Smacks
Smacks are a special type of attack Seal Clubbers use to cleanse the kingdom of seals – or anything else, really. There are 4 different smacks that Seal Clubbers are able to learn from their guild trainer:
Furthermore, there are 2 skills that will improve Smacks:
- Cold Shoulder
- Thirst of the Weasel (will work only for Seal Clubbers)
Currently, five pieces of equipment influence Smacks:
- chocolate cow bone (in The Candy Witch and the Relentless Child Thieves zones)
- gabardine gaiters
- porcelain police baton
- warbear exo-arm (will work only for Seal Clubbers)
- wicker kickers
Seal Clubbers who wear a club in their main hand will always be able to hit their opponents with Smack attacks.
The Iron Palm Technique will make swords count as clubs. (In most situations...)
Bonus Weapon Damage can enhance Smacks, making them a powerful way to one-shot enemies. This will be more effective for Seal Clubbers which get their bonus weapon damage multiplied for Thrust-Smacks, Lunging Thrust-Smacks and Northern Explosions. Other classes just get their actual weapon damage multiplied.
History
- Before November 7, 2013 Seal Clubbers needed to wear a 2-handed club in order to land a guaranteed hit with their Smacks.
- On November 14, 2013 the skill Eye of the Stoat (which only affected Thrust-Smack and Lunging Thrust-Smack) was removed. All the skill components were integrated into the Smacks. (forum post)