Rollover

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Nightly Maintenance

It's tough work being the computers that run the Kingdom of Loathing. Even computers deserve a break once in a while, so every night, at about X:30 PM (your time), we have what we like to call nightly maintenance, or as the community calls it, "rollover."

During this time, the servers do important things like clean up around the Kingdom, give you more adventures, empty your stomachs and sober you up, and other important tasks that prepare the Kingdom for another day of adventuring. In order to make sure these tasks go as quickly and as smoothly as possible, the game kicks everyone off and doesn't allow anyone to log on. This sucks, we know, but it's for the good of the game. Think of it as a good time to take a break.

How long does rollover take? Unfortunately, due to the chaotic nature of reality, the phase of the moon, and other uncontrollable factors, we can't really say for sure. We aim for about 10 minutes of downtime a day, but occasionally things will go longer (or shorter!) than that. We'll try to notify everyone if we know that one nightly maintenance session will be longer than normal.

But, wait; there's more! On Saturday night (at least, on Saturday night here in sunny Arizona), we have an extended rollover. This long rollover can take up to 40 minutes in some situations. Having a long rollover once a week helps reduce the time rollover takes on the other days of the week, which is a good thing.

As rollover approaches, warning messages are issued by chat system messages 15, 10, 5, and 1 minute(s) prior to rollover. Additionally, a warning appears in the character pane showing the time until rollover. At any time during the day, the Options page will show how long until rollover, as will typing /rollover in chat. If you are still logged in when rollover arrives, you will be kicked out of the Kingdom and will need to log back in after rollover is over.

The following will be displayed if one tries to access the site during rollover:

Nightly Maintenance...
The system is currently down for nightly maintenance.

Why not check out one of the following things in the meantime:

/r/kol, the official KoL subreddit

KoL ColdFront, the official fan site

Radio KoL -- the unofficial Shoutcast station (24k stream / 64k stream)

Please note that Radio KoL is uncensored, unscripted, and is not intended for children or the easily offended. Or easily offended children.

- Jick

During rollover, a number of changes occur. These changes include direct character changes, changes to character counters and daily limits, changes in the Kingdom, and other changes. Additionally, the entire database is backed up to prevent another occurrence of White Wednesday.

Direct Character Changes

Changes to Character Counters, Flags and Daily Limits

In addition to the things listed at Daily Activities:

  • The character's drunkenness counter is reset to zero.
  • The character's fullness counter is reset to zero.
  • The character's spleen counter is reset to zero.
  • The character's enjoyment of Chocolate Phenomenon items is restored.
  • If the character has any books on the mystical bookshelf, reset the counters.
  • If the character is a Seal Clubber, the Infernal Seal counter is reset to zero.
  • If the character has a plot in the Mushroom Fields, spores will grow into mushrooms, or new spores may grow (and their parents disappear) if the conditions are right.
  • The character's mall item limits are reset.
  • If Sunday night, the character's mall store advertising budget is square-rooted.
  • If it has been 3 rollovers since you last blew up a wand, a new one will become available.
  • If it has been 5 rollovers since you last visited it, a new anticheese becomes available at A Ruined House on Desert Beach.

Changes in the Kingdom

Clan Hall

Other Changes

  • If a tournament was held the previous day, KWE bets are paid out.
  • Prizes from The Raffle House are given out.
  • Jick may introduce changes to the Kingdom -- anything from new locations to tweaking inventory layout to nerfs.

See Also