Saucy Salve

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Spadebal.gif There are some vague or non-exact figures and information on this page. Some spading is required.

The revamp seems to be allowing more than 3 quick heals per fight.

Saucy Salve

Saucy Salve

Type: Combat Spell
MP Cost: 4

This skill allows you to conjure up a healing salve made of healing sauce, and heal some of your wounds. Healingly.


Source: Guild Trainer
Price: 500 Meat
Class: Sauceror
Level: 2
Effect: Heals 10-15 HP (in Combat only)
When Used:
You conjure a saucy salve and apply it to your wounds.
HPYou gain 10-15 hit points.

or

You quickly conjure a saucy salve and apply it to your wounds.

HPYou gain 10-15 hit points.

or

CRITICAL HEAL! You quickly conjure a saucy salve and apply it to your wounds.

HPYou gain 20-30 hit points.


Notes

  • This skill is a quick-cast skill. A quick-cast skill has a chance of being a free action, i.e. not using a combat round. There is a 100% chance to get the first free action, a 50% chance to get a second free action, and a 25% chance to get a third free action. According to spading information at this thread on the HCO forums, a free action never occurs more than 3 times per fight. This needs re-spading after the Sauceror skill revamp.
  • Since the skill's first use in combat does not increment the combat round counter, this means that if it is used on the very first round upon getting the jump, pickpocket may be used, since the first round of combat still has not occurred. This skill is like Stealth Mistletoe in that respect.
  • If the skill was quick-cast, your enemy does not attack (unless it has stagger immunity), your familiar does not act, and effects that do continual damage to the player (or the monster? needs spading) do not trigger.

See Also