Knight (Wolf)
Knight | |
---|---|
Monster ID | 397 |
Locations | The Haunted Gallery: Out in the Garden |
Hit Points | 130 |
Attack | 115 |
Defense | 103 |
No-Hit | 125 |
Initiative | 50 |
Meat | None |
Phylum | dude |
Elements | None |
Resistance | None |
Monster Parts | head, arm, leg, torso |
Manuel Entry | |
refreshedit data |
You walk up to the knight, whose shield depicts the head of a snarling wolf.
"What are you doing here?" he says. "Are you here to impugn the dignity of these maidens? Have at you, then!"
Before you can respond, you're locked in combat. Well, not really locked, so much as... engaged.
Hit Message(s):
He bonks you on the head with the hilt of his sword. Argh! Ouch! Ugh! Ooh! Ouch! Oof!
He slices open your <knee> with his swift sword. Ow! Ow! Oof! Argh! Oof! Ow!
He bashes you in the <leg> with his shield, leaving the imprint of a wolf ear. Eek! Ow! Argh! Ugh! Oof! Ooh!
The knight lifts his head to the sky and utters a piercing howl.. When he turns back to face you, you're struck with terror by the look on his face. Paralyzed with fear, you're helpless against the beating he delivers. Oof! Ow! Ow! Argh! Ouch! Oof! (spooky damage)
He tries to hit you with his sword, but it's neither terrible nor swift enough to do any damage.
He rushes at you with his sword, but you knock his visor closed and he charges into a nearby tree, instead.
He swings his sword at you in a wide arc, but you go off on a tangent and he misses.
The knight rushes toward you, but stops at the last minute and doubles over with laughter. You ask him what's so funny, but he's laughing too hard to answer you. (FUMBLE!)
![]() | You acquire an item: lupine sword (5.1% chance)* |
![]() | You acquire an item: snarling wolf shield (4.9% chance)* |
You gain 20-21 <substat>. |
Occurs at The Haunted Gallery by selecting "The first knight" in the adventure Out in the Garden.
References
- His "swift sword" and the other reference to his sword being "neither terrible nor swift" are probably references to lyrics in The Battle Hymn of the Republic.
- The critical hit sequence is what it's like being hit on the receiving end of Snarl of the Timberwolf. Due to game mechanics, the Knight uses it differently than he teaches Seal Clubbers.
- The fact that the knight doubles over laughing is a reference to the Dreams and Lights effect generated by the maidens, and the song "Two Knights and Maidens" by the Crash Test Dummies.