Today's Featured Article:
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The Gnomish Gnomads' Camp is located within the Desert Beach, but only those who ascend under certain Zodiac signs are allowed to visit. It is home to some very helpful gnomes and a valued part of the Kingdom with a few post-apocalyptic locales. Fragnk, the Regnaissance Gnome is willing to teach gnomish skills, including the awaregness of a certain part of the body. Gnomes possess an affinity for building sophisticated machinery, and Gnorman, the Supertinker can assemble technological wonders and anachronistic robots for any visitors. Adventurers travel from far and wide to a Gnomish bar for both locally brewed booze and other cheap drinks.
After NS13, the gnomes opened up some new areas of their camp, including an endless source of irritation called The Annoy-o-Tron 5000, and Gno-Mart, which sells both South of The Border imports and bottles of different sizes containing acids that dissolve pork elf gems.
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Today in KoL History:
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2009: The starting combat skills from each class can now be permed. Oh, and so can my hair -- I'll be so pretty!
2006: You can no longer load other pages while in the middle of a choice adventure.
2004: The bug where /w and /? would screw up the scrolling of the chat in Mozilla (and its ilk) has finally been fixed.
Also, I changed something that I meant to change a long time ago -- maximum MP is now based on your modified Mysticality, rather than the base. So, yeah. You now can hold a lot more MP if you're buffed up.
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