Shall We Dance
As you walk into the lab, you're suddenly surrounded by twenty Knob Goblin Elite Guardsmen. One of them steps up, unfolds a piece of paper, and reads it aloud, laboriously.
"Duh..." he says, "Dr. Vitus is currently acc-accept-accepting app-li-cations for a clinical trial of his new drug. You have been chosen to volunteer."
"No thanks, I've got stuff to do."
The Guardsmen unsheath their scimitars.
"Uh, I mean, I'd be happy to help. Always looking to add to the lexicon of medical knowledge, that's me!"
You're led at scimitar-point to Dr. Vitus's (or maybe Vitus') lab and strapped to a table. Dr. Vitus, a scrawny, twitchy Knob Goblin, fills a syringe full of glowing green liquid, and jams it into your neck.
Immediately your hands, arms, feet, and legs start twitching. You snap your bonds and stand up, convulsing like David Byrne having a seizure.
"Uh..." you say, through clenched teeth, "I s-s-seem to be experiencing some s-s-side effects. C-c-can't stop dancing."
"Oh no," Vitus says, "that's exactly what it's supposed to do! I'm a genius!"
|You acquire an effect: The Vitus Virus|
(duration: 10 Adventures)