Rumpelstiltskin's Home For Children
This area is a mini-game in which you try to save as many children as possible from their horrible parents.
The mini-game lasts 30 turns, during which time your portal will allow you to visit 5 families. You have 6 turns to gather ingredients (clay, leather and straw) in the village while the portal charges up. Once you have acquired ingredients, you can go to your workshop to craft them into various objects.
When the portal is charged, you may look through it to observe the family's behavior, and then walk into it to open negotiations with the parents. You may barter the things you've collected/crafted for children, if you can guess what the parents will accept.
Looking into the Portal
Before entering the charged portal, it is wise to do some surreptitious reconnaissance by peering through it. Doing so will provide you with three clues about the various vices of the horrible parents on the other side. Each clue indicates one or two possible vices. If an individual clue suggests two vices, one — but not necessarily both — of those vices will be true.
Two clues will be about one parent, and one clue will be about the other. Each parent has exactly two vices, and they will always have exactly one vice in common. As such, one of the clues for the parent with two clues will actually apply to both parents, though you can't tell which one until you start bartering.
The following table lists clues and the vices that they potentially indicate:
Tinkering in Rumpelstiltskin's Workshop lets you make things that help with general adventuring (potions, consumables, etc.), but these items do not help with the portal mini-game. You can also make advanced materials (glass, filling and parchment) which can greatly increase your mini-game score -- however, you must practice creating these items first.
Each of the three advanced materials requires a number of practice trials (each of which consumes three raw materials) before you get any. Your progress toward these "skills" is saved through ascension.
Raw crafting materials (straw, leather, clay) and advanced materials (filling, parchment, glass) are quest items. In addition, they disappear when you open a new instance of Rumpelstiltskin's Home For Children, so you cannot save materials from one instance to use in another.
You may use the materials you have collected and crafted to convince those horrible parents to release their children from their irresponsible clutches into your loving care. You use your magic on the spot to craft enchanted items for trade.
You must appeal to the parents' vices to liberate their children. You will use your basic and advanced materials to magically craft enchanted objects that are dearer to them than their own flesh and blood. If you can tempt both parents simultaneously, you will receive a bonus of two children. If you try the parents' endurance by bartering more than six times, you will be penalized by two children per trade for the next six attempts. Materials required to appeal to the six vices are shown here:
- At the end of the mini-game, your score (the number of children saved) earns you rewards:
After a hard day's work you can finally relax, so you conjure up a little muscle relaxant for yourself.
|You acquire an item: mid-level medieval mead|
- With a score in the (all-time) top 80% of runs:
Wow. X kids! That's really good! You decide to reward yourself with something extra nice.
|You acquire an item: Rümpelstiltz|
- or, with a score in the (all-time) top 90% of runs:
Wow. X kids! That's amazing! You decide to reward yourself with something extra nice.
|You acquire 2 bottles of Rümpelstiltz|
- Being in First Place on the Rumpelstiltskings (Largest New Gnome Families) leaderboard at rollover rewards you with a spinning wheel, if you have not received one in the past.
- If First Place has already received a spinning wheel, Second Place will receive it, and so on.
- The spinning wheel is delivered in a kmail from Mother Goose, which states:
- Well done, dearie! Your performance was top notch! Please accept this gift -- a small token of a mother's pride.
- Mother Goose
You acquire an item: spinning wheel
- This is the antagonist point of view of the fairy tale of Rumpelstiltskin.