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The Hermit humbly requests that this page be rewritten or expanded.
Missing items, needs to be put in some kind of order, are we including *all* underwater effects? See discussion page.
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Adventuring underwater unprepared can cost 2 adventures, in addition to stiff penalties to
meat drops,
item drops, and
initiative depending on the underwater zone. Dressing properly can make you a better diver, saving adventures and improving loot prospects.
Legend
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Ultra rares and Raffle House/Radio prizes |
Tradable and still obtainable, but rare
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Semi-rares and war hero drops
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Mr. Store/KoL Con accessible derivatives |
Tradable (directly or ingredients or zone access consumable), unlimited generation to those who own source, source no longer obtainable
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Mr. Store/KoL Con items and inaccessible derivatives |
Tradable, but no longer obtainable
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Other limited time content
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Clan Dungeon non-tradables |
Untradable, but still obtainable
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Other non-tradables
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Non-tradables from past holidays and world events |
Untradable, and no longer obtainable
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*
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Single-equip restriction, or two-handed/three-handed weapon
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^
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Equipment disappears at the end of the day or the equipment (or its associated enchantment) has a limited duration
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NOTE: Water-breathing familiars, which include Barrrnacle, Cuddlefish, Emo Squid, Imitation Crab, Magic Dragonfish, and Midget Clownfish do not require any special equipment to accompany you underwater.
Familiar |
Hat |
Shirt |
Back |
Pants
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Mainhand |
Offhand |
Accessory |
Familiar equipment
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Outfit |
Effects and buffs |
Familiar weight Effects and Buffs |
Passive skills, non-buff skills and others
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