Pulled red taffy

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Probability of Mer-kin lunchbox? Are there other things you can get?

pulled red taffy
pulled red taffy

This is a wad of red taffy. It's either cherry, cinnamon, or strawberry flavored. The lazy iconography of the candy industry means you'll have to take your chances.

Type: potion
(can also be used in combat)
Selling Price: 5 Meat.
Effect: Cinnamon Challenger (10 Adventures)Moxie +X/2
+X/10 Moxie Stats Per Fight

Summons a helpful fish
(underwater only)


(In-game plural: pulled red taffies)
View metadata
Item number: 6367
Description ID: 340638314
View in-game: view
View market statistics

Obtained From

Skills
Summon Taffy

When Used

  • From inventory:
Taffy7.gif
You eat the red taffy. It's cinnamon! Ay-yi-yi!
Taffy7.gifYou acquire an effect: Cinnamon Challenger
(duration: 10 Adventures)
  • In combat:
While underwater:
Taffyfish7.gif
Taffy7.gif
You toss the taffy, and the salt water soaks into it. A red herring swims up and eats the taffy while looking at you meaningfully.
If you've already summoned a taffy fish this fight:
Taffy7.gif
You've already fed a fish some taffy this fight. And you know what they say: "Feed a fish a taffy, he'll be your friend for a fight. Feed a different fish a taffy during the same fight, you can't do that."
Otherwise:
Taffy7.gif
You toss the taffy into the air, but nothing happens. You remember people talking about how great salt-water taffy is -- maybe if you tried using this underwater...

Notes

  • At the end of combat with a red herring summoned, you'll receive one of the following items:
The red herring whispers "This is important," and gives you an item before disappearing into the murky depths.
SomethingYou acquire... something. [[Data:{{{item}}}]]
Alewife™ Ale
Bazookafish bubble gum
beefy fish meat
dull fish scale
eel battery
eel sauce
glistening fish meat
high-pressure seltzer bottle
imitation crab crate
ink bladder
live nautical mine
Mer-kin healscroll
Mer-kin lunchbox (exclusively produced by red taffy)
Mer-kin thingpouch
pufferfish spine
rough fish scale
salinated mint julep
sand dollar
sea lace
seaweed
shark cartilage
slick fish meat
slug of rum
slug of shochu
slug of vodka
soggy seed packet

History

  • At an unknown down on or before August 1, 2014, the text when using this underwater for the first time that fight was changed from:
    You summon a red herring.

References

  • A red herring is an idiom referring to something that misleads or distracts from the relevant issue, as none of the items it gives you are particularly important.

Zapping

Slash.gif pulled red taffy | pulled orange taffy | pulled blue taffy | pulled violet taffy

Collection

TOP 10 pulled red taffy collections
1. Pastahead - 8661 | 2. Cryanger - 3101 | 3. aenimus - 2634 | 4. UGZ_Log - 1859 | 5. Mistress of the Obvious - 1749
6. LastChans - 1449 | 7. dune rune - 1117 | 8. mflGrMp - 1046 | 9. Nikademus - 923 | 10. MotherMary13 - 898
Collection data courtesy of ePeterso2 and Jicken Wings
Summoned Pulled Taffy
Color of Pulled Taffy Combat Use (Underwater Only) Effect Rarity
Red Summons a red herring that gives you an underwater item at the end of combat. Cinnamon Challenger +X/10 Moxie Stats per Fight
+X/2 Moxie
Common
Orange Summons an orange ruffian that deals 150-250 physical damage every round. Orange Crusher +X/10 Muscle Stats per Fight
+X/2 Muscle
Common
Yellow Summons a Giant Yellow Manta Ray. (75 turn cooldown). Sour Softshoe +2X% Meat from Monsters
+X% Items from Monsters
Uncommon
(1/day)
Green Summons a green envyfish that copies your opponent in the form of an envyfish egg. Soda Jerked Regenerate X/2-X MP per Adventure Uncommon
Blue Summons a hairtriggerfish that turns some of your hits into criticals. Blue Swayed +X/10 to Familiar Weight
+X/5 Familiar Experience Per Combat
Common
Indigo Summons a giant squid that banishes your opponent without consuming an adventure. Closer to Fine Regenerate X-2X HP per Adventure Uncommon
Violet Summons a purple octomom that restores your HP and MP at the end of combat and blocks your opponent in battle. Purple Reign +X/10 Mysticality Stats per Fight
+X/2 Mysticality
Common
X is the number of turns of the effect remaining, capped at 50. All fractions are rounded up.