Model Train Set
From TheKolWiki
Choice adventure number: 1485
Select a part for your train sections. You can only use each part once.
Your train is about to pass station X.
You can rearrange your train as much as you want right now. Once you start a fight, you'll have to let the train run around the track at least 5 times.
Save Train Set Configuration |
Occurs at Your Workshed after using a model train set.
Notes
- The train passes one of the eight configured station at the start of a fight, in order. This gives a bonus depending on the station.
Choice number Image Station Bonus Message Notes 0 Empty track None Your toy train moves ahead to some empty track. 1 Meat Mine Sluice Get some meat Your toy train moves ahead to the Meat Mine Sluice. The sluice opens and pours out some meat! You gain 800-1,000 Meat. When doubled, gives twice as much meat. In Way of the Surprising Fist, does nothing.
2 Water Tower, Fizzy Keep your MP topped up Your toy train moves ahead to the Water Tower, Fizzy. Carbonated water bubbles and fizzes as it fills your tanker car! You acquire an effect: Carbonated
(duration: 8 Adventures)When doubled, gives the effect Double Carbonated 3 Viewing Platform Bonus stats Your toy train moves ahead to the Viewing Platform. As your train passes the viewing platform, the crowd shouts and cheers inspiring you! You gain X Strengthliness.
You gain Y Mysteriousness.
You gain Z Roguishness.Grants 10-15*Level to all three substats, capped at level 15. 4 Water Tower, Frozen Hot Resist, Cold Damage Your toy train moves ahead to the Water Tower, Frozen. Frigid, just unfrozen water pours out of the water tower and freezes you to the bones. You acquire an effect: Frozen
(duration: 8 Adventures)When doubled, gives the effect Double Frozen 5 Spooky Graveyard Stench Resist, Spooky Damage Your toy train moves ahead to the Spooky Graveyard. Your train passes through a spooky graveyard, sending shivers down your spine. You acquire an effect: Shivering Spine
(duration: 8 Adventures)When doubled, gives the effect Doubly Shivering Spine 6 Logging Mill Wood, joiners, or stats Your toy train moves ahead to the Logging Mill. The lumber mill appears to be empty, but looking at it is an interesting experience. You gain 315 Muscleboundness. or
Your toy train moves ahead to the Logging Mill. Seems like the sawmill workers are on a break, but you grab some assorted woodworking bits from the loading dock.You acquire... something. or
Your toy train moves ahead to the Logging Mill. You hear the saw running and buzzing and a perfectly formed plank slides out.You acquire... something. When the bridge over The Orc Chasm is incomplete, gives 1 wood or 1 fastener. When doubled, gives 2 wood or 2 fastener. Otherwise, grants 20-25*Level to a random substat, capped at level 15. 7 Candy Factory Get some candy Your toy train moves ahead to the Candy Factory. As your train passes the candy factory, you pick up some random candy You acquire... something. 8 Coal Hopper Doubles the next station Your toy train moves ahead to the Coal Hopper. Your train takes on coal to power the next stop. Adds the message to the next station:
- It's twice as effective because your train just visited the coal hopper.
9 Water Tower, Sewage Cold Resist, Stench Damage Your toy train moves ahead to the Water Tower, Sewage. Hot, soupy, garbage water pours out of the water tower and freezes you to the bones. You acquire an effect: Hot Soupy Garbage
(duration: 8 Adventures)When doubled, gives the effect Double Hot Soupy Garbage 11 Ectoplasmic Oil Refinery Spooky Resist, Sleaze Damage Your toy train moves ahead to the Ectoplasmic Oil Refinery. Slimy, spooky sprays into the air from the stacks of the refinery, coating your body. You acquire an effect: Spookily Greasy
(duration: 8 Adventures)When doubled, gives the effect Doubly Spookily Greasy 12 Bridge over Flaming Oil Sleaze Resist, Hot Damage Your toy train moves ahead to the Bridge over Flaming Oil. The flaming oil splashes over you as the train passes. You acquire an effect: Burningly Oiled
(duration: 8 Adventures)When doubled, gives the effect Doubly Burningly Oiled 13 Bridge over Troubled Water Increased Monster Level Your toy train moves ahead to the Bridge over Troubled Water. As your train crosses the troubled waters, some of the trouble washes off onto you You acquire an effect: Troubled Waters
(duration: 8 Adventures)Grants 10 +Level to ML, capped at level 15. When doubled, gives the effect Doubly Troubled Waters, which is twice as effective. 14 Groin Silo Gain Moxie Your toy train moves ahead to the Groin Silo. You train picks up some fresh groin! You gain X Smarm. Grants 35-40*Level to moxie substats, capped at level 15. 15 Grain Silo Collect booze Your toy train moves ahead to the Grain Silo. You spot some fermented grains (or grapes, or whatever) sitting on the loading dock and grab them. You acquire... something. Get 1-2 bottles of base booze. 16 Brain Silo Gain Mysticality Your toy train moves ahead to the Brain Silo. You train picks up some fresh brain! You gain X Magicalness. Grants 35-40*Level to mysticality substats, capped at level 15. 17 Brawn Silo Gain Muscle Your toy train moves ahead to the Brawn Silo. You train picks up some fresh brawn! You gain X Muscleboundness. Grants 35-40*Level to muscle substats, capped at level 15. 18 Prawn Silo Find more food Your toy train moves ahead to the Prawn Silo. The prawn silo is empty, but the smell makes you crave prawns or anything to eat! You acquire an effect: Craving Prawns
(duration: 8 Adventures)When doubled, gives the effect Doubly Craving Prawns 19 Tracksider Diner Serves the last food you found Your toy train moves ahead to the Trackside Diner. What a coincidence, the diner is serving more of that food you just found! You acquire... something. or
Your toy train moves ahead to the Trackside Diner. Somebody dropped some food by the tracks, you pick it up!You acquire an item: bowl of cottage cheese Drops the last food found once. After that, drops one of bowl of cottage cheese, hot buttered roll or toast. When doubled, gives two of the same food instead of one. 20 Ore Hopper Feeder Get some ore Your toy train moves ahead to the Ore Hopper Feeder. Some ore pours of the feeder into the hopper of your train. You acquire... something. Gives a random ore.
- The Trackside Diner will duplicate a single instance of the last normal food that dropped from a fight. Afterwards, the Diner will then give one of the three junk drops until a new food is acquired. Multiple food drops cannot be "stocked up".
- Additionally, the Diner will only duplicate food, not beverages.