Talk:A Shimmering Portal

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probability of getting machinations

  • it can't be zero percent because I have gotten this adventure two or three times without boosting noncombat rate, I can't have gotten that, now can I? eh? --Jotsund 19:40, 20 February 2008 (CST)
    • Again, Strung-Up Quartet. It's in a required area. Sono Un Amanten Non Un Combattente boosts noncombats by 5%. There's no indication that it's active to remind you. --TechSmurf 20:05, 20 February 2008 (CST)

What is "N"?

  • i got exactly 40 turns of joy out of my portal before it died. is this typical, or does "N" vary? i just ascended (too cheap to buy more spheres) so i'll report back as to what i get this time. --Evilkolbot 12:04, 13 February 2008 (CST)
  • I think the number of turns you start with varies. As I recall, I got 13 and 20 on my 2 multis. --Flargen 12:58, 13 February 2008 (CST)
  • If I remember right, I got a wee pile of turns before my portal died for the first time, I think it corresponds to the number of spheres you emplinthed even before the portal was active. --Denarius 14:34, 13 February 2008 (CST)
    • don't think that's true since i emplinthed a total of zero spheres. --Evilkolbot 14:48, 13 February 2008 (CST)

Placing a Sphere

I put a El Vibrato Sphere into the device and stepped through it. The Construct hit me for 70k damage. Stepping through w/o placing a sphere - 30ish. Placing a El Vibrato Sphere allows you to fight an enhanced (Tower level) monster? --Grimdel 13:18, 8 February 2008 (CST)

  • Tried it again - fought a normal construct. Sphere isnt a supercharger :( --Grimdel 13:34, 8 February 2008 (CST)
  • There are several different constructs in the area, one of which appears to be tower-level (the hulking construct).--Yiab 13:36, 8 February 2008 (CST)

Construct List

List the constructs and punch cards

  • bizarre construct-
    • El Vibrato punchcard (216 holes)Impy 13:55, 8 February 2008 (CST)
  • lonely construct(335HP+88HP in the last hit, probably scales)- drop?
    • El Vibrato punchcard (213 holes)Impy 14:36, 8 February 2008 (CST)
  • industrious construct-
    • El Vibrato punchcard (129 holes), El Vibrato punchcard (88 holes) both in same fight Impy 14:05, 8 February 2008 (CST)
  • towering construct- --Xclockwatcher 13:46, 8 February 2008 (CST)
    • El Vibrato punchcard (165 holes), El Vibrato punchcard (176 holes) both in same fight Impy 13:58, 8 February 2008 (CST)
  • hulking construct- hit me for 25,000+ damage first round, can be CLEESHED
  • menacing construct- hit me each round for 50 damage(370 mox)--Xclockwatcher 13:57, 8 February 2008 (CST)
  • menacing construct says: "PAPAZAK NOGACHA. FUCHANO BUCHOBU BUFULA BEKRONO."
    • El Vibrato punchcard (115 holes)Impy 14:37, 8 February 2008 (CST)
  • Each one drops one kind of punch card, from what I've seen. The lonely one drops an El Vibrato Punchard (182 Dots), I think.--Airpi 13:39, 8 February 2008 (CST)
  • I just got a 216 hole card and a 97 hole card from a bizzare construct, and it isn't the first time I've gotten more than one, so I would say they can each drop at least two cards.Kenshin8671 14:13, 8 February 2008 (CST)
  • I'm not sure if I mis-read it or not, but I believe I encountered an insidious construct that was virtually identical in text and drops to the industrious construct. This was on the next adventure after defeating the hulking construct with 165-115-88. Has anyone else seen this one? ElroyJetson 19:58, 8 February 2008 (CST)

Power

The initial charge for the Shimmering Portal is 20 fights. I ended up consuming only 17 adventures because I ran away from 3 hulking constructs (with a navel ring on...) (would've been 4, but I didn't pay attention and got clocked....)--Vince3 21:21, 8 February 2008 (CST)

After I few adventures (I didn't count, sorry) I got the following message. "The pieces of the El Vibrato portal lay strewn on the ground. Looks like the thing has run out of juice.

There is a round depression in the base of the portal -- it looks about the same size as those strange stone spheres from the waters surrounding El Vibrato Island." Looks like it needs more spheres to keep going--Airpi 13:41, 8 February 2008 (CST)

With a sphere left in inventory, I got:

"Your El Vibrato portal has run out of power. You should go back to your campsite and charge it back up." Impy 14:34, 8 February 2008 (CST)

let keep this organized--Xclockwatcher 14:40, 8 February 2008 (CST)

Each stone allows me to get 5 fights. But only 5 stones so far, so I'll make sure. --Matsui 14:54, 8 February 2008 (CST)

  • 7 stones so far. 5 adventures each. I guess that since no one has corrected me, that should be the right number. --Matsui 15:09, 8 February 2008 (CST)

5 fights for a sphere. I only consumed 4 adventures because of my navel ring's run away power activating (doesn't comsume an adventure) after I failed to feed a successful combo of cards to the Hulking construct and ran away when I ran out of cards......--Vince3 15:52, 8 February 2008 (CST)

But tattered scrapping away from the monsters did not prevent the portal from collapsing on me. After several pickpocket-then-scrap episodes (I didn't count), I had to recharge the portal. --Greycat 20:49, 8 February 2008 (CST)
I think that's because the navel ring's "run away" power isn't guaranteed.......--Vince3 21:22, 8 February 2008 (CST)
  • Can confirm the 5 turns per sphere...
113 turns after depositing sphere
108 turns after power out
76 turns after depositing sphere
71 turns after power out
16 after depositing 2 spheres
6 after after power out

That was my experiment today Shoptroll 22:10, 9 February 2008 (CST)

Also Cleeshing the constructs causes charges to be lost--Darkmagicpi 00:07, 19 February 2009 (UTC)

Punchcards vs Constructs

Hulking


I saw that some people were being killed by the hulking construct so I tried using punch cards on him, here are my findings.


First what it says to you when you encounter it: "KUZGA NOGACHA. GAFUSTA KUZGA. NO PAZAK NOCHACHAZEVE,"

  • 213 hole punch card: You slide the punchcard into a slot in the hulking construct. It bellows "BEFUNO GA NOCHACHO."
  • 176 hole punch card: You slide the punchcard into a slot in the hulking construct. It bellows "ANZEVE BELA NOGACHA. ZEVEPACHA SOM BULA BUFULA."
  • 216 hole punch card: You slide the punchcard into a slot in the hulking construct. It bellows "ANZEVE BELA NOGACHA. ZEVEPACHA SOM BULA BUFULA."
  • 88 hole punch card: You slide the punchcard into a slot in the hulking construct. It bellows "ANZEVE BELA NOGACHA. ZEVEPACHA SOM BULA BUFULA."
  • 115 hole punch card: You slide the punchcard into a slot in the hulking construct. It bellows "PUGABU GABECHA:BEBU."
  • 129 hole punch card: You slide the punchcard into a slot in the hulking construct. It bellows "BEFUNO GA NOCHACHO."
  • 165 hole punch card: You slide the punchcard into a slot in the hulking construct. It bellows "KUZGA: HO GABECHA. FUCHANO KROZEVENO BUFULA."

The construct raises its fistlike appendages and bashes itself into dozens of tiny pieces.


You gain 34 Fortitude. You gain 69 Enchantedness. You gain 32 Smarm.

--Altmin 14:27, 8 February 2008 (CST)

In that last fight, the one in which I defeated it, I used 213, 115, 129, 115, 165. --Altmin 14:28, 8 February 2008 (CST)


I tried the same sequence with ambidextrous funksling : 213 and 115 then 29 and 115 then 165 it didn't killed the hulkling Akahad 16:20, 8 February 2008 (CST)

I may have recorded it wrong. We should probably transfer this spading to: http://kol.coldfront.net/thekolwiki/index.php/Talk:Hulking_construct

--Altmin 16:55, 8 February 2008 (CST)

Okay I fought another one using this combo: 165, 213, 115, 176 and got this:

You slide the punchcard into a slot in the hulking construct. It bellows "KUZGA: KUZ GABECHA. FUCHANO KROZEVENO BUFULA."

The construct raises its fistlike appendages and bashes a hole in the wall. It shudders violently as the current of energy coursing beneath the floor overloads its circuits. It collapses in a heap.

You investigate the hole in the wall, and discover a compartment filled with more of these weird punchcards. Most of them have been burned, but a few are salvageable.

You acquire an item: El Vibrato punchcard (104 holes)
You acquire an item: El Vibrato punchcard (142 holes)
You acquire an item: El Vibrato punchcard (104 holes)
You acquire an item: El Vibrato punchcard (88 holes)

--Altmin 15:11, 8 February 2008 (CST)


  • 88 hole punchcard: You slide the punchcard into a slot in the hulking construct. It bellows "ZEVENOK KUZGA KROTATA. ZEVEPACHA SOM BULA BUFULA".
  • 129 hole punchcard: 129 holes: You slide the punchcard into a slot in the hulking construct. It bellows "BEFUNO GA NOCHACHO."
  • 165 hole punchcard: You slide the punchcard into a slot in the hulking construct. It bellows "PUGABU GABECHA: FUAN."
  • 176 hole punchcard: You slide the punchcard into a slot in the hulking construct. It bellows "ZEVENOK KUZGA KROTATA. ZEVEPACHA SOM BULA BUFULA".
  • 216 hole punchcard: You slide the punchcard into a slot in the hulking construct. It bellows "ANZEVE BELA NOGACHA. ZEVEPACHA SOM BULA BUFULA."

SOM BULA BUFULA = 6?

Impy 14:02, 8 February 2008 (CST)

Exactly how many trapezoids are there in the kingdom? 1 per player? --Unhuman 13:59, 8 February 2008 (CST)

  • no, i have more than one. one is in my DC, i got the other by putting it there, then placed it at my campsite. so it is possible to get more than one, but not with one already in your inventory or campsite. --Glitterboy

In case anyone was wondering, these do not stay in your campground after ascending. --CofLBelgarion 07:32, 9 February 2008 (CST)



Towering

  • 165 punchcard: You slide the punchcard into a slot in the towering construct. It bellows "PUGABU GABECHA: FUAN."


Bizarre

  • 88 punchcard: You slide the punchcard into a slot in the bizarre construct. It bellows "PUGABU GABECHA:SOM."
  • 126 punchcard: You slide the punchcard into a slot in the bizarre construct. It bellows "ANZEVE BELA NOGACHA. ZEVEPACHA SOM BULA BUFULA."

--Altmin 14:12, 8 February 2008 (CST)

I got the following:

  • 115 punchcard: You slide the punchcard into a slot in the bizarre construct. It bellows "BEFUNO GA NOCHACHO"
  • 129 punchcard: ... "PUGABU GABECHA:SOM"
  • 142 punchcard: ... "KUZGA: TAFU GABECHA. FUCHANO KROZEVENO BUFULA"

After using those three punchcards, in that order, I got an effect: "Fitter, Happier" (10 adventures), which seemed to boost my Muscle and Mysticality (no effect on Moxie) by approximately 300 points. Unfortunately, I had other buffs going which obscured the effect a little.

--Linguini Loony 21:01, 8 February 2008 (CST)

Menacing

  • 88 ANZEVE BELA NOGACHA. ZEVEPACHA SOM BULA BUFULA
  • 97 BEFUNO GA NOCHACHO
  • 129 BEFUNO GA NOCHACHO
  • 165 BEFUNO GA NOCHACHO
  • 216 ANZEVE BELA NOGACHA. ZEVEPACHA SOM BULA BUFULA--Xclockwatcher 14:30, 8 February 2008 (CST)
  • I fed a 216 to a Menacing Construct and got the following result: "You slide the punchcard into a slot in the menacing construct. It bellows "KUZGA: HO GABECHA. FUCHANO KROZEVENO BUFULA." The construct aims one of its gun-like arms at its head and blasts it with energy, dealing 43 damage." This was NOT the first card I fed it, although I don't know offhand what other cards I had fed it that combat. This suggests that all of the constructs may be programmed. I figure that the common bits of dialog are error messages, and that the less common ones are asking for further input.--HastyLumbago

Noncombat

elvmachine.gif Machinations You step through the shimmering portal, and find yourself in a room hardly bigger than a closet. You explore for a little while (a very little while, and find no exits. One one of the walls, however, you find what seems to be some kind of vending machine. It's got a slot, and it's got a button.

Results:

129: HOCHOFUNO FUZAKLA FUCHANOKCHA: SOM SOM LALA (88)
213: HOCHOFUNO FUZAKLA FUCHANOKCHA: FUKRO SOM ANKRO (182)
216: HOCHOFUNO FUZAKLA FUCHANOKCHA: HO SOM TAGA. (97)
97: HOCHOFUNO FUZAKLA FUCHANOKCHA: TAGA SOM HO (216)
142: HOCHOFUNO FUZAKLA FUCHANOKCHA: TAFU SOM BEBU (115)
115: HOCHOFUNO FUZAKLA FUCHANOKCHA: BEBU SOM TAFU (142)

Pressing the button: You press the button, and a beam shoots down from the ceiling, vaporizing you. Luckily, the vapors that were once you are reconstituted in short order, just outside the portal in your campsite.

So basically, it lets you switch around your punchcards for other ones.--Barstool 14:14, 8 February 2008 (CST)

In specific, it seems to switch one card that is dropped by a specific construct for the other card the same construct drops. Has anybody tried inserting the 104 card? --Lexicon 19:03, 8 February 2008 (CST)

  • I think this is a serious clue. If we assume that "HOCHOFUNO FUZAKLA FUCHANOKCHA" translates roughly to "Generating new card", then the syllables after the colon indicate the numeric value. In all cases, it appears that the machine's slot REVERSES the syllables. I think we should be able to use that info to determine what each syllable represents, numerically.--Gemelli 14:29, 8 February 2008 (CST)
    • Just to clarify the "reversing the syllable" comment-- if you observe the 142 card, you'll see that it can be traded for a 115, and vice-versa. The post-colon words ("TAFU SOM BEBU" and "BEBU SOM TAFU") are reflected versions of each other.
On the topic of number values... I'm thinking that we're dealing with a cypher in which each "word" represents a numerical value. I'm also thinking that we're looking at a number system that isn't in base ten. --Southwest 15:11, 8 February 2008 (CST)
I looked at those, and simply converting base and then switching the order of the numerals doesn't seem to be the answer. Imagine that it's some sort of base system, where the placement of each syllable corresponds to a multiple of some number, with [Taga, Tafu, Som, Bebu, Ho]=[tg, tf, s, b, h]:
hA+sB+tgC=97.
tgA+sB+hC=216
tfA+sB+bC=115
hA+sB+tfC=142
You can solve these to get:
(h-tg)(C-A)=119
(b-tf)(C-A)=27
Which doesn't lead to any nice solution if all the numbers are integers. This certainly rules out a regular Base N crypt.
Something worth noting is that a decent % of the numbers are divisible by 11. --Starwed 15:35, 8 February 2008 (CST)

Here are the prime factorizations:

213	7	71	
176	2^4	11	
216	2^3	3^3	
88	2^3	11	
129	3	43	
165	3	11	5
176	2^4	11	
97	PRIMe!!11!
182	2	7	13
115	5	23	
142	2	71	
104	2^3	13	
  • OK, I think I'm getting somewhere. Each of the ten "syllables" seems to correspond to one of the card values, as follows:
88	LALA
97	TAGA
115	BEBU
129	SOM
142	TAFU
165	FUAN
176	KUZ
182	ANKRO
213	FUKRO
216	HO

This seems to be consistent with the responses that the constructs, and the slot/button machine, have been giving when a card is inserted. The only thing I wonder is why the converter uses "SOM" between the card values during the conversion process? I know that 129 is 10000001 in binary ... --Gemelli 16:20, 8 February 2008 (CST)

I am guessing the "SOM" just means "changed to" or something like that.--TehChozenOne 03:22, 10 February 2008 (CST)

Deciphering the 'Language'

The vowel/consonant ratio seems to be approximately correct for English. This leads me to believe that the code might be a simple swap/replace based on swapping vowel for vowel and consonant for consonant. There are several academic articles with lists of words based on these patterns, but they require subscriptions, so I can't check. This could also just be a sign that the dev folks make 'substitution' words that look like real words from a foreign language. A is a pretty common word ending in a lot of romance languages.--Ketaped 14:38, 8 February 2008 (CST)


It doesn't seem to be rot13. --Rabidzora 14:30, 8 February 2008 (CST)

Reportedly, using the 10 punchcards results in some predictable messages.

  • BEFUNO GA NOCHACHO
  • [message]. ZEVEPACHA SOM BULA BUFULA
    • ANZEVE BELA NOGACHA
    • ZEVENOK KUZGA KROTATA
  • PUGABU GABECHA: [word]
    • BEBU (115)
    • FUAN (165)
    • SOM (88?)
    • LALA = 129?
    • FUKRO / ANKRO = 213 / 182?
    • HO / TAGA = 97 / 216?
    • TAFU = 142?
    • KUZ = 176?
  • KUZGA: [word] GABECHA. FUCHANO KROZEVENO BUFULA
    • HO
    • KUZ

The PUGABU GABECHA messages seem to correspond to the "HOCHOFUNO FUZAKLA FUCHANOKCHA: x SOM y" messages reported for Machinations (though "SOM SOM LALA" [129->88] and "BEBU SOM TAFU" [115->142] are not consistent) - might be some meaning in there somewhere. --Quietust (t|c) 16:06, 8 February 2008 (CST)

  • With a bit more info gained, the 88/SOM link seems to be the only inconsistent one - 115/BEBU and 165/FUAN are both consistent with what Machinations says when converting said cards. --Quietust (t|c) 20:01, 8 February 2008 (CST)
  • The "language" seems to break down into the following syllables:
    • FU HO TA CHA AN ZAK BU BE CHO PA NO GA LA KRO KUZ PU VE STA ZE NOK SOM

It may be possible that each syllable represents something else, which then either may be English, or can be ciphered back into English. --Lexicon 18:50, 8 February 2008 (CT)

I decided to test the theory that each syllable corresponds to a single letter. So I took all the battle messages (from right below here) and assigned each syllable a letter; I came up with this:

  • pf hl rlc. ucec sgb mtqo.
  • ple ucr.
  • kqo hl rlc. imd.
  • r md rlc.
  • cf jqok qo riu.
  • pf hl rlc d piu jqok qo. pkf.
  • ka sf. qojik pu.
  • a.
  • f rlc. u jqok lah ucec.

No more progress yet... --Listen2Reason 22:20, 8 February 2008 (CST)

Best I can come up with so far, cards = command words. Forget trying to decipher them as real words... Since when did programming make sense anyway? :P

  • 88 LALA (Floor) Secondary command, location.
  • 97 TAGA (unknown) primary command
  • 104 UNKNOWN
  • 115 BEBU (unknown) Intermediary command?
  • 129 SOM (Assist?) Primary command
  • 142 TAFU (Me) Secondary command, location.
  • 165 FUAN (Attack) Primary command
  • 176 ??? (wall) Secondary comman, location.
  • 182 UNKNOWN
  • 213 FUKRO (unknown) primary command?
  • 216 HO (Yourself) Secondary command, location.

A command chain seems to be PRIMARY - (possible intermediary) - Secondary.

Not all bots react to all commands. You can command a bizarre construct to SOM FAFU (assist me) and you'll get a nice buff... if you command an industrial construct to do the same, it tries to polish you and you take damage. You can command the Towering construct to FUKRO, but he won't do it to "me", nor to the floor, maybe he needs the 115 intermediary like the Hulking Construct?

This might all be better on a seperate "list of Construct Commands" page? --Denarius 23:20, 8 February 2008 (CST)

Interesting, I hadn't noticed such differences yet. This makes things more complex. Delicious. --Flargen 23:24, 8 February 2008 (CST)
And, incidentally, as I mentioned on the bizarre construct talk page, it seems that 97 (TAGA) + 216 (HO) causes it to buff itself ("shine more brightly", more exactly; I never gave it a chance to wail on me after that). --Flargen 23:38, 8 February 2008 (CST)
I tried 97 (TAGA) + 142 (TAFU) on the bizarre construct and got "The construct lifts one of its manipulator arms and presses it against your skin. Your body tingles, and you feel much, much better. You gain 288 Muscularity Points. You gain 268 hit points." I think 97 is "heal"--Tempscire 04:15, 9 February 2008 (CST)

A little more work has discovered the missing commands and sorted out a little confusion - 165 is Construct, not attack. 213 is Transform. 115 is Attack. 97 is Tighten. You only ever need 2 commands (Action and Location). Still not sure what 182 does.

I think this means we can understand some of the responses, too. It looks like "BEFUNO GA NOCHACHO." means that it doesn't understand some verb. I'm not sure what the difference between "ZEVENOK KUZGA KROTATA" and "ANZEVE BELA NOGACHA" is, since they're both used for some of the same cards.--Tempscire 03:45, 9 February 2008 (CST)

I guessed that BEFUNO message meant along the lines of "Command not found". The other two seem to be either "Target not permitted" or "Unable to complete", something to that effect anyway. Need to make a translator!--Denarius 04:11, 9 February 2008 (CST)

Maybe ZEVENOK is the error message when it already has a verb and ANZEVE is the error message when it has no verb. I was thinking that once you enter a verb, it keeps that verb until you enter a new verb or a valid target, but maybe you have to enter them right after one another. So correct verb->incorrect noun->correct noun should give PUGABU, ZEVENOK, ANZEVE, in that order. I haven't tested this yet. 213, 142, 216 on the towering construct should be a test, but I'm running low on resources.--Tempscire 04:49, 9 February 2008 (CST)

Based on what items come out of the El Vibrato drone, I'd say that 97 is definitely heal, and 129 is definitely buff. Using 97 + 216 on the lonely construct presumably heals it by tightening its bolts. When you try to do 97 + 142, it tries to heal you, but since you're not a robot it ends up hurting you.

Against the bizarre construct, both 97 and 129 act as healing and buffing respectively.

Against the Industrious Construct, using 129 on either the robot or the floor "polishes it to a mirror sheen". So, yes, in a way, it is "buffing". Groan. --GoldS 05:34, 9 February 2008 (CST)

Oh, and 182 is "drone" or "item", based on the actions of the towering construct.--GoldS 05:39, 9 February 2008 (CST)

Combat Messages

Perhaps these can be helpful for deciphering the clue?

Bizarre Construct

  • The construct grabs you and places you gently on one of the slabs. "TASOM KUZGA NOGACHA. FUCHANOKCHA ANKROSTA LAPAZEVE," it bellows, but by the time it's done bellowing, you've crawled under the slab and avoided whatever it was about to do.
  • The construct bellows "TAGANOK FUCHANO." It then surgically removes your groin and attaches it to your shoulder. It hurts almost as much as it hurts when it subsequently reverses the procedure. (You lose 19 hit points)

Lonely Construct

  • The construct bellows "HOZEVE KUZGA NOGACHA. BULAZAK." It then grabs your leg in one of its manipulators and gives it a wicked twist. Luckily, you like that kind of thing, so it doesn't faze you.
  • * The construct bellows "NO LAZAK NOGACHA." It glides toward you and attempts to force a stone sphere into your face, but you've been practicing your face-tightening exercies, so it bounces off harmlessly.

Industrious Construct

  • "CHASOM BEZEVEHO ZEVE NOBUFU," bellows the construct. It glides toward you, knocks you down, and polishes a path from your groin to your foot and then moves on to your nipple. (You lose 25 HP)
  • "TASOM KUZGA NOGACHA ZAK TABUFU BEZEVEHO ZEVE. TAHOSOM," it bellows, as it fires a beam of energy at you. You duck out of the way, and the only harm you suffer is a singed eyelash.

Menacing Construct

  • The construct bellows "HOCHO ANSOM. ZEVEBEBUHO TAFU," as it first spins in place, then glides in ever-expanding circles, ignoring you completely.
  • The construct points its gun-like appendage at you and fires bolt of energy that narrowly misses your giblets. "CHO," it bellows.

Towering Construct

  • "SOM NOGACHA. FU BEZEVEHO GACHOKUZ FUCHANOKCHA," it bellows. It tries to swat you with an immense clamp-like manipulator, but your catlike reflexes allow you to hop onto a nearby stone block and avoid the blow.

--Keristars 15:00, 8 February 2008 (CST)

Images

Here's the image for the "Hulking Construct": vib6.gif --Jubblegum 15:28, 8 February 2008 (CST)

Jick's avatar

http://kol.coldfront.net/thekolwiki/index.php/Image:Viboutfit.gif

Any ideas on this?--Unhuman 15:49, 8 February 2008 (CST)

  • I think the image name is self explanitory - there's a new outfit!--Grimdel 16:07, 8 February 2008 (CST)

If it's a new outfit, then I'd like to know why it doesn't show what equipment Jick is wearing. Check his profile and you'll see what I'm saying.--Lemon-claw 16:35, 8 February 2008 (CST)

  • I'm pretty sure Jick has had his profile hiding equipment for quite some time now, mainly to avoid the inevitable "OMG U SPOILER IT". --Quietust (t|c) 16:37, 8 February 2008 (CST)

I guess that makes sense that he hid them. --Lemon-claw 16:40, 8 February 2008 (CST)

It's also possible that Jick's outfit isn't an actual outfit and is only related to the content in concept. His avatar recently displayed his head as the eye in the pyramid, I think it's safe to say he can change his avatar at will. So let's not jump to any conclusions until there's evidence, please. --Glitterboy

The items are in the El Vibrato Relics.

[1] --Desertmagic 01:05, 9 February 2008 (CST)

Destroying Monsters

Ok, so we know that you can destroy Hulking Constructs by using cards, but can we destroy others? They might be the ones dropping the stuff we need to solve the puzzle. --Raisins 20:05, 8 February 2008 (CST)

Speculation would be that since we know what *some* of the scrolls seem to mean (such as the sequence to get the Hulking Construct to destroy the wall or floor) we should be able to get one of the others to do something too. Perhaps one of the currently useless scrolls is a command for Clean - We could get the industrious robot to clean the floor and see what happens. Working on this at the moment. --Denarius 22:32, 8 February 2008 (CST)

Divine Crackers

Using 10 crackers during 20 adventures here. No drops from them. --Devion 20:47, 8 February 2008 (CST)


It worked two time on twenty for me. Not very useful. Akahad 04:11, 9 February 2008 (CST)

Monster level

Are these scaling monsters? One of my multis has a moxie of 288 and is still getting hit for 40-50 damage or so regularly. Plus it's taking over 200 damage to take them out. Oh, and incidentally, they're not susceptible or weak to cold damage if anyone was curious. --Flargen 22:29, 8 February 2008 (CST)

  • If they scale, they are capped. My level 36 character had no trouble killing them in one hit every time (except the hulking construct, of course).--Yiab 23:04, 8 February 2008 (CST)

Navel Ring

Hey, when I was working on this a couple hours ago, the "you found something on the ground" message popped up while I had a navel ring on, but there was no item listed after it. I'm not sure what construct it was on, and I'm positive I didn't have anything new in my inventory afterward. --Azu 23:30, 8 February 2008 (CST)

Can has cyborger

Someone needs to adventure here with can has cyborger on and see what invisible items CAN drop to see how to get the outfit.

Just sayin'. --Duff 00:01, 9 February 2008 (CST)

That might not work, as some items are protected from pickpocket/vivala and probably cyborger, too. Also, if any special items are obtained from using the right sequence of cards, cyborger won't help. --Flargen 00:05, 9 February 2008 (CST)


Robot Language

Could someone create a page about the Robot Language? I think it's pretty important to solve this whole puzzle. - Mojotech

Ok, here's what I have, after obtaining a El Vibrato translator I've managed to get -some- decent data, but I'm out of spheres and have only 3 turns left so I can do no more!

Hulking...

  • 129 = FUNCTION NOT POSSIBLE
  • 142 = SYNTAX ERROR DETECTED. REVERTING TO DEFAULT BEHAVIOR
  • 182 = SYNTAX ERROR DETECTED. REVERTING TO DEFAULT BEHAVIOR.
  • 213 = FUNCTION NOT POSSIBLE
  • 216 = SYNTAX ERROR DETECTED. REVERTING TO DEFAULT BEHAVIOR.
  • 97 = FUNCTION NOT POSSIBLE
  • 88 = SYNTAX ERROR DETECTED. REVERTING TO DEFAULT BEHAVIOR.
  • 115 = DIRECTIVE ACCEPTED: ATTACK.
    • 115, 176: OBJECT: WALL ACCEPTED. INITIATING REQUESTED BEHAVIOR. - "The construct raises its fistlike appendages and bashes a hole in the wall. It shudders violently as the current of energy coursing beneath the floor overloads its circuits. It collapses in a heap."
    • 115, 88: OBJECT: FLOOR ACCEPTED. INITIATING REQUESTED BEHAVIOR.
  • 165 = DIRECTIVE ACCEPTED: BUILD.

Industrious...

  • 97 = FUNCTION NOT POSSIBLE
  • 115 = FUNCTION NOT POSSIBLE
  • 129 = DIRECTIVE ACCEPTED: BUFF.
    • 129, 142 = OBJECT: TARGET ACCEPTED. INITIATING REQUESTED BEHAVIOR - lost 30 HP from being 'buffed' by it.
    • 129, 88 = OBJECT: FLOOR ACCEPTED. INITIATING REQUESTED BEHAVIOR - "The construct presses its brush against the floor and polishes it to a mirror sheen."
    • 129, 176 = OBJECT: WALL ACCEPTED. INITIATING REQUESTED BEHAVIOR - "The construct presses its brush against the wall and polishes it to a mirror sheen."
  • 165 - FUNCTION NOT POSSIBLE
  • 213 = FUNCTION NOT POSSIBLE


Towering...

  • 213 = DIRECTIVE ACCEPTED: MODIFY.
    • 213, 176 = INVALID OBJECT SPECIFIED. REVERTING TO DEFAULT BEHAVIOR
    • 213, 216 = Apparently turns itself into a different construct.
    • 213, 142 = The construct quickly uses its crane-like manipulator to rearrange one of the piles of blocks into a crude (and not particularly flattering) likeness of you.
    • 213, 182 = The construct reaches into your sack with one of its manipulators, and pulls out an El Vibrato drone. Sparks fly as it twists and yanks on the drone, leaving it thoroughly broken. You acquire an item: broken El Vibrato drone (Presumably this can be repaired by another construct?)
    • 213, 104 = You need another El Vibrato Sphere for this - each time you use a 213, 104 combination, you'll get an item of the El Vibrato outfit.
  • 104 = SYNTAX ERROR DETECTED. REVERTING TO DEFAULT BEHAVIOR
  • 97 = FUNCTION NOT POSSIBLE
  • 165 = DIRECTIVE ACCEPTED: BUILD
    • 165, 88 = FUNCTION NOT POSSIBLE
    • 165, 182 = Results in an El Vibrato Drone.
    • 165, 142 = The construct quickly uses its crane-like manipulator to rearrange one of the piles of blocks into a crude (and not particularly flattering) likeness of you.

Lonely...

  • 97 = DIRECTIVE ACCEPTED: REPAIR
    • 97, 182 = (When possessing a Broken Drone) Produces a Repaired El Vibrato Drone.
    • 97, 216 = "OBJECT: SELF ACCEPTED. INITIATING REQUESTED BEHAVIOR." The construct reaches out with one of its wrench-like manipulators and tightens several of its joints.
  • 129 = FUNCTION NOT POSSIBLE
  • 165 = FUNCTION NOT POSSIBLE
  • 213 = DIRECTIVE ACCEPTED: MODIFY
    • 213,88 = INVALID OBJECT SPECIFIED. REVERTING TO DEFAULT BEHAVIOUR.
    • 213,104 = Produces an Overpowered El Vibrato Sphere.
    • 213,142 = INVALID OBJECT SPECIFIED. REVERTING TO DEFAULT BEHAVIOUR.
    • 213,176 = INVALID OBJECT SPECIFIED. REVERTING TO DEFAULT BEHAVIOUR.
    • 213,182 = (When possessing a repaired Drone) INVALID OBJECT SPECIFIED. REVERTING TO DEFAULT BEHAVIOUR.
    • 213,216 = INVALID OBJECT SPECIFIED. REVERTING TO DEFAULT BEHAVIOUR.

Menacing...

  • 97 = FUNCTION NOT POSSIBLE
  • 115 = DIRECTIVE ACCEPTED: ATTACK
    • 115, 216 = OBJECT: SELF ACCEPTED. INITIATING REQUESTED BEHAVIOR (damages itself for 47 damage)
    • 115, 88 = OBJECT: FLOOR ACCEPTED. INITIATING REQUESTED BEHAVIOR (fails to damage the floor - "The construct aims one of its gun-like arms at the floor and blasts it with energy. The floor is unfazed."
  • 129 = FUNCTION NOT POSSIBLE
  • 165 = FUNCTION NOT POSSIBLE
  • 213 = FUNCTION NOT POSSIBLE

Bizarre...

  • 129 = DIRECTIVE ACCEPTED: BUFF
    • 129, 142 = OBJECT: TARGET ACCEPTED. INITIATING REQUESTED BEHAVIOR - The construct lifts one of its manipulator arms and presses it against your skin. You feel warmth spread throughout your body.

You acquire an effect: Fitter, Happier

  • 97 = DIRECTIVE ACCEPTED: HEAL
    • 97, 142 = You slide the punchcard into a slot in the bizarre construct. It bellows "KUZGA: TAFU GABECHA. FUCHANO KROZEVENO BUFULA."

The construct lifts one of its manipulator arms and presses it against your skin. Your body tingles, and you feel much, much better.

You Gain X HP You Gain X MP

--Altmin 10:33, 9 February 2008 (CST)

Some conclusions

There are directive cards and object cards. Robots have specific functions.

Directives:

  • 97 = REPAIR (Lonely, Bizarre)
  • 115 = ATTACK (Hulking)
  • 129 = BUFF (Industrious robot)
  • 165 = BUILD???
  • 213 = MODIFY (Towering, Lonely)

Objects

  • 88 = FLOOR???
  • 104 = ???
  • 142 = TARGET (ie the player)
  • 176 = WALL (eg ATTACK WALL with the hulking robot)
  • 182 = DRONE???
  • 216 = SELF (ie the construct)

Needs more info but I'm out of spheres! --Bigcalm 07:35, 9 February 2008 (CST)

I'm quite sure 142 is called TARGET, not ME. --Missim 07:48, 9 February 2008 (CST)

97, when used on a Lonely Construct, is interpreted as 'Repair'. Also, the Lonely Construct will accept 'Modify' as a directive, but will not modify itself (216). Is there a more effective way we can record which constructs accept which cards than this page?

Another note - the Hulking Construct can target both the wall and the floor. Both display similar messages - the discovery of a small stash of cards.

Do you reckon the rare 104 cards are the ones used to obtain the new outfit components?

I also don't want to state the painfully obvious, but the robots all drop cards that relate directly to their functions. For example, the Menacing (guard?) Construct drops 115 (attack) and 142 (target) cards.

I apologise for how disorganised the information is here - I just wanted to get it visible and public for everyone's benefit. Haven't really had too much experience organising Wiki pages before.

--Nigglywigget 10:03, 9 February 2008 (CST)

The Lonely construct sequence with modify uses the 104 scroll, which I interpreted as "sphere". Make sure you actually have a sphere when you do it! Modify Sphere results in obtaining the Overpowered El Vibrato Power Sphere. I couldn't find anything else it would successfully modify.--Denarius 08:55, 9 February 2008 (CST)

After scouring the wiki, I've compiled a list of known words. Feel free to update the list below as you wish: Robert McFarlane 13:01, 9 February 2008 (CST)

ZEVENOK = Invalid
KUZGA = Object
KROTATA = Specified
ZEVEPACHA = Reverting
SOM = To/Buff
BULA = Default
Bufula = Behavior
Befuno = Function
Ga = Not
Nochacho = Possible
Fukro = Transfom/Modify
Ho = Yourself
Tafu = Target/Me
Fuan = Build
Ankro = Sphere/Drone
Papazak = Intruder
Nogacha = Detected
Fuchano = Initiating
Buchobu = Defensive
Bekrono = Sequence
Lala = Floor
Anzeve = Syntax
Bela = Error
Bebu = Attack
Taga = Repair/Heal
KROZEVENO = Requested
Kuz = Wall
Gabecha = Accepted
PUGABU = Directive

el vibrato drone

towering bot can build a drone by feeding 165 card and 182 card. this can accept other cards to become other items. this needs a table. drone + 115 makes a combat item which is consumed upon use, but supposedly pretty powerful. also available is a translator accessory which is a LOT nicer with the combat messages

Ascension?

Does this stay in your campsite after ascension?--Cal010 07:44, 9 February 2008 (CST)

  • I can confirm that it does not. --Aardvark (Talk | Contribs) 08:56, 9 February 2008 (CST)
  • Is there any way to get this again after ascension? I thought one has simply venture to the plinth again, however I get the message "only one free trapezoid"..... And I have so many spheres left.... --Gnaddelwarz 18:38, 18 March 2008 (CDT)
    • Obvious questions first: Do you have a trapezoid in inventory/DC/Hagnk/closet? If not, are you adventuring at the Plinth to trade in your spheres? --Bagatelle 19:47, 18 March 2008 (CDT)
      • Ah, I forgot about the DC.... There it was (I even now can't remember having it put there.... maybe I'm getting old...) --Gnaddelwarz 16:10, 20 March 2008 (CDT)

Punch cards = commands

I can confirm that each punch card represents a certain command line of syntax for each construct. For example Punchcard 115 (Which translates to DIRECTIVE ACCEPTED: ATTACK. when fighting a Menacing Contruct) followed by an 88 Punch card (translates to "OBJECT: FLOOR ACCEPTED. INITIATING REQUESTED BEHAVIOR.") makes it attack the floor. Oddly enough the 88 Punch card is dropped from the Industrious construct which cleans floors, and the 115 card which drops from the Menacing construct that was built for attacking. I'm still working on more syntax commands but getting the spheres is long and tiresome. --Devion 10:51, 9 February 2008 (CST)

  • If you look just above where you've posted this, we're already working on which command lines work with each construct. I'd already pointed out that constructs dropped cards relevant to their apparent function. :) --Nigglywigget 12:06, 9 February 2008 (CST)

number of adventures per orb

to start let me give some history, i have placed 2 or more orbes into the plinith befor trapazoid was avalible (this may not matter)out of the box first time using the gate I spent17 adventures befor gate shut down. other things to consitter was the number of times i was defeted (around 4 times). using back up orb now --Baron_Heron

Strange, Shiny Disc

Perhaps this has something to do with the disc? Anyone tried doing something with in an a translator? Since Punchcards were used in early computers, and CD's are used in modern ones, there could be a similarity...--Phredrox 12:24, 9 February 2008 (CST)

I made an Excel Spreadsheet of all Portal/Construct/Card data...

http://www.freewebs.com/nikozone/shimmering%20portal.xls

Heya gang, never done the Wiki thing before. I made a spreadsheet of combos of cards that have been tried in an effort to aid spading. Feel free to download it and put it in the Wiki as appropriate. Thanks for your time!

-SirNiko

Another language update

I was going to integrate this into the language section above, but this page is too active, so I was getting too many edit conflicts...

OK, this is what I have so far, based on everything on the Wiki to date and my own experiments:

Language

Syntax:

  • All commands take two parts - a verb and a noun. Starting a command with a noun results in a syntax error.
  • Each robot can only understand certain verbs - using others results in a "Function not available" message.
  • Each working verb can then only take certain nouns - and some of these will only work if you possess the appropriate object. Incorrect nouns give the "Invalid object specified" error, whilst missing ones give the not found error.

Translation:

  • Verbs:
    • 97 - REPAIR
    • 115 - ATTACK
    • 129 - BUFF
    • 165 - BUILD
    • 213 - MODIFY
  • Nouns:
    • 88 - FLOOR
    • 104 - SPHERE
    • 142 - TARGET (you)
    • 176 - WALL
    • 182 - DRONE
    • 216 - SELF (robot)

Valid actions:

Hulking

  • ATTACK
    • FLOOR (gives cards)
    • WALL (gives cards, including 104)
    • TARGET (kills you)
    • SELF (kills the robot)
    • Not tested: SPHERE. Invalid: DRONE
  • BUILD
    • SELF (robot becomes larger)
    • Invalid: Everything else, including SPHERE
  • Invalid: BUFF, MODIFY, REPAIR

Industrious

  • BUFF
    • FLOOR (cleans floor...)
    • WALL (cleans wall...)
    • TARGET (damages you)
    • SELF (cleans robot)
    • Invalid: SPHERE, DRONE
  • All other actions are invalid.

Towering

  • BUILD
    • DRONE (creates drone)
    • TARGET (builds your likeness...)
    • Not tested: SPHERE. Invalid: SELF, WALL, FLOOR
  • MODIFY
    • DRONE (creates broken drone from existing drone)
    • SPHERE (creates helmet from existing regular sphere) [note: you get the helmet the first time. the second time, you get the spear, third time is the pants.]
    • SELF (randomly morphs the robot into another type)
    • TARGET (builds your likeness...)
    • Not tested: WALL, FLOOR
  • Invalid: REPAIR, BUFF, ATTACK

Lonely

  • REPAIR
    • DRONE (creates repaired drone from existing broken drone)
    • SELF (heals itself)
    • TARGET (hurts you)
    • Invalid: WALL, FLOOR
    • Not tested: SPHERE
  • MODIFY
    • SPHERE (creates supercharged sphere from existing normal sphere)
    • Invalid: Everything else
  • Invalid: ATTACK, BUFF, CONSTRUCT

Menacing

  • ATTACK
    • WALL (no effect)
    • FLOOR (no effect)
    • TARGET (damages you)
    • SELF (damages robot)
    • Invalid: DRONE. Untested: SPHERE
  • Invalid: All other verbs

Bizarre

  • REPAIR
    • TARGET (heals you)
    • SELF (heals itself?)
    • Nothing else tested
  • BUFF
    • TARGET (gives ten turns of Fitter, Happier)
    • SELF (buffs itself)
    • DRONE (creates an augmented drone from an existing repaired drone)
    • Invalid: SPHERE
    • Nothing else tested
  • Invalid: ATTACK, CONSTRUCT, MODIFY

Items

  • The megadrone is created by using an augmented drone with a supercharged sphere in your inventory.
  • The helmet is created by modifying a supercharged sphere using a towering construct. (edit: you do NOT need a supercharged sphere for the outfit. it can be made from regular ones, i've done the entire outfit that way. making supercharged spheres for this is a waste of 104 cards. --glitterboy)
  • The Machinations adventure exchanges verbs for nouns (according to a particular mapping)

Cards can also be used in the helmet (only if the full outfit is being held) and drones, with various effects.

Unsolved (on the Wiki at least)

  • How to create the other two parts of the outfit. (HAS been figured out. read description below)
  • What the button does other than vaporise you.


KiraBounce 13:20, 9 February 2008 (CST)

the part where it "vaporizes you" is just a way to end the adventure. otherwise you'd be stuck changing punchcards from one number to another for all eternity. --Glitterboy

Well organised :) - I'd just add that the three outfit parts are all made in the same manner. 213 + 104, three times in a row on a Towering Construct - you don't need to have overpowered spheres, just regular ones. First time is the helmet, then spear, then pants. --Nigglywigget 13:45, 9 February 2008 (CST)

KotOR? Rakata similarities

I'm not sure if this is relevant - but maybe it is. There seems to be a striking similarity to KotOR I - the ancient tech vis., Rakatan. The architecture/stylings seem similar as is the unknown language that can be solved. Also, the act of placing a datapad in the constructs seems similar to the act of interfacing using the protag's datapad. Anyway... Probably not relevant but on the off hand --Rethhus 15:00, 9 February 2008 (CST)

Possible Source: Homestar Runner

Anyone else think this is possible? Bizarre = The Cheat, Hulking = Strong Mad, Lonely = Strong Sad, Menacing = Strongbad, for example. It's a really loose art/name similarity, but I'm wondering if anyone else sees it. --Vingelot 15:12, 9 February 2008 (CST)

Running Away

I tried running away with a navel ring equipped, and got a successful run away message. The overall adventure counter was not decreased. Yet it apparently DID drain one of the five turns for the sphere -- I only fought four other monsters, not five others. Can anyone else give this a try and confirm, perhaps with paper scraps instead of the navel ring? --RobN 13:46, 11 February 2008 (CST)

I ran away from a portal monster without losing an adventure thanks to the navel ring and found my portal deactivated right afterwards. Also, I used divine champagne poppers a lot and it took only 13 adventures for my first charge from the trapezoid to wear out. So I'm guessing that it's not the adventures counter that matters: only the number of passes through the portal. Could someone check if tattered scraps of paper do the same? Anyway, I put this info at the bottom of the page, it will probably be useful to many... --Groli 18:47, 11 February 2008 (CST)


I used a Green Smoke Bomb to run away, and as usual, it did not consume an adventure; but it did drain one of my portal adventures as reported with the navel ring.—Preceding unsigned comment added by Knobula (talkcontribs) on 00:18, 18 February 2008

Summary

Total Number of Items needed: (Outfit, Familiar, Translator)

  • 4 x Strange Stone Sphere (on top of whats needed to charge the portal)
  • 4 x 104 card = Rng x [115 + 176 cards]
  • 6 x 213 card
  • 5 x 182 card
  • 2 x 165 card
  • 1 x 97 and 129 cards

The Outfit

  • Get the following items:
    • Stone sphere * 3 (on top of the ones needed to charge the portal), card 213 * 3, several 115 and 176 cards.
    • Card 104 * 3 - created by using 115--176 against Hulking Constructs.
  • Use 213 -- 104 three times against a Towering Construct.
  • NB avoid equipping any of the new outfit items until you have all three, or you'll end up with duplicates.
  • The new outfit can be powered up in various ways using any of the eleven cards.

The Familiar

  • Get the following items:
    • Stone sphere * 1 (again, on top of the ones needed for charging), several 115 and 176 cards.
    • Card 104 * 1 (as above)
    • Cards 97, 129, 165, 213 * 2, and 182 * 4
  • Use 165--182 and then 213--182 against a Towering Construct to create a broken drone.
  • Use 97--182 and 213--104 against a Lonely Construct to create a charged sphere and a repaired drone.
  • Use 129--182 against a Bizarre Construct to create an augmented drone.
  • Use the augmented drone to create the familiar hatchling.

The Translator

  • Create a drone as above (165--182 against a Towering Construct), then feed it a 213 card.

--KiraBounce 15:38, 9 February 2008 (CST)

Confirmed as permanent content

Jick has confirmed here that El Vibrato Island will be permanent content, for those worried that it might be limited. --JHunz 19:11, 9 February 2008 (CST)

Can someone make a summary page?

Is someone working on one already? A Worm Wood Done Quickly, as it were, for the Shimmering Portal? I got a headache just ascertaining that "Ok, using X punchcards on Y enemy/item/familiar/whatever = something happens." Looks like most if not all of the material for it is already on this discussion page.--Jett 08:15, 11 February 2008 (CST)

Machinations

I don't want to get into an actual dispute on the page itself, but I'm pretty sure Machinations can be encountered without +noncombat modifiers. I could be wrong, but I think more spading needs to be done before this can be said for certain. It's likely a non-combat similar to the sailing adventure at the poop deck (which is also in a 100% combat area) --Glitterboy

Odor Extractor

No one has mentioned this, but I just tried the odor extractor on the Hulking Construct on my 2nd out of 5 turns from 1 sphere. I got the hulking construct all 3 of my remaining turns, but when I recharged, only on my 5th and final fight. I will continue to search this, as getting the hulking construct is obviously desireable more often. --KhayPrower 12:48, 18 February 2008 (CST)