Sinister Cave Room 3

From TheKolWiki
Jump to: navigation, search
Hammockbrogre.gif This content has been retired and is no longer available in game.

As a Seal Clubber

Sc door3.gif

You walk down the hallway to the third stone slab/door, which you were completely expecting since these sorts of things always seem to come in threes. This one depicts... oh good lord. It's a long, coiled snake with the head of a clown. That may possibly be the most disturbing thing you've ever seen. Arrayed around the clown-snake are images of tiny warriors, with little lines around them which seem to indicate they're being struck or knocked backward in some way. Perhaps due to horror and disgust.

Another large hole, similar to the first one, is in the wall next to the engraving.

  • Inserting the wrong item:

You attempt to put your <item> in the hole, but an invisible forcefield stops you. You wonder briefly why whoever set up these doors bothered to prevent you from fruitlessly throwing away your items... I guess they just didn't want people using this place as a garbage dump? Assuming this used to be an ancient temple or something, that seems like a reasonable concern.

  • Subsequent wrong items causes the following text to be appended:

You turn back to the door and regard the engravings thoughtfully. Something about them speaks to your inner Seal Clubber-ness, but you can't quite put your finger on what.

You drop your clown whip into the hole, and the stone slab grinds slowly upward and out of sight, revealing a large cavern. A large cavern with multiple figures moving around inside it. Which is perfect, because you were starting to get sick of this puzzly nonsense, and could really use a regular old fight right about now.

As a Turtle Tamer

Tt door3.gif

You walk down the hallway to the third stone slab/door, which you were completely expecting since these sorts of things always seem to come in threes. This one depicts... ugh. A clown. Well, more precisely, a large circle with a jeering clown head in the center of it. Little attacking warriors are engraved around the horrible clown-circle-thing, but the little effect-lines shooting off of their weapons seem to indicate that their attacks aren't doing any damage.

Another large hole, similar to the first one, is in the wall next to the engraving.

  • Inserting the wrong item:

You attempt to put your <item> in the hole, but an invisible forcefield stops you. You wonder briefly why whoever set up these doors bothered to prevent you from fruitlessly throwing away your items... I guess they just didn't want people using this place as a garbage dump? Assuming this used to be an ancient temple or something, that seems like a reasonable concern.

  • Subsequent wrong items causes the following text to be appended:

You turn back to the door and regard the engravings thoughtfully. Something about them speaks to your inner Turtle Tamer-ness, but you can't quite put your finger on what.

You drop your clownskin buckler into the hole, and the stone slab grinds slowly upward and out of sight, revealing a large cavern. A large cavern with multiple figures moving around inside it. Which is perfect, because you were starting to get sick of this puzzly nonsense, and could really use a regular old fight right about now.

As a Sauceror

Sa door3.gif

You walk down the hallway to the third stone slab/door, which you were completely expecting since these sorts of things always seem to come in threes. This one depicts a circle with three narrow triangles poking up from the top of it. Underneath that is a... well, a wobbly blob sort of thing? I don't know. And under that, two ovals connected by two vertical lines, in a sort of two-dimensional representation of a cylinder, I guess. This is an annoyingly sparse drawing, compared to the detail of the previous two.

Another large hole, similar to the first one, is in the wall next to the engraving.

  • Inserting the wrong item:

You attempt to put your <item> in the hole, but an invisible forcefield stops you. You wonder briefly why whoever set up these doors bothered to prevent you from fruitlessly throwing away your items... I guess they just didn't want people using this place as a garbage dump? Assuming this used to be an ancient temple or something, that seems like a reasonable concern.

  • The following additional text appears after the first try:

You turn back to the door and regard the engravings thoughtfully. Something about them speaks to your inner Sauceror-ness, but you can't quite put your finger on what.

You drop your tomato juice of powerful power into the hole, and the stone slab grinds slowly upward and out of sight, revealing a large cavern. A large cavern with multiple figures moving around inside it. Which is perfect, because you were starting to get sick of this puzzly nonsense, and could really use a regular old fight right about now.

As a Pastamancer

Pm door3.gif

You walk down the hallway to the third stone slab/door, which you were completely expecting since these sorts of things always seem to come in threes. This one depicts a circle with three narrow triangles poking up from the top of it. Underneath that is a series of long wavy horizontal lines, and finally a half-circle with the flat side facing upward. This is an annoyingly sparse drawing, compared to the detail of the previous two.

Another large hole, similar to the first one, is in the wall next to the engraving.

  • Inserting the wrong item:

You attempt to put your <item> in the hole, but an invisible forcefield stops you. You wonder briefly why whoever set up these doors bothered to prevent you from fruitlessly throwing away your items... I guess they just didn't want people using this place as a garbage dump? Assuming this used to be an ancient temple or something, that seems like a reasonable concern.

You drop your boring spaghetti into the hole, and the stone slab grinds slowly upward and out of sight, revealing a large cavern. A large cavern with multiple figures moving around inside it. Which is perfect, because you were starting to get sick of this puzzly nonsense, and could really use a regular old fight right about now.

As a Disco Bandit

Db door3.gif

You walk down the hallway to the third stone slab/door, which you were completely expecting since these sorts of things always seem to come in threes. This one has a large number of shapes engraved on it -- first a large vertical rectangle that curves and narrows, becoming a smaller rectangle at the top; then below that: a circle, a larger circle, an oval, a not-exactly a heart shape, and a small fat oval with another, smaller oval at one end. Below that are three more shapes: a wide, flat triangle with a vertical line projecting down from the long side, a group of small squares, and a large circle with the top cut off.

Another large hole, similar to the first one, is in the wall next to the engraving.

  • Inserting the wrong item:

You attempt to put your <item> in the hole, but an invisible forcefield stops you. You wonder briefly why whoever set up these doors bothered to prevent you from fruitlessly throwing away your items... I guess they just didn't want people using this place as a garbage dump? Assuming this used to be an ancient temple or something, that seems like a reasonable concern.

  • The following additional text appears after the first try:

You turn back to the door and regard the engravings thoughtfully. Something about them speaks to your inner Disco Bandit-ness, but you can't quite put your finger on what.

You drop your <item> into the hole, and the stone slab grinds slowly upward and out of sight, revealing a large cavern. A large cavern with multiple figures moving around inside it. Which is perfect, because you were starting to get sick of this puzzly nonsense, and could really use a regular old fight right about now.

As an Accordion Thief

At door3.gif

You walk down the hallway to the third stone slab/door, which you were completely expecting since these sorts of things always seem to come in threes. This one depicts a man with his arms and face upraised, and his mouth open as though he's speaking or shouting -- which is further implied by the wiggly lines coming out of his mouth. (Maybe his breath just smells really bad? Probably not, since there aren't any little flies, the universal pictograph for "stink".)

Below the man, a large number of different shapes are engraved -- circles with little faces in them, geometric polygons radiating little lines, piles of little round things that sort of remind you of the first image on the previous door, and wobbly shapes that sort of look like cutlets of meat.

Unexpectedly, you can't find any hole in the wall this time. Hmm.

You step forward and touch the door. Nothing happens, so you knock on it, then kick it, and then attempt to find a hidden catch amongst the engravings. None of this seems to help.

You step forward and touch the door. You feel it begin to vibrate, and hear a low rumbling... the door lifts several inches off the ground, but then stops and slides closed again, and after a moment the sound and vibration subside.

You step forward and touch the door. You feel it begin to vibrate, and hear a low rumbling, and then the door rises into the ceiling, revealing a large cavern. A large cavern with multiple figures moving around inside it. Which is perfect, because you were starting to get sick of this puzzly nonsense, and could really use a regular old fight right about now


Occurred in The Dark and Dank and Sinister Cave/Pre-2015.

Notes

  • All the tests are based around the level 5 skill of the class.
  • You can adventure here even when you are falling-down drunk.
  • Does not consume an adventure.
  • For the Disco Bandit test, Extra-Fruity Girl Drinks do not work. These are the ones that require premium spirits and need Superhuman Cocktailcrafting to make.