Tales of Spelunking (area)
The Spelunker Area is found via the Tales of Spelunking from the Adventurous Spelunker.
When first opening this area:
- Welcome to your Spelunking adventure! Try to find as much treasure as you can before the ghost arrives!
Your left sidebar is replaced with a display of new stats:
Stats: | |
Mus: | 30 |
Mox: | 30 |
HP: | 30 / 30 |
Last Spelunk:
???
Locations found here include:
- Best Spelunkers (daily leaderboard)
- Rest at Base Camp: Heals all HP.
You gain (all) hit points. |
And various locations to explore (all except the Mines are unlocked as you go):
Having at least one Bomb gives the Throw Bomb skill in combat (spend a bomb to deal 50 damage). Having at least one Rope gives the Use Rope skill in combat (spend a rope to stun the enemy for 11 rounds).
Contents
Strategy
Unlocking Areas
You begin with just The Mines available. Lower levels in the central section are unlocked by adventuring in the previous level and winning a combat after 7-9 combats, or through starting Perks.
Side areas are mainly unlocked by your choices in specific non-combat adventures in the adjoining central area. LOLmec's Lair, Hell, and Yomama's Throne have special unlocks.
Location | Unlock |
---|---|
The Spider Hole | Use a rope in It's a Trap! A Dart Trap. |
The Snake Pit | Use a bomb in It's a Trap! A Dart Trap. |
The Ancient Burial Ground | Use a rope in It's a Trap! A Tiki Trap. |
The Beehive | Use a bomb in It's a Trap! A Tiki Trap. |
The Altar | Kick the landmine in A Landmine |
The Crashed U. F. O. | Use 3 ropes in A Landmine |
The City of Goooold | Use a key in It's a Trap! A Smashy Trap. |
LOLmec's Lair | Win one combat in the Temple Ruins after your 8th combat. |
Hell | Use a key in LOLmec's Lair after defeating him, while wearing Bananubis's Staff, The Joke Book of the Dead, and The Clown Crown |
Yomama's Throne | Win seven combats in Hell |
Non-combats
After every 3rd successful combat, the ghost waves its arms
This indicates that the next adventure will result in a non-combat choice adventure. Each area presents different choices, with the 4 main locations giving 3 different choice adventures depending on the current phase. The phase of each area is the same, and is advanced after every choice adventure, cycling through 3 values.
Special Adventures
Each sub-area (except The Ancient Burial Ground) also has a special non-combat, which appears on your 6th-9th adventure in that zone.
Location | Special Adventure | Benefit |
---|---|---|
The Spider Hole | Fight the spider queen | All bombs are now "Sticky Bombs" (bomb image changes to ) |
The Snake Pit | It's Lump. It's Lump. | Spend a bomb and acquire a heavy pickaxe |
The Beehive | Fight the queen bee | Increase Maximum HP by 20 |
The Crashed U. F. O. | Fight the alien queen | Acquire a plasma rifle and jetpack |
The City of Goooold | Fight Bananubis | Acquire Bananubis's Staff |
An extra, super-secret adventure, allowing combat with the Ghost itself can be accessed by clicking on the ghost icon, or , while wielding the The Joke Book of the Dead.
Equipment
Weapons
- trusty whip
- sturdy machete (+5 Weapon Damage)
- shotgun (+10 Ranged Damage)
- boomerang (successful hit weakens opponents)
- plasma rifle (+20 Ranged Damage)
- Bananubis's Staff (-6 Luck, raises Skeleton buddies)
Off-Hand
- crumbling skull (can be thrown for 20 damage)
- rock (can be thrown for 30 damage)
- pot (2 Damage Reduction, can be thrown for 20 damage)
- heavy pickaxe (All Attributes +5)
- torch (lights dark places, burns opponents, can be thrown for 100 damage)
- The Joke Book of the Dead (5 Damage Reduction, +5 Weapon Damage, -6 Luck)
- cursed coffee cup (-2 Luck, restores HP sometimes after combat)
Hats
- spelunking fedora (All Attributes +5)
- mining helmet (2 Damage Reduction, Lights Dark Places)
- X-ray goggles (Moxie -5, +5 Luck, Reveals Secrets)
- The Clown Crown (-6 Luck)
Back Items
- yellow cape (Moxie +5)
- jetpack (Moxie +10)
Accessories
- spring boots (Sometimes avoid enemy attacks)
- spiked boots (Deals damage to opponents)
Luck
Some pieces of equipment, listed above, affect a hidden Luck modifier. This will increase or decrease the gold you get from combats and non-combats with a varied range (e.g. 8-10 gold). Obtaining a set amount of gold specifically (e.g. 25 gold) will not be altered by the Luck modifier.
If your luck modifier reduces the gold drop to 0 or less, a different message will appear in place of the gold acquisition: (A bird stole the gold. How unlucky!)
Perks
Each time you complete the game you can choose a perk that gives you a benefit in your next runs, up to a maximum of 9 perks. Perks are organized into 3 branches, with choices presented in order in each branch.
- Branch 1
- Start with The Jungle unlocked
- Start with The Ice Caves unlocked
- Start with The Temple Ruins unlocked
- Branch 2
- Start with 3 bombs
- Shops have one more item
- Start with $100
- Branch 3
- Start with 3 ropes
- Start with a spelunking fedora (All Attributes +5)
- Start with a key
Rewards
- First place,
- Second place,
- Third place,
- Randomly awarded to one other player
Notes
- The entire setting is a browser version of the game, Spelunky.
- A guide to reaching and defeating the final boss is present here, and another more general guide to a run through the game here and here, all on the KoL forums.