Inside of Itznotyerzitz Mine
| There are some vague or non-exact figures and information on this page. Some spading is required.
INSTRUCTIONS: Starting at the bottom of the mine, click a chunk of rock adjacent to an open section of mine to excavate that space. Mining a chunk of the cavern wall takes one Adventure.
- If the rock does not twinkle:
|You gain 24-30 Meat.|
|You gain 8-10 Fortitude.|
|You gain 8-10 Wizardliness.|
|You gain 8-10 Cheek.|
- If the rock does not twinkle, on rare occasions:
|You lose 5 hit points.|
|You acquire an item: baconstone|
|You acquire an item: porquoise|
|You acquire an item: hamethyst|
- If the rock twinkles:
|You acquire an item: asbestos ore|
You recover a blinding sample of chrome ore!
|You acquire an item: chrome ore|
You carve out a chunk of linoleum ore!
|You acquire an item: linoleum ore|
You stumble upon a vein of meat!
|You acquire 3 meat stacks|
Among the pile of tailings is a strange stone!
|You acquire an item: stone of eXtreme power|
You chip loose a lumpy diamond!
|You acquire an item: lump of diamond|
You knock loose a strange, smooth, dense stone...
|You acquire an item: loadstone|
An inexpert swing of your Mattock causes a tremendous cave-in!
|You lose some hit points.|
Trying to mine a section that is not adjacent to an already mined section, you receive the popup message:
The walls of the cave are also clickable, and will produce the message:
- After you have mined at least once:
|Find New Cavern|
- Clicking on "Find New Cavern":
- You must be wearing the Mining Gear or Dwarvish War Uniform, or have the Earthen Fist effect in order to access this area.
- When you begin, you are presented with a 6x6 square of black rock. Some of the squares twinkle, but only if next to an open section. All of the squares have an image tag: "Rocky Wall" or "Promising Chunk of Wall". The sections that say "Rocky Wall" typically have nothing in them, rarely they have baconstone, porquoise, or hamethyst. The sections with "A Promising Chunk of Wall" always contain one of the seven outcomes listed above.
- Each of the 3 kinds of ore can be found 4 times per cavern. Also, the 4 squares containing a particular ore are always contiguous. Ores are never found in the bottom 2 rows. They are usually found in the top 3 rows, and sometimes the lower middle row.
- Lumps of diamond can also be found in 4 contiguous locations, within the top four rows of the cavern.
- A loadstone's position may replace one of the ore chunks. (HCO forum post)
- Each of the other two desirable items (stone of eXtreme power and meat stacks) can be found 3 times per cavern. They are not contiguous, and can be found anywhere in the grid.
- The undesirable result (loss of HP) can be found 4 times per cavern. They are not contiguous, and occur mostly in the bottom 3 rows in the grid, but can occur in the upper rows as well. The damage caused is 75%-150% of the player's Muscle, rounded up.
- 10 spaces in the grid will be Rocky Walls.
- Squares which contain items twinkle when they are next to an open section or if your current effects include Object Detection or you are wearing the Dwarvish War Uniform.
- There are several different twinkle animations, but these are not meaningful. If you refresh the page for a cavern, the twinkle animations will randomly change.
- Mining in the inside of Itznotyerzitz Mine replaced the adventure Mining the Mines (like a Miner), which occurred when adventuring the mine in disguise.
- Trying to adventure here with 0 HP yields:
- You're way too beaten up to mine right now. Use a healing item, or rest at your campsite.
- Trying to find a new cavern before mining at least once yields:
- Why? You've got a perfectly virgin section of mine right in front of you.
- The introduction text changes if you use Earthen Fist to get in:
- Brandishing your fists of earthen fisting, you stride past the 7-Foot Dwarves who guard Itznotyerzitz Mine. You walk deep into one of the shafts, and find a nice, quiet place to mine.
- A tool for predicting the location of ores:
- The messages are taken from the game NetHack, where a character wielding a pick axe would be able to dig new tunnels and occasionally reveal gems, gold, or striking into walls that were too hard (walls on special levels, or trying to go beyond the extent of the level)