Ninja snowman assassin

From TheKolWiki
Jump to: navigation, search
Spadebal.gif There are some vague or non-exact figures and information on this page. Some spading is required.

Confirm damage. Find the correct appearance rate. When is "turnsSpent" and "11/21/31 turns" reset? Rollover? Ascension?


Ninja snowman assassin
Monster ID 1185
Locations Lair of the Ninja Snowmen
Hit Points 10
Attack 150
Defense 135
Initiative 150
Meat None
Phylum elemental
Elements cold
Resistance None
Monster Parts head, arm, torso
Drops
ninja rope, ninja crampons, ninja carabiner
Bounty coal button
Manuel Entry
refreshedit data
ninja snowman assassin You're fighting a ninja snowman assassin

A sinister ninja snowman assassin drops from the ceiling without a sound. You must've alerted him to your presence with all your blustering and stomping about.

Hit Message(s):

He deftly hurls a shuriken at your <eye>. Brrrrrrrrrrr.

He silently draws an icy wakizashi across your <eye>. Then he silently draws a lotus flower with your blood. Brrrrrrrrrrr.

He throws a smoke bomb to the ground and vanishes. When he reappears, it is inside your <elbow>! He cuts his way back out, silently but painfully. Brrrrrrrrrrr.

He vanishes, then reappears behind you, strangling you with his icy hands. Brrrrrrrrrrr.

Miss Message(s):

He pauses for a moment to meditate.


After Combat

Ninjarope.gifYou acquire an item: ninja rope
Crampons.gifYou acquire an item: ninja crampons
Carabiner.gifYou acquire an item: ninja carabiner
You gain some <substat>.

Occurs at Lair of the Ninja Snowmen.

Notes

  • The chance to encounter it is most likely C/200+T*0.015, where C is +Combat% and T is turns spent in the Lair of the Ninja Snowmen (regardless of whether +Combat was active during those turns). It also occurs on turns 11, 21, and 31 in the zone, but only if +Combat% is in effect.
    • Assuming an average* shen snake (via day 1 or day 3 Shen), the number of additional turns needed to find the first assassin is: 3.68 turns (at +5% CF); 3.12 turns (at +10% CF); 2.64 turns (at +15% CF); 2.23 turns (at +20% CF).
  • He never misses, and his attacks do a very large amount of Cold Damage -- much more than his attack value would normally permit. This is for two reasons:
    • First, the assassin's attack deals damage as if your cold resistance were five levels lower, to a minimum level of 0 resistance.
    • Second, rather than using the default monster damage formula, the assassin's attack is calculated according to the formula (which uses 100% of the assassin's Attack rather than just 20-25%):
[base damage] = max([monster attack]-[buffed moxie],0) + [100 to 120].
  • Damage Absorption applies normally to his attacks.
  • Always drops exactly one item – the first you don't have of the rope, the crampons, or the carabiner. If you have all three, it will not drop any items.
  • Combat Macros will NOT disable against him.
  • Due to its unique encounter mechanics, sniffing has no effect, and it cannot be banished.
  • This monster cannot be copied.

History

  • This monster was added during the level 8 quest revamp on July 24, 2012.
  • Prior to December 11, 2012, this monster did not drop the coal button when the player was doing a bounty.
  • Prior to April 2, 2021, this monster had 1 HP.
  • Prior to January 2, 2025, was copyable. Its old drops were removed and renamed frayed ninja rope, dull ninja crampons, loose ninja carabiner.