Talk:A Chiller Night (2)

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Someone correct me if I'm wrong, but I think that this adventure may have an exponential increase associated with it. I say this because getting 16 chiller night adventures (3 warm up + 13 dancing) reduced the total adventures required to reach Zombo to 142. If it isn't exponential, there may be a second mechanic that causes these adventures to rise in value (perhaps total number of flimflams in the Purple Light District). I'm curious as to whether anyone has noticed the same thing. --Saucybandit 21:53, 13 July 2008 (CDT)

  • It used to be exponential. Which was a bug which has recently been fixed. --Flargen 02:03, 17 July 2008 (CDT)

I got this message:

You join the ranks of zombie hobos and begin dancing along with them.You know enough choreography to really integrate yourself into the zombie dance squad, and also enough to know when to sabotage for maximum damage. When the zombies go into their eight beats of rhythmic crotch thrusting, you pretend to lose your place and go into a series of waist-high kicks. The newtonian forces at play wreak an agreeable amount of zombie carnage.

--Patmo98 01:28, 16 July 2008 (CDT)

An Additional message

I'm soloing through the Burial Ground, and I'm getting something weird. After getting to the last message, I started working backwards...newtonian 3 times, zombie pile-up 3 times, initial message, and then this message:

"You join the ranks of zombie hobos and begin dancing along with them.You jump into the dance and try to fake the choreography. It looked a whole lot easier from a distance -- and the world looked a lot more blue and green. You miss a step and stomp heavily on a few toes. Unfortunately, the hobos involved don't even miss a beat. You feel like if you knew more about the dance, you could sabotage it a lot more effectively."

This is definitely the second chiller night adventure...there are no options to study the moves. --Foggy 09:58, 22 July 2008 (CDT)

Experienced the backwards-messages as well. Got the Newtonian message at dances 15-17 and the pile-up one at dances 18-20. Afterwards I reached the boss as I wasn't the only one fighting in this area (but the only one dancing). Adventured with a -15% combat ratio. --Kari 02:47, 23 July 2008 (CDT)

I am up to 23 Chiller2's, and apparently something changes. You join the ranks of zombie hobos and begin dancing along with them.You turn around and moonwalk while the rest of the zombies are leaping forward and high-kicking. You plow backwards through the zombie chorus line, leaving bodies strewn behind you. I just noticed I don't get to beat up the Lead dancer, but this could have been happening for the last few times. --JoltCola 20:49, 25 July 2008 (CDT)

And after that (24th Chiller2) I get this one, You join the ranks of zombie hobos and begin dancing along with them.You jump into the dance and try to fake the choreography. It looked a whole lot easier from a distance -- and the world looked a lot more blue and green. You miss a step and stomp heavily on a few toes. Unfortunately, the hobos involved don't even miss a beat. You feel like if you knew more about the dance, you could sabotage it a lot more effectively. And I never got the ability to watch them dance on that. --JoltCola 20:52, 25 July 2008 (CDT)

Numbers

For what it's worth, on our first run through the place my clannies and I flimflammed 4 times, sent 1 batch of compost to the Burial Ground (neither of which has an effect on hobo count, right?), raided 10 tombs, and I danced 16 times (one of my clannies wasted a dance on watching) - we killed 463 hoboes before getting to Zombo. --Id 11:00, 23 July 2008 (CDT)

With zero raided tombs, a total of 23 dances (beyond which they are ineffective) appeared to eliminate 150 Spooky hobos (that is, there were exactly 350 regular kills when Zombo's Comb opened up). --Quietust (t|c) 09:44, 29 July 2008 (CDT)

In the interest of spading, I danced with the zombies a total of 22 times, and opted out of all other non-combats. Doing this eliminated 140 Spooky Hobos, meaning 360 regular kills until Zombo, and also that that last dance kills 10 hobos. Anyone want to run with this spading idea?--Dragonstrider 01:41, 8 September 2008 (CDT)

I've been playing around in my clan dungeon logs, and I have some rough numbers for each dancing level. The first is worth about 2, the second 6, the third 7, and the fourth 9. The nice bit is that with 23 dances, these add up to 150 even. Anyone want to refine these numbers any?--PhantomFox 17:33, 5 June 2009 (UTC)

Got at image 4 after 16 dances, 5 tombs opened and 125 or 126 fights (only time I forget to check...). This means that 16 dances minus the hobos from 5 tombs killed 74 or 75 hobos. Given the wide range of hobos added per tomb (5-10), this means that the 16 dances killed a range of 99 to 125 hobos. With PhantomFox's numbers, it gives 115, so it's so far coherent (even though I didn't really provide precise numbers... Is it better to do the other non-combats every once in a while because of the Adventure Queue mechanic?) --Fredg1 (talk) 21:48, 24 July 2019 (UTC)

I then got to image 5 at exactly 162 kills, 6 tombs and 20 dances, meaning that 4 additional dances + a tomb defiling + 36 kills removed 49 or 50 hobos, so 4 dances + 1 tomb = 13-14 hobos => 4 dances = 18-24 hobos. The dances being at level 3, then 3*level 2, with PhantomFox's numbers, it gives 7 + 3*6 = 7+18 = 25, so either the numbers aren't quite right, or opening a tomb can release more than 10 hobos. --Fredg1 (talk) 22:16, 24 July 2019 (UTC)

A tomb defiling, 4 dances and exactly 45 kills were needed to get to image 1. This means that it took 1 dance at the first dancing level, and 3 at the second to kill the amount of hobos opening the tomb released, +5. With PhantomFox's numbers, the dances would have killed 20 hobos, so either a tomb can release 15, or killing is less powerful than expected.--Fredg1 (talk) 01:03, 8 October 2019 (UTC)

Following: 3 tombs, 8 dances and exactly 83 kills to reach image 2. Means that 38 kills and a dance at lvl 2 + 3 dances at lvl 3 were needed to kill 50 hobos + offset opening 2 tombs. --Fredg1 (talk) 01:22, 8 October 2019 (UTC)

Image 3 now reached after 3 tombs, 10 moves and 113 kills, spot on. No additional tomb opened means it's now possible to pinpoint that 2 lvl 4 dances killed exactly 20 hobos; lvl 4 dance = 10 kills, at least here (or can vary from 9 to 11, who knows...). --Fredg1 (talk) 01:46, 9 October 2019 (UTC)

Image 4 at 3 tombs, 13 moves and 132 kills, so 3 lvl 4 dances + 19 kills to get 50 hobos; dance 11 maybe kills 11 hobos, 9-10-12-13 kill 10? --Fredg1 (talk) 01:56, 9 October 2019 (UTC)

Additional glitch?

After one gets to the 23 dance limit, and you get the "need to learn" messages again, in the clan logs, it makes like you successfully danced. I've gotten two of those messages, and it says in the clan log that I've danced 25 times........--Vince3 09:54, 3 September 2008 (CDT)