Hermit (monster)
Hermit | |
---|---|
Monster ID | 1781 |
Locations | Drawing a Card |
Hit Points | 100 |
Attack | 100 |
Defense | 100 |
Initiative | 100 |
Meat | None |
Phylum | dude |
Elements | None |
Resistance | None |
Monster Parts | head,arm,leg,beard,torso |
Manuel Entry | |
refreshedit data |
With a flash of light, the Hermit appears. He looks around, momentarily confused, then notices you. The two of you stare at each other for a moment.
"This could finally be my chance," you think.
The Hermit seems to sense your intentions. He makes the "cutting throat / thumbs-down" gesture, then cracks his knuckles.
Hit Message(s):
He clubs you with some leftover dingy planks. Ouch! Ow! Ooh! Ooh! Argh! Argh! Ouch!
He shoves like six jabañero peppers in his mouth, and breathes a gout of fire at you. (hot damage)
He sprays a bottle of ketchup in your eyes. Or possibly catsup. Argh! Ugh! Ooh! Eek! Ugh! Ouch! Argh! Oof!
He stabs you in the skull with a pointy seal tooth. Like, a particularly pointy one. Ooh! Ugh! Argh!
He flails you mercilessly with a chain of linked-together trinkets, gew-gaws, and knick-knacks. Not so worthless now, are they? Argh! Ooh! Ooh!
He tosses a ten-leaf clover onto the ground. There's a puff of smoke, and an anvil falls out of nowhere onto your head. (CRITICAL HIT!) Ow! Ow! Ow!
He tries to stab you with a seal tooth, but you dodge, because the tooth hurts.
not known
After losing:
You find a little scrap of paper on the ground underneath a pile of your teeth.
![]() | You acquire an item: hermit factoid |
Occurs when drawing a card.
Notes
- This monster cannot be copied.
- It is impossible to kill the hermit, since every time his hp reach zero they are reset to their maximum again.
- You do get a factoid for running away, however, the game does not display the message properly; it may display top left above your action bar (example)
- Losing due to the fight running over 30 rounds results in the same losing message and factoid as getting beaten up does.