Spells
Spells are a specific type of combat skill. They are most commonly used by Pastamancers and Saucerors. Items, effects, and skills exist which can increase Spell Damage, reduce the MP Cost of certain classes of spells, or force spells to inflict a specific type of Elemental Damage.
Most spells deal damage in a fixed element, but most Pastamancer spells deal damage in a random element, which can be forced to deal a fixed element damage via elemental tuning. Elemental tuning does not work with spells that already deal fixed damage, and in addition, tuning only works for the first hit of Ravioli Shurikens and causes Weapon of the Pastalord to deal half its damage in the tuned element while the other half stays physical.
Most weaker spells have a hard damage cap built in. Mysticality bonuses and absolute Bonus Spell Damage can increase a spell's damage only up to the damage cap. However, percentage Bonus Spell Damage (i.e. +X% spell damage rather than +X spell damage) multiplies a spell's damage after all other damage sources.
A Spell Critical Hit doubles a spell's base damage and Mysticality bonuses, but not absolute Bonus Spell Damage. It also doubles the spell's damage cap if applicable.
The buff Frigidalmatian (effect), though not a spell, uses the Saucegeyser formula to determine its passive damage.
The following skills are classified as combat spells in their description:
Contents
Pastamancer Spells
- Element
Most Pastamancer spells are normally random in their element, choosing from physical or one of the five elements. However, those Pastamancer spells will not hit the element of an elemental enemy, so for example, a Sleaze enemy will never be hit by the Sleaze element.
Pastamancer spells can be aligned to a specific element with either equipment or the class skill Flavour of Magic.
Bringing Up the Rear doubles the damage caps of Pastamancer spells (except Spaghetti Spear and Candyblast) if you have a pasta thrall active. If a Spell Critical Hit were to occur, the damage cap is doubled again, or quadruple the original amount.
The Pastamancer has four combat spells which do not use the spell damage formula.
- Entangling Noodles (Stun spell)
- Utensil Twist (Deals (Weapon Damage)+(0.1*Mys) physical damage, Bonus Spell Damage has no effect)
- Lasagna Bandages (Healing spell: 10-20)
- Noodles of Fire (With Wrath of the Capsaician Pastalords equipped. Stuns and passive Hot Damage for three rounds.)
Spell | Cost | Base | Myst Boost | Damage Cap | Multihit? | Notes |
---|---|---|---|---|---|---|
Spaghetti Spear | 1 | 2-3 | 0% | 8 | 1 | 0 cost as P; Damage cap does not increase with Bringing Up the Rear |
Ravioli Shurikens | 4 | 2-4 | 0% | 10 | 1 | Deals damage three times; only the first hit can be tuned |
Candyblast | 8 | 8-16 | 25% | 50 | 1 | 33% chance of dropping one random candy (out of five); damage cap does not increase with Bringing Up the Rear |
Cannelloni Cannon | 8 | 16-32 | 25% | 50 | 2 | |
Stringozzi Serpent | 16 | 16-32 | 25% | 75 | 1 | Poisons the opponent. Deals passive damage every round equal to half the damage of the previous round (rounded down). |
Stuffed Mortar Shell | 8 | 32-64 | 50% | ∞ | 3 | Deals damage after a 1-turn delay. Can only be cast once per fight. |
Weapon of the Pastalord | 32 | 1 | Only half the damage can be tuned. The other half stays physical. | |||
Fearful Fettucini | 32 | 1 |
Sauceror Spells
- Element
Unlike Pastamancer spells, Sauceror spells deal damage in a fixed element, either Hot or Cold (mostly). Saucegeyser automatically tunes itself to the more optimal element based on the monster's element.
- The spells
The Sauceror has several spells which does not use the spell damage formula:
- Curse of Vichyssoise: (Deals 2-3 Cold Damage every round, plus 2 damage per Cold Resistance, capped at +5 Cold Resist (Curse))
- Saucy Salve: (Heals 10-15 HP, sometimes not taking a round)
- Soul Bubble: (Stun spell)
- Soul Finger: (Delevels monster by 30% of its ML)
- Curse of Marinara: (Deals 3% of monster's Attack every round in physical damage (min 2-3) and heals equal to damage dealt; if cursed monster is defeated by a spell cast by a Sauceror, heals for 30% of damage dealt, capped at 50 HP (Curse))
- Curse of the Thousand Islands: (Causes monster to stagger occasionally (Curse))
- Curse of Weaksauce: (Delevels monster by ~3% of original Attack value every round; if cursed monster is defeated by a spell cast by a Sauceror, restores MP equal to 30% of damage dealt, capped at 50 MP (Curse))
Only one Curse may be used per fight.
Spell | Cost | Base | Myst Boost | Damage Cap | Multihit? | Notes |
---|---|---|---|---|---|---|
Salsaball | 1 | 2-3 | 0% | 8 | 1 | 0 cost as S |
Stream of Sauce | 2 | 9-11 | 20% | 24 | 1 | |
Surge of Icing | 10 | 14-18 | 20% | 40 | 1 | Deals 1.5x damage if you have Sugar Rush and removes a turn of it |
Saucestorm | 6 | 20-24 | 20% | 50 | 2 | Deals Cold and Hot damage separately |
Käsesoßesturm | 10 | 35-40 | 30% | 100 | 2 | |
Wave of Sauce | 10 | 45-50 | 30% | 100 | 2 | Delevels monster by 8-10 |
Saucecicle | 12 | 45-50 | 30% | 150 | 1 | |
Saucegeyser | 24 | 60-70 | 40% | ∞ | 3 | Automatically attunes to Hot or Cold, whichever is optimal |
Saucemageddon | 24 | 80-90 | 50% | 5 | ||
Soul Blaze | 100 Soulsauce | 200-300 | 100% | ? |
Avatar of Jarlsberg Spells
- Element
All of the Avatar of Jarlsberg's spells deal damage in a fixed element.
- The spells
The Avatar of Jarlsberg has several spells which does not use the spell damage formula:
- Blend: (Stuns for 3-4 rounds)
- Bake: (Deals ~10 Hot Damage every round, plus 5 damage per Hot Resistance; Additional casts increase damage per round by 33-66%)
Almost all of the Avatar of Jarlsberg's combat spells have a damage cap equal to 10 times the MP spent to cast that spell, which means Skill MP Cost Modifiers can increase or decrease the damage cap. The exceptions to this rule are Curdle and the Hot damage portion of Grill.
Oddly, the Avatar of Jarlsberg's spells do not benefit from Bonus Spell Damage of a specific element.
Spell | Cost | Base | Myst Boost | Damage Cap | Multihit? | Notes |
---|---|---|---|---|---|---|
Curdle | 0 | 3-4 | 50% | 15 | 1 | |
Chop | 5 | 10-15 | 40% | (50) | 1 | |
Boil | ||||||
Freeze | ||||||
Slice | 20 | 40-50 | 30% | (200) | 1 | |
Fry | ||||||
Grill | 30 | 40-50 | 30% | 150/(300) | 1 | Hot Damage is capped at 150, Spooky Damage is capped at 10 * MP spent |
Beanslinger Spells
- Element
Two of the Beanslinger's damaging combat skills deal damage in a fixed element. The third damaging combat skill, Beanstorm, uses two elements, based on whichever ones have the highest element-specific bonuses to spell damage.
- The Spells
Although listed as Combat Skills in-game, the Beanslinger's damaging combat skills function similarly to other spells and are affected by Bonus Spell Damage and Critical Spell Chance.
Spell | Cost | Base | Myst Boost | Damage Cap | Multihit? | Notes |
---|---|---|---|---|---|---|
Lavafava | 3 | 4-5 | 10% | 50 | 1 | Deals damage twice |
Pungent Mung | 5 | 10-15 | 50% | 100 | 1 | Additionally deals holstered sixgun damage |
Beanstorm | 15 | 20-30 | 25% | ∞ | 1 | Deals damage twice in two different elements based on bonus spell damage |
Hobopolis Spells
Uncapped spells. The skillbooks are acquired in Hobopolis.
Spell | Cost | Base | Myst Boost | Multihit? | Notes |
---|---|---|---|---|---|
Conjure Relaxing Campfire | 30 | 10-20 | 10% | 1 | Calms monsters that flipped out |
Maximum Chill | |||||
Mudbath | |||||
Creepy Lullaby | |||||
Inappropriate Backrub | |||||
Wassail | |||||
Awesome Balls of Fire | 120 | 35-45 per hit | 35% per hit | 1 | Hits once on the first cast per combat, twice on the second, and thrice thereafter. |
Snowclone | |||||
Eggsplosion | |||||
Raise Backup Dancer | |||||
Grease Lightning | |||||
Toynado |
Additional Spells
- CLEESH (Does not do damage, turns opponent into an amphibian.)
Spell | Cost | Base | Myst Boost | Multihit? | Notes |
---|---|---|---|---|---|
Volcanometeor Showeruption | 0 | 35-45 per hit | 35% per hit | ? |
|
Shrap | 0 | 35-45 per hit | 35% per hit | 1 |
|
Not Spells
Skills that are not listed as "Combat Spell" in their skill descriptions. These are not affected by spell damage modifiers or Critical Spell Chance.
- Magic Missile
- Bawdy Refrain, Spectral Snapper, Splattersmash and other skills that use Muscle or Moxie in their damage calculations (except Turtleini -- see below)
- Birdform skills
Turtleini uses Muscle in its damage formula, but it is affected by some spell damage modifiers (and not others). It is also reflected by monsters that reflect spells. See its page for details.