LI-11 HQ
From TheKolWiki
Choice adventure number: 1259
LI-11 HQ
or
Looks like you don't have any social capital to spend at HQ.Appears on the Right Side of the Tracks during a License to Adventure run.
Acquiring Social Capital
- Social capital is acquired in the following ways:
- +1 for starting a run
- +2 for defeating the Villainous Villain
- +1 each for reaching Level 3, 6, 9, 12, or 15, for a total of +5
- +1 for each completed Normal and +2 for each completed Hardcore License to Adventure ascension, up to a total of +23.
- +1 for each used copy of Lazenby's Life Lesson, shares the 23 cap with ascensions.
Gadgets and Upgrades
- Upgrades up to Short-Range Jetpack and Fatima are available on the first run. Additional runs unlock more options (one upgrade for each Normal run, two for each Hardcore run), as does Lazenby's Life Lesson.
- Barry gives an extra adventure for martini-type drinks:
- You remember a trick that Barry taught you and shake your beverage just so.
- The Belt-Implanted Still appends a message following every drink drunk:
- You whip off your belt, pour your drink into the buckle, and suck it out the other end.
- O'Toole adds a 1/9 chance after combat to give a martini with the following message:
- O'Toole darts out from <location> and hands you a martini, "Here you go Chap, never let yourself be without the proper ammunition."
You acquire an item: martini - or, if at least Level 6
You acquire an item: dry martini - or, if at least Level 11
You acquire an item: rockin' wagon
- The Universal Symbology Guide allows you to decode the labels in What Setting?
- The Soberness Injection Pen appends a message following every drink drunk:
- You jam your pen into your thigh and feel a little bit more sober.
- The Short-Range Jetpack gives a 1/20 chance for a fight to be free. This applies to any fight, including ones that are already free.
- With the aid of your handy-dandy jetpack, you reach your next encounter almost instantly.
- Ben Dover adds 4 adventures to martinis that give a base gain of 10 or fewer adventures:
- You replace the olive in your martini with a fancy <alfonsos/gaeta/liguria/lugano/manzanilla/picholine/ponentine/sevillano> olive from Ben.
- The Pocket Portable Bridge completes the bridge across The Orc Chasm, once 15/30 progress is reached:
- You deploy your handy-dandy portable bridge and quickly finish the job.
- Felicity Snuggles kills 3 soldiers each time you defeat a monster from The Battlefield. They need not be on The Battlefield at the time, and wanderers from elsewhere do not count if encountered on The Battlefield.
- You hear three quick blasts and see 3 hippies fall to Felicity's rifle.
- You hear three quick booms and see 3 frat soldiers fall to Felicity's rifle.
- Universal GPS gives +2% exploration after every turn while exploring The Arid, Extra-Dry Desert, except on the first turn.
- Your GPS beeps and directs you towards some new stuff.
- Honey Potts has a chance of providing Afternoon Delight after each combat:
- Honey scoots out from <location> and saunters over, "Hey babe, ready for some afternoon delight?"
![]() | You acquire an item: Afternoon Delight |