|Quest||Eye of Ed|
You enter the Summoning Chamber, but instead of the dried-up corpse of Lord Spookyraven, you see quite the opposite: a Spookyraven clone made entirely out of water.
Okay, I guess the opposite of dried-up corpse of Lord Spookyraven would be some kind of friendly, alive, watery Lady Happyrobin. Sorry.
Anyway, this is a clone of Lord Spookyraven made out of that freaky sentient water that you keep encountering, and it looks like it's going to do the opposite of giving you a friendly hug.
He waves his hand at you--well, at least, he waves with one particular finger. A jet of water shoots out of the puddle and pummels you. Ouch! Ugh! Argh!
He twiddles his fingers. A tendril of swampy water emerges from the puddle around you, splits into two, and sticks itself up your nose. Argh! Oof! Ooh! (stench damage)
He twiddles his watery fingers. A blast of cold water erupts right underneath you, freezing your sensitive bits. Brrrrrrrrrrr. (cold damage)
He twiddles his fingers and a tentacle emerges from the water. It points towards you, then rearranges its tip into a simulacrum of your own face! It's creepy, man. Oof! Ugh! Ow! (spooky damage)
He twiddles his fingers and the room fills with scalding-hot steam. Eek! Ugh! Ugh! (hot damage)
He twiddles his fingers. A thin tentacle of water emerges from the puddle around you and curls around your thigh in a most impertinent fashion. Ow! Eek! Oof! (sleaze damage)
He waves his arms around his head, drops flying in every direction. A wave as tall as you are starts on one side of the room. You look to the other side and there's a wave there, too! They rush towards you and collide with you, soaking and bruising. (CRITICAL HIT!) Ouch! Oof! Ooh!
He twiddles his fingers, but nothing happens. Perhaps his control over the water is weakening. Or maybe he didn't twiddle just right.
|You acquire an item: Eye of Ed (100% chance)*|
|You acquire an item: Lord Soggyraven's Slippers (% chance)*|
Occurs at the Summoning Chamber.
- Damage dealt to Lord Soggyraven has a hard cap of 39 damage per source and round. However multiple sources of damage are caped individually, allowing for higher damage to be dealt per round.