Raise Backup Dancer

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The Hobopolis spells are affected by +Generic Spell Damage, but not +Elemental Spell Damage.

Raise Backup Dancer

Raise Backup Dancer

Type: Combat Spell
MP Cost: 120

You're capable of raising a zombie backup dancer to assist you in combat.


Source: Reading Let Me Be!
Price: N/A
Class: N/A
Level: N/A
Effect: Deals (35-45)+floor((7*Mys)/20) spooky damage, where Mys is your buffed Mysticality (which isn't ever capped).
When Used:
  • First use:

You call for backup, and a zombie emerges from the ground nearby.

You dance while a zombie punches your opponent in the face for X damage.

  • Second use during the same combat:

You call for backup, and a couple of zombies emerge from the ground nearby.

You dance while a zombie punches your opponent in the face for X damage.

The punch is followed by a vicious high kick from the second zombie, dealing another X damage.

  • Subsequent uses during the same combat:

You call for backup, and three zombies emerge from the ground nearby.

You dance while a zombie punches your opponent in the face for X damage.

The punch is followed by a vicious high kick from the second zombie, dealing another X damage.

The third zombie shakes his head back and forth, grabs his crotch, then pushes your opponent into a nearby open grave, dealing X damage.

Notes

  • Damage dealt per bolt is equivalent to Saucegeyser
  • The number of backup dancers begins at one, increasing to two on the second cast, before reaching three dancers on the third cast
  • Three dancers will then be summoned on each subsequent cast in the same combat (i.e. they don't keep dancing if you're not using the spell)
  • Similar skills:

References

  • The idea of undead backup dancers comes from the Michael Jackson's Thriller music video, which involved dancing zombies performing high kicks (amongst other things).