Spirit of New Wave (Inner Sanctum)

From TheKolWiki
Jump to: navigation, search


Spirit of New Wave
Monster ID 25
Locations Inner Sanctum (for Disco Bandits)
Hit Points 30
Attack 27
Defense 24
No-Hit 37
Initiative 60
Meat 28-42
Phylum undead
Elements None
Resistance None
Monster Parts arm, boombox, head, leg, torso
Drops
Disco 'Fro Pick
Manuel Entry
refreshedit data
Spirit of New Wave You're fighting the Spirit of New Wave

As you enter the second cavern room, a rhythmic beat comes to your attention. You step cautiously into the room as an eerie electronic hum joins the sound, and peering around in the dim light, you catch sight of a boombox sitting on the floor.

It rises into the air before your eyes, and as ultraviolet lights flicker on throughout the chamber you are confronted by one of the mortal enemies of Disco Banditry, the terrible spectral personification of late-70's post-punk known only as The Spirit of New Wave. Your cells go soft as your ears (and your love) are tainted by its music. It somehow embodies an entire flock of seagulls, a couple of durans, several bangles, some cars, two thompsons, and much more. For a brief moment, you don't know whether it wants to abuse you or to be abused.

"Didn't you hear, [Grandpa/Grandma]?" it jeers at you with its wavering, ethereal voice. "Disco is dead. Pain: are you into it? You might think I'm crazy, but I really want to hurt you. Let's play Master and Servant." It steps forward, ready to shake it up.

Hit Message(s):

He assaults your ears with screeching synthesizer music. Ouch! Argh!

He walks over to you like an Egyptian, and beats your <bung> like a particularly mean Egyptian. Argh! Ugh!

He dances over to you and chomps you on the <arse>. Looks like he was hungry like the wolf. Argh! Oof!

He lets loose a blast of cheesy canned drumbeats. The pain drives into the heart of you. Ow! Ouch!

Critical Hit Message:

He turns up his boombox, sets it down, and starts to breakdance. The ensuing electric boogaloo engulfs your entire body, making you spark and twitch. Oof! Ugh!

Miss Message(s):

He plays screeching synthesizer music, but you cover your ears and say "Lalalalala" until he stops.

He walks over to you like an Egyptian, but you run so far away.

He dances toward you, but you tell him you prefer dancing with yourself.

He lets loose a blast of cheesy canned drumbeats, but you run away before the pain drives into the heart of you.

He tries to hit you like a psycho killer, but you dodge and shout, "Q'est que c'est?"

He tries to whip you into shape, but you detect it and dodge.

Fumble Message:

He starts to attack again, but suddenly turns melancholy and asks you to hold him now, and warm his heart (oh, his cold and tired heart). (FUMBLE!)


After Combat

  • Upon being defeated:

You deliver a final blow to the Spirit, grinning. "Looks like you're having trouble staying alive! Ha ha ha! See, I can do the musical references too!"

"That was pathetic," he grumbles.

"Not as pathetic as your candy ass that I just wiped the floor with. With which I just wiped the floor," you say.

"You haven't seen the last of me!"

"No, but the first of you turns my stomach."

"Oh, screw this witty banter," the Spirit grumbles, and stalks off in a huff.

So much for that. Time for prizes!

Meat.gifYou gain 28-42 Meat (average: 35, stdev: 3.24)*
Pick.gifYou acquire an item: Disco 'Fro Pick
You gain 3 <substat>.

Occurs at The Dark and Dank and Sinister Cave as the Disco Bandit nemesis.

Notes

  • Once you have defeated the Spirit, this adventure will no longer reoccur (becomes a one time adventure).
  • Before the Nemesis quest revamp, the monster description read as follows:
    • This spirit somehow embodies an entire flock of seagulls, a couple of durans, several bangles, some cars, two identical thompsons, and much more.
  • This monster cannot be copied.

References