Skull, Skull, Skull

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Skull, Skull, Skull
Skull, Skull, Skull

In a dusty corner of the Defiled Nook, you find three smaller nooks in the wall, each containing a skull.

Never one to pass up an opportunity to disturb some remains, you prepare to hop into action.

Check behind the first one

If not on the Zombie Slayer path, or you have a talkative or hovering skull already:

As you reach for the first skull to move it out of the way, it says "Hey! Watch it!"

"Wow, you can talk?" you reply.

"Hell yeah, I can talk!"

And boy, can it! You spend the next fifteen minutes listening to the filthiest jokes you've ever heard. You manage to memorize a couple of them for later use.

You gain 40-60 Smarm.

If on the Zombie Slayer path, and you do not have a talkative or hovering skull already:

As you reach for the first skull to move it out of the way, it says "Hey! Watch it!"

"Wow, you can talk?" you reply.

"Hell yeah, I can talk!"

"That's pretty bitchin'. You want to tag along with me? I can't get a decent conversation out of these zombies to save my li... er... well, you know what I mean."

"Will there be ladies? Or opportunities to rule the world with an iron fist? Or... ladies?"

You shrug. "Maybe? The odds can't be any worse than if you hang around in here, can they?"

"All right, Chief, I'm in."

Talkskull.gifYou acquire an item: talkative skull

Look inside the second one

You check behind the middle skull, and find another skull. You check behind that skull, and find a little wooden box filled with Meat. Score!

Meat.gifYou gain 200-300 Meat.

See what's under the third one

You look under the third skull, and find a rusty bonesaw. I guess that explains how it got separated from the rest of its skeleton.

Bonesaw.gifYou acquire an item: rusty bonesaw

Check the shiny object

You pick up the shiny object, which turns out to be some sort of fancy deboning utensil. It's heavy, so you conclude that it must be expensive, and take it with you.

Deboner.gifYou acquire an item: debonair deboner

Leave the skulls alone

You don't want these skulls. You don't need these skulls. You wander off.

Occurs at The Defiled Nook


  • Choosing to leave the skulls alone does not cost an adventure.
  • If, on choosing the first button you already have a skull in your terrarium, inventory, DC or Hagnk's, you get the moxie stats text instead.
  • The debonair deboner choice does not always appear. (Needs spading!)


  • The first skull is possibly a reference to the game Planescape: Torment, in which one of the characters is a talking skull who makes vulgar jokes and gives scathing curses.
  • The "Leave the skulls alone" option references lyrics of the song "Skulls" by the Misfits.
  • The line where you conclude that the debonair deboner is expensive because of how heavy it is is a reference to this quote from the movie 'Jurassic Park'.


  • The debonair deboner choice was added with the July, 2013 Item of the Month on July 3, 2013.
Cyrpt.gif The Cyrpt Choice Adventures
The Defiled Nook
Skull, Skull, Skull
  The Defiled Niche
Urning Your Keep
Check behind the first one 40-60 Smarm Investigate the first urn 40-60 Enchantedness
Look inside the second one 200-300 Meat Check out the second one plus-sized phylactery
(first time only)
See what's under the third one rusty bonesaw See what's behind Urn #3 200-300 Meat
Check the shiny object (rare) debonair deboner Turn Away Skip adventure
Leave the skulls alone Skip adventure
The Defiled Cranny
Death Rattlin'
The Defiled Alcove
Turn Your Head and Coffin
Open up the closed one 200-300 Meat Investigate the fancy coffin 40-60 Strongness
Crawl inside the open one 40-50 HP & MP
20-30 each substat
Check out the pine box 200-300 Meat
Dig through the rubble on the ground can of Ghuol-B-Gone™ Look in the wet one half-rotten brain
Leave them all be Skip adventure Leave the drawers alone Skip adventure
Open the rattling one Fight swarm of ghuol whelps