Legend of the Temple in the Hidden City

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Legend of the Temple in the Hidden City
Legend of the Temple in the Hidden City

You approach the massive ziggurat, wishing, for some reason, that you had time for a smoke.

But you don't, because you have to open this door at the base of the temple and fight whatever is inside it.

You approach the massive ziggurat, wishing, for some reason, that you had time for a smoke. But you don't, because you have to open this door at the base of the temple and give whatever is inside it a stern talking-to.

And anyway, you haven't smoked in centuries, because your bandages are super-flammable.

  • If you have finished the quest:

There's no more to see here.


Open the door

The door to the temple is locked. You don't see a keyhole, but if you know video games, you know that the four triangular indentations in the door are basically equivalent to a keyhole.

Note: Does not take an adventure

It looks like the indentations in the door are the same size as the stone triangles you've been finding, but you'll need four of them to open it.

Note: Does not take an adventure

You carefully socket the four triangular stones into their places in the carving, and step back as the door slowly slides to one side with a loud grinding noise. Cautiously, you peer inside...

The interior is a single large chamber, the walls decorated with elaborate carvings and frescoes showing the four gods of the city raining punishment down upon the wicked (and whatever innocent bystanders happened to be nearby). A large, ornate stone dais stands in the center of the chamber, with a mummy lying in repose atop it. The figure's elaborate headdress and golden jewelery indicates that he must have been a high priest or something of the sort. A large circular amulet on the mummy's chest particularly draws your attention.

You creep up to the mummy and poke it with your weapon. Nothing happens, so you poke it again, a little more bravely.

Nothing happens. Satisfied, you reach for the amulet.

With a shriek of rage, a ghostly, luminescent spectre leaps from the mummy and reaches for your throat with spectral claws.


Protector Spectre This monster is Undead -- (edit metadata)
Protspect.gif
  • Item Drops: spectre scepter, ancient amuletq
  • Meat Drop: None
  • Monster Level: 164 • Substat Gain: 121 • Moxie for No Hit*: 174
  • Monster Defense: 151
  • Hit Points: 100
  • Initiative: 30
  • Elemental Alignment: None
  • Damage Resistance: 100%

During a Heavy Rains run, you will instead encounter:


Protector Spurt This monster is Undead -- (edit metadata)
Spurt.gif
  • Item Drops: Ancient Protector Soda, ancient amuletq
  • Meat Drop: None
  • Monster Level: 170 • Substat Gain: 42.5 • Moxie for No Hit*: 180
  • Monster Defense: 160
  • Hit Points: 140
  • Initiative: 50
  • Elemental Alignment: None
  • Damage Resistance: ?

During a Pocket Familiars run, you will instead encounter:


Jerry Bradford This monster is a Dude -- (edit metadata)
Larryscrote.gif
  • Item Drops: ancient amuletq
  • Meat Drop: None
  • Monster Level: 170 • Substat Gain: 42.5 • Moxie for No Hit*: 180
  • Monster Defense: 0
  • Hit Points: 0
  • Initiative: 0
  • Elemental Alignment: None
  • Damage Resistance: Indeterminate

During a Dark Gyffte run, you will instead encounter:


Sylvia Belgrande This monster is a Dude -- (edit metadata)
Sylviabelgrande.gif
  • Item Drops: red money bag, ancient amuletq
  • Meat Drop: None
  • Monster Level: 200 • Substat Gain: 50 • Moxie for No Hit*: 210
  • Monster Defense: 200
  • Hit Points: 200
  • Initiative: 250
  • Elemental Alignment: None
  • Damage Resistance: 80

During a Path of the Plumber run, you will instead encounter:


Kamek This monster is a Beast -- (edit metadata)
Kamek.gif
  • Item Drops: 50 coins, ancient amuletq
  • Meat Drop: None
  • Monster Level: 180 • Substat Gain: 45 • Moxie for No Hit*: 190
  • Monster Defense: 180
  • Hit Points: 200
  • Initiative: 50
  • Elemental Alignment: None
  • Damage Resistance: 100%

During a You, Robot run, you will instead encounter:


Protector S. P. E. C. T. R. E. This monster is a Construct -- (edit metadata)
Roboss spectre.gif
  • Item Drops: ancient amuletq, robo-batteryq
  • Meat Drop: None
  • Monster Level: 165 • Substat Gain: 41.25 • Moxie for No Hit*: 175
  • Monster Defense: 150
  • Hit Points: 100
  • Initiative: 30
  • Elemental Alignment: Unconfirmed; change to none if confirmed as none.
  • Damage Resistance: 100% elemental

During a Wildfire run, you will instead encounter:


Protector Spectre This monster is Undead -- (edit metadata)
Firespectre.gif
  • Item Drops: spectre scepter, ancient amuletq
  • Meat Drop: None
  • Monster Level: 164 • Substat Gain: 121 • Moxie for No Hit*: 174
  • Monster Defense: 151
  • Hit Points: 100
  • Initiative: 30
  • Elemental Alignment: hot, weak against stench and sleaze
  • Damage Resistance: 100%

During a Fall of the Dinosaurs run, you will instead encounter:


protoceratops spectre This monster is Undead -- (edit metadata)
Dino specter.gif
  • Item Drops: ancient amuletq
  • Meat Drop: None
  • Monster Level: 200 • Substat Gain: 50 • Moxie for No Hit*: 210
  • Monster Defense: 200
  • Hit Points: 300
  • Initiative: 0
  • Elemental Alignment: spooky, weak against hot and stench
  • Damage Resistance: 100%

During an Avatar of Shadows Over Loathing run, you will instead encounter:


corruptor shadow This monster is a Horror -- (edit metadata)
Aosol spectre.gif
  • Item Drops: ancient amuletq, cursed macheteq
  • Meat Drop: None
  • Monster Level: 200 • Substat Gain: 50 • Moxie for No Hit*: 210
  • Monster Defense: 200
  • Hit Points: 100
  • Initiative: 300
  • Elemental Alignment: None
  • Damage Resistance:

During a Legacy of Loathing run, you will instead encounter:


Protector Spectre Candidate This monster is Undead -- (edit metadata)
Hoboghost.gif
  • Item Drops: ancient amuletq, spectre scepterq, replica Mr. Accessoryq
  • Meat Drop: None
  • Monster Level: 164 • Substat Gain: 41 • Moxie for No Hit*: 174
  • Monster Defense: 151
  • Hit Points: 100
  • Initiative: 30
  • Elemental Alignment: Unconfirmed; change to none if confirmed as none.
  • Damage Resistance: 100%
  • After defeating the Spectre (or replacement boss):

There's no more to see here.

  • As Actually Ed the Undying:

You carefully socket the four triangular stones into their places in the carving, and step back as the door slowly slides to one side with a loud grinding noise. Cautiously, you peer inside...

The interior is a single large chamber, the walls decorated with elaborate carvings and frescoes showing the four gods of the city raining punishment down upon the wicked (and whatever innocent bystanders happened to be nearby). A large, ornate stone dais stands in the center of the chamber, with a mummy lying in repose atop it. The figure's elaborate headdress and golden jewelery indicates that he must have been a high priest or something of the sort.

You stride up to the mummy and give it a kick. "Hey!" you say. "Get the heck up. I invented that "fake being dead until the adventurer reaches for the treasure" trick, you know! Patent pending!"

A ghostly, luminescent spectre floats out of the mummy, and gives a little awkward cough, not wanting to meet your gaze. "Yeah, you better look all contrite and embarrassed," you say. "I expect a lot better from my staff-part guardians than that! I mean, honestly, you had one job!"

You toss the ancient amulet onto the mummy's chest, and wave an angry finger at the spectre. "You get one more chance, bucko. Screw it up again, and you lose mortal plane privileges. And you do not want to see the afterlife I will have in store for you. Walking naked through a valley where the wind is made of obsidian knives will sound like Casual Friday, do you get me?"

The spectre nods emphatically and sinks back into its mummy as you stride out of the temple. Oh yeah, you still got it.


Leave

You leave.

Note: Does not take an adventure


Occurs at A Massive Ziggurat after defeating 3 dense lianas.