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SPLAT! WHACK! BARF!
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CDMoyer: What are you guys arguing about? We talked about the situation in dev. The suggestion was made to have two gold stars. I said, "that seems reasonable." Someone probably asked a dev what the plan...
CDMoyer: That is not correct.
Hotstuff: These aren't puzzle pockets, just broken ones.  :)
Hotstuff: Pockets 102, 466, and 451 are currently broken, we'll need to do a bit of labor on our end to get them working.
Hotstuff: Whoops! Pockets 531 and 246 had the wrong scraps of paper until just a few minutes ago. Might want to revisit them if you're looking to see bunches of inscrutable letters.

Today's Featured Article:

Feeling Lucky?

Are you new in the game? Because if you are, you're in LUCK!

Luck, unlike in other RPGs, is not part of your stats. There is a special object that can grant you great luck for one adventure. To get some of this good fortune for yourself, you can take a pilgrimage into the mountains, dig through the trash, or hit the bottom of the barrel. And after all that happens, betting on your lucky numbers or thanking your lucky stars might help you find more.

Adventuring with this special object can make it easy to get one item or another that you need for a quest, or help you find special items that you can't normally find. Lucky people tend to be stronger, smarter, and cooler than others. You might need a little luck to build your toy collection. You can also get more meat from a lucky creature I know of. On a special day you can even mix up a lucky drink.

Sometimes it's wise to save your luck for when you really need it. That is why you might make your special object less lucky. In the end, if you never get lucky at all, you might just find yourself out of luck, which could turn out to be a good thing.

Learn more here.

Today in KoL History:

2009: Happy Experimental Interface Improvement Day! A feature-rich right-click menu has been added for items. Details in CDM's forum post.

2008: The off-by-one error with the Hobopolis tent flap should be fixed now. Sorry 'bout that.

2007: The "zooming out of reach" message from the navel ring should stop displaying at inappropriate times.

2005: A change has been made to the fight code. If you win initiative, you now get an entire normal round of combat for free instead of automatically attacking with your weapon. This allows you to use skills and items on the first round.

Also, there are three new shirt designs (non-KoL stuff by the Pretentious Artist) available in the Store of Loathing.

2005: Three new items, the monster bait, deodorant, and reodorant were discovered.

So You'd Like To:


Editors:

The Kingdom of Loathing   •   Forums of Loathing   •   The Official KoL Fansite
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