Monster Level
Information on how Monster Level affects monster stats can be found at Monsters.
Monster Level modifiers raise or lower the stats of the monsters you encounter. This adjustment affects the monster's attack, defense, HP, initiative, and the stat gains given after defeating the monster.
While increased monster level increases stat gains at the end of combat, enchantments that directly give Stat Gains from Fights do not affect monster level. For example, bringing a Blood-Faced Volleyball familiar will increase your stats per fight but will not make the fight more difficult.
Monster Level modifiers should not be confused with deleveling, which decreases monster attack and defense during combat, but does not alter stat gains.
Contents
Definition
For every point of increased Monster Level, the monsters you fight receive:
- +1 HP
- +1 attack
- See statgain note below
- +1 defense
- Increased Combat Initiative (the formula is not simple)
Colloquially, the term "Monster Level" (in the context of an absolute value, as opposed to "+X to Monster Level") is often used to mean "the value from which the monster's stat gains are calculated". For most monsters, this value is actually the monster's attack. Some people use these terms interchangeably. Each point of attack from +ML confers +0.33 stat gain, instead of the +0.25 stat gain normally given. Special Monsters instead calculate stat gains based on your mainstat, not the monster's attack.
Monster Level modifiers are not applied to monsters that are created during combat with a different monster (for example, amphibians produced by CLEESH, or tomb rat kings).
Bonus Monster Abilities
Since the May 14, 2014 revamp, running high amounts of +ML (Monster Level modifiers) gives the monsters new abilities, making them even more challenging. The exact details of these abilities are still being determined.
- Monsters gain physical and elemental damage resistance equal to ML*0.4%, capped at 50%.
- Negative ML increases the damage inflicted on monsters, using the same formula. There is no known cap on this (-245 ML gives a 98% damage increase).
- Exception: monsters with inherent damage resistance, like Weirdeaux monsters will always use their inherent damage resistance value or ML resistance, whichever is higher.
- Beginning at +26 ML, monsters which are elementally aligned will inflict some elemental damage on the player at the start of combat. (How much damage?)
- Hot monsters: Some of your less robust hairs burn off as you approach <him/her>.
You lose X hit points. (hot damage) - Cold monsters: Your teeth chatter as you approach, not from fear but from the cold. Jeez!
You lose X hit points. (cold damage) - Spooky monsters: Fear grips your heart as you approach, in addition to gripping your <eye>.
You lose X hit points. (spooky damage) - Stench monsters: You gag as you approach it. What a stench!
You lose X hit points. (stench damage) - Sleaze monsters: The blood rushes to your face as you approach it, bursting several capillaries. How embarrassing!
You lose X hit points. (sleaze damage)
- Hot monsters: Some of your less robust hairs burn off as you approach <him/her>.
- Beginning at +51 ML, monsters gain stun resistance equal to (ML-50)%.
- Beginning at +151 ML, monsters gain stagger immunity, and may land ordinary attacks even when heavily outmoxied (needs spading)
- If your ML bonus is negative, such as from equipping a Drowsy Sword, your stat gains are only determined by the monster's attack divided by 4.
Strategy Implications
Based on this, here are some basic adventuring strategies:
- Safe Adventuring: For maximum safety, know the peak monster level of an area, and don't enter it until your moxie is at least 10 greater than that level, guaranteeing that you can only be hit by monster critical hits.
- If you are relying on basic weapon attacks, your attack stat (muscle or moxie, depending on your weapon type) should be equal to or greater than average ML. This usually means you will hit at least 50% of the time. Likewise, if your moxie is at or below average ML, you will likely get hit and need to heal periodically.
- Increasing ML is a cornerstone of most speed ascension strategies. For increased stat gains, increase monster level to the highest point you can, while still reliably winning battles.
Special Interactions
- Extra ML affects the result of the combat option in the Random Lack of an Encounter choice adventure in the Penultimate Fantasy Airship.
- Extra ML affects the result of the "Open the Rattling One" option in the Death Rattlin' choice adventure in The Defiled Cranny.
- Extra ML affects the types of rats you will encounter in the Tavern Cellar.
- Extra ML works fivefold on the clan of cave bars in The Hidden Temple, giving them 5 HP, attack, and defense for every 1 extra ML.
- Extra ML is multiplied by three in Uncle Gator's Country Fun-Time Liquid Waste Sluice. An additional option can increase the multiplier to five.
- Extra ML affects the type of monsters encountered on Oil Peak.
- The extra ML caused by the rain depth during the Heavy Rains challenge path is not taken into account to determine the monsters you encounter in this zone.
- Extra ML affects the type of monsters encountered in The Slime Tube.
Monster Level Modifiers
Stat gains are rounded to the 1/100th decimal.
Source | Source Type |
Level Incr |
Stat Gain |
Duration | Cost | Prereq | Notes |
---|---|---|---|---|---|---|---|
barrel lid | Off-Hand Item (Shield) | 50 | 16.66 | Always* | None |
| |
shield of the Skeleton Lord | Off-Hand Item (Shield) | 50 | 16.66 | Always | 50 Mus |
| |
Polonoia | Item | 50 | 16.66 | 15 turns | Item Loss | None |
|
Slimebreath | Spleen Item | 50 | 16.66 | 40 turns |
|
Level 5 |
|
Too Noir For Snoir | Food or Booze | 50 | 16.66 | 50 turns |
|
None |
|
Demonicity | Item | 40 | 13.33 | 40 turns | Item Loss | None |
|
Hello, I Must Be Going | Booze | 40 | 13.33 | 40 turns |
|
Level 3 |
|
The Dinsey Look | Item | 40 | 13.33 | 20 turns | Item Loss | None |
|
old patched suit-pants | Pants | 40 | 13.33 | Always | 200 Mox |
| |
truthful | Item | 40 | 13.33 | 20 turns | Item Loss | KOLHS |
|
Blaring Speaker | Other (Robot Attachment) | 30 | 10 | Always | 30 Scrap | You, Robot |
|
Bloodthirsty | Booze | 30 | 10 | 30 turns |
|
None |
|
Citronella Armpits | Effect | 30 | 10 | 50 turns | Access to the Neverending Party | None |
|
Digitally Converted | Item | 30 | 10 | 20 turns | Item Loss | None |
|
hockey stick of furious angry rage | Accessory | 30 | 10 | Always | 35 Mys |
| |
Koyaaniskumquatsi | Item | 30 | 10 | 30 turns | Item Loss | None |
|
Manbait | Item | 30 | 10 | 20 turns | Item Loss | None |
|
Mediocri Tea | Item | 30 | 10 | 30 turns | Item loss | None |
|
Memory of Aggressiveness | Combat Item | 30 | 10 | 1 Turn | Item Loss | None |
|
Patent Sallowness | Item | 30 | 10 | 50 turns | Item loss | None |
|
Sneaky Pete's leather jacket (collar popped) | Shirt | 30 | 10 | Always | None |
| |
Song of Cockiness | Effect | 30 | 10 | 20 turns | 15 MP | Avatar of Boris Fighting 8 skill |
|
Overconfident | Effect | 30 | 10 | Always | 1 MP | Avatar of Boris Fighting 5 skill |
|
Unpopular | Item | 30 | 10 | 20 turns |
|
None |
|
Zomg WTF | Skill | 30 | 10 | 10 Turns | 3 Zombies | Zombie Slayer path |
|
Bilious | Booze | 25 | 8.33 | 20 turns |
|
Level 6 |
|
bod-ice | Shirt | 25 | 8.33 | Always | None |
| |
cursed bat paw | Accessory | 25 | 8.33 | Always | Avatar of Shadows Over Loathing |
| |
Frosty | Item | 25 | 8.33 | 50 turns | Item Loss | None |
|
Para-lyzed Jaw | Item | 25 | 8.33 | 20 turns | Item Loss | None |
|
Grimace (effect) | Food | 25 | 8.33 | 20 turns |
|
Level 6 |
|
Human-Mer-kin Hybrid (effect) | Item | 25 | 8.33 | 30 turns | Item Loss |
| |
Human-Mer-kin Hybrid (intrinsic) | Item | 25 | 8.33 | Always | DNA extraction syringe is emptied |
| |
Litterbug | Item | 25 | 8.33 | 5 turns | Item Loss | None |
|
mushroom cap | Hat | 25 | 8.33 | Always | mushroom slab or mushroom badge (foldable) | None |
|
Not Sharing | Item | 25 | 8.33 | 10 turns | Item Loss | None |
|
training belt | Accessory | 25 | 8.33 | Always |
|
| |
vinyl shield | Off-Hand Item (Shield) | 25 | 8.33 | Always | 85 Mus |
| |
over-the-shoulder Folder Holder with folder (Jackass Plumber) | Accessory | 25 | 8.33 | Always | |||
Sweetbreads Flambé | Effect | 25 | 8.33 | 25 turns | Item Loss | None |
|
Driving Recklessly | Effect | 25 | 8.33 | 30 turns | 37 fuel | None |
|
Assaulted with Pepper | Effect | 20 | 6.66 | 30 turns | Only one Tea Party buff/day |
|
|
astral belt | Accessory | 20 | 6.66 | Always |
| ||
bone spurs | Accessory | 20 | 6.66 | Always | 45 Mys |
| |
bugged balaclava | Familiar Equipment | 20 | 6.66 | Always | None |
| |
cane-mail shirt | Shirt | 20 | 6.66 | Always | Torso Awaregness |
| |
Chihuahua Underfoot | Item | 20 | 6.66 | 20 turns | None |
| |
Contemptible Emanations | Item | 20 | 6.66 | 5-15 turns | Item Loss | None |
|
fedora-mounted fountain | Hat | 20 | 6.66 | Always | None |
| |
Fourth of May Cosplay Saber | Weapon (1H) | 20 | 6.66 | Always* | Needs to be upgraded | None |
|
Gristlesphere | Effect | 20 | 6.66 | 20 turns | 10 MP | Avatar of Jarlsberg Path of Dinner 5 skill |
|
grulched | Item | 20 | 6.66 | 10 turns | Item Loss | None |
|
I Am the Slaw! | Item | 20 | 6.66 | 30 turns | Item Loss | None |
|
Joke-Mad | Effect | 20 | 6.66 | 20 turns | Cargo Cultist Shorts |
| |
Lapdog | Effect | 20 | 6.66 | 50 turns | Can only use 1 Swimming Pool buff/day |
|
|
Nothing Happened | Booze | 20 | 6.66 | 40 turns |
|
None |
|
optimal spreadsheet | Off-Hand Item | 20 | 6.66 | Always | None |
| |
pearl diver's necklace | Accessory | 20 | 6.66 | Always | 85 Mys |
| |
red shirt | Shirt | 20 | 6.66 | Always |
|
| |
stainless steel scarf | Accessory | 20 | 6.66 | Always | 30 Mys |
| |
Mush-Maw | Spleen Item | 20 | 6.66 | 50 turns |
|
None |
|
The Great Tit's Blessing | Spleen Item | 20 | 6.66 | 20 turns |
|
None |
|
tiny plastic four-shadowed mime | Accessory | 20 | 6.66 | Always | 35 Mys |
| |
Uncle Hobo's stocking cap | Hat | 20 | 6.66 | Always | 200 Mox |
| |
WAKKA WAKKA WAKKA | Effect | 20 | 6.66 | 20 turns | Item Loss | None |
|
whittled owl figurine | Accessory | 20 | 6.66 | Always | None |
| |
Ashen Burps | Effect | 15 | 5 | 15 turns | Item Loss | None |
|
Aykrophobia | Booze | 15 | 5 | 20 turns |
|
Level 3 |
|
balanced antler | Weapon (1H) | 15 | 5 | Always | None | 50 Mus |
|
Boris's Helm (askew) | Hat | 15 | 5 | Always | None |
| |
Amulet of Perpetual Darkness | Accessory | 15 | 5 | Always | None |
| |
brown pirate pants | Pants | 15 | 5 | Always | None |
| |
C.A.R.N.I.V.O.R.E. button | Accessory | 15 | 5 | Always | 10 Mys | ||
card sleeve | Off-Hand Item | 15 | 5 | Always |
| ||
creepy-ass club | Weapon (2H) | 15 | 5 | Always | 65 Mus |
| |
Daisy's unclean bloomers | Pants | 15 | 5 | Always | 30 Mox |
| |
deathchucks | Weapon (2H) | 15 | 5 | Always | 10 Mus |
| |
evil-ass club | Weapon (2H) | 15 | 5 | Always | 65 Mus |
| |
Fondid | Food | 15 | 5 | 30 turns |
|
Level 5 |
|
frigid-ass club | Weapon (2H) | 15 | 5 | Always | 65 Mus |
| |
hot-ass club | Weapon (2H) | 15 | 5 | Always | 65 Mus |
| |
kelp-holly drape | Back Item | 15 | 5 | Always | Mys 25 | ||
ice sickle | Weapon (1H) | 15 | 5 | Always | None |
| |
Metal band T-shirt | Shirt | 15 | 5 | Always |
|
||
Muddled | Effect | 15 | 5 | 100 turns |
|
None |
|
nasty-ass club | Weapon (2H) | 15 | 5 | Always | 65 Mus |
| |
party whip | Weapon (1H) | 15 | 5 | Always | None |
| |
pearl diver's ring | Accessory | 15 | 5 | Always | 85 Mys |
| |
Red Lettered | Item | 15 | 5 | 20 turns | Item Loss | None |
|
shadowy seal eye | Off-Hand Item | 15 | 5 | Always | 35 Mus |
| |
Simply Irritable | Item | 15 | 5 | 20 turns | Item Loss | None |
|
wolfskull mask | Hat | 15 | 5 | Always | 200 Mox | ||
Yoloswagyoloswag | Item | 15 | 5 | 5 turns | Item Loss | None |
|
Truthsayer | Weapon (1H) | 12 | 4 | Always | 200 Mus |
| |
complicated device | Off-Hand Item | 11 | 3.66 | Always | 200 Mys |
| |
iFlail | Weapon (1H) | 11 | 3.66 | Always | 35 Mox |
| |
numberwang | Accessory | 11 | 3.66 | Always | 35 Mys |
| |
asteroid belt | Accessory | 10 | 3.33 | Always | 1 metal meteoroid | None |
|
bad-ass club | Weapon (2H) | 10 | 3.33 | Always | 50 Mus |
| |
badge of authority | Accessory | 10 | 3.33 | Always | 40 Mys |
| |
bakelite backpack | Back Item | 10 | 3.33 | Always | 40 Mus |
| |
battery-powered drill | Weapon (1H) | 10 | 3.33 | Always | 47 Mus |
| |
Brogre brorts | Pants | 10 | 3.33 | Always | 35 Mox |
| |
cheap plastic kazoo | Weapon (1H) | 10 | 3.33 | Always | 10 Mox | ||
cuddly teddy bear | Off-Hand Item | 10 | 3.33 | Always | 47 Mys |
| |
dreadlock whip | Weapon (1H) | 10 | 3.33 | Always | 5 Mus |
| |
Chill Out, Dog | Food | 10 | 3.33 | 30 turns | 3 Full |
|
|
Drescher's Annoying Noise | Effect | 10 | 3.33 | 20 turns | 40 MP | None | |
El Vibrato Megadrone | Occupied Familiar | 10 | 3.33 | Always | None |
| |
Extremely Poor Taste | Food | 10 | 3.33 | 10 turns |
|
None |
|
fiberglass foil | Weapon (1H) | 10 | 3.33 | Always | 40 Mus |
| |
fireproof megaphone | Off-Hand Item | 10 | 3.33 | Always | None |
| |
hipposkin poncho | Shirt | 10 | 3.33 | Always |
|
||
hippo whip | Weapon (1H) | 10 | 3.33 | Always | None | ||
Juiced and Jacked | Item | 10 | 3.33 | 10 turns | Item Loss | None |
|
lavalarva | Weapon (1H) | 10 | 3.33 | Always | None |
| |
marble mariachi hat | Hat | 10 | 3.33 | Always | 40 Mox |
| |
Mer-kin headguard | Hat | 10 | 3.33 | Always | 85 Mox |
| |
Peppermint Twisted | Item | 10 | 3.33 | 10 turns | Item Loss | None |
|
porcelain pelerine | Back Item | 10 | 3.33 | Always | 40 Mus |
| |
Pride of the Puffin | Effect | 10 | 3.33 | 10 turns | 30 MP | None | |
rave whistle | Weapon (1H) | 10 | 3.33 | Always | 52 Mox |
| |
serpentine sword | Weapon (1H) | 10 | 3.33 | Always | 42 Mus |
| |
sewage-clogged pistol | Weapon (1H) | 10 | 3.33 | Always | 35 Mox |
| |
smoker's cloak | Back Item | 10 | 3.33 | Always | 25 Mys |
| |
snake shield | Off-Hand Item (Shield) | 10 | 3.33 | Always | 42 Mus |
| |
Stephen's lab coat | Shirt | 10 | 3.33 | Always | 45 Mus |
| |
terra cotta tambourine | Off-Hand Item | 10 | 3.33 | Always | 40 Mox |
| |
test case | Accessory | 10 | 3.33 | Always |
| ||
The Cupcake of Wrath | Item | 10 | 3.33 | 20 turns | Item Loss | None |
|
The Jokester's wig | Hat | 10 | 3.33 | Always | 50 Mox |
| |
Spangled Star | Item | 10 | 3.33 | 5 turns | Item Loss | None |
|
Tortious | Item | 10 | 3.33 | 15 turns | Item Loss | None |
|
whalegun | Weapon (2H) | 10 | 3.33 | Always | None | ||
wrought-iron whisk | Weapon (1H) | 10 | 3.33 | Always | 40 Mys |
| |
curmudgel | Weapon (1H) | 8 | 2.66 | Always | 47 Mus |
| |
spiky turtle helmet | Hat | 8 | 2.66 | Always | 50 Mox | ||
buoybottoms | Pants | 7 | 2.33 | Always | 60 Mox |
| |
grumpy old man charrrm bracelet | Accessory | 7 | 2.33 | Always | 60 Mys |
| |
madius | Weapon (1H) | 7 | 2.33 | Always | 36 Mus |
| |
squeaky staff | Weapon (2H) | 6 | 2 | Always | 22 Mus |
| |
annoying pitchfork | Familiar Equipment | 5 | 1.66 | Always | None | ||
bat whip | Weapon (1H) | 5 | 1.66 | Always | None |
| |
beer bong | Weapon (1H) | 5 | 1.66 | Always | 80 Mox |
| |
Bonestabber | Weapon (1H) | 5 | 1.66 | Always | None |
| |
broken clock | Accessory | 5 | 1.66 | Always | |||
card sleeve | Off-Hand Item | 5 | 1.66 | Always |
| ||
dueling banjo | Weapon (2H) | 5 | 1.66 | Always | 5 Mox |
| |
duonoculars | Accessory | 5 | 1.66 | Always | 17 Mys |
| |
Eau D'enmity | Item | 5 | 1.66 | 5-15 turns | Item Loss | None |
|
flaming familiar doppelgänger | Familiar Equipment | 5 | 1.66 | Always | None |
| |
floral-print skirt | Pants | 5 | 1.66 | Always | 60 Mox |
| |
Furry Suit | Outfit | 5 | 1.66 | Always | None |
| |
Gelded | Item | 5 | 1.66 | 10 turns | Item Loss | None |
|
giant needle | Weapon (2H) | 5 | 1.66 | Always | 60 Mus | ||
goth kid t-shirt | Shirt | 5 | 1.66 | Always |
|
||
government-issued night-vision goggles | Accessory | 5 | 1.66 | Always | None | ||
haunted paddle-ball | Weapon (1H) | 5 | 1.66 | Always | 40 Mox |
| |
portable cassette player | Accessory | 5 | 1.66 | Always | None |
| |
quirky accordion | Weapon (2H) | 5 | 1.66 | Always | None |
| |
rattail whip | Weapon (1H) | 5 | 1.66 | Always | None |
| |
ring of aggravate monster | Accessory | 5 | 1.66 | Always | 25 Mys |
| |
silent pea shooter | Weapon (1H) | 5 | 1.66 | Always | 35 Mox |
| |
Strung-Up Quartet | Song | 5 | 1.66 | Always | 1 Adventure | ||
tail o' nine cats | Weapon (1H) | 5 | 1.66 | Always | None |
| |
tin star | Accessory | 5 | 1.66 | Always | 15 Mys |
| |
tiny plastic trollipop | Accessory | 5 | 1.66 | Always | None | ||
troll britches | Pants | 5 | 1.66 | Always | 42 Mox | ||
Victor, the Insult Comic Hellhound Puppet | Off-Hand Item | 5 | 1.66 | Always |
| ||
Video... Games? | Item | 5 | 1.66 | 5 Turns | One Per Day | None |
|
world's smallest violin | Weapon (1H) | 5 | 1.66 | Always | 60 Mox | ||
flamingo mallet | Weapon (2H) | 4 | 1.33 | Always | 20 Mus | ||
magic whistle | Weapon (1H) | 4 | 1.33 | Always | 27 Mox |
| |
tiny plastic MechaElf | Accessory | 4 | 1.33 | Always | None | ||
tiny plastic Mr. Mination | Accessory | 4 | 1.33 | Always | None | ||
can cannon | Weapon (2H) | 3 | 1 | Always | 22 Mox |
| |
Frost™ brand sword | Weapon (1H) | 3 | 1 | Always | 20 Mus |
| |
styrofoam crossbow | Weapon (2H) | 3 | 1 | Always | 15 Mox |
| |
styrofoam staff | Weapon (2H) | 3 | 1 | Always | 15 Mus |
| |
styrofoam sword | Weapon (1H) | 3 | 1 | Always | 15 Mus |
| |
A Little Bit Evil | Item | 2 | 0.66 | 10 turns | Item Loss | None |
|
evil paper umbrella | Weapon (1H) | 1 | 0.33 | Always | None | ||
Microplushie: Hipsterine | Off-Hand Item | 1 | 0.33 | Always | None | ||
tiny die-cast Unionize the Elves Sign | Accessory | 1 | 0.33 | Always | None | ||
tiny plastic series 2 commons | Accessory | 1 | 0.33 | Always | None | ||
tiny plastic series 3 commons | Accessory | 1 | 0.33 | Always | None | ||
nasty rat mask | Hat | -5 | -1.66 | Always | 75 Mox |
| |
Drowsy Sword | Weapon (2H) | -10 | -3.33 | Always | 66 Mus |
| |
discarded bowtie | Accessory | -10 | -3.33 | Always | None |
| |
Fearless | Adventure | -10 | -3.33 | 10 turns |
| ||
Peaceful, Easy Feeling | Item | -10 | -3.33 | 30 turns | None | None |
|
pocketwatch on a chain | Off-Hand Item | -10 | -3.33 | Always | 10 Mys |
| |
security flashlight | Off-Hand Item | -10 | -3.33 | Always | 10 Mys | ||
white earbuds | Accessory | -11 | -3.66 | Always | 35 Mys |
| |
water wings for babies | Accessory | -15 | -5.00 | Always | None |
| |
Full of Fruit, Yourself | Food | -25 | -8.33 | 10 turns | 1 Full | Level 6 |
|
mushroom badge | Accessory | -25 | -8.33 | Always | mushroom pants (foldable) | None |
|
red badge | Accessory | -25 | -8.33 | Always | 60 Mys | ||
Driving Intimidatingly | Effect | -25 | -8.33 | 30 turns | 37 fuel | None |
|
uncursed bat paw | Accessory | -25 | -8.33 | Always | Avatar of Shadows Over Loathing |
| |
fishbone facemask | Accessory | -30 | -10 | Always | None |
| |
Monstrosi Tea | Item | -30 | -10 | 30 turns | Item loss | None |
|
Motorcycle: Seat: Sissy Bar | Effect | -30 | -10 | Always |
| ||
pine cone necklace | Accessory | -50 | -16.66 | Always | None | ||
HOA regulation book | Off-Hand Item (Shield) | -100 | -33.33 | Always | 100 Mus |
| |
plush sea serpent | Accessory | -100 | -33.33 | Always | None |
| |
Space Trip safety headphones | Accessory | -100 | -33.33 | Always | 35 Mys |
|
Variable Modifiers
Some modifiers vary with moonlight or player choice.
Source | Source Type |
Level Incr |
Stat Gain |
Duration | Cost | Prereq | Notes |
---|---|---|---|---|---|---|---|
unbreakable umbrella | Off-Hand Item | +25% | 25% increase | Always | Broken configuration |
| |
El Vibrato Relics | Outfit | Varies (0-100) |
Varies (0-33.33) |
Always |
|
||
Hand in Glove | Accessory | Varies (5-85) |
Varies (1.66-28.33) |
Always |
| ||
Brimstone items | Varying equipment (see link) | Varies (0-64) |
Varies (0-21.33) |
Always | 30 of the corresponding stat |
| |
The One Mood Ring | Accessory | Varies (0-25) |
Varies (0-8.33) |
Always |
|
| |
Grimacite gown | Shirt | Varies (0-50) |
Varies (0-16.66) |
Always |
|
| |
Grimacite guayabera | Shirt | Varies (0-50) |
Varies (0-16.66) |
Always |
|
| |
Moonthril Cuirass | Shirt | Varies (0-50) |
Varies (0-16.66) |
Always |
|
| |
Hairshirt | Shirt | Varies (0-50) |
Varies (0-16.66) |
Always |
|
| |
Biker Swagger | Effect | Varies (10-50) |
Varies (3.33-16.66) |
Varies (10-50) |
30 MP | Avatar of Sneaky Pete Motorcycle Guy 9 skill |
|
Breakfast Clubbed | Effect | Varies (0-25) |
Varies (0-8.33) |
25 |
| ||
Frown Exerciser | Accessory | Varies (0-25) |
Varies (0-8.33) |
Always | 30 Mys |
| |
depleted Grimacite hammer | Weapon (2H) | Varies (0-25) |
Varies (0-8.33) |
Always | 35 Mus |
| |
The Super-Secret Canadian Mind-Control Device | Location | Varies (0-11) |
Varies (0-3.66) |
Always |
| ||
detuned radio | Quest Item | Varies (0-10) |
Varies (0-3.33) |
Always |
| ||
The Annoy-o-Tron 5000 | Location | Varies (0-10) |
Varies (0-3.33) |
Always |
| ||
The Landscaper's leafblower | Weapon (2H) | Varies (1-25) |
Varies (0.33-8.33) |
Always | 35 Moxie |
| |
Ur-Kel's Aria of Annoyance | AT Buff Skill | Varies (2-60) |
Varies (0.66-20) |
5-15 turns | 30 MP |
| |
Jurassic Parka | Shirt | Varies (3-33) |
Varies (1-11) |
Always | Torso Awareness, spikolodon mode |
| |
Purse Rat | Familiar | +weight/2 | weight/6 | Always | |||
Mysteriously Handsome | Item | 3 or 6 | 1 or 2 | 5 turns | Item Loss | None |
|
History
- Before November 30, 2005 a monster's hit points did not increase with its level. This allowed the LTSynergy strategy to be very effective before this "nerf."
- Between the advent of NS13 and January 15, 2009, running +ML would counteract the effects of running +noncombats.
- A hidden Combat Frequency modifying effect was added to ML increasers with NS13, leading to an anti-synergy between net combat decreasers and +ML. This anti-synergy had no effect on the base combat rate, and caused a flat 1% combats per +5ML applied. Monster Aggravation Devices were a special case, and did not affect noncombat frequency.
- This mechanic was removed with the trivial announcement: "The much-maligned, super-secret hidden interaction between +Monster Level and +Noncombat Chance has been removed."
- Prior to January 12, 2013, Monster Aggravation Devices did not work for all of the Special Interactions.
- From NS13 until May 14, 2014 stat gains from non-special monsters were calculated from the monster's total attack (base attack +variance +ML) by dividing by 4. The 2014 revamp changed stat-gain to ((base attack + variance)/4) + (ML/3), and introduced the extra ML "penalties" (monster abilities).
- The concept of increasing stat gains from combat, while also making +ML more difficult to survive, debuted with the Class Act II: A Class For Pigs challenge path. Both the stat gains and the penalties were reduced from the CA2 levels before going into the base game.
Dressing Up | |
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Maximizing | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init | |
Modifiers | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init PrismDmg ·
RDmg ·
SCrit ·
Fumb ·
Stun ·
Passive Dmg |