list of the confirmed items the familiar drops at the end of combat. I can personally confirm the first three. --Ephesos 06:55, 1 April 2010 (UTC)

It can drop more than one of these per combat. Just got a seal clubbing club and a Knob_Göblin_lòve_potion at the end of one fight. --Wyrd 20:22, 2 April 2010 (UTC)

Equipment Comments

Lucky Tam - %‎name dances erratically around the maypole.


Maypole - %‎name grins at you creepily with %‎fposs wax lips.

Wax Lips - %‎name twitches one eye beneath the Tam O'Shanter.

Here are the messages. They are constant. Maypole always gives waxlips comment. Can someone add to wiki?

-EvilBear

Special effects

Having it selected seems to occasionally corrupt your chat messages, e.g. "old school Mafia knicke½æ in my store" --Masaka Motto 07:14, 2 April 2010 (UTC)

Cake-Shaped Arena

I think it always loses, i entered it several times in various competitons and always lost, with a message "Notice: Undefined offset 2224 in arena.php on line 4902"--Wagawaga 12:05, 2 April 2010 (UTC)

• No, it doesn't always lose, it just has the lowest possible skill (1 olive) in each arena match. It can win matches, but only against equally bad familiars in, and even then it's a 50/50. --Kli1195 12:22, 2 April 2010 (UTC)

I have noticed the main page mentions you only get the free equipment once per ascension but after zapping a beanie to a bön±Ã©t I went to the arena and although I didn't instantly get the items free I got another beanie after 1 match. Could be the equipment works kind of similar to the stocking mimic in that it is once a day so long as it isn't equiped but takes 1 arena match for the baby bugged bugbear instead of one combat? I would have tested more but it was on my last turn for today --RebusSohal

  • The "once per ascension" phrase was mine ;) Maybe it works in the way you just have described. All I can say, that I got 1 beanie on the final day of one ascension, then ascended, got beanie on my first day of next ascension (just by visiting arena) and on the second day I unequipped it, visited arena again and didn't get another beanie. --NightBird 18:08, 2 April 2010 (UTC)

It says you can get the familiar equipment once a day, but I've tried it today and so far zilch. I've tried going there without any equipment too. --Kli1195 02:09, 3 April 2010 (UTC)

  • After a bit more messing around it looks like I couldn't get it again if I had a beanie/balaclava in my closet or inventory. I would guess this means you can only get it again after a match if you zapped the original into a bonnet or don't have a beanie/balaclava at all. --RebusSohal 04:11, 3 April 2010 (UTC)
  • Found out that you can get another equipment for free (no adventures) by not having any Bugged Beanie or Baclava equipped or in your inventory when you visit the arena. --Kli1195 19:33, 3 April 2010 (UTC)

Beanie Abilities

  • Very brief info - in 10 combats, I observed the crit -> fumble message 5 times and the critical message 12 times. This was 218 rounds. The monster was cleeshed 5 times, on rounds 1, 9, 18, 21 and 29. I don't know if it can be cleeshed after being killed - I doubt it, but it'd be rather tricky to spade.--Ryo_Sangnoir 18:42, 27 April 2010 (UTC)

"You raise an eyebrow at <name>"

This definitely isn't a potato message - the monster can attack in the same round.

Looks like it increases damage. Casually spading, I can deal exactly 1 damage on Quantum Mechanic, or 1-3 on a critical hit. (Dual-weilding costume swords, plus some stuff.) When this message happened, I did 3 damage.

In a more controlled example, I nuked my Muscle to 75 and started hitting frat cavemen with the clockwork crossbow (I figured that it was doing something to crits), so that I was dealing 31~40 damage per hit (8~17 + 13 for disco fever +10 from the crossbow). When this message appeared, I did 39 damage. (Oh, and the clockwork crossbow didn't trigger, so the message doesn't autocrit or something... thre goes that idea.)

I kept hitting away at the cavemen, and I got this message AND a critical hit, for 96 damage.

Switching to a disco ball (so, 14~16 damage, or 28~32 on a crit), this message gave me 17, 19, 15, 17, 17 damage. Message+crit did 38 damage. (Hooray for less damage, and thus longer fights!)

All this was done with the bugged beanie equipped and at 45 lbs.

So yeah, it increases damage, although I'm not sure how much. Right now it looks like an additional +[10% to 20% of weapon power], which would kinda explain all those 17s if the two +[10% to...] were rolled separately. (Wait, does the +[10% to...] in the main weapon damage formula follow triangular distribution? If it does, then this could just be *2 to the damage from weapon power.) I'm going to dump a lot more turns into this over the next few days. --Deus Ex Machina (Talk) 03:00, 19 August 2010 (UTC)