Semi-rare strategy

From TheKolWiki
Jump to: navigation, search
Hammockbrogre.gif This content has been retired and is no longer available in game.
Semi-Rare Adventures

The planning of semi-rare adventures (SRs) were an important part of ascension strategy. Without eating an optimal dog, you could get about one of these adventures each day.

Turn Efficiency

These SRs directly reduce the amount of turns required to complete quests. Semi-rares are listed in roughly the order you'd encounter them in a run. If the SR is a monster encounter instead of a noncombat, ensure that you can actually beat the monster for its drops.

Location Adventure Result Notes
Cobb's Knob Kitchens Knob Goblin Elite Guard Captain KGE outfit For the level 5 quest. This is the quickest way to get this outfit, which also unlocks the Dispensary after learning the password.
Itznotyerzitz Mine 7-Foot Dwarf Foreman Mining Gear outfit For the level 8 quest. Requires +234% item drops to guarantee the outfit. This SR is most effective when you have access to Unaccompanied Miner; without it, using clovers may be a better option.
The Hidden Temple Baa'baa'bu'ran 1-3 stone wools For the level 11 quest. +100% items will guarantee 2 wools, which is all you need for level 11, but getting the third gives +3 turngen. Using wool for cave bar leveling may no longer be useful, as they are limited to 1/day in Hardcore/Ronin.
Castle Top Floor All The Rave Mick's IcyVapoHotness Inhaler
(10 turns of +200% meat)
For the Nuns quest.
The Limerick Dungeon The Bleary-Eyed Cyclops cyclops eyedrops
(10 turns of +100% item)
Best used during Exterminate the Filthworm Infestation and when farming tomb ratchets in The Middle Chamber. For tomb ratchets which are 20% base drop, if you can hit +400% item drops without these, they're not a great SR.
The Castle in the Clouds in the Sky (Ground Floor) Ahead of the Game possibility potion
(10 turns of +100% initiative)
For helping in reaching enough initiative to get a higher placement in the "Fastest Adventurer" contest for the Naughty Sorceress Quest.

The Red Fox also has an astronomically low chance of dropping a Red Fox glove in addition, which might have some situational use due to its Regular Attacks Can't Miss enchantment.

The Red Zeppelin Red Fox red foxglove
(10 turns of +75% Initiative & +200 Max HP)
8-Bit Realm Some Bricks Do, In Fact, Hang in the Air fire flower
(10 turns of +50 Hot Damage)
For helping in reaching enough elemental damage to get a higher placement in the elemental contest for the Naughty Sorceress Quest.

Only one of these is required, and the required one can be revealed early with A Telescope with at least one upgrade.

The Haunted Kitchen Play Misty For Me freezerburned ice cube
(10 turns of +50 Cold Damage)
The Spooky Forest Blaaargh! Blaaargh! fake blood
(10 turns of +50 Spooky Damage)
Guano Junction Le Chauve-Souris du Parfum Eau de Guaneau
(10 turns of +50 Stench Damage)
Whitey's Grove Monty of County Crisco bag of lard
(10 turns of +50 Sleaze Damage)

Turn Generation

These SRs give you more Adventures instead of saving them.

Location Adventure Result Notes
The Haunted Pantry The Pilsbury Doughjerk 3x tasty tart EPIC-quality food, 1 fullness each
The Sleazy Back Alley In the Still of the Alley 3x distilled fortified wine EPIC-quality booze, 1 drunkenness each
The Outskirts of Cobb's Knob Lunchboxing 1-2x Knob pasty
1-2x thermos full of Knob coffee
EPIC-quality food and booze, 1 fullness/drunkenness each. Only 3 items are produced per lunchbox.


These SRs do not help with ascension-relevant quests or turngen, but are still of interest.

Location Adventure Result Notes
The Valley of Rof L'm Fao Bad ASCII Art All components for a 64735 scroll For the Valley sidequest.
The Haunted Boiler Room Bram the Stoker Bram's choker (+10% Moxie, +3 PvP Fights, -5% Combat Frequency) Additional source of non-combat frequency. While it's better to Fax this semi-rare, this can be a considered for paths that lack one.
The Brinier Deepers The Haggling 50 turns of Fishy Grants Fishy without using food, booze, or valuable/limited resources
The Mer-Kin Outpost A Drawer of Chests 15-20 sand dollars
An Octopus's Garden moister oyster giant pearl
(autosells for 12k Meat)
Some easy Meat when no other SR seems worth it.
The Haunted Billiards Room A Shark's Chum Permanent Pool Skill bonus Passive +1-10 bonus to your pool skill that carries across ascensions. Makes unlocking the Library easier.
The amount added to your pool skill is based on a certain formula. This semi-rare become unnecessary after the 25th time.
The Purple Light District Maybe It's a Sexy Snake! lewd playing card
(52 of them creates a deck of lewd playing cards)
Increased Moxie and high sleaze damage on a off-hand item. Requires only 22 Myst to equip.


  • The very first SR in a run will occur 70-80 turns into the run. After a semi-rare adventure opportunity, the next will occur after 160-200 turns (or 100-120 turns in Oxygenarian runs).
  • Eating an optimal dog will set the SR counter to 0, making the next one happen on the very next turn.
  • Drinking a Lucky Lindy will reveal the SR counter.
  • Eating a fortune cookie will reveal the SR counter mixed in with two random, meaningless numbers.


  • Bad ASCII Art was an ascension-relevant semi-rare until the level 9 quest was revamped on November 14, 2012.
Ascension Strategy
Rankings: HC Skills - HC Familiars - HC IotMs
General: Class selection - Familiar usage - Semi-rares - Clovers
Paths: BHY - Fist - AoB - BI - ZS - AoJ - BIG! - KOLHS - CA2 - AoSP - SS - HR - Picky - Ed - Random - AoWoL - Source - NA - GN - LtA - L.A.R. - PF - G-Lover - DD
Additional Paths: DG - 2CRS - KoE - PotP - LKS - GG - Y,Robot - QT - WF
IotMs: Tomes - Faxing - Copying - YR - Garden - Correspondent - Workshed - Tea party - Florist