Resting
There are some vague or non-exact figures and information on this page. Some spading is required.
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Resting at your campsite (or private hotel room, or personal campsite) uses up one adventure. However, certain skills will grant you a free rest if you know them. When free (no adventure) resting is possible the housing image will not have "(1)" next to the text.
Resting will replenish both your HP and your MP and remove the Beaten Up effect. For a comprehensive list of everything in the game that restores HP and MP, see HP Restorers and MP Restorers. If your HP and MP are full, you cannot rest (which can be useful to get a buff or to cure Beaten Up):
- You don't need to rest right now.
Contents
Free Rests
Certain things in the game let you rest "for free" a certain number of times per day -- resting will not consume an adventure. All sources of this ability stack, granting additional free rests. Like most daily activities, your free rests are also restored upon ascension. You cannot choose when to use your free rests; if you have any free rest sources, they will be automatically consumed and subsequent rests will consume an adventure.
The amount of free rests currently available is calculated based on the your maximum amount of free rests available minus the amount you have already used today. The source of the free rests is not tracked. For example, that means that if your only free rest source is a Mother's Necklace and you use the 5 free rests, then sell your Mother's Necklace and install a Ceiling Fan in your Chateau Mantegna, you will have 0 free rests available to use. Re-buying the Mother's Necklace while still having the Ceiling Fan installed would then result in you having 5 free rests available again, as you would have a current cap of 10 free rests, with 5 rests already used.
Current sources of free rests:
Source | Rests given | Type |
---|---|---|
Total in Standard | 24 or 29 | |
Adventurer of Leisure | 2 | Disco Bandit skill |
Disco Nap | 1 | Disco Bandit skill |
Mayam Calendar | 5 | Chair gives 5 free rests; once per ascension it can be used twice in one day. |
forest canopy bed | 5 | Campground housing, A Guide to Burning Leaves |
Elf Guard Relaxation Techniques | 3 | Elf Guard Field Manual: Wilderness Sleeping |
Cincho de Mayo | 3 | Cincho de Mayo |
mother's necklace | 5 | Accessory, June cleaver derivative |
Long Winter's Nap | 5 | Skill, The Night Before Crimbo, Ch. 1 |
Your Campsite Away From Your Campsite | 1 | Distant Woods Getaway Brochure |
Nightmare Fuel | 1 | SongBoom™ BoomBox derivative |
Ceiling fan | 5 | Chateau Mantegna room key |
Dog Tired | 5 | clan hot dog stand derivative |
Food Coma | 10 | Avatar of Jarlsberg skill |
Unconscious Collective | 3 | avatar of the Unconscious Collective |
Executive Narcolepsy | 1 | Skill, CRIMBCO Employee Handbook (chapter 2) |
Housing
Immediately after creating a new account or ascending the player will be able to rest on the ground, for a small HP and MP gain. Upgrades to your housing allow more HP and MP to be restored every time you rest, and might cause you to gain effects when resting.
The campsite item, Pagoda, will double the amount of HP and MP the player gains each rest. If a player has a comfy blanket in their inventory, resting heals for about 50 more HP. If Ronald is full, MP gains are doubled. If Grimace is full, HP gains are doubled. The "Makes you sleep like the dead" effect of the item cement shoes restores an additional 30 HP and MP. The Muschat wine grants 20 Adventures of the the effect L'instinct Félin, which approximately triples the HP & MP restored by resting. Pantsgiving will increase HP and MP gains by 5 per current level of fullness.
The following table shows the item used to upgrade the campsite housing, the resulting image, and the resulting base HP and MP gains.
The Ground | Newbiesport™ Tent | Giant Pilgrim Hat | Barskin Tent | Cottage |
---|---|---|---|---|
3 - 5 HP | 8 - 10 HP | 13 - 15 HP | 18 - 20 HP | 28 - 30 HP |
5 MP | 10 MP | 15 MP | 20 MP | 30 MP |
Pyramid | House | Sandcastle | Ginormous Pumpkin | Giant Faraday Cage |
33 - 35 HP | 38 - 40 HP | 48 - 50 HP | 48-50 HP | 48-50 HP |
35 MP | 40 MP | 50 MP | 50 MP | 50 MP |
Snow Fort | Elevent | Tipi | House of Twigs and Spit | Gingerbread House |
48-50 HP | 48-50 HP | 48-50 HP | 58 - 60 HP | 68 - 70 HP |
50 MP | 50 MP | 50 MP | 60 MP | 70 MP |
Hobo Fortress | Residence-Cube | Mushroom House | ||
84 - 85 HP | 98-100 HP | 140 HP | ||
85 MP | 100 MP | 70 MP |
Some housing additionally grants an effect while resting:
Housing | Effect | Limit |
---|---|---|
Giant Pilgrim Hat | random effect (15 Adventures) | none |
Pyramid | Pyramid Power (20 Adventures) | 3 times per day |
Ginormous Pumpkin | Juiced and Jacked (10 Adventures) | Once per day |
Giant Faraday Cage | Uncaged Power (30 Adventures) | Once per day |
Snow Fort | Snow Fortified (20 Adventures) | Once per day |
Elevent | It's Ridiculous (11 Adventures) | Once per day |
Tipi | Drops a single mini kiwi | Once per day |
Gingerbread House | Holiday Bliss (5-50 Adventures) | Once per day |
Hobo Fortress | Hobonic (10 Adventures) | none |
Residence-Cube | Hypercubed (50 Adventures) | Once per day |
Mushroom House | Mushed (20 Adventures) | Once per day |
When changing housing, you must confirm that you wish to destroy your old housing:
Yes! |
Choosing to do so gives a message unique to the housing.
Be aware, any furnishings (see below) installed in your housing will be destroyed along with the structure. Also, you can downgrade your housing, such as replacing a house with a barskin tent; though it is unlikely you'd have reason to do so, the game will not prevent you.
Furnishings
Certain items provide benefits when placed within your dwelling. Some furnishings enhance resting, while others provide a passive benefit. However, keep in mind that you cannot apply any of the dwelling items unless you actually have a roof over your head, so you cannot use them when the only option available is to rest on the ground. Get a house, you hippy.
Clicking on the small magnifying glass above your dwelling displays descriptions of any furnishings within.
Beds
Beds are mutually exclusive. Installing a bed in your dwelling destroys your previous bed.
Item | In-game description | Notes |
---|---|---|
beanbag chair |
Sleeping in this beanbag chair is really relaxing, and allows you to recover an additional 30 Mana Points each time you rest. | Regain 30 more MP when resting |
bed of coals |
This hot, hot, hot bed will increase your tolerance for high temperatures. | Gives So-So Hot Resistance |
comfy coffin |
You have a coffin for a bed. You aren't afraid of anything. | Gives So-So Spooky Resistance |
filth-encrusted futon |
This thing should've been thrown out years ago. You've had to develop a pretty high tolerance for stench just to be able to be in the same room as it. | Gives So-So Stench Resistance |
forest canopy bed |
You sleep on a bed that brings you in touch with the natural world. It's inspiring. |
|
frigid air mattress |
Just having this in your dwelling will teach you tricks for dealing with the cold. | Gives So-So Cold Resistance |
gauze hammock |
This big, bandage-like hammock will heal your injuries as you sleep, allowing you to recover an additional 60 HP each time you rest. | Regain 60 more HP when resting |
Lazybones™ recliner |
You sleep in a recliner made of human bones. You, sir (or madam) are not afraid of anything. |
|
saltwaterbed |
You sleep on a bed that reminds you of the ocean's waves, passively making you a better diver. | Reduces up to 10% of the underwater pressure penalty. |
stained mattress |
You sleep on somebody else's stained mattress. Have you no shame? No, actually, I guess you don't. | Gives So-So Sleaze Resistance |
sleeping stocking |
You sleep in a giant stocking. It keeps you feeling safe and secure, even when you're not in it! | Increases DR |
spirit bed |
You sleep on a bed that puts you in touch with the spirit world. | Gives 20 Adventures of Spirit Schooled (Maximum MP +20%) |
Maid
You can only have one maid in your campground. Changing your housing will not remove your maid.
Item | In-game description | Notes |
---|---|---|
Your Meat Maid will clean up your dwelling for you, saving you lots of time. You will gain 4 additional Adventures each night at rollover. | Gain 4 adventures per day | |
Your Clockwork Maid will clean up your dwelling for you, saving you lots of time. You will gain 8 additional Adventures each night at rollover. | Gain 8 adventures per day | |
Your Meat Butler will clean up your dwelling for you, saving you lots of time. You will gain 4 additional Adventures each night at rollover and meat each day. | Gain 4 adventures per day Collect 941-982 Meat once per day | |
Your portable housekeeping robotwill[sic] clean up your dwelling for you, saving you lots of time. You will gain 10 additional Adventures each night at rollover. | Gain 10 adventures per day |
Miscellaneous Furnishings
Item | In-game description | Notes |
---|---|---|
Certificate of Participation |
Your Kingdom of Loathing Certificate of Participation hangs proudly, declaring to all who view it that you are, indeed, a participant in the Kingdom of Loathing. Go, you! | Replaced the Kingdom of Loathing Certificate of Participation. |
Shiny Certificate of Participation |
Your Kingdom of Loathing Certificate of Participation hangs proudly, declaring to all who view it that you are, indeed, a participant in the Kingdom of Loathing. Go, you! The Certificate is all shiny because you've been to one of the official KoL Conventions. |
Replaces the Certificate of Participation if you attend KoL Con. |
Really Good Feng Shui |
The really good Feng Shui of your dwelling allows you to regain an additional 7 Mana Points each time you rest. | Acquired by using Feng Shui for Big Dumb Idiots with windchimes and a decorative fountain in your inventory. |
confusing LED clock |
You've got a really confusing clock on your nightstand. | Resting with this item with a broken Magical Mystical Hippy Stone will trade 5 adventures (only if available) for 5 PvP fights and destroy the clock. |
bonsai tree |
You have a peaceful bonsai tree. | Acquired by using a bonsai tree, this furnishing gives an additional 2 Mana Points each time you rest. |
lucky cat statue |
You have a spooky grinning cat statue. | Acquired by using a lucky cat statue, this gives the effect Lucky Cat Is Lucky (+5% Items from Monsters) for 5 Adventures, if you don't already have it. |
Cuckoo Clock |
Your intricate cuckoo clock will help you be even more on time for things than you usually are, giving you 3 additional Adventures per day. | Acquired by using a cuckoo clock, this furnishing gives an additional 3 adventures each rollover. |
Meat Globe |
Your Meat Globe will magically line your pockets with Meat while you sleep. | Acquired by using a meat globe. |
Tin Roof (Rusted) |
Your dwelling is shaded by a gross rusty tin roof, putting you in a bad mood and giving you 5 extra PvP fights each day. | Acquired by using a tin roof (rusted). |
Picture of You |
There's a painting of you hanging on the wall. Lookin' good! | Acquired by using a picture of you. Removes Beaten Up and restores health after losing combat 10 times. |
Nash Crosby's Still |
Some kind of still... (how'd that get here?) | Appears as an Avatar of Sneaky Pete. |
"Tasteful" Furnishings
There are other furnishings that can be installed independently of a bed: the black-and-blue light, the blue plasma ball, and Loudmouth Larry Lamprey, each of which applies an effect when you rest in your dwelling. Furnishings from Summon Tasteful Items will not activate if the player currently has two or more turns of the effect, and the furnishings will burn out after 3-5 activations.
Item | In-game description | Notes |
---|---|---|
black-and-blue light |
Your dwelling is bathed in the eerie glow of a black-and-blue light. Sleeping under it will probably make your bruises seem less severe. | Effect: Less Vincible (5 turns): Restores 3-5 HP per Adventure |
blue plasma ball |
Your dwelling is equipped with one of those awesome shimmering blue plasma balls. It'll provide literally minutes of fun! | Effect: Stuck-Up Hair (5 turns): Damages enemies when they attack |
Loudmouth Larry Lamprey |
You've got a Loudmouth Larry Lamprey on the wall -- his singing will surely keep you company as you rest. | Effect: In Tuna (5 turns): Restores 3-5 MP per Adventure |
Crimbo 2009 Furnishings
Having one of these gives five turns of Holiday Bliss once per day, having a Gingerbread House and all three of them gives 50 turns of Holiday Bliss. Two out of four gives ten turns and three out of four gives 20 turns.
Item | In-game description | Notes |
---|---|---|
Crimbo wreath |
This is a festive Crimbo wreath. It symbolizes the circle of life, which is ironic considering the number of brave young pine branches that had to die to make it. | Gives 5-50 turns of Holiday Bliss once per day on resting |
string of Crimbo lights |
This is a strand of brightly-colored Crimbo lights. They're great, because nothing says "holiday cheer" like wasting electricity. | Gives 5-50 turns of Holiday Bliss once per day on resting |
plastic Crimbo reindeer |
What's tackier than a plastic flamingo? This. By a country mile. | Gives 5-50 turns of Holiday Bliss once per day on resting |
Dreams
When resting or relaxing, a player might come across a dream. For resting that uses an adventure, the following dream discussion applies. Free rests won't trigger these dreams. Players that have an Unconscious Collective familiar, will receive special dream messages for their free rests that have nothing to do with the dreams listed here. Players that have a plastic nightmare troll used on them will receive nightmares while resting, instead of the following dreams.
Only one or no dream will occur each rest, and the dreams, for the most part, have no impact on play. The "underwear" dream was the original dream, and for a very long time, the only dream implemented in the game. The "hockey mask" dream in which the player acquires a mask occurs very rarely, while each of the others occur at approximately equal ratios (excluding the beet, which was borderline ultra rare before it was removed).
Dream Chance
The chance of receiving a dream is based on the quality of your housing. It can be increased by certain furnishings (gauze hammock is known to work), or by wearing the Dreadful Pajamas. Having a Pagoda is believed to help.
(Some of our knowledge of Dream Chance comes from an accidental information leak that was briefly present in the game just before the launching of Dreadsylvania.)
The Dreams
You dream you're running through the basement of Cobb's Knob. You enter the boiler room and get jumped by some freaky dude in a striped sweater and jaunty fedora. He's wearing a glove with five razor-sharp pasta spoons strapped to it! He slashes at you and you wake up screaming... but it was only a dream. Or ... was it?
Yeah, I guess it was.
You dream you're running through the basement of Cobb's Knob. You enter the boiler room and get jumped by some freaky dude in a striped sweater and jaunty fedora. He's wearing a glove with five razor-sharp pasta spoons strapped to it!
He advances on you, but is suddenly tackled from behind by a guy wearing a hockey mask and armed with a huge pair of tongs. They fight for a few minutes, and while they're not paying attention you gaffle the hockey mask, which has fallen off during the fray.
When you wake up, you think to yourself "Pshew, it was just a dream." Then you realize you're still clutching the hockey mask! Aaaaaaaaaaaaah!
You acquire an item: spooky hockey mask |
(occurs rarely)
You have a dream in which you are approached in your bed by a very fat man wearing a ballerina's outfit and a pair of paper wings on his back.
"Hey," he says, "youse got some teeth. T'anks. Here youse goes."
You gain 50-60 Meat. |
Note: Requires one loose teeth, which is lost.
You have a dream in which you are approached in your bed by a very fat man wearing a ballerina's outfit and a pair of paper wings on his back.
"Youse ain't got any teeth," he says. "I'll try youse again later."
You dream that your teeth fall out, and you put them in your pocket for safe keeping. Fortunately, when you wake up, you appear to have grown a new set.
You acquire an item: loose teeth |
Note: The item acquisition message above is not displayed.
You have an incredibly vivid dream in which you're a butterfly, flitting about in the breeze. When you wake up, you aren't quite sure whether you're an adventurer that dreamt of being a butterfly, or a butterfly that's dreaming of being an adventurer.
You do feel an overwhelming urge to pollinate something, though.
You dream that you're standing in front of the Council of Loathing dressed only in your underwear.
You dream that you are scampering through a meadow, snapping at butterflies. Well you think they're butterflies -- they might be moths, you can't really tell because you can't see colors and also you don't speak English and hey, is that a car? Oh boy oh boy you should totally chase that car. Woof! Woof woof woof!
You are woken up by the thrashing about of your own legs. The memory of your dream is so real that it is literally a tangible object. Crazy!
You acquire an item: dream of a dog |
(occurs very rarely)
You dream that you are standing on top of a dune in a vast, dry desert. So dry. How dry it is, you think to yourself. How dry I am.
On the horizon, you spot an oasis. You find it in yourself to run toward it, and drink from it. It's filled with whiskey.
You fall on your back to watch the sky spin. In the center of its gyre a single letter glows, a glyph written in fire.
You wake up with the afterimage of the letter still burned into your retina.
(occurs rarely and most likely only if your clan has a Speakeasy)
You are having that pleasant dream involving a tub of ice cream, a cordless screwdriver, and the meteorologist from the local station, when a large rip appears in your vision. A creepy tentacle reaches out towards you and a voice whispers in your mind, "Sssshhsssblllrrggghsssssggggrrgglsssshhssslblgl will not be thwarted. Open the way so he may feast...."
You awake with that feeling best described in dwarvish, "ohcrapthatcannotbegoodenfeelin".
(began occuring some time after the Tentacle Incursion world event)
You dream that you're running down an endless series of hallways. No matter which way you turn, there are more identical hallways. Just when you're about to give up and call for help, one of the hallways ends at a door. On the door, in huge purple letters, is written a single word: "Erleichda". You step through. When you wake up, you find a lump under your pillow, the smell of perfume in the air, and hoofprints leading away from your campsite.
You acquire an item: beet |
(No longer attainable)
Spirit World
During the 2013 revamp of Turtle Tamers, resting is the way to unlock the Spirit World. After the normal resting message there appears:
- You dream of a ghostly, elongated face, yawning in a misty expanse. Its eyes snap open and you awaken with a start. A vision drifts into your mind, of a foggy portal in Forest Village.
It's not much to go on, but it's a start. Specifically the one you awoke with.
New Area Unlocked | ||
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Chateau Mantegna
Chateau Mantegna contains a bed that can be used to rest in. You can use Free Rests on the Chateau Mantegna bed, but is unaffected by furnishing at your Campground. You also cannot have dreams when resting in it.
Notes
- Using a roll of toilet paper or a brick on someone reveals to you what housing that player has.
- Resting will make Seal Clubbers lose all their current Fury.
References
- The butterfly dream refers to a story from the works of Zhuangzi, a Taoist sage and humorist and maker of Chinese fables. The story concerns the ephemerality of the self and the nature of existence.
- The "freaky dude in a striped sweater" is most likely Freddy Krueger, from the movie A Nightmare on Elm Street.
- The "guy wearing a hockey mask" is most likely Jason Voorhees, from the Friday the 13th movies.
- The dream that results in you acquiring the Spooky Hockey mask is clearly a reference to Freddy vs. Jason. The ending of the dream, where you wake up with the hockey mask is a reference to A Nightmare on Elm Street. In the movie, Nancy Thompson falls asleep in a sleep institute and is confronted by Freddy off-screen; when she is awakened, Freddy's brown fedora is in her hand and she states that she pulled it out of her dream.
- The "very fat man wearing a ballerina's outfit" is a play on the Tooth Fairy, possibly inspired by the comic radio serial "The Secret Adventures of the Tooth Fairy".
- A dream about having your teeth fall out is one of the most common types of dream that a person can have, and is often cited as such in dream interpretation books.
- The beet dream refers to the Tom Robbins book Jitterbug Perfume, which prominently features beets and perfume. According to the book, "Erleichda" means "Lighten Up".