Pirate radio
Pirate radio | |
---|---|
Monster ID | 2132 |
Locations | Signal Island |
Hit Points | 500 |
Attack | 100 |
Defense | 100 |
Initiative | 0 |
Meat | None |
Phylum | construct |
Elements | None |
Resistance | None |
Monster Parts | speaker, dial, antenna |
Manuel Entry | |
refreshedit data |
The radio towers above you, mocking you with its crackling and its static and its occasional snippets of people saying mocking things about you. The last bit, especially.
Hit Message(s):
You feel a hot wind on your shouldarrr and the touch of a world that is oldarrr. Ouch! Eek! (hot damage)
A squeal of feedback bursts out of the radio, at the exact right frequency to shatter your <neck>. Ow! Oof!
You feel a hot wind on your shouldarrr and the touch of a world that is oldarrr. (CRITICAL HIT!) Eek!
The radio starts playing an especially annoying pop song at you, but you manage to change the station before it gets to the chorus.
You manage to plug your ears before the next earsplitting screech of static.
You manage to plug your ears before the next earsplitting screech of static. (FUMBLE!)
![]() | pirate radio ring has been unlocked in the PirateRealm fun-a-log |
Finally, a moment of radio silence.
You gain 17 PirateRealm FunPoints
Occurs at Signal Island.
Notes
- During combat you lose HP each turn:
- The persistent static vibrates your bones against one another.
You lose 5-7 hit points.