Smacks are a special type of attack Seal Clubbers use to cleanse the kingdom of seals – or anything else, really. There are 4 different smacks that Seal Clubbers are able to learn from their guild trainer:
Furthermore, there are 2 skills that will improve Smacks:
Currently, five pieces of equipment influence Smacks:
- chocolate cow bone (in The Candy Witch and the Relentless Child Thieves zones)
- gabardine gaiters
- porcelain police baton
- warbear exo-arm (will work only for Seal Clubbers)
- wicker kickers
Seal Clubbers who wear a club in their main hand will always be able to hit their opponents with Smack attacks.
Bonus Weapon Damage can enhance Smacks, making them a powerful way to one-shot enemies. This will be more effective for Seal Clubbers which get their bonus weapon damage multiplied for Thrust-Smacks, Lunging Thrust-Smacks and Northern Explosions. Other classes just get their actual weapon damage multiplied.
- Before November 7, 2013 Seal Clubbers needed to wear a 2-handed club in order to land a guaranteed hit with their Smacks.
- On November 14, 2013 the skill Eye of the Stoat (which only affected Thrust-Smack and Lunging Thrust-Smack) was removed. All the skill components were integrated into the Smacks. (forum post)