Stench zombie
Stench zombie | |
---|---|
Monster ID | 1405 |
Locations | Dreadsylvanian Village |
Hit Points | 800 |
Attack | 500 |
Defense | 500 |
Initiative | 25 |
Meat | None |
Phylum | undead |
Elements | stench |
Resistance | None |
Monster Parts | unknown |
Manuel Entry | |
refreshedit data |
As you walk past the Dreadsylvanian town square, a skunk runs across the path in front of you. You leap back, but another skunk joins the first, then another, then another. They form a circle in the middle of the square, and as if on cue, release their stink glands to make a pillar of reeking green steam in the center.
When the fog clears, a greenish zombie stands in the middle of the circle. You hold your nose and prepare for a fight.
Hit Message(s):
He picks up something that just fell off of his clothes and flings it at you. It smells like a mix of poo and death. Eek! Eek! Eek! (stench damage)
He noms your brain with his decaying teeth, making you think about skunks, rotten eggs, and dead animals. Oof! Eek! Ooh! (stench damage)
He hits you with a filthy fist, assaulting your nose and your person at the same time. Ouch! Argh! Eek! (stench damage)
He kicks you with a foot caked in unrecognizable filth. Ugh! Oof! Oof! (stench damage)
He pulls off a wad off his rotting flesh and chucks it at you. It doesn't hurt, but man does it stink. Eek! Ugh! Argh! (stench damage)
He wipes his filthy hair on you. Lord knows what stench zombies use for pomade, but it doesn't smell like roses. Ooh! Ouch! Ow! (stench damage)
He shambles close to you, smearing you in whatever reeking offal he was just rolling in. It smells like the port-a-potty at a jam-band show on the Mysterious Island. Eek! Eek! Ugh! Ugh! (stench damage)
He shambles toward you, but is momentarily overwhelmed by his own smell.
He tries to break your brainpan with his rotting teeth, but they snap off before they pierce your skull.
He tries to hit you with a filthy fist, but his clothes are so crusty he can't swing his arm.
He tries to kick you with a filth-caked foot, but you find dodging to be a piece of cake.
He tries to throw some of his rotting flesh at you, but you move your un-rotted flesh away from him.
He tries to wipe his filthy hair on you, but you dodge the dreaded dreadlocks.
He goes and finds more foul things to roll in/rub on himself to make encountering him all the more unpleasant. (FUMBLE!)
![]() | You acquire an item: muddy skirt (.1% chance)* |
![]() | You acquire an item: Mark of the Zombie (?% chance)* |
![]() | You acquire an item: Freddy Kruegerand (?% chance)* |
![]() | You acquire an item: Dreadsylvanian Almanac page (?% chance)* |
You gain ??? <substat>. |
Occurs at Dreadsylvanian Village
Notes
- This monster cannot be copied.
- The Freddy Kruegerand and Dreadsylvanian Almanac page drops are not affected by item drop modifiers. They are similar to the beer lens drop and drops from crates. In particular, they can still drop after being stomped.
- If any elements are banished, each round of combat with a stench Dreadsylvanian take damage with a message:
- You inhale deeply to acclimate yourself to the stink, but end up gagging and retching.
- Uggh, it smells like Death farted in here.
- You know how if you smell something bad for long enough, your brain adjusts and you kind of stop smelling it? That's not happening here.
- Boy does it stink in here.
- Remember how good a freshly-baked loaf of bread smells? No, you don't, because you've been marinating in this stink too long.
- Something smells terrible. You sniff your armpits, wondering if it's you.
- What is that smell? Did something die in here? Like, recently?
- You glance around, trying to identify the source of that awful stink.
- You breathe through your mouth, trying to avoid smelling whatever you're smelling.
![]() | You lose Y hit points. (stench damage) |
![]() | You acquire an effect: Nauseated (duration: N+1 Adventures) |
- Getting hit by a Dreadsylvanian zombie in combat causes a loss of N turns of your top N effects, giving one of the messages:
- That last piece of brain the zombie chewed on seemed to have been an important one.
- If the zombie would just quit chewing on your brain for a second, you'd be able to upshot the canneloni.
- All the zombie wants to do is eat your brains, and stopping it from doing so is making it hard to concentrate.
- The zombie's constant brain-chewing is making it hard for you to concentrate.
- The zombie noms on a fairly important area of your brain, making you feel encyclopedia tatershock.
- The zombie asks if it can eat your eyes. You're startled by such an unreasonable request, and forget one of your effects.
- It's a little hard to brain when someone's eating your brain. You feel your concentration slipping.
- All the brain-chewing going on is making you a little banana flywheel.
- The zombie bites right into your brain, making it hard to tacorhythmic genocide.
- The zombie bites the part of your brain that was holding a particular effect. You wince as you feel it dissipate.
- That last piece of brain the zombie chewed on seemed to have been an important one.
![]() | You lose some of an effect: ... something (N Adventures) |
- N is the number of times the monsters in the Dreadsylvanian Village have been modified by a noncombat in the current run.
- The name, image, and introduction text of this monster are all randomly selected: