Life Ain't Nothin But Witches and Mummies
You find a narrow path -- more of an animal trail, really -- leading away from where you fought the biclops, and deeper into the woods.
It twists and turns, and the forest gets darker as you go. The trees become gnarled, wizened, almost skeletal things, reaching toward you with clawlike branches and snagging your clothes as you brush past them.
At this point, discovering a witch's hut is practically inevitable, and you find yourself hoping it's a gingerbread one, because you could really go for some gingerbread. Or some of those cheezy puffed corn things. What are the odds that a witch might build her house out of cheezy puffed corn snacks? you wonder. Boy, those poppies are really sticking with you.
Eventually, you find the hut. Sadly, it is a regular-old wooden shack, and not made of any sort of snacks. Also, the trees surrounding it are thick with cobwebs, from which hang dozens of man-sized cocoons. Many of them are twitching as though the occupants are struggling to free themselves.
So that sobers you up pretty quick.
Hesitantly, you approach the house, but before you reach the porch, the witch sticks her head out of the window and jeers at you. "Oh-ho! Another intruder, have we? More food for my pet?"
"Hey now," you say, raising your hands. "I just need directions to the White Citadel. I'm not looking for any trouble."
"Not looking for trouble? Eee-hee-hee! Well you've found it all the same, my pretty little trespasser!"
Cackling madly, she pulls out a wand and launches a fat pink beam at you. You throw yourself to the ground just in time to dodge it, but your familiar is not so lucky, and is turned into an adorable baby piggy. (And in case you were wondering, some sort of feedback loop caused by the extra-dimensional properties of your Familiar-Gro™ Terrarium causes a chain-reaction that turns all of your other familiars into adorable baby piggies as well.)
Still cackling, the witch slams the wooden shutters closed, and you hear a loud click as she latches them.
You look at your familiar, who blinks back at you with big round eyes and makes a little "oink?" sound. You sigh. Man, what is it with witches, anyway?
You leave your familiar to play in the mud for a bit as you inspect the witch's hut. It looks like a typical run-down shack, but (as is generally the case when witches are involved) there's more here than meets the eye. The wooden walls are gray and splintery, and the shingles are curling and uneven, but apart from the little window in the front door and the edges of the window-shutters, there are no gaps in the construction that let light through. It's a solidly-constructed house.
The front door is, of course, locked.
A chill breeze rustles the surrounding cobwebs as you try to decide what to do next. You could try to break down the front door, but a direct assault seems... unwise.
Maybe if you freed the people caught in these spider cocoons, they could help somehow? Of course, it's just as likely that they'd be driven crazy by the experience and attack you.
|Cut down one of the cocoons|
|Knock on the shutters|
You knock on the witch's window, and call out "Hello?"
"Eee-hee-hee!" comes the cackle from inside. "Still here? Are you waiting for my pretty pet to gobble you up?"
"Look, er... ma'am, I didn't mean to trespass. I honestly just want to get to the White Citadel. Can you please tell me the way?"
"Oh, so polite! Well, I suppose that's worth a little something in this day and age. The White Citadel isn't far -- just take the path to the mountain cave, and it's right on the other side -- if you make it through! Eeeee-hee-hee-hee-heeee!"
"Um. Thanks. Could you turn my familiars back to normal before I go?"
"Nope! You'll have to come in and make me! Eee-hee-hee!"
Ugh. You walk back to your familiar, who is rolling gleefully in a puddle.
|Kick in the front door|
|Unlock the front door|
As quietly as possible, you fit the key in the lock and release the bolt. Then you take a deep breath, throw the door open, and launch yourself at the witch.
With a shriek, the witch drops the sandwich she was preparing to bite into, and grabs for the wand on the table in front of her, but you quickly knock it away and it clatters to the floor.
"You'll pay for this!" she screeches. "You'll pay!"
"I just want my familiars back to normal, you crazy person!" you yell back.
|Witches get stitches|
(fight a surprised and annoyed witch)
The little piggy jogs happily after you as you walk away from the hut, grumbling.
Occurs at The Road to the White Citadel.
- On first encountering this adventure, you gain the intrinsic SOME PIGS, turning all your familiars into pigs.
- Opening cocoons will reveal one of each monster until you find the guy with the plastic rock; after this you encounter one of the monsters at random.
- The option to unlock the front door is only available with the witch's spare house key. Using the key to open the door will lead to a fight with a surprised and annoyed witch.
- Knocking on the shutters does not end the adventure.