Space Jellyfish

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Details on the extra stuff this does
Space Jellyfish

Jiggly space creature
sucks the life out of people;
Hopefully not you

Drains your enemies and makes "delicious" jelly, grants stats & items underwater, plus some surprises

Ability: Delevels at the start of combat, forces the jump on monsters, adds special adventures in certain places, adds a skill that creates jelly, is a Volleyfairy underwater only

Throne/Bjorn: Weapon Damage +20%, restores HP and MP

Hatchling: Planula.gif space planula

Familiar-Specific Equipment: Bicycle.gif space jellybicycle

Arena.gif Ultimate Cage Match Scavenger Hunt Obstacle Course Hide and Seek
Olive.gifOlive.gifOlive.gif Olive.gifOlive.gifOlive.gif Olive.gifOlive.gif Olive.gifOlive.gifOlive.gif

Mumming Trunk Abilities:

+15% Meat Drop 4-5 MP +4 Muscle statgain +15% Item Drop +3 Mysticality statgain 8-10 HP +2 Moxie statgain
Hardcorex.gif Hardcorex.gif Hardcorex.gif Hardcorex.gif Hardcorex.gif Deals damage & 10% Delevel* Hardcorex.gif
*Hover for details
Fish.gifCan breathe underwater
Combat Messages
  • Before combat, granting you initiative when you would have failed to get the jump:
    It turns out when a giant space jellyfish drains out your vital life force, you get kind of slow? So you get to go first.
    Your opponent seems a bit slowed down by the giant space jellyfish covering their head and face, so you get the jump on them.
    Your opponent seems too busy screaming about the giant space jellyfish draining out their life essences, so you go first.
  • Regular messages:
    <name> puts your foe's entire head in its mouth, which your foe seems to find distracting.
    <name> sucks out some of your opponent's life essences, which makes them a little sleepy.
    <name> puts your foe's entire head in its mouth, and your foe doesn't like that one bit.
    <name> latches onto your foe and drains some of their vital life essences. This makes them weaker, because life essences are important for strength.
    <name> puts your foe's entire head in its mouth -- wait, is that <name>'s mouth? It's on the underneath, so it could also be its butt, right?
    <name> drops onto your foe's head like a big gloopy helmet, and sucks out some of their life essences. This naturally makes them a little weak, physically speaking.
Monster AttackMonster attack power reduced by Y
Monster DefenseMonster defense reduced by Y
  • After combat, granting +items:
    <Familiar nane> hovers circles around you, making weird -- but happy, I guess? -- burbling noises.
    <Familiar name> dances, and you know it must be a space jellyfish because space jamfish don't shake like that.
    <Familiar name> dances a jiggly space jellyfish dance.
  • After combat, granting +stats:
    <Familiar name>... uh, well, <Familiar name> doesn't really have a mouth to smile with. But it has fangs? And it kind of waggles them?
    <Familiar name> bobs up and down next to you in a way that you think might be meant to substitute for smiling.
    <Familiar name> gives you that slow blink that cats do because cats can't really smile? Like a jellyfish?
  • Enthroned in the Crown of Thrones:
    <name> drools some weird liquid on you. Which is disgusting, but it makes you feel a little better, so ok I guess?
    HPYou gain some hit points.
    MPYou gain some Mana Points.
  • Bjornified in the Buddy Bjorn:
    <name> drools some weird liquid on you. Which is disgusting, but it makes you feel a little better, so ok I guess?
    HPYou gain some hit points.
    MPYou gain some Mana Points.
  • With lucky Tam O'Shanter equipped:
    <name> winks one of its three eyes at you while getting your Tam O'Shanter all slimy.
  • With miniature gravy-covered maypole equipped:
    <name> hovers around the maypole, waving its tentacles in a dance-like way
  • With wax lips equipped:
    You reposition the wax lips on <name>'s dome before they slide off.

Arena Messages

  • None - familiar has no weaknesses.


  • Delevels by weight/2 like a Barrrnacle but acts at the start of every combat.
  • Sometimes helps you get the jump on an enemy if your Combat Initiative is not sufficient.
  • Grants stats & items underwater.
  • Having this familiar active enables a number of beneficial encounters:
<name> swims over to the eel and wraps its tentacles around the electro-gland. And then swims over to you and...
Lightning.gifYou acquire an effect: Super-Electrified
(duration: 20 Adventures)
<name> wanders over and drops something that it found out of its... bottom parts.
Isotope.gifYou acquire an item: lunar isotope
  • Grants the skill Extract Jelly, which produces size 1 spleen consumables from elementally-aligned monsters, with a diminishing chance of success based on the number of jellies extracted that day. Consuming a jelly gives 50 turns of an effect and enables a beneficial action, which will occur once per jelly consumed.
  • Jelly may also be cooked with toast to produce a 1 fullness food item that provides the same benefit, but only 25 turns of the effect.
Jelly Toast Effect Benefit (activates once per jelly consumed)
hot jelly
toast with hot jelly
Hot Jellied
+3 Muscle Stats Per Fight
+5 Hot Damage
Muscle +30%
Grants one use of the skill Breathe Out, a free run away and banish for 20 turns
cold jelly
toast with cold jelly
Cold Jellied
+3 Mysticality Stats per fight
+5 Cold Damage
+30% Mysticality
The next booze you drink will produce one base booze per potency.
sleaze jelly
toast with sleaze jelly
Sleazy Jellied
+3 Moxie Stats per fight
+5 Sleaze Damage
+30% Moxie
Gives a 10% discount on the next item purchased from an NPC store.
spooky jelly
toast with spooky jelly
Spooky Jellied
+5 Stats per fight
+5 Spooky Damage
+10% to all attributes
Forces all non-conditional items to drop in the next combat you win, like a yellow ray without the cooldown.
stench jelly
toast with stench jelly
Stench Jellied
+30% Item Drops
+5 Stench Damage
+10% to all attributes
Attempts to force a noncombat in the next eligible place you adventure, just like Clara's bell and Sneakisol.
  • The chance of any given extraction's success diminishes based on how many successful extracts you've already had today. The first extraction is guaranteed, the second has a 1/2 chance of success, the third has a 1/3 chance of success, the fourth has a 1/4 chance of success, the fifth has a 1/5 chance of success, and all extracts after that have a 1/20 chance of success.
Number of successes today Chance of success for the next extract
0 100%
1 1/2
2 1/3
3 1/4
4 1/5
5+ 1/20