Ring
From TheKolWiki
You can still remember the summer when you found this ring. It was ridiculous. (In-game plural: rings) |
Obtained From
- The Sorceress' Chamber
- The Naughty Sorceress (3) (Two Crazy Random Summer challenge path only.)
Notes
- Each normal (softcore) Two Crazy Random Summer ascension completed affixes a random modifier that grants enchantments, and each hardcore Two Crazy Random Summer ascension completed affixes two modifiers on the ring. Ascending into a new ascension of any path will re-roll your ring's enchantments; re-rolling in this way will not affect the total number of enchantments. A ring may have up to 37 enchantments.
- The adjectives affixed onto the ring are identical to Item Modifiers on equipment in Two Crazy Random Summer, minus the cosmetic adjectives, and are much weaker than those in the challenge path.
- The "lucky" modifier appears only rarely, giving +1% Item Drops. It is not known to ever appear on regular equipment, but if it did then the full-strength enchantment would probably be +10% Item Drops just like "auspicious".
Item Modifier Original Enchantment Enchantment on Ring Annie Oakley's +20% chance of Critical Hit +2% chance of Critical Hit arcane researcher's +10% to all Mysticality Gains +1% to all Mysticality Gains aromatic Slight Stench Resistance (+1) Slight Stench Resistance (+1) asbestos-lined Superhuman Hot Resistance (+5) Slight Hot Resistance (+1) auspicious +10% Item Drops from Monsters +1% Item Drops from Monsters avaricious +30% Meat from Monsters +3% Meat from Monsters baleful Spell Damage +25 Spell Damage +3 banded Damage Absorption +100 Damage Absorption +10 beefcake's Muscle +25 Muscle +3 beefy Muscle +10 Muscle +1 boxer's Muscle +10% Muscle +10% brainy Mysticality +5 Mysticality +1 brawny Muscle +20% Muscle +10% careful -10 to Monster Level -1 to Monster Level censurious Serious Sleaze Resistance (+3) Slight Sleaze Resistance (+1) chaotic +10% Chance of Spell Critical Hit +1% Chance of Spell Critical Hit chilly +5 Cold Damage +1 Cold Damage clever Maximum MP +20 Maximum MP +2 cool Moxie +5 Moxie +1 coward's -20 to Monster Level -2 to Monster Level crafty Maximum MP +10 Maximum MP +1 curative Regenerate 3-5 HP per Adventure Regenerate 1 HP per Adventure dance instructor's +10% to all Moxie Gains +1% to all Moxie Gains dangerous Weapon Damage +10 Weapon Damage +1 Da Vinci's +5 Mysticality Stats Per Fight +1 Mysticality Stats Per Fight deadly Weapon Damage +5 Weapon Damage +1 dog trainer's +1 Familiar Experience Per Combat +1 Familiar Experience Per Combat double-paned Superhuman Cold Resistance (+5) Slight Cold Resistance (+1) educational +1 Stats Per Fight +1 Stats Per Fight electrified Regenerate 3-5 MP per Adventure Regenerate 1 MP per Adventure energetic Maximum MP +20% Maximum MP +10% executive +40% Meat from Monsters +4% Meat from Monsters experienced +2 Stats Per Fight +1 Stats Per Fight extremely unsafe Weapon Damage +100% Weapon Damage +10% family-friendly Slight Sleaze Resistance (+1) Slight Sleaze Resistance (+1) fireproof Serious Hot Resistance (+3) Slight Hot Resistance (+1) flame-retardant Slight Hot Resistance (+1) Slight Hot Resistance (+1) flame-wreathed +10 Damage to Hot Spells +1 Damage to Hot Spells Fonzie's +1 Moxie Stats Per Fight +1 Moxie Stats Per Fight forbidden Spell Damage +50% Spell Damage +10% fortified Damage Absorption +60 Damage Absorption +6 foul-smelling +10 Stench Damage +1 Stench Damage friendly +3 to Familiar Weight +1 to Familiar Weight frightening +5 Spooky Damage +1 Spooky Damage frosty +10 Damage to Cold Spells +1 Damage to Cold Spells gravedigger's +10 Spooky Damage +1 Spooky Damage greasy +10 Damage to Sleaze Spells +1 Damage to Sleaze Spells greedy +20% Meat from Monsters +2% Meat from Monsters grievous Weapon Damage +50% Weapon Damage +5% groovy Moxie +10% Moxie +10% hale Maximum HP +20 Maximum HP +2 hardened Damage Reduction: 3 Damage Reduction: 1 hardy Maximum HP +50 Maximum HP +5 healthy Maximum HP +20% Maximum HP +10% Herculean +1 Muscle Stats Per Fight +1 Muscle Stats Per Fight horrifying +25 Spooky Damage +3 Spooky Damage inspector's +15% Item Drops from Monsters +2% Item Drops from Monsters Jack Frost's +50 Damage to Cold Spells +5 Damage to Cold Spells Jeselnik's +25 Sleaze Damage +3 Sleaze Damage Jim Carey's +25 to Monster Level +3 to Monster Level knitted Serious Cold Resistance (+3) Slight Cold Resistance (+1) lard-coated +25 Damage to Sleaze Spells +3 Damage to Sleaze Spells lightning-fast +40% Combat Initiative +4% Combat Initiative lion tamer's +2 Familiar Experience Per Combat +1 Familiar Experience Per Combat Lo Pan's +30% Chance of Spell Critical Hit +3% Chance of Spell Critical Hit lucky +1% Item Drops from Monsters MacGyver's Maximum MP +100 Maximum MP +10 mansplainer's +15 to Monster Level +2 to Monster Level manspreader's +10 to Monster Level +1 to Monster Level medical-grade Regenerate 7-10 HP per Adventure Regenerate 1 HP per Adventure miser's +10% Meat from Monsters +1% Meat from Monsters nasty +5 Stench Damage +1 Stench Damage Newton's +3 Mysticality Stats Per Fight +1 Mysticality Stats Per Fight nippy +10 Cold Damage +1 Cold Damage occult Spell Damage +25% Spell Damage +30% of bravery Superhuman Spooky Resistance (+5) Slight Spooky Resistance (+1) of Calamity Jane +15% chance of Critical Hit +2% chance of Critical Hit of chilblains +25 Cold Damage +3 Cold Damage of courage Serious Spooky Resistance (+3) Slight Spooky Resistance (+1) of dire peril Weapon Damage +20 Weapon Damage +2 of doom +50 Damage to Spooky Spells +5 Damage to Spooky Spells of extreme caution -25 to Monster Level -3 to Monster Level of Flo-Jo +100% Combat Initiative +10% Combat Initiative of Gandalf +20% Chance of Spell Critical Hit +2% Chance of Spell Critical Hit of horror +25 Damage to Spooky Spells +3 Damage to Spooky Spells of incineration +50 Damage to Hot Spells +5 Damage to Hot Spells of James Dean +3 Moxie Stats Per Fight +1 Moxie Stats Per Fight of Leguizamo +20 to Monster Level +2 to Monster Level of mayonnaise +50 Damage to Sleaze Spells +5 Damage to Sleaze Spells of Tarzan +3 Muscle Stats Per Fight +1 Muscle Stats Per Fight of temperance Superhuman Sleaze Resistance (+5) Slight Sleaze Resistance (+1) of terror +10 Damage to Spooky Spells +1 Damage to Spooky Spells of the blizzard +25 Damage to Cold Spells +3 Damage to Cold Spells of the bloodbag Maximum HP +100 Maximum HP +10 of the boozehound +100% Booze Drops from Monsters +10% Booze Drops from Monsters of the brazier +25 Damage to Hot Spells +3 Damage to Hot Spells of the brute Muscle +30% Muscle +10% of the businessman +50% Meat from Monsters +5% Meat from Monsters of the cheetah +60% Combat Initiative +6% Combat Initiative of the cougar Moxie +20 Moxie +2 of the dark arts Spell Damage +100% Spell Damage +100% of the detective +20% Item Drops from Monsters +2% Item Drops from Monsters of the early riser +7 Adventure(s) per Day +1 Adventure(s) per Day of the empath +5 to Familiar Weight +1 to Familiar Weight of the glutton +100% Food Drops from Monsters +10% Food Drops from Monsters of the overflowing toilet +50 Damage to Stench Spells +5 Damage to Stench Spells of the ox Muscle +20 Muscle +2 of the pedagogue +3 Stats Per Fight +1 Stats Per Fight of the scaredy-cat -15 to Monster Level -2 to Monster Level of the sewer +25 Stench Damage +3 Stench Damage of the storm Maximum MP +40% Maximum MP +10% of the sweet-tooth +100% Candy Drops from Monsters +10% Candy Drops from Monsters of the wise owl Mysticality +20 Mysticality +2 of vim and vigor Maximum HP +50% Maximum HP +10% of wisdom Mysticality +15 Mysticality +2 Oprah's Maximum MP +50% Maximum MP +10% padded Damage Absorption +20 Damage Absorption +2 perfumed Superhuman Stench Resistance (+5) Slight Stench Resistance (+1) personal trainer's +10% to all Muscle Gains +1% to all Muscle Gains prompt +3 Adventure(s) per Day +1 Adventure(s) per Day quilted Damage Absorption +40 Damage Absorption +4 razor-sharp Weapon Damage +25% Weapon Damage +3% reassuring Slight Spooky Resistance (+1) Slight Spooky Resistance (+1) resourceful Maximum MP +50 Maximum MP +5 ribald +10 Sleaze Damage +1 Sleaze Damage rock-hard Damage Reduction: 5 Damage Reduction: 1 rosewater-soaked Serious Stench Resistance (+3) Slight Stench Resistance (+1) Rosewater's Mysticality +30% Mysticality +10% rosy-cheeked Maximum HP +30% Maximum HP +10% ruddy Maximum HP +40% Maximum HP +10% sage Mysticality +10% Mysticality +10% Samson's +5 Muscle Stats Per Fight +1 Muscle Stats Per Fight savvy Mysticality +20% Mysticality +10% scandalous +5 Sleaze Damage +1 Sleaze Damage scorching +25 Hot Damage +3 Hot Damage sharpshooter's +10% chance of Critical Hit +1% chance of Critical Hit shellacked Damage Reduction: 7 Damage Reduction: 1 Sherlock's +25% Item Drops from Monsters +3% Item Drops from Monsters Sinatra's +5 Moxie Stats Per Fight +1 Moxie Stats Per Fight sinister Spell Damage +10 Spell Damage +1 sizzling +10 Hot Damage +1 Hot Damage slick Moxie +10 Moxie +1 smartaleck's Moxie +30% Moxie +10% smelly +10 Damage to Stench Spells +1 Damage to Stench Spells smooth Moxie +15 Moxie +2 Socratic +1 Mysticality Stats Per Fight +1 Mysticality Stats Per Fight stanky +25 Damage to Stench Spells +3 Damage to Stench Spells steel-toed Damage Reduction: 9 Damage Reduction: 1 stiffened Damage Reduction: 1 Damage Reduction: 1 strapping Muscle +5 Muscle +1 studded Damage Absorption +80 Damage Absorption +8 stylish Moxie +25 Moxie +3 supercharged Maximum MP +30% Maximum MP +10% supercool Moxie +20% Moxie +10% Temple Grandin's +7 to Familiar Weight +1 to Familiar Weight Tesla Regenerate 7-10 MP per Adventure Regenerate 1 MP per Adventure therapeutic Regenerate 5-7 HP per Adventure Regenerate 1 HP per Adventure thinker's Mysticality +10 Mysticality +1 toasty +5 Hot Damage +1 Hot Damage up-at-dawn +5 Adventure(s) per Day +1 Adventure(s) per Day Usain Bolt's +80% Combat Initiative +8% Combat Initiative Van der Graaf Regenerate 5-7 MP per Adventure Regenerate 1 MP per Adventure veiny Maximum HP +10 Maximum HP +1 vibrating Maximum MP +10% Maximum MP +10% weightlifter's Muscle +15 Muscle +2 wholesome Maximum HP +10% Maximum HP +10% wicked Spell Damage +5 Spell Damage +1 wizardly Mysticality +25 Mysticality +3 wool Slight Cold Resistance (+1) Slight Cold Resistance (+1) zippy +20% Combat Initiative +2% Combat Initiative
Collection
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