Spooky Pirate Skeleton

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Spooky Pirate Skeleton

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Undead swashbuckler
With his sword and spookiness
Who's your bone daddy?

Attacks and frightens enemies


Ability: Deals Spooky Damage and de-levels enemies' defense

Throne/Bjorn: +5 to Familiar Weight, sometimes stuns enemies

Hatchling: Skeldoll.gif spooky pirate skeleton

Familiar-Specific Equipment: Blundarrr.gif blundarrrbus

Arena.gif Ultimate Cage Match Scavenger Hunt Obstacle Course Hide and Seek
Olive.gifOlive.gif Olive.gifOlive.gifOlive.gif Olive.gif Hardcorex.gif

Mumming Trunk Abilities:

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+30% Meat Drop 4-5 MP +3 Muscle statgain +15% Item Drop +4 Mysticality statgain 8-10 HP +2 Moxie statgain
Delevel 25%* Hardcorex.gif Hardcorex.gif Hardcorex.gif Hardcorex.gif Hardcorex.gif Hardcorex.gif
*Hover for details
Dasboot.gifCannot breathe underwater
Combat Messages
  • Regular messages:
    <name> attempts to swashbuckle <him/her/it>, but misses.
    <name> swashbuckles <him/her/it> for X damage.
    <name> looks your opponent in the eye, and lets loose a fierce "Arrrr." Your opponent shudders...
Monster DefenseMonster defense reduced by 1-N
  • Enthroned in the Crown of Thrones:
    <Name> calls for parrrlay. <He> has to sit down and talk with <Name> before <he> can attack again.
  • Bjornified in the Buddy Bjorn:
    <Name> makes a spooky noise and howls at your opponent, "Yarrr! There's one of me INSIDE YOU!" Your foe looks pretty upset by this revelation, and has to take a moment to calm down.
  • With lucky Tam O'Shanter equipped:
    <name> loots the booty of your slain foe. It's not as racy as it sounds, I promise.
  • With miniature gravy-covered maypole equipped:
    <name> clatters and clacks as he dances around the maypole.
  • With wax lips equipped:
    <name> grins happily, since he now has lips. He still doesn't have any guts, though.

Arena Messages

  • When entered in a game of Hide and Seek:
    The clattering of <name>'s bones are a dead hiding-place giveaway.

Notes

  • This familiar will attack 3/4 of the time.
    • Damage ranges from int(X/2)+2 to X+2, where X is the weight of the familiar.
    • This familiar will hit successfully 20 + 10 × (ceiling(X/6))% of the time. At 43 pounds and above, this familiar appears to not miss.
  • This familiar will delevel the enemies' defense 1/4 of the time.
    • Deleveling ranges from 1 to X/4, rounded down, where X is the weight of the familiar.