Rubble, Rubble, Toil and Trouble

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Rubble, Rubble, Toil and Trouble

It seems like there's a passage leading to another chamber of the cavern, but the way is blocked by a cave-in. Probably your Nemesis knew you were coming, and collapsed the passage to bar your progress. Which initially seems like a clever plan, but how are they going to get back out?

Maybe there's a back entrance. Or, maybe your Nemesis just doesn't think things through very well.

There's far too much rubble to move by hand, but you could probably clear it out if you had enough explosive power. Like, say... six? Six explosive power? That seems like enough.


With at least six fizzing spore pods:

Blast the tunnel clear with fizzing spore pods

You carefully place six fizzing spore pods in amongst the rubble, then stand well back and chuck a rock at one of them.

BOOOOOOM!

As the dust clears, revealing a now-open passageway, it occurs to you that this could very well have collapsed the entire cavern on top of you. Looks like you don't think things through very well yourself. Fortunately, it looks like you've gotten away with it this time.

Now all you have to do is head into the next room and take care of that Nemesis of yours, and retrieve the guild's stolen artifact.


Turn back to the main cavern

Either you don't have six explosive power, or you don't have the guts to play with explosives in a cavern that's had one cave-in already. Oh well.