Skull, Skull, Skull
In a dusty corner of the Defiled Nook, you find three smaller nooks in the wall, each containing a skull.
Never one to pass up an opportunity to disturb some remains, you prepare to hop into action.
Check behind the first one |
If not on the Zombie Slayer path, or you have a talkative or hovering skull already:
As you reach for the first skull to move it out of the way, it says "Hey! Watch it!"
"Wow, you can talk?" you reply.
"Hell yeah, I can talk!"
And boy, can it! You spend the next fifteen minutes listening to the filthiest jokes you've ever heard. You manage to memorize a couple of them for later use.
You gain 40-60 Sarcasm. |
If on the Zombie Slayer path, and you do not have a talkative or hovering skull already:
As you reach for the first skull to move it out of the way, it says "Hey! Watch it!"
"Wow, you can talk?" you reply.
"Hell yeah, I can talk!"
"That's pretty bitchin'. You want to tag along with me? I can't get a decent conversation out of these zombies to save my li... er... well, you know what I mean."
"Will there be ladies? Or opportunities to rule the world with an iron fist? Or... ladies?"
You shrug. "Maybe? The odds can't be any worse than if you hang around in here, can they?"
"All right, Chief, I'm in."
![]() | You acquire an item: talkative skull |
Look inside the second one |
You check behind the middle skull, and find another skull. You check behind that skull, and find a little wooden box filled with Meat. Score!
![]() | You gain 200-300 Meat. |
See what's under the third one |
You look under the third skull, and find a rusty bonesaw. I guess that explains how it got separated from the rest of its skeleton.
![]() | You acquire an item: rusty bonesaw |
Check the shiny object |
You pick up the shiny object, which turns out to be some sort of fancy deboning utensil. It's heavy, so you conclude that it must be expensive, and take it with you.
![]() | You acquire an item: debonair deboner |
Leave the skulls alone |
You don't want these skulls. You don't need these skulls. You wander off.
Occurs at The Defiled Nook
Notes
- Choosing to leave the skulls alone does not cost an adventure.
- If, on choosing the first button you already have a skull in your terrarium, inventory, DC or Hagnk's, you get the moxie stats text instead.
- The debonair deboner choice does not always appear. (Needs spading!)
References
- The first skull is possibly a reference to the game Planescape: Torment, in which one of the characters is a talking skull who makes vulgar jokes and gives scathing curses.
- The "Leave the skulls alone" option references lyrics of the song "Skulls" by the Misfits.
- The line where you conclude that the debonair deboner is expensive because of how heavy it is is a reference to this quote from the movie 'Jurassic Park'.
History
- The debonair deboner choice was added with the July, 2013 Item of the Month on July 3, 2013.
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The Cyrpt Choice Adventures | ||||||
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The Defiled Nook Skull, Skull, Skull |
The Defiled Niche Urning Your Keep |
||||||
Check behind the first one | 40-60 Chutzpah | Investigate the first urn | 40-60 Wizardliness | ||||
Look inside the second one | 200-300 Meat | Check out the second one | plus-sized phylactery (first time only) | ||||
See what's under the third one | rusty bonesaw | See what's behind Urn #3 | 200-300 Meat | ||||
Check the shiny object (rare) | debonair deboner | Turn Away | Skip adventure | ||||
Leave the skulls alone | Skip adventure | ||||||
The Defiled Cranny Death Rattlin' |
The Defiled Alcove Turn Your Head and Coffin | ||||||
Open up the closed one | 200-300 Meat | Investigate the fancy coffin | 40-60 Muscleboundness | ||||
Crawl inside the open one | 40-50 HP & MP 20-30 each substat |
Check out the pine box | 200-300 Meat | ||||
Dig through the rubble on the ground | can of Ghuol-B-Gone™ | Look in the wet one | half-rotten brain | ||||
Leave them all be | Skip adventure | Leave the drawers alone | Skip adventure | ||||
Open the rattling one | Fight swarm of ghuol whelps | ||||||