 rinky-dink sixgun
This is about as small as a sixgun can be and not be a fivegun.
Type: combat item Selling Price: 75 Meat.Bang! (does not go away when used) (In-game plural: rinky-dink sixguns) | |
Recipe
When Used
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| Now that you know the proper way to use a sixgun, you can't go back to the old amateur methods you used to use.
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| You quickly draw the sixgun and fan the hammer. One of the six shots manages to connect, dealing 15 damage.
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Notes
- In a single combat, you can only use one sixgun, and only once per combat. Attempting to use a sixgun for a second time in combat (the same sixgun or a different one) gives the following result:
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| You already fired a sixgun in this fight, and in all the confusing[sic] you lost track of which one. You'll have to reload all of them later just to be sure.
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- As one of the three Avatar of West of Loathing classes, this combat item can be equipped in the special holster slot using the [holster] link in Inventory. Being holstered does not prevent it from also being used as a combat item (though its use will only do damage in AoWoL aftercore.)
- When holstered, this sixgun deals 15 base damage when using Shoot and Pistolwhip.
- Creating this item does not contribute to the list of Miscellaneous crafting discoveries.
References
- The message when trying to reuse a sixgun resembles the beginning of a famous line from the movie Dirty Harry: "I know what you’re thinking: 'Did he fire six shots or only five?' Well, to tell you the truth, in all this excitement, I’ve kinda lost track myself."
Collection
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