Monster Level

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Information on how Monster Level affects monster stats can be found at Monsters.

Monster Level modifiers raise or lower the stats of the monsters you encounter. This adjustment affects the monster's attack, defense, HP, initiative, and the stat gains given after defeating the monster.

While increased monster level increases stat gains at the end of combat, enchantments that directly give Stat Gains from Fights do not affect monster level. For example, bringing a Blood-Faced Volleyball familiar will increase your stats per fight but will not make the fight more difficult.

Monster Level modifiers should not be confused with deleveling, which decreases monster attack and defense during combat, but does not alter stat gains.

Definition

For every point of increased Monster Level, the monsters you fight receive:

  • +1 HP
  • +1 attack
    • See statgain note below
  • +1 defense
  • Increased Combat Initiative (the formula is not simple)

Colloquially, the term "Monster Level" (in the context of an absolute value, as opposed to "+X to Monster Level") is often used to mean "the value from which the monster's stat gains are calculated". For most monsters, this value is actually the monster's attack. Some people use these terms interchangeably. Each point of attack from +ML confers +0.33 stat gain, instead of the +0.25 stat gain normally given. Special Monsters instead calculate stat gains based on your mainstat, not the monster's attack.

Monster Level modifiers are not applied to monsters that are created during combat with a different monster (for example, amphibians produced by CLEESH, or tomb rat kings).

Bonus Monster Abilities

Since the May 14, 2014 revamp, running high amounts of +ML (Monster Level modifiers) gives the monsters new abilities, making them even more challenging. The exact details of these abilities are still being determined.

  • Monsters gain physical and elemental damage resistance equal to ML*0.4%, capped at 50%.
    • Negative ML increases the damage inflicted on monsters, using the same formula. There is no known cap on this (-245 ML gives a 98% damage increase).
    • Exception: monsters with inherent damage resistance, like Weirdeaux monsters will always use their inherent damage resistance value or ML resistance, whichever is higher.
  • Beginning at +26 ML, monsters which are elementally aligned will inflict some elemental damage on the player at the start of combat. (How much damage?)
  • Beginning at +51 ML, monsters gain stun resistance equal to (ML-50)%.
  • Beginning at +151 ML, monsters gain stagger immunity, and may land ordinary attacks even when heavily outmoxied (needs spading)
  • If your ML bonus is negative, such as from equipping a Drowsy Sword, your stat gains are only determined by the monster's attack divided by 4.

Strategy Implications

Based on this, here are some basic adventuring strategies:

  • Safe Adventuring: For maximum safety, know the peak monster level of an area, and don't enter it until your moxie is at least 10 greater than that level, guaranteeing that you can only be hit by monster critical hits.
  • If you are relying on basic weapon attacks, your attack stat (muscle or moxie, depending on your weapon type) should be equal to or greater than average ML. This usually means you will hit at least 50% of the time. Likewise, if your moxie is at or below average ML, you will likely get hit and need to heal periodically.
  • Increasing ML is a cornerstone of most speed ascension strategies. For increased stat gains, increase monster level to the highest point you can, while still reliably winning battles.

Special Interactions

Monster Level Modifiers

Stat gains are rounded to the 1/100th decimal.

Source Source
Type
Level
Incr
Stat
Gain
Duration Cost Prereq Notes
barrel lid Off-Hand Item (Shield) 50 16.66 Always*   None
shield of the Skeleton Lord Off-Hand Item (Shield) 50 16.66 Always 50 Mus
Polonoia Item 50 16.66 15 turns Item Loss None
Slimebreath Spleen Item 50 16.66 40 turns
  • Item Loss
  • 1 Spleen
Level 5
Too Noir For Snoir Food or Booze 50 16.66 50 turns
  • Item Loss
  • 1 Full or 1 Drunk
None
Demonicity Item 40 13.33 40 turns Item Loss None
Hello, I Must Be Going Booze 40 13.33 40 turns
  • Item Loss
  • 1 Drunk
Level 3
The Dinsey Look Item 40 13.33 20 turns Item Loss None
old patched suit-pants Pants 40 13.33 Always   200 Mox
truthful Item 40 13.33 20 turns Item Loss KOLHS
Blaring Speaker Other (Robot Attachment) 30 10 Always 30 Scrap You, Robot
Bloodthirsty Booze 30 10 30 turns
  • Item Loss
  • 2 Drunk
None
Citronella Armpits Effect 30 10 50 turns Access to the Neverending Party None
  • Obtained from Forward to the Back choice adventure by choosing "Rub the candle wax under your arms"
Digitally Converted Item 30 10 20 turns Item Loss None
hockey stick of furious angry rage Accessory 30 10 Always   35 Mys
Koyaaniskumquatsi Item 30 10 30 turns Item Loss None
Manbait Item 30 10 20 turns Item Loss None
Mediocri Tea Item 30 10 30 turns Item loss None
Memory of Aggressiveness Combat Item 30 10 1 Turn Item Loss None
Patent Sallowness Item 30 10 50 turns Item loss None
Sneaky Pete's leather jacket (collar popped) Shirt 30 10 Always   None
Song of Cockiness Effect 30 10 20 turns 15 MP Avatar of Boris Fighting 8 skill
Overconfident Effect 30 10 Always 1 MP Avatar of Boris Fighting 5 skill
Unpopular Item 30 10 20 turns
  • Item Loss
  • 3 Adventures
None
Zomg WTF Skill 30 10 10 Turns 3 Zombies Zombie Slayer path
Bilious Booze 25 8.33 20 turns
  • Item Loss
  • 1 Drunk
Level 6
bod-ice Shirt 25 8.33 Always   None
  • +25 Sleaze Damage
  • +25 Damage to Sleaze Spells
  • This item will disappear at the end of the day.
cursed bat paw Accessory 25 8.33 Always   Avatar of Shadows Over Loathing
Frosty Item 25 8.33 50 turns Item Loss None
Para-lyzed Jaw Item 25 8.33 20 turns Item Loss None
Grimace (effect) Food 25 8.33 20 turns
  • Item Loss
  • 1 Full
Level 6
Human-Mer-kin Hybrid (effect) Item 25 8.33 30 turns Item Loss
Human-Mer-kin Hybrid (intrinsic) Item 25 8.33 Always DNA extraction syringe is emptied
Litterbug Item 25 8.33 5 turns Item Loss None
mushroom cap Hat 25 8.33 Always mushroom slab or mushroom badge (foldable) None
Not Sharing Item 25 8.33 10 turns Item Loss None
training belt Accessory 25 8.33 Always  
  • Weapon Damage -50%
  • Muscle +25%
vinyl shield Off-Hand Item (Shield) 25 8.33 Always   85 Mus
over-the-shoulder Folder Holder with folder (Jackass Plumber) Accessory 25 8.33 Always  
Sweetbreads Flambé Effect 25 8.33 25 turns Item Loss None
Driving Recklessly Effect 25 8.33 30 turns 37 fuel None
Assaulted with Pepper Effect 20 6.66 30 turns Only one Tea Party buff/day  
astral belt Accessory 20 6.66 Always  
bone spurs Accessory 20 6.66 Always   45 Mys
bugged balaclava Familiar Equipment 20 6.66 Always   None
cane-mail shirt Shirt 20 6.66 Always   Torso Awaregness
Chihuahua Underfoot Item 20 6.66 20 turns   None
Contemptible Emanations Item 20 6.66 5-15 turns Item Loss None
fedora-mounted fountain Hat 20 6.66 Always None
Fourth of May Cosplay Saber Weapon (1H) 20 6.66 Always* Needs to be upgraded None
  • May 2019 IotM
  • Needs to be upgraded
  • Item can be upgraded once per day, the upgrade resets on Rollover
Gristlesphere Effect 20 6.66 20 turns 10 MP Avatar of Jarlsberg Path of Dinner 5 skill
grulched Item 20 6.66 10 turns Item Loss None
I Am the Slaw! Item 20 6.66 30 turns Item Loss None
Joke-Mad Effect 20 6.66 20 turns   Cargo Cultist Shorts
  • Obtained from opening any of pockets 112, 119, 163, 188, 209, 260, 272, 307, 370, 387, 433, 437, 513
  • Can only open one pocket a day
Lapdog Effect 20 6.66 50 turns Can only use 1 Swimming Pool buff/day
Nothing Happened Booze 20 6.66 40 turns
  • Item Loss
  • 1 Drunk
None
optimal spreadsheet Off-Hand Item 20 6.66 Always   None
pearl diver's necklace Accessory 20 6.66 Always   85 Mys
red shirt Shirt 20 6.66 Always  
  • All Attributes -50%
stainless steel scarf Accessory 20 6.66 Always   30 Mys
Mush-Maw Spleen Item 20 6.66 50 turns
  • Item Loss
  • 1 Spleen
None
  • Obtained from Mushroom tea
  • Monsters will be much more attracted to you
The Great Tit's Blessing Spleen Item 20 6.66 20 turns
  • Item Loss
  • 1 Spleen
None
tiny plastic four-shadowed mime Accessory 20 6.66 Always   35 Mys
Uncle Hobo's stocking cap Hat 20 6.66 Always   200 Mox
WAKKA WAKKA WAKKA Effect 20 6.66 20 turns Item Loss None
whittled owl figurine Accessory 20 6.66 Always None
Ashen Burps Effect 15 5 15 turns Item Loss None
Aykrophobia Booze 15 5 20 turns
  • Item Loss
  • 3 Drunk
Level 3
balanced antler Weapon (1H) 15 5 Always None 50 Mus
  • Also has unique enchantment Keeps Beasts Away
Boris's Helm (askew) Hat 15 5 Always None
Amulet of Perpetual Darkness Accessory 15 5 Always None
brown pirate pants Pants 15 5 Always None
C.A.R.N.I.V.O.R.E. button Accessory 15 5 Always   10 Mys  
card sleeve Off-Hand Item 15 5 Always    
creepy-ass club Weapon (2H) 15 5 Always   65 Mus
Daisy's unclean bloomers Pants 15 5 Always   30 Mox
deathchucks Weapon (2H) 15 5 Always   10 Mus
evil-ass club Weapon (2H) 15 5 Always   65 Mus
Fondid Food 15 5 30 turns
  • Item Loss
  • 3 Full
Level 5
frigid-ass club Weapon (2H) 15 5 Always   65 Mus
hot-ass club Weapon (2H) 15 5 Always   65 Mus
kelp-holly drape Back Item 15 5 Always   Mys 25
  • Regenerate 6-10 HP and MP per adventure
ice sickle Weapon (1H) 15 5 Always   None
Metal band T-shirt Shirt 15 5 Always  
Muddled Effect 15 5 100 turns None
nasty-ass club Weapon (2H) 15 5 Always   65 Mus
party whip Weapon (1H) 15 5 Always   None
pearl diver's ring Accessory 15 5 Always   85 Mys
Red Lettered Item 15 5 20 turns Item Loss None
shadowy seal eye Off-Hand Item 15 5 Always   35 Mus
Simply Irritable Item 15 5 20 turns Item Loss None
wolfskull mask Hat 15 5 Always   200 Mox
Yoloswagyoloswag Item 15 5 5 turns Item Loss None
Truthsayer Weapon (1H) 12 4 Always   200 Mus
complicated device Off-Hand Item 11 3.66 Always   200 Mys
iFlail Weapon (1H) 11 3.66 Always   35 Mox
numberwang Accessory 11 3.66 Always   35 Mys
asteroid belt Accessory 10 3.33 Always 1 metal meteoroid None
  • Ranged Damage +50%
  • Deflects 25% of enemy attacks
  • May not equip more than one
bad-ass club Weapon (2H) 10 3.33 Always   50 Mus
badge of authority Accessory 10 3.33 Always   40 Mys
  • May not equip more than one
bakelite backpack Back Item 10 3.33 Always   40 Mus
  • +20% Candy Drops from Monsters
  • Makes Accordion Bash knock loose some Meat
battery-powered drill Weapon (1H) 10 3.33 Always   47 Mus
  • Spell Damage +100%
  • Maximum HP/MP +50
  • +10% Meat from Monsters
Brogre brorts Pants 10 3.33 Always   35 Mox
cheap plastic kazoo Weapon (1H) 10 3.33 Always   10 Mox
cuddly teddy bear Off-Hand Item 10 3.33 Always   47 Mys
dreadlock whip Weapon (1H) 10 3.33 Always   5 Mus
Chill Out, Dog Food 10 3.33 30 turns 3 Full
Drescher's Annoying Noise Effect 10 3.33 20 turns 40 MP None
El Vibrato Megadrone Occupied Familiar 10 3.33 Always None
  • Sometimes restores 10-15 MP during combat.
  • Requires enthrone within a worn Crown of Thrones or bjornification within a worn Buddy Bjorn
Extremely Poor Taste Food 10 3.33 10 turns
  • Item Loss
  • 2 Full
None
fiberglass foil Weapon (1H) 10 3.33 Always   40 Mus
  • +3 Muscle Stats Per Fight
  • Deals damage and restores some MP at the beginning of each fight
fireproof megaphone Off-Hand Item 10 3.33 Always   None
hipposkin poncho Shirt 10 3.33 Always    
hippo whip Weapon (1H) 10 3.33 Always   None  
Juiced and Jacked Item 10 3.33 10 turns Item Loss None
lavalarva Weapon (1H) 10 3.33 Always   None
marble mariachi hat Hat 10 3.33 Always   40 Mox
Mer-kin headguard Hat 10 3.33 Always   85 Mox
Peppermint Twisted Item 10 3.33 10 turns Item Loss None
porcelain pelerine Back Item 10 3.33 Always 40 Mus
Pride of the Puffin Effect 10 3.33 10 turns 30 MP None
rave whistle Weapon (1H) 10 3.33 Always   52 Mox
serpentine sword Weapon (1H) 10 3.33 Always   42 Mus
sewage-clogged pistol Weapon (1H) 10 3.33 Always   35 Mox
smoker's cloak Back Item 10 3.33 Always   25 Mys
snake shield Off-Hand Item (Shield) 10 3.33 Always   42 Mus
Stephen's lab coat Shirt 10 3.33 Always   45 Mus
terra cotta tambourine Off-Hand Item 10 3.33 Always   40 Mox
test case Accessory 10 3.33 Always    
  • All Attributes +100%
  • Maximum HP/MP +10,000
  • +10,000% Item Drops from Monsters
  • Run Away always works
  • Grants 10 Adventures of Aykrophobia at Rollover
  • A custom item for Jick
The Cupcake of Wrath Item 10 3.33 20 turns Item Loss None
The Jokester's wig Hat 10 3.33 Always   50 Mox
Spangled Star Item 10 3.33 5 turns Item Loss None
Tortious Item 10 3.33 15 turns Item Loss None
whalegun Weapon (2H) 10 3.33 Always   None
wrought-iron whisk Weapon (1H) 10 3.33 Always   40 Mys
curmudgel Weapon (1H) 8 2.66 Always   47 Mus
spiky turtle helmet Hat 8 2.66 Always   50 Mox
buoybottoms Pants 7 2.33 Always   60 Mox
grumpy old man charrrm bracelet Accessory 7 2.33 Always   60 Mys
  • May not equip more than one
madius Weapon (1H) 7 2.33 Always   36 Mus
squeaky staff Weapon (2H) 6 2 Always   22 Mus
annoying pitchfork Familiar Equipment 5 1.66 Always   None  
bat whip Weapon (1H) 5 1.66 Always   None
beer bong Weapon (1H) 5 1.66 Always   80 Mox
Bonestabber Weapon (1H) 5 1.66 Always   None
broken clock Accessory 5 1.66 Always      
card sleeve Off-Hand Item 5 1.66 Always    
dueling banjo Weapon (2H) 5 1.66 Always   5 Mox
duonoculars Accessory 5 1.66 Always   17 Mys
  • Monsters will be less attracted to you.
Eau D'enmity Item 5 1.66 5-15 turns Item Loss None
flaming familiar doppelgänger Familiar Equipment 5 1.66 Always   None
  • Familiar gains 1-2 extra experience per combat/Arena win
  • Cannot equip in Hardcore
floral-print skirt Pants 5 1.66 Always   60 Mox
Furry Suit Outfit 5 1.66 Always   None
Gelded Item 5 1.66 10 turns Item Loss None
giant needle Weapon (2H) 5 1.66 Always   60 Mus  
goth kid t-shirt Shirt 5 1.66 Always    
government-issued night-vision goggles Accessory 5 1.66 Always   None
haunted paddle-ball Weapon (1H) 5 1.66 Always   40 Mox
  • +10 Spooky Damage
portable cassette player Accessory 5 1.66 Always   None
quirky accordion Weapon (2H) 5 1.66 Always   None
rattail whip Weapon (1H) 5 1.66 Always   None
ring of aggravate monster Accessory 5 1.66 Always   25 Mys
silent pea shooter Weapon (1H) 5 1.66 Always   35 Mox
  • +10 Sleaze Damage
Strung-Up Quartet Song 5 1.66 Always   1 Adventure  
tail o' nine cats Weapon (1H) 5 1.66 Always   None
tin star Accessory 5 1.66 Always   15 Mys
tiny plastic trollipop Accessory 5 1.66 Always   None
troll britches Pants 5 1.66 Always   42 Mox
Victor, the Insult Comic Hellhound Puppet Off-Hand Item 5 1.66 Always    
Video... Games? Item 5 1.66 5 Turns One Per Day None
world's smallest violin Weapon (1H) 5 1.66 Always   60 Mox
flamingo mallet Weapon (2H) 4 1.33 Always   20 Mus
magic whistle Weapon (1H) 4 1.33 Always   27 Mox
tiny plastic MechaElf Accessory 4 1.33 Always   None
tiny plastic Mr. Mination Accessory 4 1.33 Always   None
can cannon Weapon (2H) 3 1 Always   22 Mox
Frost™ brand sword Weapon (1H) 3 1 Always   20 Mus
styrofoam crossbow Weapon (2H) 3 1 Always   15 Mox
styrofoam staff Weapon (2H) 3 1 Always   15 Mus
styrofoam sword Weapon (1H) 3 1 Always   15 Mus
A Little Bit Evil Item 2 0.66 10 turns Item Loss None
evil paper umbrella Weapon (1H) 1 0.33 Always   None
Microplushie: Hipsterine Off-Hand Item 1 0.33 Always   None
tiny die-cast Unionize the Elves Sign Accessory 1 0.33 Always   None  
tiny plastic series 2 commons Accessory 1 0.33 Always   None  
tiny plastic series 3 commons Accessory 1 0.33 Always   None  
nasty rat mask Hat -5 -1.66 Always   75 Mox
Drowsy Sword Weapon (2H) -10 -3.33 Always   66 Mus
  • -1 to -10 ML with each hit
discarded bowtie Accessory -10 -3.33 Always   None
  • Sometimes dropped after combat by an Elf Operative
  • Monsters will be less attracted to you
  • Disappears at the end of the day
Fearless Adventure -10 -3.33 10 turns    
Peaceful, Easy Feeling Item -10 -3.33 30 turns None None
pocketwatch on a chain Off-Hand Item -10 -3.33 Always   10 Mys
security flashlight Off-Hand Item -10 -3.33 Always   10 Mys  
white earbuds Accessory -11 -3.66 Always   35 Mys
water wings for babies Accessory -15 -5.00 Always   None
Full of Fruit, Yourself Food -25 -8.33 10 turns 1 Full Level 6
mushroom badge Accessory -25 -8.33 Always mushroom pants (foldable) None
red badge Accessory -25 -8.33 Always   60 Mys
Driving Intimidatingly Effect -25 -8.33 30 turns 37 fuel None
uncursed bat paw Accessory -25 -8.33 Always   Avatar of Shadows Over Loathing
fishbone facemask Accessory -30 -10 Always   None
Monstrosi Tea Item -30 -10 30 turns Item loss None
Motorcycle: Seat: Sissy Bar Effect -30 -10 Always
pine cone necklace Accessory -50 -16.66 Always   None
HOA regulation book Off-Hand Item (Shield) -100 -33.33 Always   100 Mus
  • Reduce enemy defense by 20%
  • So-So Resistance to All Elements (+2)
plush sea serpent Accessory -100 -33.33 Always   None
  • Monster level penalty underwater only
  • Damage Reduction: 10
  • May not equip more than one
Space Trip safety headphones Accessory -100 -33.33 Always   35 Mys

Variable Modifiers

Some modifiers vary with moonlight or player choice.

Source Source
Type
Level
Incr
Stat
Gain
Duration Cost Prereq Notes
unbreakable umbrella Off-Hand Item +25% 25% increase Always   Broken configuration
El Vibrato Relics Outfit Varies
(0-100)
Varies
(0-33.33)
Always  
  • 200 Mus
  • 200 Mox
Hand in Glove Accessory Varies
(5-85)
Varies
(1.66-28.33)
Always    
Brimstone items Varying equipment (see link) Varies
(0-64)
Varies
(0-21.33)
Always   30 of the corresponding stat
  • The increase in monster level is based on the number of unique pieces equipped, as listed below:
    • 0 for 1 piece
    • 4 for 2 pieces
    • 8 for 3 pieces
    • 16 for 4 pieces
    • 32 for 5 pieces
    • 64 for 6 pieces
The One Mood Ring Accessory Varies
(0-25)
Varies
(0-8.33)
Always  
  • 80 Myst
Grimacite gown Shirt Varies
(0-50)
Varies
(0-16.66)
Always  
Grimacite guayabera Shirt Varies
(0-50)
Varies
(0-16.66)
Always  
Moonthril Cuirass Shirt Varies
(0-50)
Varies
(0-16.66)
Always  
Hairshirt Shirt Varies
(0-50)
Varies
(0-16.66)
Always  
Biker Swagger Effect Varies
(10-50)
Varies
(3.33-16.66)
Varies
(10-50)
30 MP Avatar of Sneaky Pete Motorcycle Guy 9 skill
Breakfast Clubbed Effect Varies
(0-25)
Varies
(0-8.33)
25  
Frown Exerciser Accessory Varies
(0-25)
Varies
(0-8.33)
Always   30 Mys
depleted Grimacite hammer Weapon (2H) Varies
(0-25)
Varies
(0-8.33)
Always   35 Mus
The Super-Secret Canadian Mind-Control Device Location Varies
(0-11)
Varies
(0-3.66)
Always    
  • Mysticality moon signs only
  • Dial settings range from 0 to 11
detuned radio Quest Item Varies
(0-10)
Varies
(0-3.33)
Always    
  • Muscle moon signs only
  • Dial settings range from 0 to 10
The Annoy-o-Tron 5000 Location Varies
(0-10)
Varies
(0-3.33)
Always    
  • Moxie moon signs only
  • Dial settings range from 0 to 10
The Landscaper's leafblower Weapon (2H) Varies
(1-25)
Varies
(0.33-8.33)
Always   35 Moxie
  • Enchantment starts at 1 and increases with each combat with the item equipped
  • Resets at rollover
Ur-Kel's Aria of Annoyance AT Buff Skill Varies
(2-60)
Varies
(0.66-20)
5-15 turns 30 MP  
  • +2 per recipient level
  • Capped at +60 at level 30
Jurassic Parka Shirt Varies
(3-33)
Varies
(1-11)
Always   Torso Awareness, spikolodon mode
Purse Rat Familiar +weight/2 weight/6 Always      
Mysteriously Handsome Item 3 or 6 1 or 2 5 turns Item Loss None

History

  • Before November 30, 2005 a monster's hit points did not increase with its level. This allowed the LTSynergy strategy to be very effective before this "nerf."
  • Between the advent of NS13 and January 15, 2009, running +ML would counteract the effects of running +noncombats.
    • A hidden Combat Frequency modifying effect was added to ML increasers with NS13, leading to an anti-synergy between net combat decreasers and +ML. This anti-synergy had no effect on the base combat rate, and caused a flat 1% combats per +5ML applied. Monster Aggravation Devices were a special case, and did not affect noncombat frequency.
    • This mechanic was removed with the trivial announcement: "The much-maligned, super-secret hidden interaction between +Monster Level and +Noncombat Chance has been removed."
  • Prior to January 12, 2013, Monster Aggravation Devices did not work for all of the Special Interactions.
  • From NS13 until May 14, 2014 stat gains from non-special monsters were calculated from the monster's total attack (base attack +variance +ML) by dividing by 4. The 2014 revamp changed stat-gain to ((base attack + variance)/4) + (ML/3), and introduced the extra ML "penalties" (monster abilities).
    • The concept of increasing stat gains from combat, while also making +ML more difficult to survive, debuted with the Class Act II: A Class For Pigs challenge path. Both the stat gains and the penalties were reduced from the CA2 levels before going into the base game.
Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · XPBoost · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving


PrismDmg · RDmg · SCrit · Fumb · Stun · Passive Dmg
MP Cost · Spell Elts · Combat% · Hobo · Smith · Poison
Stat Limit


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