Mer-kin bladeswitcher

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Mer-kin bladeswitcher
Monster ID 844
Locations Mer-kin Colosseum
Hit Points  ?
Attack  ?
Defense unknown
Initiative 0
Meat 40-60
Phylum mer-kin
Elements None
Resistance  ?
Monster Parts arm, head, tail, torso
Drops
Manuel Entry
refreshedit data
Mer-kin bladeswitcher You're fighting a Mer-kin bladeswitcher

This Mer-kin is skilled in the use of the switchblade, a knife on a chain meant to be rapidly switched from one hand to the other during combat. It was invented by famed Mer-kin inventor Stevebob "Three-Fingers" McGee.

Even though even the most skilled bladeswitcher is as much a danger to himself as he is to others, you'd better be on guard. Unless, of course, you're the guy in shades, woah-oh.

Hit Message(s):

He stabs you in the knee. That's not a funny attack, but being stabbed is never really a laff riot.

He slashes your <forehead> with the switchblade. If only he'd slashed some prices instead.

He carves his initials in your <ankle> with the knife. Now you know how that old tree stump by the farm felt.

He swings the knife on the chain and embeds it in your skull. Lobotomy? Lobotom-you.

Critical Hit Message:

He swings the knife on the chain, slashing and hacking, cutting you so bad that you wish he didn't cut you so bad. The wounds may heal, but the scar, that scar remains.

Miss Message(s):

He swings the knife in a wide arc that misses you by at least a league. 19,999 to go!

He tries to stab you, but gets the knife's chain wrapped around his tail.

He tries to carve you like a duck, but you duck like a carver. Or something.

He starts to slash you, but decides to slash some prices instead.

Fumble Message:

He swings the knife around, hacking and slashing blindly. When he's done, he's made some wonderful sushi of the fish around him, but you're unscathed. (FUMBLE!)

Special Move(s):

He begins to bust an especially dope move with his switchblade.

  • On use of Ball Bust: You bust his chops, stopping him from busting his move. Slick!
  • Otherwise: He finishes up his dance by twirling his blade around himself so fast that you can't even see it anymore. It looks really dangerous!

He pauses to wipe the sweat from his brow.

  • On use of Ball Sweat: You waggle your ball in a way that makes him very nervous, replacing his cold sweat as fast as he can wipe it away. Good work!
  • Otherwise: He finishes wiping the sweat from his brow and comes at you with renewed vigor.

He pulls a little bottle of oil out of his sack and applies it to his switchblade.

  • On use of Ball Sack: You toss the dodgeball up in the air, distracting him while you wipe the oil off of his switchblade. Well done!
  • Otherwise: He flicks his oiled switchblade at you and wrenches your weapon out of your hand. Luckily, it lands in your sack instead of on the grimy sea floor.

After Combat

Meat.gifYou gain 40-60 Meat. (average: 50, stdev: 4.47)*

Occurs at the Mer-kin Colosseum.

Notes

  • Will display a "wind-up" message on the turn before using its special attacks.
  • The first special attack (bust) appears to reflect the damage you would have dealt back to you:
    • The wind-up may occur even if the monster was blocked by Duckweed.
    • Your attack done after seeing the wind-up message will go through and injure the monster. Any familiar attacks will also go through and injure the monster.
    • This special attack can be neutralized by using the Ball Bust skill (which requires having the Mer-kin dodgeball equipped).
    • If you don't neutralize the special attack, you will receive the twirling his blade around himself so fast that you can't even see it anymore message. As soon as this message appears, the damage reflection becomes active. If you have retaliation effects (such as Jalapeño Saucesphere), which are triggered by the attack, these will be reflected back against you.
    • The monster will take 1 damage from all sources while the reflection is in effect. You will take full damage from your own attacks.
    • For the next 10 rounds, you will take the damage the bladeswitcher was meant to receive.
  • The second special attack (sweat) may increase the attack of the monster or revert monster level back to base level.
  • The third special attack (sack) unequips your weapon for the rest of the fight, and prevents you from using any skills that would be granted by that weapon.

References