Pirate radio

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Pirate radio
Monster ID 2132
Locations Signal Island
Hit Points 500
Attack 100
Defense 100
Initiative 0
Meat None
Phylum construct
Elements None
Resistance None
Monster Parts speaker, dial, antenna
Drops
Manuel Entry
refreshedit data
pirate radio You're fighting a pirate radio

The radio towers above you, mocking you with its crackling and its static and its occasional snippets of people saying mocking things about you. The last bit, especially.

Hit Message(s):

You feel a hot wind on your shouldarrr and the touch of a world that is oldarrr. Ouch! Eek! (hot damage)

A squeal of feedback bursts out of the radio, at the exact right frequency to shatter your <neck>. Ow! Oof!

Critical Hit Message:

You feel a hot wind on your shouldarrr and the touch of a world that is oldarrr. (CRITICAL HIT!) Eek!

Miss Message(s):

The radio starts playing an especially annoying pop song at you, but you manage to change the station before it gets to the chorus.

You manage to plug your ears before the next earsplitting screech of static.

Fumble Message:

You manage to plug your ears before the next earsplitting screech of static. (FUMBLE!)


After Combat

Pr funalog.gifpirate radio ring has been unlocked in the PirateRealm fun-a-log

Finally, a moment of radio silence.
Confetti.gifYou gain 17 PirateRealm FunPoints


Occurs at Signal Island.

Notes

  • During combat you lose HP each turn:
The persistent static vibrates your bones against one another.
HPYou lose 5-7 hit points.