Quest for the Holy MacGuffin
Contents
Description
The Council of Loathing sends you to recover the Holy MacGuffin, which they are sure will help them against the Naughty Sorceress. Sounds simple, doesn't it?
Tasks
- On your first adventure in The Black Forest you will receive the black map.
- Continue adventuring in The Black Forest. After combat, you will see messages about black things being added to your black map and gain 2-3 progress towards The Black Market. Keep going until you see the message about finding The Black Market (this occurs at 50 progress). There are two ways to speed this process up:
- Having a Reassembled Blackbird or a Reconstituted Crow as your familiar, or having the reassembled blackbird or reconstituted crow hatchling in your inventory, will grant an additional 2-3 progress per turn. They are both crafted with quest items found in the Black Forest.
- Having the blackberry galoshes equipped. You can make these by fighting blackberry bushes until you have 3 blackberries, then trading them in at The Blackberry Cobbler. Having them equipped will grant you an additional 2 progress per turn.
- Buy the forged identification documents at The Black Market for 5,000 Meat. You can also buy a can of black paint for 1000 meat, which will be useful in a later part of the quest.
- Travel from The Shore and receive the adventure Covert Operations, which will give you your father's MacGuffin diary.
- Read the entirety of your father's journal to add the four parts of the Holy MacGuffin quest to your Quest Log (and to enable some important quest adventures!) You will need to explore the Palindome, Spookyraven Manor, and the Hidden Temple (in any order) for the three parts of the Staff of Ed, and then venture into The Arid, Extra-Dry Desert to find A Small Pyramid.
Hidden Temple quest (Gotta Worship Them All)
This stage of the quest has 2 parts:
The Hidden Temple
- Open The Hidden Temple either by yourself or with the help of "Dakota" Fanning.
- When adventuring in The Hidden Temple, using stone wool to obtain the Stone-Faced effect will yield a choice adventure which will allow you to choose either of the non-combat adventures you need for this quest. This is not required but it will speed things up greatly.
- Adventure in the Temple until you receive Such Great Heights. Choose to climb down some vines to attain the Nostril of the Serpent.
- Continue to explore the Temple until you receive The Hidden Heart of the Hidden Temple (any of them). Choose to go down the stairs, then choose the one with the cute little lightning-tailed guy on it, then choose to go through the door. (The Pikachutlotal button will only be noticed after reading your father's journal).
- If you do not have or have not already entered the Hidden Heart with the Nostril of the Serpent you will not be able to choose which button you press, only press a random button.
- In At Least It's Not Full Of Trash, pick the middle choice (Raise your hands up towards the heavens), hinted at in your father's journal.
- Next is a 9x7 spelling puzzle Beginning at the Beginning of Beginning. The word to spell out is "bananas".
- Finally, in No Visible Means of Support, pick the last choice (Do nothing).
- This unlocks The Hidden City location in the Distant Woods.
The Hidden City
- Your first goal is to clear your way through each of the four overgrown shrines. Each consists of three fights against dense liana and a final non-combat that unlocks a nearby building.
- You have the option to speed this stage up by wielding a machete (one can be found in The Hidden Park). It is also a good idea to clear the liana from A Massive Ziggurat at this stage.
- Once all four shrines have been cleared, you will unlock four new locations: The Hidden Apartment Building, The Hidden Hospital, The Hidden Bowling Alley and The Hidden Office Building.
- You have the option to speed up the completion of all of these zones by adventuring in the park and choosing to knock over the dumpster. This removes the pygmy janitor monster from all of these buildings and moves them to the park instead.
- Note that the janitors can drop a book of matches which unlocks The Hidden Tavern. This can help speed up other parts of the quest but is also entirely optional.
- On completion of each of these zones you will fight a boss monster that is immune to all physical damage. Use elemental damage to defeat them. Alternatively, using scrolls of ancient forbidden unspeakable evil will instantly defeat them, as they count as ghost monsters.
- Acquire the sphere from each boss in each zone in whatever sequence you fancy:
- The Hidden Apartment Building is completed by obtaining the effect Thrice-Cursed and then receiving the Action Elevator non-combat and selecting Go to the Thrice-Cursed Penthouse. There are three ways to get cursed: firstly, by starting a fight against a pygmy shaman; secondly, to choose to Go to the mezzanine in the non-combat; thirdly, to drink a Cursed Punch from The Hidden Tavern. You need to be cursed three times. If you are cursed again while already cursed the effect is replaced with a more powerful version, maxing out with Thrice-Cursed after being cursed the third time.
- Note that if your curse effect runs out at any time, you need to start the whole cursing process over again from the start. Be careful, the cursed effects count as negative effects and are removed by negative effect removers such as A Relaxing Hot Tub.
- You can optionally speed up some sections of this quest by removing pygmy witch lawyers from this zone and The Hidden Office Building. To do this select Go down to the parking garage in the Action Elevator non-combat; this moves the lawyers into The Hidden Park instead.
- The Hidden Hospital is completed by wearing at least one of the following items: bloodied surgical dungarees, surgical apron, Half-size scalpel, Head mirror and surgical mask. You can get these items either as a drop from the pygmy witch surgeon or by raiding the dumpster in The Hidden Park. This will unlock the You, M. D. non-combat to fight the Ancient protector spirit. Each worn piece of equipment increases the likelihood of the adventure occurring.
- The Hidden Office Building is completed by obtaining all 5 McClusky files from pygmy witch accountants that appear in both this zone and The Hidden Apartment Building. You then need to obtain a boring binder clip by raiding the supply cabinet in the Working Holiday non-combat and use it to get McClusky file (complete). This lets you fight the Ancient protector spirit by choosing Knock on the boss's office door in the Working Holiday non-combat.
- The Hidden Bowling Alley is completed by obtaining 5 bowling balls. Each of these unlocks the Life is Like a Cherry of Bowls non-combat and you will fight the Ancient protector spirit on the fifth attempt. You can obtain bowling balls from pygmy bowlers or by raiding the dumpster in The Hidden Park.
- Note that you can optionally speed up this quest by buying a Bowl of Scorpions from The Hidden Tavern. Having this in your inventory will cause you to immediately run away from a drunk pygmy at no adventure cost but at the cost of the item. You will need to buy multiple if you expect to encounter multiple drunks. After eleven bowls are used in this manner in a single day, the drunks will be banished for the remainder of that day.
- The Hidden Apartment Building is completed by obtaining the effect Thrice-Cursed and then receiving the Action Elevator non-combat and selecting Go to the Thrice-Cursed Penthouse. There are three ways to get cursed: firstly, by starting a fight against a pygmy shaman; secondly, to choose to Go to the mezzanine in the non-combat; thirdly, to drink a Cursed Punch from The Hidden Tavern. You need to be cursed three times. If you are cursed again while already cursed the effect is replaced with a more powerful version, maxing out with Thrice-Cursed after being cursed the third time.
- Each protector spirit drops a stone sphere upon defeat. These should be taken back to the respective overgrown shrines to be exchanged for stone triangles.
- With all 4 stone triangles, adventure in A Massive Ziggurat and defeat 3 dense liana before the Protector Spectre (another physically immune monster). Defeating him gets you the spectre scepter and the ancient amulet.
Spookyraven quest (In a Manor of Spooking)
In order to complete the Macguffin Quest, you will need to have danced with Lady Spookyraven as part of the Spookyraven Manor Quest. Note that while optional, obtaining Lord Spookyraven's spectacles and a disposable instant camera from The Haunted Bedroom will help speed up the Macguffin quest.
- Adventure in The Haunted Ballroom until you play We'll All Be Flat.
- Examine some Suspicious Masonry in the cellar to receive the recipe: mortar-dissolving solution. The recipe contains a scavenger hunt list of 6 ingredients to find throughout the Manor. If you are wearing the spectacles, you will learn of an alternative method, which will create a bomb instead.
- For the scavenger hunt, you will need to obtain:
- For the bomb you will need to:
- Obtain a bottle of Chateau de Vinegar from a Possessed wine rack in The Haunted Wine Cellar
- Obtain some blasting soda from the Cabinet of Dr. Limpieza in The Haunted Laundry Room.
- Cook the wine and soda to form an unstable fulminate.
- Equip the fulminate and fight a monstrous boiler in The Haunted Boiler Room until your fulminate is turned into a wine bomb. If your bonus monster level is +82, you will only have to fight one monstrous boiler. More +ML means fewer boilers.
- Return to the masonry and dissolve or blow the wall up.
- Fight Lord Spookyraven in the Summoning Chamber. His attacks do slightly more or less than your current HP in damage. As all of his attacks are elemental, Elemental Resistance is very helpful. He is spooky elemental so hot and stench attacks are very effective. Using a bronzed locust from The Arid, Extra-Dry Desert to reduce monster level drastically at the beginning of combat is also very effective. Beating Lord Spookyraven will reward you with the Eye of Ed and Lord Spookyraven's ear trumpet.
The Palindome (Never Odd Or Even)
Obtain the Talisman o' Namsilat
The Copperhead Club
- Adventure in The Copperhead Club, which is found in The Wrong Side of the Tracks once you read your father's diary. On your first adventure, you'll meet Shen Copperhead, who will poison you and ask you to retrieve one of the following items:
- The Stankara Stone, from the Batsnake in The Batrat and Ratbat Burrow
- The First Pizza, from the Frozen Solid Snake in The Lair of the Ninja Snowmen
- Murphy's Rancid Black Flag, from the Burning Snake of Fire in The Castle in the Clouds in the Sky (Top Floor)
- The Eye of the Stars, from The Snake With Like Ten Heads in The Hole in the Sky
- The Lacrosse Stick of Lacoronado, from The Frattlesnake in The Smut Orc Logging Camp
- The Shield of Brook, from the Snakeleton in The VERY Unquiet Garves.
- Shen's selection is determined by the day of your ascension on which you started his quest. See Shen Copperhead for a list.
- Adventure in The Copperhead Club once you get the item. Shen will request another item from the same pool of items as last time, and poison you again.
- While you're adventuring in the club, you can choose to use a crappy waiter disguise to get Crappily Disguised as a Waiter. Adventure in the club with the effect to encounter Behind the 'Stache, which will give you several options to change the zone in a way that can help you on your quest for the charms:
- Knocking over the ice bucket allows you a chance to find a priceless diamond after winning a combat, which can be used to save 5000 meat to buy the Red Zeppelin ticket from The Black Market. However, each round has a chance of causing you to fumble and take a hit, making this zone dangerous with low HP or damage.
- Setting the lanterns on fire causes an unnamed cocktail in your inventory to turn into a Flamin' Whatshisname when you win a combat, which can be used to speed up clearing the protesters.
- Cutting loose the gong prevents the damage taken at the start of combat.
- While you're adventuring in the club, you can choose to use a crappy waiter disguise to get Crappily Disguised as a Waiter. Adventure in the club with the effect to encounter Behind the 'Stache, which will give you several options to change the zone in a way that can help you on your quest for the charms:
- Adventure in the club again after you find the second item. Shen will ask for a third item from the same pool, and poison you yet again.
- Adventure in the club yet again after finding the third item. This time you become unpoisoned and will get the Copperhead Charm.
The Red Zeppelin
- Go to The Red Zeppelin's Mooring in The Big Mountains. In order to gain entry to The Red Zeppelin, you must first clear 80 protesters from A Mob of Zeppelin Protesters. Various non-combat adventures will clear multiple protesters:
- Bench Warrant: Clears sqrt(Sleaze Damage + Damage to Sleaze Spells) protesters (rounded), minimum of 3.
- Fire Up Above: Clears 3 protesters or 10 protesters if you have a Flamin' Whatshisname in your inventory, which can be obtained from The Copperhead Club from a Lucky adventure, or if you set the lantern on fire, which turns an unnamed cocktail into one sometimes after combat.
- This Looks Like a Good Bush for an Ambush: Clears 3 protesters. Clears 3 additional protesters if you have the Musky effect from the lynyrd musk, and 5 additional protesters for each piece of lynyrdskin equipment you have on. Lynyrdskin equipment can be crafted from lynyrd skins from a lynyrd, which is encountered by using a lynyrd snare from the lynyrd skinner, and requires Armorcraftiness to craft.
- The zone's Clover/Semi-Rare adventures allows you to pick one of the non-combat adventures.
- Using a cigarette lighter (dropped by Blue Oyster cultists) against a protester will insta-kill the foe and clear 5-7 additional protesters.
- Using a bomb of unknown origin (crafted from fire of unknown origin and a bread mold from a Thanksgarden) against a protester will clear 10 additional protesters.
- Once you clear 80 protesters, you can access The Red Zeppelin.
- Adventure in The Red Zeppelin until you find Ron "The Weasel" Copperhead. You must locate his cabin, which is done by defeating 6 of the appropriate monsters. The man with the red buttons, red skeleton, and red butler will give progress in finding Ron's cabin, but a Red Herring or Red Snapper never gives progress. The red butler can drop a Glark cable, which is a combat item that gives a free kill in this zone. If you don't have a Red Zeppelin ticket in your inventory, you may be thrown overboard and take damage while preventing any progress you earn in locating Ron's cabin that combat.
- Once you defeat Ron Copperhead, you will receive the Copperhead Charm (rampant), which you can meatpaste with the Copperhead Charm to craft the Talisman o' Namsilat.
The Palindome
- Equip the Talisman o' Namsilat to open the The Palindome in the Nearby Plains. You'll need to keep the Talisman equipped in order to adventure there.
- While completing the next step, obtain a photograph of a dog by using a disposable instant camera on either Bob Racecar or Racecar Bob, or just beat them until it drops from the next Bob fought after you've defeated 9 native dude enemies (Bob Racecar, Racecar Bob, or Drab Bard) in the Palindome this ascension (i.e., Bob drops it if you've killed 10 native palindudes, including that fight).
- Adventure Inside the Palindome until you receive these three non-combat adventures:
- Rod Nevada, Vendor, which will give you photograph of a red nugget for 500 meat.
- Do Geese See God?, which will give you a photograph of God for 500 meat.
- Last Egg Gets Al, which will give you a photograph of an ostrich egg.
- Obtain a copy of "I Love Me, Vol. I" which drops from the fifth native Palindome dude enemy defeated. Using it will unlock Dr. Awkward's Office at The Palindome. You need to frame the four photos in the office in this order:
- Shelf #1: photograph of God
- Shelf #2: photograph of a red nugget
- Shelf #3: photograph of a dog
- Shelf #4: photograph of an ostrich egg
- After placing the items on the shelves, you will lose all your hit points and receive 4 adventures of Beaten Up. You will also get a diary, "2 Love Me, Vol. 2".
- Read (use) the 2 Love Me book and restore some HP. This will unlock Mr. Alarm's Office on the other side of The Palindome. Visit him there.
- You must deliver a wet stunt nut stew to Mr. Alarm. There are two ways you can do this:
- Adventure in Whitey's Grove until you get a bird rib from a whitesnake and a vial of lion oil from a white lion. Cook them together to get wet stew, and then cook that with stunt nuts from Bobs in the Palindome to get wet stunt nut stew.
- Whitey's Grove is opened through being tasked by Mr. Alarm to retrieve a bowl of wet stunt nut stew, or through receiving the White Citadel Quest from Paco.
- Alternatively, a wet stunt nut stew will drop inside the Palindome after defeating 14 monsters, but only if you don't have any and haven't given it to Mr. Alarm.
- When you turn in the wet stunt nut stew, you'll get the Mega Gem.
- Adventure in Whitey's Grove until you get a bird rib from a whitesnake and a vial of lion oil from a white lion. Cook them together to get wet stew, and then cook that with stunt nuts from Bobs in the Palindome to get wet stunt nut stew.
- Equip the Mega Gem and the Talisman and go back to Dr. Awkward's Office to fight Dr. Awkward (pick any choice from the options to fight him). Defeating him yields the Staff of Fats and the Drowsy Sword.
Pyramid quest (A Pyramid Scheme)
- (Optional) Go on vacation at The Shore, Inc., get a scrip, and pick up a UV-resistant compass in the gift shop. Equip it (not all ascension paths can do this).
- Adventure in The Arid, Extra-Dry Desert to get 10 turns of Ultrahydrated and to unlock An Oasis. You'll get +1% exploration per monster you defeat, or +2% with the compass equipped (this includes wandering monsters). Continue until you find Gnasir (at 10% exploration). Already having Ultrahydrated (such as through Superwater) will skip the initial Ultrahydrated boost.
- Whenever you run out of Ultrahydrated, go to An Oasis to become Ultrahydrated again. You get 5 turns normally, or 20 if you're Lucky! If you fail to do this, you'll pick up negative effects during your exploration.
- (Optional) Adventure in An Oasis until you obtain the stone rose (superlikely noncombat) and a drum machine (combat drop from a blur).
- (Optional) If you haven't done so already, buy a can of black paint in The Black Market.
- (Optional) If you haven't already, adventure in The Haunted Library for a killing jar from the banshee librarian.
- Click on Gnasir's hut to turn in the paint, the rose, and the jar. He will give you one desert sightseeing pamphlet per item. Use the pamphlets for +15% exploration each.
- Continue adventuring in The Arid, Extra-Dry Desert until you reach 100% exploration, or until you have 15 worm-riding manual pages (one or more of these sometimes drop after combats). If you find all 15 pages, go back to Gnasir's hut to turn them in and get the worm-riding hooks.
- If you have the worm-riding hooks and a drum machine, use the drum machine for +30% exploration.
- If you still haven't reached 100% exploration, continue adventuring in the Desert until you do. This unlocks the pyramid.
A Small Pyramid
- Paste the Staff of Ed from the Eye of Ed, the Staff of Fats and the ancient amulet.
- Click A Small Pyramid (at Desert Beach) to unlock it. Click again to enter.
- Adventure in The Upper Chamber, boosting noncombats if possible, until you get the Down Dooby-Doo Down Down adventure (scheduled). This will unlock The Middle Chamber.
- Adventure in The Middle Chamber, boosting +item and sniffing a tomb rat if possible, until you receive both the Further Down Dooby-Doo Down Down and Under Control adventures. Both of these are scheduled. They will unlock The Lower Chambers and Control room, respectively.
- Now you need to rotate the lower chambers by turning the wheel inside the Control Room. There are two ways to do this:
- Crumbling wooden wheels from The Upper Chamber (noncombat).
- Tomb ratchets from tomb rats in The Middle Chamber (post-combat drop). You can also use a tangle of rat tails on a tomb rat to fight a tomb rat king, which can drop multiple ratchets.
- Each rotation of the wheel in the Control Room will consume one ratchet or wheel. You will need to rotate the wheel 10 times, as follows:
- Rotate 3 times, reaching this image, then go to The Lower Chambers to obtain an ancient bronze token:
- Rotate 4 more times, reaching this image, then go to The Lower Chambers to obtain an ancient bomb:
- Rotate 3 more times, reaching this image, then go to The Lower Chambers to open the burial chamber:
- Note that trying to collect the token or bomb when the rats are on the path will not work, which is why you need 10 rotations.
- An epic final battle with Ed the Undying awaits you in the burial chamber. Undying isn't just a fancy title -- Ed will take seven adventures of fighting to put down for good. If you get beaten up or run away, you'll have to fight him from the beginning again.
- Return to the council with the Holy MacGuffin for your reward.
Rewards
- A handful of confetti. Yay.
- In your Quest Log under completed quests you will see: "You've handed the Holy MacGuffin over to the Council, and enjoyed a ticker-tape parade in your honor. That quest was so ridiculous, it wasn't even funny, and now it's over! Hooray!"
Text
Council Text
On initial visit:
- Ah, <name>, excellent timing. We've just received a message from the Distant Lands -- it seems that your father, the renowned archaeologist, has gone missing. Apparently, his life's work was to track down an ancient relic known only as the Holy MacGuffin. He left behind his diary, with instructions that it was to be delivered to you, but he didn't leave any funds to pay for shipping. So, you'll have to go pick it up yourself.
- You can travel there from the Travel Agency at The Shore, but there's a slight hitch -- the area you're going to requires a passport for entry, and our passport offices are temporarily closed due to a tiny photograph shortage. You'll need to acquire some forged identification documents from the Black Market instead, but we're not entirely sure where the Black Market actually is. It's probably near the Black Forest, though, and we'll mark that on your map for you.
- Once you've retrieved your father's diary, we request that you use his notes to track down the Holy MacGuffin for us, as an item of such power will obviously be of great help to us in our fight against the Naughty Sorceress and the other evils that plague our land. Good luck!
On subsequent visits:
- Any luck getting your father's diary and recovering the Holy MacGuffin? It's a pretty important whatchamacallit, so we'd apprecate it if you'd get on that right away.
Upon Completion:
- "Wow! You actually brought back the Holy MacGuffin, <name>? That's pretty darn impressive -- well done! Now we can pack it in an unlabelled wooden crate and stash it in a secret warehouse full of similar crates somewhere where it's likely that no one will ever see it again. Thanks for your help!"
- "That's it?" you ask. "That's pretty anti-climactic."
- "Yeah, you're probably right. You like parades? We could throw a parade."
- "Sure."
- And one quick (though enjoyable) tickertape parade later, you're standing back in front of the Council Hall, picking bits of confetti out of your hair and wondering what you should do next.
If on the Pocket Familiars path, it will add:
- For a second, you think you see that kid Jerry glaring at you from an alley, but when you turn to look, he's gone.
![]() | You acquire an item: handful of confetti |
Quest Log
Initial text: <name> and the Quest for the Holy MacGuffin
- The Council has instructed you to collect your father's archaeology notes from Distant Lands, and use them to hunt down the Holy MacGuffin. Your first step is to find the Black Market, to get some forged ID.
After finding the Black Market:
- You've found the Black Market... now to hit the Travel Agency and get yourself on a slow boat to China. I mean, Distant Lands.
After obtaining your father's Holy MacGuffin diary:
- You've picked up your father's diary, and things just got a whole lot more complicated. Oh dear.
Black market
Initial text for black market subquest: Black to the Future
- Seek out the Black Market in the Black Forest.
After receiving the map:
- Keep exploring the Black Forest until you find the Black Market.
After finding the market:
- Go to the Black Market and buy some forged identification documents.
After buying ID:
- Take the identification documents to the travel agency on Desert Beach.
Hidden city
After reading your father's Holy MacGuffin Diary:
- Gotta Worship Them All
- You father seemed to think the hidden temple in the Distant Woods might be guarding part of the Staff of Ed. I hope you've got your lucky fedora with you.
- After passing the first test:
- You've cunningly evaded one of the Hidden Temple's traps. But what else lies in store? cue ominous music
- After passing the second test:
- Having proved that you ain't no hollaback girl, there's just one more trap to go. Pity dad never got around to translating that last passage...
- After opening the Hidden City:
- Awesome, you've evaded all of the temple's traps! Of course, it turned out that getting the piece of the Staff of Ed isn't going to be nearly that easy, but you were probably expecting that anyway. If you weren't, well, sorry.
- After completing defeating the Protector Spectre (subquest complete):
- You've defeated the ancient ghost of an ancient mummy of an ancient high priest and claimed his ancient amulet! Go you!
Palindome
After reading your father's Holy MacGuffin Diary:
- Never Odd Or Even
- If you're going to get the Staff of Fats, it looks like the first step is to get into the Palindome. Maybe it has something to do with that amulet your father mentioned in his diary?
- After opening the Palindome:
- Congratulations, you've discovered the fabulous Palindome, rumored to be the final resting place of the legendary Staff of Fats! Now all you have to do is find it...
- After encountering Dr. Awkward:
- Well, you found the Staff of Fats, but then you lost it again. Good going. Looks like you're going to have to track down this Mr. Alarm guy for help...
- After talking to Mr. Alarm:
- Mr. Alan Alarm has agreed to help you nullify Dr. Awkward's ineptitude field (patent pending), but wants some wet stew in return. Those ingredients again: lion oil, a bird rib, and some stunt nuts. Sounds delicious!
- You could also check party boobytraps in the palindome -- Mr. Alarm says those are sometimes baited with the stuff.
- After returning with the wet stunt nut stew:
- Oh yeah, you've got the Mega Gem, and are ready to deliver some pain to Dr. Awkward. They call you the bus driver, because you're gonna beat the hell out of that guy.
- After defeating Dr. Awkward (subquest complete):
- Congratulations, you've recovered the long-lost Staff of Fats!
- Nice Work!
Manor
After reading your father's Holy MacGuffin Diary:
- In a Manor of Spooking
- Your father's notes indicate that the gem from the Staff of Ed is probably hidden in a Seaside Town mansion. At a guess, you figure Spookyraven Manor is probably your best bet.
- After some progress?
- Find your way into the cellar of Spookyraven Manor.
- After opening the cellar:
- Investigate the cellar of Spookyraven Manor.
- After unlocking the basement:
- You've unlocked the wine cellar in Spookyraven Manor. What are the chances there's a secret door hidden somewhere? Yeah, probably about one in one.
- After opening the summoning chamber:
- You've found Lord Spookyraven's secret black magic laboratory. When you're done with him, he'll be doing black and blue magic.
- After defeating Lord Spookyraven (subquest complete):
- You've defeated Lord Spookyraven and claimed the Eye of Ed! Huzzah!
Ancient pyramid
After reading your father's Holy MacGuffin Diary:
- A Pyramid Scheme
- Your father's diary indicates that the key to finding the Holy MacGuffin is hidden somewhere in the desert. I hope you've got your walking shoes on.
- After finding An Oasis:
- You've managed to stumble upon a hidden oasis out in the desert. That should help make your desert explorations a little less... dry.
- After meeting Gnasir:
- The fremegn leader Gnasir has tasked you with finding a stone rose, at his abandoned encampment near the oasis. Apparently it's an ancient symbol of his tribe or something, I dunno, whatever. He's not gonna help you unless you get it for him, though.
- After returning with the stone rose:
- Gnasir has asked you to prove your honor and dedication to the tribe by painting his front door black. A menial task to be sure, but at least it's not dangerous.
- Well, unless you're really allergic to paint fumes or something.
- After painting Gnasir's door:
- Gnasir seemed satisfied with the tasks you performed for his tribe, and has asked you to come back later.
- ...
- Okay, that's probably long enough.
- After talking to Gnasir again:
- For your worm-riding training, you need to find a 'thumper', something that produces a rhythmic vibration to summon sandworms.
- It's unlikely that we're talking about bunny rabbits here.
- After finding a drum kit and returning to Gnasir:
- You need to find fifteen missing pages from Gnasir's worm-riding manual. Have fun!
- After finding the first manual page:
- One worm-riding manual page down, fourteen to go.
- After finding the second manual page:
- Two worm-riding manual pages down, thirteen to go. Sigh.
- After returning to Gnasir with all 15 pages:
- You've earned your hooks and are ready to ride the worm. Literally, not in the South-of-the-Border sense.
- After riding a worm to the pyramid:
- One excitingly-described worm-ride later, you've found the little pyramid with the map of Seaside Town inside. Looks like you're going to need the Staff of Ed to get the location of the Holy MacGuffin's hiding place.
- After opening the pyramid with the Staff of Ed:
- You've found the hidden buried pyramid that guards the Holy MacGuffin. You're so close you can almost taste it! (In a figurative sense, I mean -- I don't recommend you go around licking things you find in ancient tombs.)
- After beating Ed the Undying and recovering the Holy MacGuffin:
- The mighty Ed the Undying has fallen! You recovered the Holy MacGuffin! Jolly good show, mate!
Completion text:
- <name> and the Quest for the Holy MacGuffin
- You've handed the Holy MacGuffin over to the Council, and enjoyed a ticker-tape parade in your honor. That quest was so ridiculous, it wasn't even funny, and now it's over! Hooray!
Notes
- This quest becomes available from The Council of Loathing when you become level eleven.
- As a brief summary of the numerous subobjectives required in order to enter the pyramid itself, there are:
- your father's MacGuffin diary;
- Staff component A, the ancient amulet
- Staff component B, the Eye of Ed
- First Charm half from the The Copperhead Club
- Second Charm half from the Red Zeppelin
- Staff component C, Staff of Fats (requiring the Charms combined as the Talisman o' Namsilat)
- 100% desert exploration.
History
- Prior to December 31, 2018 the Talisman o' Namsilat could be also be crafted from the snakehead charrrms which could be obtained by doing the following:
- Unlock The Poop Deck by completing the Cap'm Caronch Quest.
- Adventure in The Poop Deck in the Obligatory Pirate's Cove until you get It's Always Swordfish, which unlocks Belowdecks.
- Adventure Belowdecks until you get 2 gaudy keys.
- Use the keys (while still wearing the fledges or the Swashbuckling gear) to get two snakehead charrrms and use these to make the Talisman o' Namsilat.
References
- "MacGuffin" is a term popularized by Alfred Hitchcock; a MacGuffin is a plot device which is an object that motivates characters but is itself unimportant to the story.
- The name of this quest is a reference to the film Monty Python and the Holy Grail (sometimes called Monty Python and the Quest for the Holy Grail), which is based upon "The Death of Arthur," more commonly known as part of the Arthur and the Knights of the Round Table legends. The fact that your father is looking for it refers to the film Indiana Jones and the Last Crusade, in which Indiana Jones's father was searching for the Holy Grail.
- The name of the quest may also be a reference to a story arc of the webcomic Goats in which some of the characters steal an artifact called "The Holy MacGuffin" from the Metropolitan Museum of Art. After their theft, they mention trying to sell it on the black market -- a Kingdom of Loathing location which has a prominent role in this quest. The story arc in question starts here.
- The way you reveal the staircase by focusing sunlight through an amulet references Raiders of the Lost Ark, where Indiana Jones also focuses light through an amulet to find the location of the Ark. The Council's remarks about placing the MacGuffin in an unlabeled wooden crate in a secret warehouse somewhere is a reference to the ending of the same movie.
- The name of the first part ("Gotta Worship 'Em All!") is a reference to the Pokémon catchphrase "Gotta Catch 'Em All!" Additionally, Pokémon names like Pikachu, Squirtle, Charmander and Bulbasaur are parodied by Pikachutlotal, Squirtlcthulli, Charcoatl and Bulbazinalli respectively.
- The stones, the necessity to put them into recesses on altars, the coloured light they emit, the choice of colours, and the triangular stones which one might obtain before the August 24, 2013 revamp may all be a reference to The Fifth Element
- Never Odd Or Even is a Palindrome and might be a reference to the Weird Al Yancovic song "Bob".
- The riding of sandworms with hooks comes from a Frank Herbert novel Dune.
- In the real world, a Pyramid Scheme is a get-rich-quick scheme in which one person (the person at the top of the "pyramid") pays to begin and then recruits two people who pay to participate. These people then recruit two more people, and they, along with everyone above them, receive a cut of the enrollment fee. In the end, only the people at the top few levels make a profit, as the amount of money taken in dwindles as one moves down the pyramid.
- The Quest Log entry "It's unlikely that we're talking about bunny rabbits here" when you need a drum machine is a reference to Thumper the rabbit from the Disney movie Bambi.
- The Quest Log entry about rabbits that is mentioned above could also be a reference to the Energizer Bunny.
- The Quest Log entry "They call you the bus driver, because you're gonna beat the hell out of that guy." is a parody of a common boastful saying, "You can call me the bus driver, because I just took you to school."
- The final Quest Log entry "That quest was so ridiculous, it wasn't even funny, and now it's over! Hooray!" refers to the fact that this is the Level eleven quest.
- The Council text about a "slow boat to China" is a nod to a Frank Loesser tune, "(I'd Like to Get You on a) Slow Boat to China", which is also mentioned in the first verse of the "Where In The World Is Carmen Sandiego" theme song by Rockapella.