Reanimated wyrm skeleton
Reanimated wyrm skeleton | |
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Monster ID | 989 |
Locations | using a fossilized wyrm skull with two fossilized limbs, two fossilized wings, three fossilized spines, and one fossilized torso in inventory |
Hit Points | 200 |
Attack | 200 |
Defense | 200 |
Initiative | 0 |
Meat | None |
Phylum | undead |
Elements | None |
Resistance | 100% |
Monster Parts | head, leg, tail, torso, wing |
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Manuel Entry | |
refreshedit data |
You place the wyrm skull on the ground and look over your collection of fossils, with essentially no idea how to get started. You experiment with various combinations of wings and spines and limbs until you get lucky, and the whole thing snaps together into a completed skeleton.
"Lucky," of course, being a relative term. You're less lucky right now than, say, an Adventurer who isn't being attacked by a magically reanimated wyrm skeleton.
Hit Message(s):
It whips you with its tail while buffeting you with its wings. Ooh! Ow! Ouch! Argh!
It chomps on your <nipple> with its powerful, bony jaws. Ugh! Eek! Ooh! Oof!
It gores your <thigh> with one horn, and your <lower back> with the other. Ouch! Ooh! Oof! Eek!
It breathes a cloud of fire at you. Well, mostly dust, but a small amount of fire does manage to engulf your <lower back>. Argh! Eek! Ouch! Oof! (hot damage)
The wyrm swallows you whole, and you hit every bony notch on the way into the extremely bony torso. Then you hit every bony notch on the way out, but we won't get into that. Ow! Ugh! Ow! Eek!
- If you do not have a fossilized necklace:
You acquire an item: fossilized necklace |
- If your fossilized necklace is in your inventory:
You pull your necklace out of your sack and stick the tooth on it.
- If your fossilized necklace is in Hangk's:
You drop the tooth through Hagnk's mail slot, trusting him to affix it to the appropriate necklace.
- If your fossilized necklace is equipped:
You stick the tooth onto your necklace.
- If your fossilized necklace is in your display case:
You drop the tooth off at the Cannon Museum, trusting the Decent Docent to affix it to the necklace in your display case.
- If your fossilized necklace is in your closet:
Notes
- Appears on use of fossilized wyrm skull with enough of the appropriate bones.
- The bones are consumed upon successful use.
- Reanimated Skeletons are nearly immune to everything, taking only 1 damage from all damage sources, except pottery weapons. The trick is to use pottery weapons, or hit them with multiple sources of physical and elemental damage, doing enough damage each round to kill them before exceeding the combat round limit. Using a mechanic with Prismatic Damage helps, as well as adding Passive Damage defenses, a combat familiar, and/or attacks that hit multiple times each round, like a Turtle Tamer's -butt combos.
- Using pottery armor and weapons will provide extra protection and overcome this monster's damage immunities.
- Funkslinging a possessed tomato, Colon Annihilation Hot Sauce and/or two cans of sterno (or some mix of such) at the beginning of combat is a very good idea.
- Unbearable Lights, Holy Bombs, Batman do work, as well as other items that destroy undead monsters.
- Another option for necklace seekers is the Pair of Stomping Boots skill Release the Boots, which destroys reanimated creatures (producing ectoplasmic paste). Because the necklace/tooth effect is not technically an item drop, the effect will happen as normal.
- Additional Monster Level should be avoided in this fight, since extra HP is the last thing you want them to have.
- Never misses.
- The He-Boulder's major yellow ray bypasses damage resistance and drops teeth.